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em nói chung chung như vậy thì mọi người làm sao biết lỗi ji` mà giúp .Ít nhất em cung phải post Scirp lên cho mọi người xem, rồi cùng nhau mổ sẻ vấn đề chứ :hug:yugioh! nói:cho hỏi tại sao legn@ ko trả lời btq đc vậy, nếu ai bít làm cho nó tự động trả lời thì giúp em cái nhé, cám ơn trc
--->Đây la cua mem
double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%
double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;
byte DisconFai = 00; // Faith of warrior to disconnect
byte battle_count = 0;
byte NS_count = 0;
byte myturn = 0;
byte peturn = 0;
byte pt1 = 0;
byte pt2 = 0;
byte pt3 = 0;
byte pt4 = 0;
double mapid1 = 12421;
double mapid2 = 12815;
byte warpid1 = 2;
byte warpid2 = 1;
/***** Chinh sua ID Member o day *****/
uint idmem1 = 2088431;
uint idmem2 = 0;
uint idmem3 = 0;
uint idmem4_sena = 0;
/*************************************/
/*********************** My Attack *************************/
public override void MyAttack()
{
myturn++;
if (myturn == 1)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 12003);
}
if (myturn >=2)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 17001);
}
}
/******************* My Partner Attack *********************/
public override void MyPartnerAttack()
{
peturn++;
if (peturn == 1)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 12003);
}
if (peturn >= 2)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 17001);
}
}
/********************* Battle Started **********************/
public override void BattleStarted()
{
battle_count++;
myturn = 0;
peturn = 0;
}
/********************* Battle Stoped ***********************/
public override void BattleStoped()
{
AutoEatFood();
ProcessInventoryAction();
CheckDisconnect();
ViewState();
ts.SendEnd();
}
/******************* Receive Question *********************/
public override void doRecvQuestion()
{
NS_count++;
}
/******************** Response Answer **********************/
public override void ResponseAnswer()
{
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
ts.Answer(ans_index);
}
/******************** NPC Dialog Menu **********************/
public override void NpcDialogMenu(ushort DialogId)
{
debug("Dialog Menu ID = "+DialogId.ToString());
}
/********************* NPC Dialog ID ***********************/
public override void NpcDialog(ushort DialogId)
{
debug("Dialog ID = "+DialogId.ToString());
}
/********************* On NPC Appear ***********************/
public override void onNPCAppear(ushort npcmapid, int x, int y)
{
}
/************************ On Timer *************************/
public override void OnTimer()
{
if (pt1 == 0) {ts.AcceptParty(idmem1);}
if (pt2 == 0) {ts.AcceptParty(idmem2);}
if (pt3 == 0) {ts.AcceptParty(idmem3);}
if (pt4 == 0) {ts.AcceptParty(idmem4_sena);}
}
/********************* Accepted Party **********************/
public override void AcceptedParty(uint playerid)
{
if (playerid == idmem1) {debug(playerid + " Gia nh?p d?i ngu");pt1 = 1;}
if (playerid == idmem2) {debug(playerid + " Gia nh?p d?i ngu");pt2 = 1;}
if (playerid == idmem3) {debug(playerid + " Gia nh?p d?i ngu");pt3 = 1;}
if (playerid == idmem4_sena) {debug(playerid + " Gia nh?p d?i ngu");pt4 = 1;}
ts.Sena(idmem4_sena);debug(playerid + " Làm Quân Su");}
if (pt1 ==1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {ts.SetTimerOnOff(false);ts.delay(1000);debug("Ð?i ngu dã d?y -> Start");Start();}
}
/********************** Warp Finish ************************/
public override void warpFinish()
{
Start();
}
/************************* Start ***************************/
public override void Start()
{
if (ts.Character.mapid == mapid1) {
ts.Warp(warpid1);
return;
} else
if (ts.Character.mapid == mapid2) {
ts.Warp(warpid2);
return;
}
}
/************************** Stop ***************************/
public override void Stop()
{
}
/*********************** View State ************************/
void ViewState()
{
debug("************************************************** **********************",255) ;
debug(" So tran dánh : " + battle_count ,255) ;
debug(" HP cua "+ts.Character.CharName+" = " + ts.Character.HP +" "+ "/" +" "+ ts.Character.MAXHP,255);
debug(" HP cua "+ts.CurrentPartner.CharName +" = " + ts.CurrentPartner.HP + " "+"/" +" "+ ts.CurrentPartner.MAXHP +" "+" FAI = " + ts.CurrentPartner.fai,255);
debug(" So lan gap BTQ : "+ NS_count +" So con ma : " + ts.Character.ghost ,255) ;
debug("======= champion1 !Welcome to LEGA bot! champion1 ™ =======",255) ;
}
/********************* Fishish Answer **********************/
public override void FinishAnswer()
{
ts.delay(2000);
Start();
}
/**************** Request Party Accept From ****************/
//public override void RequestPartyAcceptFrom(uint playerid)
//{
//if (playerid == idmem1) {ts.delay(500);ts.AcceptParty(playerid); pt1 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem2) {ts.delay(500);ts.AcceptParty(playerid); pt2 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem3) {ts.delay(500);ts.AcceptParty(playerid); pt3 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem4_sena) {ts.delay(500);ts.AcceptParty(playerid);ts.delay(5 00);ts.Sena(playerid); pt4 = 1;debug(playerid + " Johned team, Quân Su = "+playerid);}
//if (pt1 == 1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {debug("Party Full -> Start ");Start();}
//}
/************************ Init Bot *************************/
public override void InitBot()
{
ts.SetTimerOnOff(true);
if (ts.Character.mapid == mapid2) {ts.Warp(warpid2);}
AddDropItemList("viênongmật");
AddDropItemList("Dâu đỏ");
AddDropItemList("Táo nhỏ");
AddDropItemList("Bành Bột Mì");
AddDropItemList("Nhị Quoa đầu");
AddDropItemList("Mật Ý Nhân ");
AddDropItemList("tựđ uốngthuốc");
AddDropItemList("viên công kích");
ViewState();
}
/************************ Init Bot *************************/
public override void InitBot()
{
ts.SetTimerOnOff(true);
if (ts.Character.mapid == mapid2) {ts.Warp(warpid2);}
AddDropItemList("viênongmật");
AddDropItemList("Dâu đỏ");
AddDropItemList("Táo nhỏ");
AddDropItemList("Bành Bột Mì");
AddDropItemList("Nhị Quoa đầu");
AddDropItemList("Mật Ý Nhân ");
AddDropItemList("tựđ uốngthuốc");
AddDropItemList("viên công kích");
ViewState();
}
/************************ Init Bot *************************/
public override void InitBot()
{
ts.SetReconnectTime(3);
ts.SetMaxIdleTime(15);
ts.SetTimerOnOff(true);
if (ts.Character.mapid == mapid2) {ts.Warp(warpid2);}
AddDropItemList("viênongmật");
AddDropItemList("Dâu đỏ");
AddDropItemList("Táo nhỏ");
AddDropItemList("Bành Bột Mì");
AddDropItemList("Nhị Quoa đầu");
AddDropItemList("Mật Ý Nhân ");
AddDropItemList("tựđ uốngthuốc");
AddDropItemList("viên công kích");
ViewState();
}
#
knight_angel nói:Đâu tiên em tải chương trình legn về rùi em nhấn truy cập thủ thi` nó báo là "không thể kết nối với máy chủ dc" sao đó em vào scip & profile.ini để sửa rùi truy câp. lai. nhung vẫn ko dc vẫn 1 câu báo lỗi "không thể kết nối với máy chủ dc" mấy anh nào bít giúp em với em xin thanks you. còn đây là scip bot thành tuyết of em mấy anh xem dùm em coi có sai j` để em sửa lại:
double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%
double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;
byte DisconFai = 00; // Faith of warrior to disconnect
byte NS_count = 0;
byte battle_count = 0;
byte turna = 0;
byte turnb = 0;
byte pt1 = 0;
byte pt2 = 0;
byte pt3 = 0;
byte pt4 = 0;
double mapid1 = 12421;
double mapid2 = 12815;
byte warpid1 = 2;
byte warpid2 = 1;
uint idchupt = 01111111;
/***** Chinh sua ID Member o day *****/
uint idmem1 = 01111111;
uint idmem2 = 02111111;
uint idmem3 = 02111111;
uint idmem4_sena = 01111111;
public override void MyAttack()
{
turna++;
if (turna == 1)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 3, 10000);
}
if (turna ==2)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 17001);
}
if (turna >=3)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 10000);
}
}
public override void MyPartnerAttack()
{
turnb++;
if (turnb == 1)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 17001);
}
if (turnb == 2)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 10000);
}
if (turnb >= 3)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 10000);
}
}
/********************* Battle Started **********************/
public override void BattleStarted()
{
battle_count++;
turnb=0;
turna=0;
}
/********************* Battle Stoped ***********************/
public override void BattleStoped()
{
AutoEatFood();
ProcessInventoryAction();
CheckDisconnect();
ViewState();
}
/******************* Receive Question *********************/
public override void doRecvQuestion()
{
}
/******************** Response Answer **********************/
public override void ResponseAnswer()
{
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
ts.Answer(ans_index);
}
/******************** NPC Dialog Menu **********************/
public override void NpcDialogMenu(ushort DialogId)
{
debug("Dialog Menu ID = "+DialogId.ToString());
}
/********************* NPC Dialog ID ***********************/
public override void NpcDialog(ushort DialogId)
{
debug("Dialog ID = "+DialogId.ToString());
}
/********************* On NPC Appear ***********************/
public override void onNPCAppear(ushort npcmapid, int x, int y)
{
}
/************************ On Timer *************************/
public override void OnTimer()
{
}
/********************** Warp Finish ************************/
public override void warpFinish()
{
if (pt1 == 1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {ts.delay(500);Start();}
}
/************************* Start ***************************/
public override void Start()
{
if (ts.Character.mapid == mapid1) {
ts.Warp(warpid1);
} else
if (ts.Character.mapid == mapid2) {
ts.Warp(warpid2);
return;
}
}
void ViewState()
{
debug("******************************************************************************",255) ;
debug(" Số trận đánh : " + battle_count ,255) ;
debug(" Số lần gặp BTQ : "+ NS_count +" Số con ma : " + ts.Character.ghost ,255) ;
debug("******************************************************************************",255) ;
}
/************************** Stop ***************************/
public override void Stop()
{
}
/********************* Fishish Answer **********************/
public override void FinishAnswer()
{
ts.delay(500);
Start();
}
/**************** Request Party Accept From ****************/
public override void RequestPartyAcceptFrom(uint playerid)
{
if (playerid == idmem1) {ts.delay(500);ts.AcceptParty(playerid); pt1 = 1;debug(playerid + " Mời Gia Nhập Đội Ngũ");}
if (playerid == idmem2) {ts.delay(500);ts.AcceptParty(playerid); pt2 = 1;debug(playerid + " Mời Gia Nhập Đội Ngũ");}
if (playerid == idmem3) {ts.delay(500);ts.AcceptParty(playerid); pt3 = 1;debug(playerid + " Mời Gia Nhập Đội Ngũ");}
if (playerid == idmem4_sena) {ts.delay(500);ts.AcceptParty(playerid);ts.Sena(playerid); pt4 = 1;debug(playerid + " Mời Gia Nhập Đội Ngũ và được làm QS");}
if (pt1 == 1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {ts.delay(500);debug("Đủ gùi Bem thui");Start();}
}
/*********************** Party Stop ************************/
public override void PartyStop(uint playerid)
{
if (playerid == idmem1) {debug(playerid+ "Rời khởi đội ngũ");ts.Disconnect();}
if (playerid == idmem2) {debug(playerid+ "Rời khởi đội ngũ");ts.Disconnect();}
if (playerid == idmem3) {debug(playerid+ "Rời khởi đội ngũ");ts.Disconnect();}
if (playerid == idmem4_sena) {debug(playerid+ "Rời khởi đội ngũ");ts.Disconnect();}
}
/************************ Init Bot *************************/
public override void InitBot()
{
ts.SetReconnectTime(3);
ts.SetMaxIdleTime(15);
if (ts.Character.mapid == mapid2) {ts.Warp(warpid2);}
Stop();
}
double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%
double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;
byte DisconFai = 00; // Faith of warrior to disconnect
byte turna = 0;
byte turnb = 0;
double mapid1 = 12421;
double mapid2 = 12815;
byte warpid1 = 2;
byte warpid2 = 1;
byte pt1 = 0;
byte pt2 = 0;
byte pt3 = 0;
byte pt4 = 0;
uint idchupt = 01111111;
public override void MyAttack()
{
turna++;
if (turna == 1)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 10000);
}
if (turna >=2)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 18001);
}
}
public override void MyPartnerAttack()
{
turnb++;
if (turnb == 1)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 12003);
}
if (turnb >= 2)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 18001);
}
}
/********************* Battle Started **********************/
public override void BattleStarted()
{
turnb=0;
turna=0;
}
/********************* Battle Stoped ***********************/
public override void BattleStoped()
{
AutoEatFood();
ProcessInventoryAction();
CheckDisconnect();
}
/******************* Receive Question *********************/
public override void doRecvQuestion()
{
}
/******************** Response Answer **********************/
public override void ResponseAnswer()
{
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
ts.Answer(ans_index);
}
/******************** NPC Dialog Menu **********************/
public override void NpcDialogMenu(ushort DialogId)
{
debug("Dialog Menu ID = "+DialogId.ToString());
}
/********************* NPC Dialog ID ***********************/
public override void NpcDialog(ushort DialogId)
{
debug("Dialog ID = "+DialogId.ToString());
}
/********************* On NPC Appear ***********************/
public override void onNPCAppear(ushort npcmapid, int x, int y)
{
}
/************************ On Timer *************************/
public override void OnTimer()
{
}
/********************** Warp Finish ************************/
public override void warpFinish()
{
ts.delay(5000);
ts.RequestParty(idchupt);
}
/************************* Start ***************************/
public override void Start()
{
}
/************************** Stop ***************************/
public override void Stop()
{
}
/********************* Fishish Answer **********************/
public override void FinishAnswer()
{
if (ts.Character.mapid == mapid2) {ts.Warp(warpid2);}
}
public override void PlayerOnline(uint playerid)
{
if (playerid == idchupt) {ts.delay(500);ts.RequestParty(idchupt);}
}
/**************** Request Party Accept From ****************/
public override void RequestPartyAcceptFrom(uint playerid)
{
}
/*********************** Party Stop ************************/
public override void PartyStop(uint playerid)
{
if (playerid == idchupt) {debug(playerid+ "Rời khởi đội ngũ");}if (ts.Character.mapid == mapid2) { ts.Warp(warpid2); }
if (playerid == idmem1) {debug(playerid+ "Rời khởi đội ngũ");}
if (playerid == idmem2) {debug(playerid+ "Rời khởi đội ngũ");}
if (playerid == idmem3) {debug(playerid+ "Rời khởi đội ngũ");}
if (playerid == idmem4_sena) {debug(playerid+ "Rời khởi đội ngũ");}
}
/************************ Init Bot *************************/
public override void InitBot()
{
ts.SetReconnectTime(3);
ts.SetMaxIdleTime(15);
if (ts.Character.mapid == mapid2) { ts.Warp(warpid2); }
ts.RequestParty(idchupt);
Stop();
}
void ProcessInventoryAction(){
for(byte i=0;i<25;i++){
Slot oSlot = (Slot)ts.MyItems[i];
if( oSlot.itemid == 0){ continue; }
Item oItem = (Item)ts.ITEMS[oSlot.itemid.ToString()];
if (InDropItemList(oItem.itemname)) ts.DropItem(oSlot.slot,oSlot.num);
if (InContributeItemList(oItem.itemname)) ts.Contribute(oSlot.slot);
if((
oSlot.itemid == 26168 ||
oSlot.itemid == 27066 ||
oSlot.itemid == 27032 ||
oSlot.itemid == 46013 ||
oSlot.itemid == 46041 ||
oSlot.itemid == 46033 ||
oSlot.itemid == 26169 ||
oSlot.itemid == 27035 )&& oSlot.num >= 1) {ts.DropItem(oSlot.slot,oSlot.num);} // Day la Drop
}
}
thienquanii nói:sao script Quan Ngân Bình đánh ko dc vậy ::(