Game: Setris 4
Invented and implemented by Karl Scherer, March 2002
Object: Avoid overflow of the container. (2 variants)
First click the container. A tile will appear which you have to place into the container.
Click the target square to place the tile. The sweet spot is always the lowest square of the most left file.
When you have surrounded one of the sixteen fixed grid points, the surrounding tiles will disappear. The counter at the top left will keep track of the number of these events.
If the container overflows, you lose. There is no win in this game.
In variant 2 the 1x4 tetromino is not used; hence this variant is easier.
Background design: Fractal Te0101r2 by Karl Scherer.
More freeware as well as real puzzles and games at my homepage http://karl.kiwi.gen.nz.
Download Setris 4 Now!
Invented and implemented by Karl Scherer, March 2002
Object: Avoid overflow of the container. (2 variants)
First click the container. A tile will appear which you have to place into the container.
Click the target square to place the tile. The sweet spot is always the lowest square of the most left file.
When you have surrounded one of the sixteen fixed grid points, the surrounding tiles will disappear. The counter at the top left will keep track of the number of these events.
If the container overflows, you lose. There is no win in this game.
In variant 2 the 1x4 tetromino is not used; hence this variant is easier.
Background design: Fractal Te0101r2 by Karl Scherer.
More freeware as well as real puzzles and games at my homepage http://karl.kiwi.gen.nz.
Download Setris 4 Now!