Tính đi siêu thị coi mua gia vị, rau củ về làm thịt Gà Tây, nhưng không biết pà kon thích ăn món gì? mà cũng ko biết thịt gà tây có làm xé phay dc ko nhỉ? hay là roti, cah2 .... cah2... phức tạp thật
p/s: Pà kon VN mình bán shop đúng mắc, kinh thật, ha ha ha ha .......
Dam lên 75 k rồi , bà con ráng bán lính hết hum nay , mai ko lính nữa , để dành tiền lên Infor , đập cho lão đó ngắc ngoải rồi mình trốn lên infor , ko cho lão đó trả thù hehe ^^ , Thx bà con nhiều nha ^^
War at Dort(1043:1:1)/Turkey
Attacker: Leader SweetGirl of the tribe: CoolGirl
Invasion # 1
Attackers:
70.0 Musketeer(s)(20HP/41A/4D per unit) - Tactics: Back
83.0 Transport Train(s)(200HP/7A/20D per unit) - Tactics: Back
1157.0 Knight(s)(18HP/36A/8D per unit) - Tactics: Back
54.0 Swordsman(s)(15HP/31A/10D per unit) - Tactics: Back
540.0 Paladin(s)(40HP/62A/16D per unit) - Tactics: Back
120.0 Warrior(s)(5HP/12A/2D per unit) - Tactics: Middle
1.0 Bazooka(s)(60HP/71A/8D per unit) - Tactics: Middle
1.0 Canon(s)(80HP/96A/9D per unit) - Tactics: Middle
1.0 Grenadier(s)(60HP/66A/10D per unit) - Tactics: Middle
1.0 Rifleman(s)(45HP/61A/9D per unit) - Tactics: Middle
97.0 Carriage(s)(20HP/7A/3D per unit) - Tactics: Middle
240.0 Horseman(s)(7HP/28A/2D per unit) - Tactics: Middle
1.0 Sniper(s)(25HP/91A/4D per unit) - Tactics: Front
1.0 Camel(s)(7HP/7A/1D per unit) - Tactics: Front
1.0 Eagle Scout(s)(1HP/7A/1D per unit) - Tactics: Front
1.0 Spy(s)(10HP/8A/5D per unit) - Tactics: Front
Defenders:
1.0 City Defense Structure(s)(190HP/130A/130D per unit) - Tactics: Front
Attacker base damage is: 89503.00
Defender base damage is: 130.00
The attacker inflicts 63% of base damage
The defender inflicts 61% of base damage
The attacker inflicts 56256.0 net damage after 130.0 blocker defense
The defender inflicts 19.0 net damage after 21434.0 attacker defense
Defender City Defense Structure receives 56256.0 net damage
1.0 unit(s) are destroyed
Attacker Spy receives 8.0 net damage
0.8 unit(s) are destroyed
Attacker Eagle Scout receives 5.0 net damage
1.0 unit(s) are destroyed
Attacker Camel receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Sniper receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Horseman evades the counterattack
Attacker Horseman receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Carriage receives 2.0 net damage
0.1 unit(s) are destroyed
Attacker Rifleman receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Grenadier receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Canon receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Bazooka receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Warrior receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Paladin receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Swordsman receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Knight receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Transport Train receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Musketeer receives 1.0 net damage
0.1 unit(s) are destroyed
0W 0I 0O 0F worth of resources are captured
by the attacking fleet.
ATTACKER WINS!
0W 0I 0O 0F worth of resources are captured by the attacking fleet units through pillaging and destroying defending army. These resources are added to the origin city stockpile of the attacker.
War at Iki(1043:2:2)/Turkey
Attacker: Leader Hero of the tribe: Legend
Invasion # 1
Attackers:
70.0 Bazooka(s)(78HP/73A/14D per unit) - Tactics: Back
389.0 Musketeer(s)(26HP/43A/10D per unit) - Tactics: Back
50.0 Transport Train(s)(260HP/9A/26D per unit) - Tactics: Back
344.0 Knight(s)(24HP/38A/14D per unit) - Tactics: Back
276.0 Swordsman(s)(20HP/33A/16D per unit) - Tactics: Back
30.0 Rifleman(s)(59HP/63A/15D per unit) - Tactics: Middle
20.0 Grenadier(s)(78HP/68A/16D per unit) - Tactics: Middle
30.0 Carriage(s)(26HP/9A/9D per unit) - Tactics: Middle
20.0 Spy(s)(13HP/10A/11D per unit) - Tactics: Front
13.0 Paladin(s)(52HP/64A/22D per unit) - Tactics: Front
203.0 Horseman(s)(10HP/30A/8D per unit) - Tactics: Front
38.0 Camel(s)(10HP/9A/7D per unit) - Tactics: Front
7.0 Eagle Scout(s)(2HP/9A/7D per unit) - Tactics: Front
184.0 Warrior(s)(7HP/14A/8D per unit) - Tactics: Front
Defenders:
1.0 City Defense Structure(s)(280HP/200A/200D per unit) - Tactics: Front
Attacker base damage is: 58090.00
Defender base damage is: 200.00
The attacker inflicts 106% of base damage
The defender inflicts 101% of base damage
The attacker inflicts 61375.0 net damage after 200.0 blocker defense
The defender inflicts 50.0 net damage after 20359.0 attacker defense
Defender City Defense Structure receives 61375.0 net damage
1.0 unit(s) are destroyed
Attacker Warrior receives 12.0 net damage
1.7 unit(s) are destroyed
Attacker Eagle Scout receives 31.0 net damage
7.0 unit(s) are destroyed
Attacker Camel receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Horseman receives 2.0 net damage
0.2 unit(s) are destroyed
Attacker Paladin receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Spy receives 2.0 net damage
0.2 unit(s) are destroyed
Attacker Carriage receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Grenadier receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Rifleman receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Swordsman receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Knight receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Transport Train evades the counterattack
Attacker Transport Train receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Musketeer receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Bazooka receives 1.0 net damage
0.0 unit(s) are destroyed
0W 0I 0O 436F worth of resources are captured
by the attacking fleet.
ATTACKER WINS!
0W 0I 0O 0F worth of resources are captured by the attacking fleet units through pillaging and destroying defending army. These resources are added to the origin city stockpile of the attacker.