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double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%
double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;
byte DisconFai = 00; // Faith of warrior to disconnect
byte turnchar = 0;
byte turnpet = 0;
byte pt_count = 0;
string state="";
uint tv1 = 1511502; // la QS luon
uint tv2 = 2078827;
uint tv3 = 01993142;
uint tv4 = 02178385;
uint maxpt = 2; //So thanh vien
public override void MyAttack()
{
turnchar++;
if (turnchar == 1)
{
CharacterInfo MyChar = ts.Character;
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 1, 10000);
}
if (turnchar >=2)
{
CharacterInfo MyChar = ts.Character;
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 1, 10000);
}
}
public override void MyPartnerAttack()
{
turnpet++;
if (turnpet == 1)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 1, 10000);
}
if (turnpet >= 2)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 1, 10000);
}
}
public override void BattleStarted()
{
turnchar=0;
turnpet=0;
ts.SetTimerOnOff(false);
}
public override void BattleStopped()
{
AutoEatFood();
ProcessInventoryAction();
}
public override void doRecvQuestion()
{
state="BTQ";
}
public override void ResponseAnswer()
{
int dtime=get_random(1,5);
debug("Delay "+dtime.ToString()+" before answer.");
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
debug("Answer choice:"+ans_index.ToString());
ts.Answer(ans_index);
}
public override void PartyStop(uint playerid)
{
if (playerid == tv1 || playerid == tv2 || playerid == tv3 || playerid == tv4) { ts.Disconnect(); }
}
public override void warpFinish()
{ if(ts.Character.mapid == 12815){ts.delay(1000);ts.Warp(1);}
else
if(ts.Character.mapid == 12421 && pt_count==maxpt){ ts.Walk(662,475);ts.delay(1000);ts.Warp(2); }
}
public override void Start()
{
warpFinish();
}
public override void FinishAnswer()
{
Start();
}
public override void OnTimer()
{
ts.AcceptParty(tv1);
ts.AcceptParty(tv2);
ts.AcceptParty(tv3);
ts.AcceptParty(tv4);
}
public override void AcceptedParty(uint playerid)
{
if(playerid == tv1)
{
ts.Sena(playerid);
}
pt_count++;
if(pt_count==maxpt){
debug(" So thanh vien la : " + pt_count ,0x0000FF);
Start();
}
else{
debug(" So thanh vien la : " + pt_count ,0x0000FF);
}
}
public override void InitBot()
{
if (ts.Character.mapid==12815){ ts.Warp(1); ts.Disconnect();}
ts.delay(1000);
ts.SetTimerOnOff(true);
ts.SetReconnectTime(1);
ts.SetMaxIdleTime(20);
AddDropItemList("viênongmật");
AddDropItemList("Dâu đỏ");
AddDropItemList("Táo nhỏ");
AddDropItemList("Bành Bột Mì");
AddDropItemList("tựđ uốngthuốc");
AddDropItemList("viên công kích");
}
double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%
double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;
byte DisconFai = 00; // Faith of warrior to disconnect
byte battle_count = 0;
byte NS_count = 0;
byte myturn = 0;
byte peturn = 0;
/***** Chinh sua ID chu Party o day *****/
uint idchupt = 490919;
/*************************************/
/*********************** My Attack *************************/
public override void MyAttack()
{
myturn++;
if (myturn == 1)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 1, 12003);
}
if (myturn >=2)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 1, 12003);
}
}
/******************* My Partner Attack *********************/
public override void MyPartnerAttack()
{
peturn++;
if (peturn == 1)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 1, 12003);
}
if (peturn >= 2)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 1, 12003);
}
}
/********************* Battle Started **********************/
public override void BattleStarted()
{
battle_count++;
myturn = 0;
peturn = 0;
}
/********************* Battle Stoped ***********************/
public override void BattleStoped()
{
AutoEatFood();
ProcessInventoryAction();
CheckDisconnect();
ViewState();
}
/******************* Receive Question *********************/
public override void doRecvQuestion()
{
NS_count++;
}
/******************** Response Answer **********************/
public override void ResponseAnswer()
{
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
ts.delay(3000);
ts.Answer(ans_index);
}
/************************ On Timer *************************/
public override void OnTimer()
{
}
/************************* Start ***************************/
public override void Start()
{
debug("Request Party ..........");
ts.RequestParty(idchupt);
}
/************************** Stop ***************************/
public override void Stop()
{
}
/*********************** View State ************************/
void ViewState()
{
debug("************************************************** **********************",255) ;
debug(" Số trận đánh : " + battle_count ,255) ;
debug(" HP của "+ts.Character.CharName+" = " + ts.Character.HP +" "+ "/" +" "+ ts.Character.MAXHP,255);
debug(" HP của "+ts.CurrentPartner.CharName +" = " + ts.CurrentPartner.HP + " "+"/" +" "+ ts.CurrentPartner.MAXHP +" "+" FAI = " + ts.CurrentPartner.fai,255);
debug(" Số lần gặp BTQ : "+ NS_count +" Số con ma : " + ts.Character.ghost ,255) ;
debug("======= Script by Jet007 - Copy Right GameVN–™ =======",255) ;
}
/********************* Accepted Party **********************/
public override void AcceptedParty(uint playerid)
{
if (playerid == idchupt) {debug("Join to " + playerid);}
}
/************************ Party Stop ***********************/
public override void PartyStop(uint playerid)
{
if (playerid == idchupt) {debug(idchupt+ " Giải tán đội ngũ ...");}
}
/************************ Init Bot *************************/
public override void InitBot()
{
if (ts.Character.mapid==12521) {ts.Warp(5);}
ts.delay(1000);
AddDropItemList("viênongmật");
AddDropItemList("tựđ uốngthuốc");
AddDropItemList("viên công kích");
AddDropItemList("ThuốcNhấtĐiểm");
ViewState();
debug("Login Okie");
}
script của mem là ji` vậy bạnseikenxiii nói:Típ cái script bot Triệu Vân của a Jet
Mã:double DisconnectFlag = 0.3; // Disconnect when current HP is below 30% double hpFractionEat = 0.8; //Eat HP when current HP<= 80% double spFractionEat = 0.8; double hpFraction = 0.95; //Eat until current HP >= 95 % double spFraction = 0.95; byte DisconFai = 00; // Faith of warrior to disconnect byte NS_count = 0; byte battle_count = 0; byte die_count = 0; byte pet_die_count = 0; byte myturn = 0; byte peturn = 0; byte pt1 = 0; byte pt2 = 0; byte pt3 = 0; byte pt4 = 0; /***** Chinh sua ID Member o day *****/ uint idmem1 = 757543; uint idmem2 = 1995909; uint idmem3 = 2056387; uint idmem4_sena = 1557035; /*************************************/ /*********************** My Attack *************************/ public override void MyAttack() { myturn++; if (myturn == 1) { CharacterInfo MyChar = ts.Character; //NPCCombatObject Monster = findMonster(); ts.SendAttack(MyChar.Row, MyChar.Col, 0, 1, 18001); } if (myturn >=2) { CharacterInfo MyChar = ts.Character; //NPCCombatObject Monster = findMonster(); ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 10006); } } /******************* My Partner Attack *********************/ public override void MyPartnerAttack() { peturn++; if (peturn == 1) { CharacterInfo MyWarrior = ts.CurrentPartner; //NPCCombatObject Monster = findMonster(); ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 12003); } if (peturn >= 2) { CharacterInfo MyWarrior = ts.CurrentPartner; //NPCCombatObject Monster = findMonster(); ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 12003); } } /********************* Battle Started **********************/ public override void BattleStarted() { battle_count++; myturn = 0; peturn = 0; } /********************* Battle Stoped ***********************/ public override void BattleStoped() { AutoEatFood(); ProcessInventoryAction(); CheckDisconnect(); ViewState(); Start(); } /******************* Receive Question *********************/ public override void doRecvQuestion() { NS_count++; } /******************** Response Answer **********************/ public override void ResponseAnswer() { string tmp=ts.LastQuestion.Replace("=?",""); int ans=ts.Eval(tmp); byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]); ts.delay(2000); ts.Answer(ans_index); } /******************** NPC Dialog Menu **********************/ public override void NpcDialogMenu(ushort DialogId) { debug("Dialog Menu ID = "+DialogId.ToString()); } /********************* NPC Dialog ID ***********************/ public override void NpcDialog(ushort DialogId) { debug("Dialog ID = "+DialogId.ToString()); if(DialogId==15429) {ts.SendEnd();} else if(DialogId==15661) {ts.ClickOnNPC(4);} else if(DialogId==15657) {ts.ClickOnNPC(4);} } /********************* On NPC Appear ***********************/ public override void onNPCAppear(ushort npcmapid, int x, int y) { } /************************ On Timer *************************/ public override void OnTimer() { if (pt1 == 0) {ts.AcceptParty(idmem1);} if (pt2 == 0) {ts.AcceptParty(idmem2);} if (pt3 == 0) {ts.AcceptParty(idmem3);} if (pt4 == 0) {ts.AcceptParty(idmem4_sena);} } /********************* Accepted Party **********************/ public override void AcceptedParty(uint playerid) { if (playerid == idmem1) {debug(playerid + " Gia nhập đội ngũ");pt1 = 1;} if (playerid == idmem2) {debug(playerid + " Gia nhập đội ngũ");pt2 = 1;} if (playerid == idmem3) {debug(playerid + " Gia nhập đội ngũ");pt3 = 1;} if (playerid == idmem4_sena) {debug(playerid + " Gia nhập đội ngũ");pt4 = 1; ts.Sena(idmem4_sena);debug(playerid + " Làm Quân Sư");} if (pt1 ==1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {ts.SetTimerOnOff(false);ts.delay(1000);debug("Đội ngũ đã đầy -> Start");Start();} } /*********************** Party Stop ************************/ public override void PartyStop(uint playerid) { if (playerid == idmem1) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();} if (playerid == idmem2) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();} if (playerid == idmem3) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();} if (playerid == idmem4_sena) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();} } /********************** Warp Finish ************************/ public override void warpFinish() { } /************************* Start ***************************/ public override void Start() { ts.ClickOnNPC(4); } /************************** Stop ***************************/ public override void Stop() { } /*********************** View State ************************/ void ViewState() { debug("************************************************** **********************",255) ; debug(" Số trận đánh : " + battle_count ,255) ; debug(" HP của "+ts.Character.CharName+" = " + ts.Character.HP +" "+ "/" +" "+ ts.Character.MAXHP,255); debug(" HP của "+ts.CurrentPartner.CharName +" = " + ts.CurrentPartner.HP + " "+"/" +" "+ ts.CurrentPartner.MAXHP +" "+" FAI = " + ts.CurrentPartner.fai,255); debug(" Số lần gặp BTQ : "+ NS_count +" Số con ma : " + ts.Character.ghost ,255) ; debug("======= Script by Jet007 - Copy Right GameVN–™ =======",255) ; } /********************* Fishish Answer **********************/ public override void FinishAnswer() { ts.delay(5000); Start(); ts.delay(500); Start(); } /**************** Request Party Accept From ****************/ //public override void RequestPartyAcceptFrom(uint playerid) //{ //if (playerid == idmem1) {ts.delay(500);ts.AcceptParty(playerid); pt1 = 1;debug(playerid + " Johned team");} //if (playerid == idmem2) {ts.delay(500);ts.AcceptParty(playerid); pt2 = 1;debug(playerid + " Johned team");} //if (playerid == idmem3) {ts.delay(500);ts.AcceptParty(playerid); pt3 = 1;debug(playerid + " Johned team");} //if (playerid == idmem4_sena) {ts.delay(500);ts.AcceptParty(playerid);ts.delay(5 00);ts.Sena(playerid); pt4 = 1;debug(playerid + " Johned team, Quân Sư = "+playerid);} //if (pt1 == 1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {ts.delay(1500);debug("Party Full -> Start ");Start();} //} /************************ Init Bot *************************/ public override void InitBot() { ts.SetTimerOnOff(true); AddDropItemList("viênongmật"); AddDropItemList("tựđ uốngthuốc"); AddDropItemList("viên công kích"); AutoEatFood(); ViewState(); }
Hàm : ts.delay(x)JayChou nói:Các bác ui câu hỏi kỳ trước của mình sao không thấy ai trả lời hết vậy , ai có thể chi cho mình cách chỉnh delay trong legna không vậy , xin các bác chỉ rõ hàm nào là có thể chỉnh delay tốc độ đánh và tốc độ pt trong script vậy , noob quá xin anh em giúp 1 tay , thankz các bác nhiều

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:devil:
Chu?pt do'
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