Sao hết PT được rùi .

  • Thread starter Thread starter BiBôBiBa
  • Ngày gửi Ngày gửi
:::NetZone::: nói:
Để chủ PT luôn trong tư thế sẵn sàng Accept party từ Member

Mã:
/************************ On Timer *************************/ 
public override void OnTimer() 
{
if (pt1 == 0) {ts.AcceptParty(idmem1);} 
if (pt2 == 0) {ts.AcceptParty(idmem2);} 
if (pt3 == 0) {ts.AcceptParty(idmem3);} 
if (pt4 == 0) {ts.AcceptParty(idmem4_sena);} 
}

Phía member thì Request party
Các bạn có thể thêm vào Function InitBot() hay Start() Stop() tùy thích
Mã:
ts.RequestParty(idchupt);

Chúc mọi người bot dzui dzẽ, mau max lvl ^^
sau 1 thời gian Net quay lại TS hả ???
cái mà bác chỉ đây giúp em pt được rùi , thx nhiều , 1 người tốt đây hehehe
 
BiBôBiBa nói:
Sau PT hết được rùi. Hình như Update chống hút PT rùi. Ai sửa dùm tí .Đây là Script chủ PT
PHP:
double DisconnectFlag = 0.3;     // Disconnect when current HP is below 30% 

double hpFractionEat = 0.8;    //Eat HP when current HP<= 80% 
double spFractionEat = 0.8; 
double hpFraction = 0.95;        //Eat until current HP >= 95 % 
double spFraction = 0.95; 

byte DisconFai = 60;        //    Faith of warrior to disconnect 

byte battle_count = 0; 
byte NS_count = 0; 
byte myturn = 0; 
byte peturn = 0; 

byte pt1 = 0; 
byte pt2 = 0; 
byte pt3 = 0; 
byte pt4 = 0; 

double mapid1 = 12000;  
double mapid2 = 12441; 
byte warpid1 = 16; 
byte warpid2 = 1; 

/***** Chinh sua ID Member o day *****/ 

uint idmem1 = 123456; 
uint idmem2 = 123456; 
uint idmem3 = 123456; 
uint idmem4_sena = 123456; 

/*************************************/ 

/*********************** My Attack *************************/ 
public override void MyAttack() 
{    
myturn++; 
if (myturn == 1) 
{ 
CharacterInfo MyChar = ts.Character;  
//NPCCombatObject Monster = findMonster();     
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 13002);     
} 
if (myturn >=2) 
{ 
CharacterInfo MyChar = ts.Character;  
//NPCCombatObject Monster = findMonster();     
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 17001); 
} 
} 

/******************* My Partner Attack *********************/ 
public override void MyPartnerAttack() 
{ 
peturn++; 
if (peturn == 1) 
{ 
CharacterInfo MyWarrior = ts.CurrentPartner;  
//NPCCombatObject Monster = findMonster();     
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 17001); 
} 
if (peturn >= 2) 
{ 
CharacterInfo MyWarrior = ts.CurrentPartner;  
//NPCCombatObject Monster = findMonster();     
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 17001); 
} 
} 


/********************* Battle Started **********************/ 
public override void BattleStarted() 
{ 
battle_count++; 
myturn = 0; 
peturn = 0; 
} 


/********************* Battle Stoped ***********************/ 
public override void BattleStopped() 
{     
AutoEatFood(); 
ProcessInventoryAction(); 
CheckDisconnect();     
ViewState(); 
} 


/******************* Receive Question *********************/ 
public override void doRecvQuestion() 
{ 
NS_count++; 
} 


/******************** Response Answer **********************/ 
public override void ResponseAnswer() 
{         
string tmp=ts.LastQuestion.Replace("=?",""); 
int ans=ts.Eval(tmp); 
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);     
ts.Answer(ans_index); 
} 


/******************** NPC Dialog Menu **********************/ 
public override void NpcDialogMenu(ushort DialogId) 
{ 
debug("Dialog Menu ID = "+DialogId.ToString()); 
} 


/********************* NPC Dialog ID ***********************/ 
public override void NpcDialog(ushort DialogId) 
{     
debug("Dialog ID = "+DialogId.ToString());
ts.SendEnd();
} 


/********************* On NPC Appear ***********************/ 
public override void onNPCAppear(ushort npcmapid, int x, int y) 
{     
} 


/************************ On Timer *************************/ 
public override void OnTimer() 
{ 
if (pt1 == 0) {ts.AcceptParty(idmem1);} 
if (pt2 == 0) {ts.AcceptParty(idmem2);} 
if (pt3 == 0) {ts.AcceptParty(idmem3);} 
if (pt4 == 0) {ts.AcceptParty(idmem4_sena);} 
} 


/********************* Accepted Party **********************/ 
public override void AcceptedParty(uint playerid) 
{ 
if (playerid == idmem1)       {debug(playerid + "  Gia nhập đội ngũ");pt1 = 1;} 
if (playerid == idmem2)       {debug(playerid + "  Gia nhập đội ngũ");pt2 = 1;} 
if (playerid == idmem3)       {debug(playerid + "  Gia nhập đội ngũ");pt3 = 1;} 
if (playerid == idmem4_sena)  {debug(playerid + "  Gia nhập đội ngũ");pt4 = 1; 
                               ts.Sena(idmem4_sena);debug(playerid + "  Làm Quân Sư");} 
if (pt1 ==1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {ts.SetTimerOnOff(false);ts.delay(500);debug("Đội ngũ đã đầy -> Start");Start();} 
} 


/*********************** Party Stop ************************/ 
public override void PartyStop(uint playerid) 
{ 
if (playerid == idmem1)      {debug(playerid+"  Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();} 
if (playerid == idmem2)      {debug(playerid+"  Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();} 
if (playerid == idmem3)      {debug(playerid+"  Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();} 
if (playerid == idmem4_sena) {debug(playerid+"  Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();} 
} 


/********************** Warp Finish ************************/ 
public override void warpFinish() 
{ 
Start(); 
} 


/************************* Start ***************************/ 
public override void Start() 
{  
if (ts.Character.mapid == mapid1) {  
ts.delay(500); 
ts.Warp(warpid1); 
return;
} else 
if (ts.Character.mapid == mapid2) {  
ts.Warp(warpid2); 
return;
}  
}  


/************************** Stop ***************************/ 
public override void Stop() 
{ 
} 

/*********************** View State ************************/ 
void ViewState() 
{ 
debug("************************************************************************",255) ;  
debug(" Số trận đánh : " + battle_count ,255) ; 
debug(" HP của "+ts.Character.CharName+" = " + ts.Character.HP +" "+ "/" +" "+ ts.Character.MAXHP,255); 
debug(" HP của "+ts.CurrentPartner.CharName +" = " + ts.CurrentPartner.HP + " "+"/" +" "+ ts.CurrentPartner.MAXHP +"   "+" FAI = " + ts.CurrentPartner.fai,255);  
debug(" Số lần gặp BTQ : "+ NS_count +"  Số con ma : " + ts.Character.ghost ,255) ; 
debug("======= Edit by DoanhNhân =======",255) ; 
} 


/********************* Fishish Answer **********************/ 
public override void FinishAnswer() 
{  
Start(); 
} 


/**************** Request Party Accept From ****************/ 

//public override void RequestPartyAcceptFrom(uint playerid) 
//{ 
//if (playerid == idmem1) {ts.delay(500);ts.AcceptParty(playerid); pt1 = 1;debug(playerid + " Johned team");} 
//if (playerid == idmem2) {ts.delay(500);ts.AcceptParty(playerid); pt2 = 1;debug(playerid + " Johned team");} 
//if (playerid == idmem3) {ts.delay(500);ts.AcceptParty(playerid); pt3 = 1;debug(playerid + " Johned team");} 
//if (playerid == idmem4_sena) {ts.delay(500);ts.AcceptParty(playerid);ts.delay(500);ts.Sena(playerid); pt4 = 1;debug(playerid + " Johned team, Quân Sư = "+playerid);} 
//if (pt1 == 1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {debug("Party Full -> Start ");Start();} 
//} 


/************************ Init Bot *************************/ 
public override void InitBot() 
{
ts.SendEnd();
ts.SetReconnectTime(3); 
ts.SetMaxIdleTime(30); 
ts.SetTimerOnOff(true);      
ViewState(); 
}


Đây là Script Member

PHP:
double DisconnectFlag = 0.3;     // Disconnect when current HP is below 30%

double hpFractionEat = 0.8;    //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95;        //Eat until current HP >= 95 %
double spFraction = 0.95;

byte DisconFai = 00;        //    Faith of warrior to disconnect

byte battle_count = 0;
byte NS_count = 0;
byte myturn = 0;
byte peturn = 0;


/***** Chinh sua ID chu Party o day *****/

uint idchupt = 123456;

/*************************************/

/*********************** My Attack *************************/
public override void MyAttack()
{   
myturn++;
if (myturn == 1)
{
CharacterInfo MyChar = ts.Character; 
//NPCCombatObject Monster = findMonster();    
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 0, 10000);    
}
if (myturn >=2)
{
CharacterInfo MyChar = ts.Character; 
//NPCCombatObject Monster = findMonster();    
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 17001);
}
}


/******************* My Partner Attack *********************/
public override void MyPartnerAttack()
{
peturn++;
if (peturn == 1)
{
CharacterInfo MyWarrior = ts.CurrentPartner; 
//NPCCombatObject Monster = findMonster();    
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 0, 17001);
}
if (peturn >= 2)
{
CharacterInfo MyWarrior = ts.CurrentPartner; 
//NPCCombatObject Monster = findMonster();    
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 17001);
}
}


/********************* Battle Started **********************/
public override void BattleStarted()
{
battle_count++;
myturn = 0;
peturn = 0;
}


/********************* Battle Stoped ***********************/
public override void BattleStopped()
{    
AutoEatFood();
ProcessInventoryAction();
CheckDisconnect();    
ViewState();
}


/******************* Receive Question *********************/
public override void doRecvQuestion()
{
NS_count++;
}


/******************** Response Answer **********************/
public override void ResponseAnswer()
{        
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);    
ts.delay(1000);
ts.Answer(ans_index);
}


/************************ On Timer *************************/
public override void OnTimer()
{
}


/************************* Start ***************************/
public override void Start()
{
debug("Request Party ..........");
ts.RequestParty(123456);
}


/************************** Stop ***************************/
public override void Stop()
{
for(byte i=0;i<25;i++){  
Slot oSlot = (Slot)ts.MyItems[i];  
Item oItem = (Item)ts.ITEMS[oSlot.itemid.ToString()];  
if(oSlot.itemid == 0){ continue; }   
debug(oItem.itemname + " at slot " + oSlot.slot.ToString() + " with ID " + oSlot.itemid.ToString(),0);  
}
}


/*********************** View State ************************/
void ViewState()
{
debug("************************************************************************",255) ; 
debug(" Số trận đánh : " + battle_count ,255) ;
debug(" HP của "+ts.Character.CharName+" = " + ts.Character.HP +" "+ "/" +" "+ ts.Character.MAXHP,255);
debug(" HP của "+ts.CurrentPartner.CharName +" = " + ts.CurrentPartner.HP + " "+"/" +" "+ ts.CurrentPartner.MAXHP +"   "+" FAI = " + ts.CurrentPartner.fai,255); 
debug(" Số lần gặp BTQ : "+ NS_count +"  Số con ma : " + ts.Character.ghost ,255) ;
debug("======= Script by DoanhNhân - Copy Right GameVN–™ =======",255) ;
}


/********************* Accepted Party **********************/
public override void AcceptedParty(uint playerid)
{
if (playerid == 123456) {debug("Join to" + playerid);}
}


/************************ Party Stop ***********************/
public override void PartyStop(uint playerid)
{
if (playerid == 123456) {debug(128506 + "Giải tán đội ngũ ...");}
}


/************************ Init Bot *************************/
public override void InitBot()
{
ts.SetReconnectTime(3);
ts.delay(500);
if (ts.Character.mapid==11000) {ts.Warp(1);}
ViewState();
debug("Login Okie");
}




Nhưng sao minh copy ve, sửa ID chủ pt rồi nhưng mà nó cứ báo lỗi hoài vậy. lỗi này nè: Invalid token '}' in class, struct, or interface member declaration
 
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