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em ko bit viet cam on cac a a.
double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%
double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;
byte DisconFai = 00; // Faith of warrior to disconnect
byte NS_count = 0;
byte battle_count = 0;
byte die_count = 0;
byte pet_die_count = 0;
byte myturn = 0;
byte peturn = 0;
byte pt1 = 0;
byte pt2 = 0;
byte pt3 = 0;
byte pt4 = 0;
/***** Chinh sua ID Member o day *****/
uint idmem1 = 757543;
uint idmem2 = 1995909;
uint idmem3 = 2056387;
uint idmem4_sena = 1557035;
/*************************************/
/*********************** My Attack *************************/
public override void MyAttack()
{
myturn++;
if (myturn == 1)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 1, 18001);
}
if (myturn >=2)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 10006);
}
}
/******************* My Partner Attack *********************/
public override void MyPartnerAttack()
{
peturn++;
if (peturn == 1)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 12003);
}
if (peturn >= 2)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 12003);
}
}
/********************* Battle Started **********************/
public override void BattleStarted()
{
battle_count++;
myturn = 0;
peturn = 0;
}
/********************* Battle Stoped ***********************/
public override void BattleStoped()
{
AutoEatFood();
ProcessInventoryAction();
CheckDisconnect();
ViewState();
Start();
}
/******************* Receive Question *********************/
public override void doRecvQuestion()
{
NS_count++;
}
/******************** Response Answer **********************/
public override void ResponseAnswer()
{
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
ts.delay(2000);
ts.Answer(ans_index);
}
/******************** NPC Dialog Menu **********************/
public override void NpcDialogMenu(ushort DialogId)
{
debug("Dialog Menu ID = "+DialogId.ToString());
}
/********************* NPC Dialog ID ***********************/
public override void NpcDialog(ushort DialogId)
{
debug("Dialog ID = "+DialogId.ToString());
if(DialogId==15429) {ts.SendEnd();}
else if(DialogId==15661) {ts.ClickOnNPC(4);}
else if(DialogId==15657) {ts.ClickOnNPC(4);}
}
/********************* On NPC Appear ***********************/
public override void onNPCAppear(ushort npcmapid, int x, int y)
{
}
/************************ On Timer *************************/
public override void OnTimer()
{
if (pt1 == 0) {ts.AcceptParty(idmem1);}
if (pt2 == 0) {ts.AcceptParty(idmem2);}
if (pt3 == 0) {ts.AcceptParty(idmem3);}
if (pt4 == 0) {ts.AcceptParty(idmem4_sena);}
}
/********************* Accepted Party **********************/
public override void AcceptedParty(uint playerid)
{
if (playerid == idmem1) {debug(playerid + " Gia nhập đội ngũ");pt1 = 1;}
if (playerid == idmem2) {debug(playerid + " Gia nhập đội ngũ");pt2 = 1;}
if (playerid == idmem3) {debug(playerid + " Gia nhập đội ngũ");pt3 = 1;}
if (playerid == idmem4_sena) {debug(playerid + " Gia nhập đội ngũ");pt4 = 1;
ts.Sena(idmem4_sena);debug(playerid + " Làm Quân Sư");}
if (pt1 ==1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {ts.SetTimerOnOff(false);ts.delay(1000);debug("Đội ngũ đã đầy -> Start");Start();}
}
/*********************** Party Stop ************************/
public override void PartyStop(uint playerid)
{
if (playerid == idmem1) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem2) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem3) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem4_sena) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
}
/********************** Warp Finish ************************/
public override void warpFinish()
{
}
/************************* Start ***************************/
public override void Start()
{
ts.ClickOnNPC(4);
}
/************************** Stop ***************************/
public override void Stop()
{
}
/*********************** View State ************************/
void ViewState()
{
debug("************************************************** **********************",255) ;
debug(" Số trận đánh : " + battle_count ,255) ;
debug(" HP của "+ts.Character.CharName+" = " + ts.Character.HP +" "+ "/" +" "+ ts.Character.MAXHP,255);
debug(" HP của "+ts.CurrentPartner.CharName +" = " + ts.CurrentPartner.HP + " "+"/" +" "+ ts.CurrentPartner.MAXHP +" "+" FAI = " + ts.CurrentPartner.fai,255);
debug(" Số lần gặp BTQ : "+ NS_count +" Số con ma : " + ts.Character.ghost ,255) ;
debug("======= Script by Jet007 - Copy Right GameVN–™ =======",255) ;
}
/********************* Fishish Answer **********************/
public override void FinishAnswer()
{
ts.delay(5000);
Start();
ts.delay(500);
Start();
}
/**************** Request Party Accept From ****************/
//public override void RequestPartyAcceptFrom(uint playerid)
//{
//if (playerid == idmem1) {ts.delay(500);ts.AcceptParty(playerid); pt1 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem2) {ts.delay(500);ts.AcceptParty(playerid); pt2 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem3) {ts.delay(500);ts.AcceptParty(playerid); pt3 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem4_sena) {ts.delay(500);ts.AcceptParty(playerid);ts.delay(5 00);ts.Sena(playerid); pt4 = 1;debug(playerid + " Johned team, Quân Sư = "+playerid);}
//if (pt1 == 1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {ts.delay(1500);debug("Party Full -> Start ");Start();}
//}
/************************ Init Bot *************************/
public override void InitBot()
{
ts.SetTimerOnOff(true);
AddDropItemList("viênongmật");
AddDropItemList("tựđ uốngthuốc");
AddDropItemList("viên công kích");
AutoEatFood();
ViewState();
}
Bạn sử dụng lenga ver 1.0.2.5 phải ko nếu vậy bạn cần phải sửa hàm BattleStoped() thành BattleStopped() tức là thêm 1 chữ p .Shahatta nói:chi oi sao em coppy ve crips sao do' login vao thi no thong bao cai nay` ne`
' Legna_Ts_Machine.LegnaExternalClass.BattleStoped()':no suitable method found to override
Nuub nói:bác co thể viết cho tui cái script để send cho 2 acc với đươc không chứ tui chỉ send đồ cho 1 acc được thối á
void ProcessInventoryAction(){
for(byte i=0;i<25;i++){
Slot oSlot = (Slot)ts.MyItems[i];
if( oSlot.itemid == 0){ continue; }
Item oItem = (Item)ts.ITEMS[oSlot.itemid.ToString()];
if((oSlot.itemid == 26082 ||
oSlot.itemid == 46027 ||
oSlot.itemid == 46016 ||
oSlot.itemid == 46013 ||
oSlot.itemid == 46041 ||
oSlot.itemid == 46033 ||
oSlot.itemid == 27029) && oSlot.num == 50)
{ts.SendItemTo(012345,oSlot.slot,oSlot.num);} //012345 là id cần send
if((oSlot.itemid == 26157) && oSlot.num == 50)
{ts.SendItemTo(0123456,oSlot.slot,oSlot.num);}} //0123456 là id cần send
}

Vấn đề thứ 1 là pt full 5 người nó mới đánh, muốn chỉnh lài bao nhiêu đánh là tùy, có thể 2,3,4 bằng cách sửa trong phần khai báo:victoryvn3 nói:Kô ai trả lời giúp mình àh
P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E P.L.E.A.S.E
ReturneR nói:Bác Trương ơi, làm ơn giải thính dùm cái scripts DDA khi kích hoạt nó ko có báo lỗi mà nó ko đánh chỉ báo như vậy nè.
Dialog ID=11372
Dialog ID=11372
Dialog ID=10055
Dialog ID=11372
Dialog ID=10055
Dialog ID=11372
Dialog ID=10114
double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%
double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;
byte DisconFai = 00; // Faith of warrior to disconnect
string state="";
byte pt_count = 0;
uint tv1 = 0; //là QS luôn
uint tv2 = 0;
uint tv3 = 0;
uint tv4 = 0;
uint maxpt = 0; //so thanh vien
public override void MyAttack()
{
CharacterInfo MyChar = ts.Character;
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 10000);
}
public override void MyPartnerAttack()
{
CharacterInfo MyWarrior = ts.CurrentPartner;
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 11005);
}
public override void BattleStarted()
{
ts.SetTimerOnOff(false);
}
public override void BattleStoped()
{
ProcessInventoryAction();
AutoEatFood();
}
public override void doRecvQuestion()
{
state="BTQ";
}
public override void ResponseAnswer()
{
int dtime=get_random(1,5);
debug("Delay "+dtime.ToString()+" before answer.");
ts.delay(dtime*1000);
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
debug("Answer choice:"+ans_index.ToString());
ts.Answer(ans_index);
}
public override void onPlayerWalk(uint uid, ushort x, ushort y)
{
if (uid > 1 && uid < 501) {
debug("GM den roi chay thoi",0xFF0000);
ts.Disconnect(false);
}
}
public override void PartyStop(uint playerid)
{
if (playerid == tv1 || playerid == tv2 || playerid == tv3 || playerid == tv4) {ts.Disconnect();}
}
public override void Start()
{
ts.ClickOnNPC(14);
}
public override void FinishAnswer()
{
Start();
}
public override void NpcDialogMenu(ushort DialogId)
{
debug("Menu ID="+DialogId.ToString());
ts.SelectChoice(1);
ts.SendEnd();
}
public override void NpcDialog(ushort DialogId)
{
debug("Dialog ID="+DialogId.ToString());
if (DialogId == 12121)
{
ts.ClickOnNPC(14);
ts.ClickOnNPC(14);
}
else{ ts.SendEnd(); }
}
public override void OnTimer()
{
ts.AcceptParty(tv1);
ts.AcceptParty(tv2);
ts.AcceptParty(tv3);
ts.AcceptParty(tv4);
}
public override void AcceptedParty(uint playerid)
{
if(playerid == tv1) {ts.Sena(playerid);}
pt_count++;
if(pt_count==maxpt){
debug(" So thanh vien la : " + pt_count ,0x0000FF);
Start();}
else{
debug(" So thanh vien la : " + pt_count ,0x0000FF);
}
}
public override void InitBot()
{
ts.SetTimerOnOff(true);
ts.SetReconnectTime(1);
ts.SetMaxIdleTime(20);
debug(" S? con ma : " + ts.Character.ghost ,0xFF0000) ;
}