List of the mods
1 : S.M.R.T.E.R. Pripyat (Now with reduce or no blood screen)
2 : Carry More Weight + SEVA suit with Night Vision mod
3 : Call of Pripyat FULL English Translation (Now with audio)
4 : No Weapon Degrade/100% Perfect Dropped Weapons
5 : Full Upgrades for Weapons and Armors Mod
6 : Starting Equipment Includes Toolkits
7 : Sell Everything
8 : AtmosFear Blowout Expansion
9 : AtmosFear Call of Pripyat 1.3 (this include the blowout Expansion)
10 : Real Guns Name
11 : Hight Quality Maps (for PDA and Minimap) 2.0
12 : Super Cheat Mod (1.0)
13 : CoP Spawn Menu Mod (1.1)
14 : Improved Sound Effects: Call of Pripyat (1.0)
Phải chạy với new game voi mod so 1 :(
[spoil]- added 18 places to sleep
- added 65 hidden stashes (with new guns and items)
- added more irradiated zones
- added ~80 anomalies in Zaton
- added 65 anomalies in Jupiter (they move after blowouts)
- added 40 anomalies in Pripyat
- added 2 new anomaly fields spawning random artifacts in Zaton
- added 1 new anomaly field spawning random artifacts in Jupiter
- added 4 new anomaly fields spawning random artifacts in Pripyat
- added 2 Psi-Zones in Zaton
- added 16 smart terrains in Zaton
- added 13 smart terrains in Jupiter
- added 6 smart terrains in Jupiter Underground
- added 12 smart terrains in Pripyat
- added 24 new Outfits and helmets (Outfit Mod)
- added Zombies to the range of mutants
- added Izloms to the range of mutants
- added Cats to the range of mutants
- added old strong boars to the range of mutants
- added regular Levelchangers to all levels
- added AK74u with dotsight (Arsenal Mod SoC)
- added HK416 (Arsenal Mod SoC)
- added HK417 Sniper (Arsenal Mod SoC)
- added SR25 Sniper (Arsenal Mod SoC)
- added Gewehr 43 (Arsenal Mod SoC)
- added MP7a3 (Arsenal Mod SoC)
- added Arctic Warfare (Arsenal Mod SoC)
- added Sayga (Arsenal Mod SoC)
- added AK74 with Dot Sight (Arsenal Mod SoC)
- added Sig 551 (Arsenal Mod SoC)
- added Sig 552 (Arsenal Mod SoC)
- added Flamethrower
- added M16 (Arsenal Mod SoC)
- added FN FNC (Arsenal Mod SoC)
- added G36k (Arsenal Mod SoC)
- added G36c (Arsenal Mod SoC)
- added G36e (Arsenal Mod SoC)
- added Colt Xm177e2 (Arsenal Mod SoC)
- added FN FAL (Modern Mod)
- added P90 (Arsenal Mod SoC)
- added Custom Sig 220 (Modern Mod)
- added Custom Colt 1911 (Modern Mod)
- added AK 47 (Modern Mod)
- added Benelli M3 (Modern Mod)
- added Spas 12 (Modern Mod)
- added Walther P99 (Modern Mod)
- added HK USP Match (Modern Mod)
- added M4a1 (Modern Mod)
- added XM8 (Modern Mod)
- added XM177e2 Colt Commando (Arsenal Mod SoC)
- added silencers and scopes (for arsenal weapons)
- added nightvision to seva suit
- added random trash and fireplaces
- added dreams
- added some scripted spawns (quest related)
- added a toolbox for repairing weapons and armor
- added a throwable flashlight (similar to signal rockets)
- Jupiter Underground is now redoable
- Cleaned up the HUD, made it smaller
- NPC Counter removed
- noise and visual indicators removed
- smaller warning icons in HUD
- removed 'slightly damaged' icons for weapons, suit and helmet
- quick button indicators removed
- increased amount of blood
- new hit texture for monsters
- traders buy heavier damaged goods
- weight limit increased to 80kg
- added teleporters (increases the size of the maps a little bit)
- replaced the bolt with a throwing knife
- allowed weapons in base
- intro screens can now be skipped by a single press on Esc
- changed a lot of the vanilla spawns, made them more versatile
- reworked phantoms, poltergeists and psy dogs
- tweaked some of the monster relations
- increased the number of 'jobs' on some smart terrains
- loading screen has been changed
- new item "Caff-Pow" (extra strong engergy drink)
- new item "Burn Protection"
- new Weaponsounds
- some vanilla weapons are a little stronger now
- most new weapons are a little weaker now
- new animation on low health (modified AMK script)
- new animation when bleeding (modified AMK script)
- possibility that the actor drops his weapon when badly hit (modified AMK script)
- new weather
- NPC, monsters and objects can be dragged
- far less food/drugs/vodka/knifes/flashlights when looting
- radiation is now really dangerous
- psi radiation is now really dangerous
- heat is now really dangerous
- Grenade/hit Indicator removed
- bandages only heal bleeding, no more health restore
- AI will only loot nearby bodies and is more aggressive
- added weapon descriptions (german/english)
- game starts at night
- monolith survive emissions. (messed up AI sometimes when they didn't)
- Custom upgrades for Sniper Rifles
- new toolkit for upgrading Sniper Rifles
- custom assault rifle upgrades
- custom submachine guns upgrades
- new achievement: Sharpshooter
- new achievement: Righteous Stalker
- new ammo .300 Lapua Magnum (AWM)
- new ammo 5.7x28mm (P90)
- new ammo 4.6x30mm (MP7)
- 7 different Acog Scopes with different reticles
- changed textures on almost all vanilla weapons
- Upgrades are more expensive
- added new sprint animations to some weapons (animations by Gosuke)
- blowouts can be survived in the open when equipped with enough medkits
- mutant bodies get removed every 12 hours [/spoil]
dơnload
1)S.M.R.T.E.R. Pripyat (Now with reduce or no blood screen)
Mã:
http://rapidshare.com/files/334283543/SMRTER_0.41_-Alpha-.part1.rar
http://rapidshare.com/files/334293623/SMRTER_0.41_-Alpha-.part2.rar
http://rapidshare.com/files/334303096/SMRTER_0.41_-Alpha-.part3.rar
http://rapidshare.com/files/334307113/SMRTER_0.41_-Alpha-.part4.rar
2---)
2 : Carry More Weight + SEVA suit with Night Vision mod
[spoil]This mod add extra weight to this game, The Clear Sky mod may well work on this game but I thought this game deserves its own mod for this function.
I have also included a modification for the SEVA suit to add nightvision. It appears to me that there is no way for me to add nightvision conventionally in the game either through upgrades or being able to wear a helmet with nightvision. This modification will add the nightvision from one of the better helmets to the SEVA suit.
Copy the gamedata folder to your game directory and copy the fsgame.itx file over your current one in that directory.
Now you should find you have a walking arond weight of 200Kg in game and you will be encumbered only after 150Kg.
Should you wish to change this to another more reasonable or even larger value you need to change the following lines in the following files...
system.itx
max_weight= (whatever value you want here, will be on 150 at the moment)
actor.itx
max_walk_weight=(again whatever value you like, but must be larger than the previous value, currently 200)
I have also included a modification to add nightvision to the SEVA suit as it had in the previous two Stalker games. Unfortunately it seems in the Pripyat game adding nightvision to the SEVA suit is not possible. If you wish to remove this part of the mod then simply delete the gamedata/configs/misc directory and the file outfit.itx that exists in it.
[/spoil]
Mã:
http://rapidshare.com/files/334267907/pripyat_mod.rar
5 : Full Upgrades for Weapons and Armors Mod
[spoil]This mod simply allows you to buy all weapon/armor upgrades. You will still haveto buy Tier 1 upgrades and find tools for mechanics prior to Tier 2/3
upgrades, and some Tier 3 upgrades still require the help of other
specialists.
I also made some changes to upgrade schemes:
* After you purchase Tier 1 upgrades, you can now directly buy Tier 3 upgrades
without the need of Tier 2 upgrades, provided that you give mechanics the
tools they need.
* The Night Vision scope upgrades of G36, VSS, SVU, and SVD require buying
Contrast Sight upgrade first. (Because they both modify the same property, I
treat Night Vision as the upgrade for Contrast Sight.)
* The Auto-Targeting upgrade of F2000 requires buying Adjustable Scope upgrade
first. (Due to some technical issues and personal preference.)
Install
=======
1. Extract the gamedata folder to your S.T.A.L.K.E.R.: Call of Pripyat
directory.
2. Change the $game_data$ line in fsgame.ltx to look like below:
$game_data$ = true| true| $fs_root$| gamedata
Uninstall
=========
If you want to remove this mod, and before you delete the mod files, make sure
to first get rid of all your upgraded weapons and armors, otherwise the game
will crash upon loading. [/spoil]
Mã:
http://rapidshare.com/files/334309182/full_upgrades_mod_1.0.rar
6 : Starting Equipment Includes Toolkits
[spoil]No luck finding them tool-kits? Well, no more!
This little mod will spawn 2 sets of all 3 tool-kits (6 tool-kits, 3 for every mechanic).
The only drawback? Well, you can only get them when you begin a new game... I didn';t quite figure out how I can make them spawn as a reward or in one of the safe-boxes... Though I am working on it.
Install it like any other mod:
Drop the gamedata folder into the game's root folder and edit the $gamedata$ line in fsgame.ltx to look like:
$game_data$ = true| true| $fs_root$| gamedata
And youre done.[/spoil]
Mã:
http://rapidshare.com/files/339039333/beginning_equipment_toolkits.rar
7 : Sell Everything
[spoil]Traders in Call of Pripyat will refuse to buy equipment with less than 70% condition, this simple mod will make the trader SYCH ( on " Skadovsk " ship ) buys damaged armor and all weapons buy equipment in any condition.
To install this mod, drop the gamedata folder into your game directory, then openfsgame.ltx; and edit the $gamedata$ line to look like this:
$game_data$ = true| true| $fs_root$| gamedata [/spoil]
Mã:
http://rapidshare.com/files/339043371/sell_all.rar
8 : AtmosFear Blowout Expansion
[spoil]+--------------------------------------------------------------+
| FEATURES |
+--------------------------------------------------------------+
- Replaced vanilla blowout sequence.
- 12 new rendered sky-cube textures.
+--------------------------------------------------------------+
| INSTALLATION |
+--------------------------------------------------------------+
This mod can be incompatible with other mods that change the
weather system. This may be the case if you were asked about
overwriting ltx files in gamedata/configs/environment/
Backup your gamedata folder just in case and install on your own
responsibility.
The mod has been designed and tested on version 1.6.001 but
should work on other CoP versions.
1) In the main S.T.A.L.K.E.R. directory, locate file
"fsgame.ltx", open with Notepad and change both variables in
this line to "true":
$game_data$ = true | true | $fs_root$ | gamedata
2) Copy "gamedata" folder from the AtmosFear archive to main
S.T.A.L.K.E.R. directory.
3) Start the game. Load last save or start new game
(starting a new game is not required)[/spoil]
Mã:
http://rapidshare.com/files/344074086/atmosfear_blowout_exp_cp_1.0.zip
9 : AtmosFear Call of Pripyat 1.3 (this include the blowout Expansion)
[spoil]ATMOSFEAR is a mod for S.T.A.L.K.E.R. - Call Of Pripyat that tweaks the vanilla weather system to be more realistic and various.
Over 70 new sky textures has been added. Those include newly rendered textures and retouched, edited and color corrected textures from vanilla version, StalkerSkies by Cambragol and Panoramic Mod by Argus.
The vision distances for some weather cycles has been increased (and reduced for other) so you on a clear day can now see almost across the whole area. You need to use your binoculars though as the distant objects are out of focus and blurry.
The in-game console settings has been carefully tweaked to create a slightly hazy but atmospheric look.
v1.2:
- AtmosFear Blowout Expansion included replacing vanilla blowout
sequence.
- 12 new rendered sky-cube textures of blowout stages.
- All titles from the bottoms of the blowout cubes removed.
- Full weather cycle for Jupiter Underground created.
What's new in v1.1:
- New horizon line created for clear and partly cloudy cycles. Now on the clear weather you can spot Chernobyl NPP to the north, radar at Limansk to the SW and even brain scorcher antennas in the hills to the SE.
- Additional weather cycle created for foggy weather with very limited vision distance.
- 26 additional textures has been added.
- Vision distance for partly cloudy weather has been increased.
- Alternative settings removing bloom and lowering DOF effect included.
+--------------------------------------------------------------+
| INSTALLATION |
+--------------------------------------------------------------+
This mod can be incompatible with other mods that change the
weather system. This may be the case if you were asked about
overwriting ltx files in gamedata/configs/environment/
Backup your gamedata folder just in case and install on your own
responsibility.
The mod has been designed and tested on version 1.6.001 but
should work on other CoP versions.
1) In case you haven't installed any mod before locate file
"fsgame.ltx" in the main S.T.A.L.K.E.R. directory, open with
Notepad and change both variables in this line to "true":
$game_data$ = true | true | $fs_root$ | gamedata
2) Copy "gamedata" folder from the AtmosFear archive to main
S.T.A.L.K.E.R. directory.
3) Start the game. Load last save or start new game
(starting a new game is not required)
Steps 4 - 7 are optional but highly recommended.
4) Open game console (default key is '`&apos
5) Save backup of your settings by entering:
cfg_save user_bak.ltx
6) Load AtmosFear settings by entering:
cfg_load path/to/unzipped/AtmosFear/user_atmosfear.ltx
(e.g. cfg_load D:/Temp/AfmosFear_CP_1.1/user_atmosfear.ltx).
NOTE: This step will overwrite your graphic settings except
screen resolution, Other settings like key bindings will
stay the same. Renderer will be switched to DX9 (Enchanced
full dynamic lighting).
7) Restart the game to apply all setting changes (you can notice
instant change of look after step 7 but some of the tweaks
require the game to be restarted)
v1.3:
- Additional weather cycle created for very foggy weather with
extremely limited vision distance (x0.1).
- Altered weather behavior script.
- Different weather balance graphs for each area.
- Tweaked weather cycles settings:
- Darker nights
- Ambient and sunlight settings tweaked to increase realism
- Tweaked console settings:
- The bloom is gone - the game looks the same in DX9 and DX10
- DOF level set to help blending distant objects with the
skyboxes in the backdrop
- Increased sky brightness to make a better contrast with the
ground
- Tweaked tonemap setting to simulate human eye adaptation
- 8 brand new night sky textures rendered and edited
- 12 low quality textures re-edited
- AtmosFear: Blowout is now optional [/spoil]
Mã:
http://rapidshare.com/files/359107326/atmosfear_cp_1.3.zip
10 : Real Gun Names
[spoil]This mod is change guns name.
for example, Akm 74/2 -> AK-74, Kora-919 -> Colt M1911 etc...
-install-
Extract archive and copy your STALKER CoP directory. [/spoil]
Mã:
http://rapidshare.com/files/347402100/cop_realgunname_eng.zip
11 : Hight Quality Maps (for PDA and Minimap) 2.0
[spoil]This mod gives you higher quality maps for your PDA and Minimap
-Install-
1) Copy the "texture" folder in your gamedata folder to S.T.A.L.K.E.R. Call of Pripyat (if the gamedata folder does not exist among you, create it)
2) In your file fsgame.ltx, replace the line "$ $ game_data = false | true | $ fs_root $ | gamedata " by "$ game_data $ = true | true | $ fs_root $ | gamedata ". [/spoil]
Mã:
http://rapidshare.com/files/349851394/cop_hight_quality_maps_1.6.02.rar
12 : Super Cheat Mod (1.0)
[spoil]This is a pretty simple cheat mod, meant for the most part as a "god mode" cheat. Anyone who wishes to test certain aspects of the game, possibly testing/creating mods or just in general fooling around in-game, and not have to be constantly on your toes for a mutant attack or something this is the mod for you! Features are as follows:
-Starts a new game with a super modified leather jacket(!) "armor", that is essentially bulletproof. If you stand up to a guy as he loads shotgun blast after shotgun blast at you for awhile, you will notice your health going down a bit...
-Starts a new game with a godlike artifact that does everything good in a big way, including healing, and reduces everything bad in a big way. Combine with the above and you are basically invincible...
-Starts a new game with a modified FN2000, with 999 ammo clip and an insanely powerful impact. You can use this to play with the physics in the game as well...
-Starts a new game with 250000 credits. (Not that you will need it...)
[/spoil]
Mã:
http://rapidshare.com/files/348881107/super_cheat_mod_1.0.7z
13 : CoP Spawn Menu Mod (1.1)
[spoil]- Reactivates, and fixes a debug spawn menu created by GSC.
- Adds a new option to the main menu while in a Single Player game, which allows you to open the spawn menu.
- Allows you to spawn NPCs, Items, Ammo, Weapons, other Misc Items.
- Allows spawning of NPCs at an offset from the player.
Install:
Extract gamedata folder to main call of pripyat directory, replacing any files.
Ensure your fsgame.ltx file has the line $game_data$ written like so:
$game_data$ = true| true| $fs_root$| gamedata
How To:
- Start up any saved game, or a new game. Once it has loaded, press escape and the main menu will appear with a new menu item. [/spoil]
Mã:
http://rapidshare.com/files/352418386/cop_spawn_menu_modv1.1.rar
14 : Improved Sound Effects: Call of Pripyat (1.0)
[spoil]This replaces the generic low quality default sound files with higher quality ones. Will also fix sound syncing problems with the default weapons. This is a port of Improved Sound Effects for SoC & Clear Sky. Files have been properly commented
Replaced sounds to:
-All weapon fire sounds certain reload sounds
-Bullet whine and impact
-Interface
-Detectors/PDA
-Actor footstep and death
-ragdoll
-Some Ambient Background
-Barrel and metal box physics
-RPG Rockets and Explosions
-Heli explosion, rockets, and gunfire
-Doors [/spoil]
Mã:
http://rapidshare.com/files/352419012/improvedsoundfxforcop_1.0.rar