What is a Melee Type?
A character who uses swords, spears or blunt weapons. Their main attribute is Strength which increases all close-weapon damage and on a lesser scale, also increases health. Depending on style, preference, and monster, melee are suited for crowd-control (spin/counter), or damage (attack/rush). They can be easily placed as the DPS (Damage Per Second) Type of the game.
Advantages of Melee
Health - Highest health growth due to main stat being strength
Variety - Largest selection of weapons to choose from.
Hybrid Potential Melee types, in moderation, can mix with magic to make a great short and long-range combination. Arguably, casters are melee weapon users who haven't taken advantage of being so.
Disadvantages of Melee
Costly - Constantly in need of repairs due to being at the front of mobs.
Tanker - The Tanker in a party, you take the most damage
Expertise/Skills
Techniques
Attack - Basic skill for close-range combat. Breaks through Rush. Further developement raises str, crit and adds a 4th combo attack.
Spin - Skills for attacking multiple enemies in close-range combat. Breaks through Counter. Further development raises hp and spin damage.
Rush - Skill that breaks down your opponent's guard and unleashes a mighty blow. Break through Guard. Further development raises hp and allows for more damage output.
Counter - defensive skills that can be used to knockback enemies when in dire situations.
Guard - Reduces damage received and allows for a follow-up attack. Perhaps more crucial than Counter.
Dodge - The only thing protecting a melee character against long-range. A class 1 skill is highly recommended.
Knowledge
Weapon Knowledge - Knowledge of weapons, swords and other close-range equipment. Developing raises close-range damage, lowers guard/counter time, and raises crit chance.
Chain Expertise
Swordsmith - A Production Expertise Skill for making close-range arms from recipes and raw materials.
Requirements to unlock: Blades at Class 1 - Rank 0, Weapon Knowledge at Class 1 - Rank 0.
Retaliation - A Battle Expertise that enhances damage output for corresponding weapons, but at the cost of some disadvantages. (For example decreased Devil's strength)
Requirements to Unlock: Attack at Class 2-0, Weapon Knowledge at Class 1-0, and Survival Techniques at Class 1-0
Builds
Attributes
Strength - Increases damage and HP.
Luck - Increases Critical rate, Critical defense, and drop rate.
Vitallity - Raises Physical defense and HP.
Builds can vary depending what use the player wishes of their Melee Fighter. Some are composed of purely Strength, while others have varied amounts of Vitality and Luck based on what way their intended use is. Other builds may use different stats to improve proficiency with non-melee skills and weapons, forming more of a hybrid build.
Types of Melees
Attack Melee: The most basic of melees that rely on attack as their main form of damage. Essentially the bare-bones of any melee -- focusing on attack tends to leave the user more room to add in other expertise such as Rush, Enhancement, or Spin. This type of melee works best in one on one situations.
Rush Melee: A Melee that focuses primarily on using Rush as its main form of attack. A risky and dangerous type of melee that relies on one-hit kills or diminishing an enemy's HP low enough to be finished off with a counter or a followup attack. This type of melee is best used in tandem with a group or another tanker that can **** up enemy aggro.
Spin Melee: This Melee is designed for crowd control. Spin is the Melee equivalent of a mage's AoE spells and can be very powerful when paired with the right weapon and expertise. As a downside, spin has two negative factors in exchange for this room clearing and crowd control capability. It has lower damage modifiers than attack and can sap a lot of HP from the user quickly. This type of melee works best with any form of support and can be used to protect mages and gunners from enemy demons.
Enhancement Melee: The staple hybrid for a melee class. This class essentially takes the Attack Melee and adds Enhancement in order to buff the user. Considered a solo-capable build of the melee chain because of its ability to adapt to any situation by utilizing the enhancement expertise. This type of melee works well alone or supporting a party.
Equipment Compatibility
Melee equipment revolves around several aspects:
Melee equipment in terms of demon crystals should take into account: Strength, Vitality, and Luck. The only exception to these principles are Enhancement Melees.
Purebred melees can focus their points in two different ways:
Strength and Vitality: For increasing defense and high HP.
Strength and Luck: For Pure offensive abilities, higher critical hit rates, and critical defense.
Of course it's always recommended that melees focus primarily on Strength while mixing in luck with vitality. Keep these stats in mind when deciding what to get for your melee.
Additionally, melee equipment should also look into anything that boosts their damage (e.g. Attack +3%).
Retrieved from "http://wiki.aeriagames.com/megaten/index.php?title=Melee_Type"