The location of the treasure bosses and the earliest chapter they appear for
each character in parentheses:
1. Mt. Hei-Tou, Geddoe (1), Chris (2), Hugo (3)
2. North Cavern, Geddoe (2), Chris (2), Hugo (3), Thomas (1)
3. Mt. Path, Geddoe (1), Chris (3), Hugo (3)
4. Mt. Senai, Geddoe (2), Chris (4), Hugo (4)
5. Hideaway, All (3)
6. Cyndar Ruins, All (5)
-------------------------------------------------------------------------------
3l. Recipes, Old Books, Medal Sets, Antiques, Bath Items, and Scripts
-Once you recruit the chef character in the game, you can give this person the
Recipes you find from corpses, treasure bosses, and lottery prizes. With these
recipes and the right spices, you can put together usable food items that heal
Hit Points as well as put your character into various states.
-Once you get the librarian character, you can give them Old Books and read
them. The Old Books contain various information such as a bestiary, listing
where to find rare items, histories on the Suikoden world, and so forth.
-Once you get the Appointer, you can give him Medal Sets. These Sets contain
Titles (like "Top Commander") that give boosts to your characters' skills such
as Accuracy, Swing, etc.
-Antiques include Paintings, Statues (big and small), and Figurines such as
vases and urns. You can place all these items for display at Lake Castle. To
place a Painting, walk up to an empty picture frame and hit X. To display
Statues, go up the stairs to the 2nd floor and go to the first room on the
left. This is the statue room with several pedestals where you can place the
Statues. For Figurines, walk up to any of the desks inside the Castle and hit
X to display them. Most of the time when you first get an antique, it will
have a ? symbol next to it, meaning it needs to be identified first. Take the
item to an appraiser shop and they will identify it for you.
-Once you get the bath character, you can take a soak in the bath house at Lake
Castle. If you equip your character with a bath item, you will see different
effects while in the bath house.
-Once you get the theater director, you can put on plays at Lake Castle. The
director comes with one script but you can find others to give him to perform
different plays.
As I stated earlier, this walkthrough isn't intended to grab all these items.
I haven't included it because Ryvius' FAQ here on gamefaqs covers it quite
comprehensively. During the course of the walkthrough, you will get most of
the items but I don't make it a point to get _all_ of them.
-------------------------------------------------------------------------------
3m. What's the Chris Level 99 trick? Should I do it?
Blue Moon and his excellent site, suikosource.com, first posted this trick so
I will refer you to them for how to do the trick. The trick needs to be done
during a certain event in Chris' chapter 1.
As for the question of should you or shouldn't you do it, it's up to you. Keep
in mind that after your characters reach level 60, it's extremely difficult to
level up. At a certain point you will receive only 5 experience points per
battle, meaning you'd have to fight 200 battles just to get up a single level.
Because a good number of characters come in at a level dependent on the person
who recruits them, you can get about a dozen or so characters at level 99 or
very close to it by using this trick then using Chris as a recruiter. You can
check section 5e to see who these level dependent characters are. The section
does contain minor spoilers in terms of character names, so fair warning to
you. The trick takes about 15-20 hours from start to finish.
-------------------------------------------------------------------------------
3n. What's the stat stones trick?
This trick takes advantage of the same gameplay mechanism that makes the Chris
level 99 trick work. Save your game with some Stat Stones in your inventory.
Use the Stat Stones to boost some stats. Die, then select No Way! when you're
asked if you want to give up. When you continue from the save point, you will
still have the Stat Stones along with the boosted stats. Keep repeating as
many times as you want. As I mentioned in the Skills/Stats section, it appears
that Skills are much more important than Stats.
-------------------------------------------------------------------------------
3o. I need money and lots of it!
The best way to earn money early in the game with Hugo, Geddoe, and Thomas is
through the lottery. Later on, treasure boss monsters are the best way to go
for Geddoe and Hugo. Chris starts with 200,000 potch so money isn't really an
issue for her. Later on in the game (chapter 4) you'll have the opportunity to
acquire the Prosperity Set, a group of items that includes the Tunic of
Prosperity, the Prosperity Hat, and the Prosperity Ring. I have described this
method in detail in the Walkthrough. Full credit for the Prosperity Set method
goes to Abraxas from the gamefaqs message board who first posted about it.
As for the lottery, buy 5 Sequential tickets and 5 Random tickets. The lottery
results turn over every 20-50 minutes of real time. BEFORE checking the
results on the lottery board, save your game. Check the board and if you did
not get the prize you wanted, soft reset by pressing all shoulder buttons along
with Start and Select. Check the board and keep repeating until you get what
you want. On average, it takes me 5-10 minutes before getting the 2nd prize
(100,000 potch). I've hit the 500,000 prize a few times. I have never hit the
grand prize so I don't know what it is.
sim st-pierre e-mailed me with this helpful tip to get money in chapters 4-5:
"hi, i checked a bit ur walkthrough. i just want to say that when it comes to
money, there's something really really easy to do. with the trade centers.
simply buy a lot of gold bars and pearls. lets say 15 gold bars and 30
pearls. gold bars can be bought at caleria and vinay del zexay and pearls at
budehuc and another place. anyway, get as much as u can and go to caleria.(
for the pearls, if u can have the rumor about a town being a sea
something,cant remember, u can get a lot of pearls for less than 10000)
sell all ur gold bar and buy all the pearls at caleria(do the oposite if
gold bars are low, 25000 and below) well when u come back in, lets say, 10
minutes, the ones u sold will be pretty low(gold bars are suposed to be
15000 and pearls are 13333, depends which u sold) and the other should be
high. anyway i was doing, one time i was selling my gold bar a around 60000
and buying the pearls at 13333, and when i come back, i was selling my
pearls at 30000 and buying my gold bars at 15000. so with not much time, u
can get a lot of money. if u want u can do the same thing with deer antlers,
then are sold a 2500 and bought at 7000-10000.
the trick is that the trade is having a lot of one item so they drop the
price and when its very low u buy it, after it will rise greatly. takes not
much time for the price to change. so u do something, u teleport to caleria,
u buy/sell u come back. takes about 10 minutes for each set of cash. i was
doing this at the same time i was forging everyone and equiping after. it
works as long as u want, the game is too stupid. (at one point, i had 25
gold bars and 40 pearls, i was selling like 23 goldbars and i had 1 million
this include the rebuy of the pearls. same thing with pearls, selling 35 and
had 1 million with the rebuy of the gold bars.)
this is the easiest and fastest way i think to make money, because the card
games sucks. u get the hang of it pretty fast(i had the pearls and gold bars
accumulated since the beginning of the game.)"
Thanks to sim st-pierre for this tip.
The method I have laid out in the Walkthrough is to play the lottery in the
early chapters then get money by way of treasure bosses from chapter 3 onward.
With this method, I _never_ had to play Mike at Kabu to get cash.
-------------------------------------------------------------------------------
3p. I was just walking around minding my own business, then the screen
turned yellow and this funny music played and this monster killed me!
Yes, you ran into a rare encounter. On most of the areas where random battles
can occur, there is a monster that will show up about 5-10% of the time. You
can tell because the screen will fade out in white and yellow before going to
the battle screen. The bad news is that these monsters are usually super tough
and can wipe out your entire party pretty easily. The good news is that
they're worth a ton of skill points and give a nice load of cash. I will
mention these as they come up in the Walkthrough section.
3q. Looting corpses
It used to be you got random treasure by finding treasure chests in the
Suikoden world but I suppose Konami thought it was unrealistic that shiny metal
treasure boxes were just lying around everywhere. Instead, they've replaced
the treasure chests with corpses you can loot. Amazingly enough, after you
loot these corpses someone else will come around and die in the exact same
spot, leaving more loot! I like to think they were philanthropists who just
continue to give from the great beyond.
Most of the time, the first item you can get for looting a corpse is a fixed
item. After that, the item is random. I'm quite sure although not 100% that
the items you can get rotate after 30-45 minutes. That is, it doesn't work
like the lottery where you can save your game, check the corpse, then re-load
if you didn't get what you want. Instead, the random items that are there just
naturally turn over after a period of time.
Some of the better runes and items you can get will be found as random items
on the corpses, but they're very rare. I will note the good stuff in the
course of the Walkthrough section. Hugo and Geddoe can loot any time all the
time. Chris takes some time to get over her squeaky clean image and will loot
corpses from her chapter 3 onward. Thomas will never loot corpses but I love
trying to get him to do it anyway because he says, "What? Oh, cruel world!"
which never fails to crack me up (it reminds me of an associate over in the
English department).
-------------------------------------------------------------------------------
3r. What's a Tank?
The term "Tank" was coined a while ago to describe characters who take very
little damage from physical attacks. These characters were ideal for putting
on the front line to absorb enemy attacks. In Suikoden III, the value of these
characters has been drastically increased because of certain skills and runes.
Specifically, the skills Armor Protect, Shield Protect, and Adrenaline Power.
The first two skills are self-explanatory and the third automatically revives
a character if their HP go down to 0. Characters like Leo and Fred can go up
pretty far with Adrenaline Power and one of Jefferson's appointments will boost
this grade by two levels.
With regard to runes, Firefly and Double-Strike are of particular note. The
Firefly Rune makes the wearer the first choice of enemy attacks. In strategy
battles where most of the attackers do melee damage, a Tank with Firefly can
take all the hits while the rest of your party destroys the enemy. It's the
same in boss battles where the enemy primarily deals melee damage. The Double-
Strike Rune multiplies the damage given and received by 2 for the wearer.
Because Tank characters receive 0 or 1 damage from physical attacks, this Rune
only benefits them without the inherent penalty from melee damage.
The primary drawback to Tank characters is they generally have horrible magic
defense, and this is true for the most part in Suikoden III. In addition,
they generally can't equip more than 1 Rune even at the highest levels (60+).
Finally, their speed is usually way below average or just plain average,
meaning they will never get more than 1 or 2 attacks per turn. This speed
problem is made worse if your enemy is lined up far away and your characters
have to run a long way to attack them.
To avoid spoilers, I have denoted which characters are Tanks in section 5.
-------------------------------------------------------------------------------
3s. What are the Armor Sets and what do they do?
There are five Armor Sets in Suikoden III. When a complete set is equipped on
a character in the active party, it gives certain bonuses. The sets and what
they do:
-Prosperity Set. Includes Prosperity Hat, Tunic of Prosperity, and Prosperity
Ring. Money from battles is x7. The Hat is a Rarity at Chisha's Armor Shop.
Estella comes with it. The Tunic is a random prize for the 5,000 bet in
Billy's card game. The Ring is a Rarity at Chisha's Item Shop. Placing
someone with the support skill Potch Finder into the party raises the amount
of potch received further.
-Destiny Set. Includes Crown of Destiny, Robe of Destiny, and Gloves of
Destiny. Money from battles is x3. The Crown is a Rarity at the Great Hollow
Armor Shop. Estella comes with the Robe. The Gloves are a Rarity at the
Caleria Armor Shop. Chris automatically gets them at the end of her chapter
2. Placing someone with the support skill Potch Finder into the party raises
the amount of potch received further.
-Pale Moon Set. Includes Pale Moon Casque, Pale Moon Leather, and Pale Moon
Necklace. Adds 25% of melee damage done back to HP. For example, if you hit
for 240 pts. of damage, you get 60 HP back. The Casque is a Rarity at the Le
Buque Armor Stand. Landis also comes with it. The Leather is a prize for
Kathy's races. The Necklace is a Rarity at the Le Buque Item Stand. It can
also be won as a random prize for Kathy's races.
-Guardian Set. Includes the Guardian Casque, Guardian Chainmail, and Guardian
Shield. Boosts Counterattack rate. Yumi and Yuiri come with the Casque. The
Chainmail is a Rarity at the Caleria Armor Shop. The Shield is a Rarity at
the Vinay del Zexay Guild Hall Armor Stand. Mua also comes with it.
-Mole Set. Includes the Mole Helm, Mole Armor, Mole Shield, and Mole Gloves.
Makes squishy noises when you walk and may boost the occurrence of random
battles (not sure). The Helm is a random item for the Magician treasure boss
in Thomas' chapters. It is also a random treasure for the corpse closest to
the Blue Mantrix at Mt. Hei-Tou. The Armor can be bought for 40,000 potch
from Dominic. The Shield is a Rarity at the Le Buque Armor Stand. Twaikin
also comes with it. Cecile comes with the Gloves.
Credit and thanks to TexasAndroid who provided most of the content for this
section.
-------------------------------------------------------------------------------
3t. Where do I get the Blinking Mirror?
You can obtain it in chapter 4 after visiting Lake Castle. To avoid spoilers,
check the recruit list in section 5c and entries 100 to 101 to find out.
-------------------------------------------------------------------------------
3u. No offense, but can you suggest another Walkthrough?
No offense taken. To the best of my knowledge, neither Prima nor Brady are
planning an official strategy guide for the US version. The Japanese strategy
guide is the only one I know of. In terms of other available resources, I've
heard good things about Ruse's Walkthrough/FAQ here at gamefaqs on the message
boards but I've never checked it out. Ryvius' FAQ also here at gamefaqs is
great if you want to know where to get items and has a spoiler-free recruit
list. The best internet resource for all things Suikoden is definitely Blue
Moon's web site, suikosource.com. The site contains comprehensive lists,
story summaries for the games, secrets, links to other useful Suikoden sites,
and lots of other goodies.
If you have a quick question, the message boards at gamefaqs and suikosource
are both great resources. Be warned that you may see spoilers in the topic
headers at both places and please avoid doing the same with any questions you may ask there.
___________________________
4a. Introduction
The Walkthrough is intended mainly to get you through the story with some
helpful suggestions thrown in. If you want to deviate from it to level up,
walk around and talk to the townspeople, watch some plays, and so on, by all
means, do so. I have clearly noted what will make the story advance so if you don't want to proceed at that time to do something else, go for it. If you've got a radio, CD, or MP3 player handy, it makes getting through some of the leveling up/lottery sequences much easier. This is especially true if you're going for the Chris Level 99 trick.
In terms of skill selection, I have a tendency to go for physical skills then
healing magic. I am severely biased against Fire and Earth Magic-the first one
because it generally will hit your own group and the second because it's only
useful in a fight at the very end. I go for physical skills first because your
characters will either be too low of a level to effectively use most offensive
magic or you won't get better magic users until later in the game. The skills
system is meant so you can customize your characters the way you see fit so the
ultimate decisions are up to you. When I mention what skills to boost, they
are also just meant as recommendations.
I have denoted when you recruit and how many stars with brackets [ ] at the end
of each chapter so as to avoid spoilers before they happen. If a character is
marked with an asterisk

it means they are one of the NON-automatic stars.
In terms of when you should save, I will mention it at key times but other
times I leave it up to your common sense. It goes without saying but it's the
angriest player who beats the Super-Mega Boss From Hell then the console resets
and 40 hours of game play time are lost forever.
It is always a good idea to fight all the possible treasure bosses in a chapter
at least once. To make them re-spawn after 30-45 minutes, loot the entire
chest. The only time you don't want them to do that is if you really don't
want to fight them again-leaving some items in the chest will make the bosses
re-spawn at a much slower rate (usually a few hours). Fighting treasure boss
monsters is a great way to make a lot of money not to mention getting a nice
stash of skill points. In my walkthrough I generally suggest fighting these
bosses at least more than once per chapter.
___________________________
4b. Hugo Chapter 1
Pick Hugo's story from the Trinity Site. After the cutscene, pick his story
again to start playing. When the conversation's done between Hugo, Lulu, and
Sgt. Joe, I suggest you put and keep your team in this formation:
Hugo
Fubar
-----
-----
Lulu
Sgt. Joe
(No Support)
Walk to the right of the screen to talk to the man with his arms folded outside
of the hut. This is the bujutsu teacher. Talk to him and select Notes to get
a quick primer on how skills work. Select lesson next and raise these skills
for your characters:
Hugo-Swing up to a D, Accuracy up to a C
Fubar-Accuracy up to a C
Lulu-Repel up to a C
Sgt. Joe-Accuracy up to a C
Hugo's Repel skill (which you'd have to add for him) can naturally go up to an
S but I don't give him this skill until chapter 3 at the earliest. He is at
his best when paired with Fubar. Lulu is similar to Hugo in that his best
asset is his speed. Sgt. Joe is a serviceable healer and his melee attacks do
good damage but his speed, like all duck characters, is below average.
You can walk around and talk to all the villagers if you like. Talk to the
little girl running around up the main street outside to get an Antitoxin. You
can also talk to a duck clan member inside the inn to get a Medicine D. Go to
the item hut and buy another Medicine D and also an Antitoxin. To make the
story progress, go to the front of the village and talk to the man shining some
armor outside his hut. This is Jimba and he will (not) tell you the story
about the armor. Luce and Lucia come out at this time to tell Hugo to deliver
a message. Cycle through the dialogue options from top to bottom to get filled
in on the mission. When you're given the choice of whether or not to accept
Lucia's request, you can pick the top choice if you're confident ("I'm up to
it") or the second choice ("Um...") if you want some encouragement. When Lulu
says he wants to go, too, you can say that you'll look out for him or that
everyone will be fine together. After everyone's done talking, you'll receive
the !Letter to Zexen. You can wander around the village some more if you like
but you can't exit. When you're ready to make the story progress, enter the
top hut on your mini-map and choose "I suppose so."
The next morning everyone will gather to give your group a proper send off.
When Lucia gives Hugo a hug, you can pick the first choice ("Well then, I'm
off") to properly say goodbye or pick the second choice ("I'll be fine!") to
act snippy with Lucia. When you exit the village, you'll run into Jimba, who
will ask you to do a favor for him. Hugo will accept and you'll receive the
item !Pentacle. After you leave the village the world map will open up. Go
back to Karaya and save at the inn or at Lucia's house. Exit Karaya again.
Here's the first lull in the game when I recommend taking some time to get some
money. As I said before, the first chapters for each character except Chris
will be similar to this. It really pays off to take the time to do this now
rather than later but again it's up to you. Head to Plain of Amur-North. If
you run into some spiders and get poisoned, wait until after the battle to
heal. Access Sgt. Joe's Water Rune by going into the Rune options and heal
with the Kindness Drops. If you run out of that spell then use the Antitoxin.
Cross the plains to get to Duck Village.
Time to play the lottery! You have an option here. I like to go to the Rune
Shop and remove the Sword of Cyclone Rune from Lulu and sell it at the item
shop. All the Magic Sword runes have 2 spells-the first level one adds
elemental damage to your attacks and the other reduces elemental damage. You
can tell what element each Magic Sword rune corresponds to by its name. The
Magic Sword runes aren't that great until later in the game when your
characters can deal more damage so I feel it's pretty worthless early. If you
_really_ want to hang on to it, then you can go back out to the Plains and
fight until you get 1,000 potch. Either way, when you get the money, go to the
lottery board and hit X. A duck in a boat will come up. Buy 5 Sequential
tickets and 5 Random tickets. From here on, when I say buy tickets for the
lottery, this is what I mean. You can go around the village talking to the
ducks if you want but I suggest you don't pick up anything they offer you.
This is because Hugo has limited inventory space compared to the other main
characters and he'll need it later on. If you need to rest up to replenish
spells, go to the inn and rest/save.
You need to kill about 20-30 minutes for the lottery to turn over. I spend
this time going out and fighting random battles to get experience and skill
points. I recommend you do so because they'll come in handy. If you don't
care to do that, send Hugo out to Plain Amur North and let the console sit
while you talk on the phone or watch TV. Your best bets for exp/skill points
is fighting the yellow spiders at Plain Amur North and the Purple Creepers at
just Plain Amur. The Blade Bunnies drop Gale Runes, which boosts the SPD stat
of the wearer by 50%, but this is a very rare event. The Purple Creepers will
sometimes drop an item called a !Screw. If you get one of these, hang on to
it-you'll need it to recruit a character later. You only need one !Screw so if
you get more just toss the extras.
The rare encounter for the Plains is the Wild Boar. If you run into him, I
recommend that you be at least level 14 with all your characters. Just defend
with Lulu and Sgt. Joe and attack with Hugo/Fubar. When anyone gets hurt
pretty bad, use Sgt. Joe's water rune to cast Kindness Drops. Use your healing
items once that spell runs out. You can get up to level 15 by just fighting
the yellow spiders for a while.
After 20 minutes is up, go back to Duck Village and save at the Inn. Check the
lottery board. If the results aren't in yet, go back out and check back in
after every 5 minutes or so. When the results are up, check through your
tickets. If you didn't get at least 2nd prize (100,000 potch) soft reset by
holding down the shoulder buttons plus Start and Select. You should then load
your most recent game which is the one at the inn. Check the board again and
keep soft resetting until you get at least 2nd prize. It usually takes me on
average 5-10 minutes to get the 2nd prize but it may take you longer some
times. I've won the 1st prize (500,000 potch) a few times but it'll probably
take you considerably longer before hitting it. There's no reason to keep
losing lottery tickets so just discard those.
The complimentary lottery prize for Duck Village is Recipe #3. After you get
that, the complimentary prize will always be a Fish Badge, which you can buy at
item stores later on and isn't that great. If you were lucky (or patient)
enough to get the 500,000 potch prize, congrats-you won't have to worry about
money for Hugo again until his chapter 3! The 100,000 potch prize will do you
just fine for now, though.
After you get the money, save your game. Go to the item shop and buy Sgt. Joe
a Silver Beak. Buy a couple of Escape Scrolls as well. Escape Scrolls are
very handy items. Any time you're in a dungeon area, you can use an Escape
Scroll to immediately go back to the exit regardless of where you are. Very
nice for leaving quickly after beating a tough boss all the way at the end of a
dungeon. Try to always have one or two of these in your party inventory for
each of your characters.
Head out of Duck Village and go to Brass Castle. At the first screen of Brass
Castle, there will be a man with a black turban standing around by the
easternmost bench. Talk to him and buy any Ancient Texts and Salt he has. The
Ancient Texts are a rare item so he usually won't have it. Keep going west
another screen and you'll come to an area with a Blacksmith, an Armor Shop, and
an Item Store. Go to the Blacksmith and sharpen Sgt. Joe, Lulu, and Hugo's
weapons up to level 7. Go to the Armor Shop and check their Rarity section.
If they have Byakko Chainmail, get it for Sgt. Joe. Buy Boots for Hugo and
Lulu each (replace their sandals). Go to the Item Store and buy a Belt of
Strength for Hugo and Lulu each.
You can talk to all the people if you like. Most of them don't say anything
interesting but some of it is kind of funny. Head west one more screen and
you'll trigger a cutscene. When Hugo's given the option to respond, pick the
first choice ("And who might YOU be?"). After everyone's done talking head
east to go back inside the castle. In case you're wondering, there's nothing
you can do with the hungry knight outside the dining hall who likes Super
Pickles. Just trust me on that and don't go out of your way to get Super
Pickles. Head to the bottom of the screen and go into the last room on the
right. Walk up to the man behind the desk-this is the bujutsu teacher. These
are the skills I suggest you get:
Sgt. Joe-Accuracy and Damage up to C, Accuracy to a B after that
Lulu-Swing and Repel up to C, if possible get Repel up to B after that
Hugo-Accuracy up to a B, focus on Swing after that
Fubar-Accuracy up to a B, Damage up to a B, focus on Accuracy after that
There's a reason why I choose to focus on Accuracy and you'll find out why in
chapter 2. Whatever you do, I highly recommend that you don't train up any
skill magic-related. This includes Sgt. Joe's Water ability and Hugo's Wind
ability. If you took time out to level up a lot in the Plains area you may
have more skill points left over even after getting the above. Spend it on
whatever else you want except magic and don't bother to add new skills.
Head back out west and you'll be in the western courtyard. In this area is a
Rune Shop and a Tutor, but there's nothing to do at either place so keep
heading west until you get to the blue save point. Save then exit west to get
back to the world map. Head to the Zexen Forest and you'll trigger another
cutscene. You'll notice herbs growing in certain areas of the forest. I never
bother to pick them. In the Zexen Forest, these herbs include Medicine and
AsianHerbs. Depending on how far along they are, you can get these items at
A, B, C, and D level. You can sell the AsianHerbs to the Trader at Brass
Castle and later on at another location in chapter 2. The rare encounter for
Zexen Forest is the Father Holly, who is super dangerous. If you run into him
go for Escape ASAP. He can wipe out your characters at this point in a hurry.
At the first fork, take the bottom path. The top path leads to the same spot
but I usually take the other out of habit. Keep heading west another couple of
screens until you get to an area where there's three paths on your mini-map.
You will see a small sliver of yellow on the center bottom of the mini-map,
indicating a small pathway. Head towards it and you'll trigger a cutscene
where you meet Fred and Rico. When he asks if you know anything about evil
brewing, pick either choice, it doesn't really matter. After that encounter,
head to the small pathway where you'll find your first corpse. You can loot it
to get Recipe #2. Head back and take the bottom exit this time. Continue on
the path and you'll be back on the World Map.
Head to Vinay del Zexay (VdZ) to trigger yet another cutscene. Head into town
and you'll trigger still another cutscene. After this, you can walk around to
talk to the townspeople. Again, if anyone offers you something, I recommend
you not take it yet. From the entrance where you came in, go to the lower
left exit on the mini-map. On this next screen, head to the small gate to the
left and hit X to enter. This is Chris Lightfellow's house. You will trigger
a cutscene where Hugo delivers Jimba's pentacle to Chris' butler. When the
butler asks if you want anything, you can pick money and he'll give you potch.
Pick food and you'll get some food items. I always refuse both since the
Karayans are an honorable people -_^ Plus, you don't need either reward.
After you're done with that, exit and head to the large red building in the
center of the mini-map (it's the building with steps leading up to it and the
big fountain outside). This is the Guild Hall where you need to go to deliver
Lucia's letter. Walk up to it to trigger a cutscene with the guard. After
everyone's done talking, head to the middle bottom exit on the mini-map. This
next screen is the area with all of the city's shops, including a Blacksmith,
an Item Shop, a Trade Shop, an Appraiser, an Armor Shop, a Rune Shop, and a
Lottery Stand.
If you didn't get the 500,000 potch prize in Duck Village, buy 10 more lottery
tickets here. Head to the Trade Shop. Go up to the counter and hit X to call
the Trader. Sell any Ancient Text and Salt you bought before. Buy any Deer
Antler and Crystal Balls they may have. Head to the Armor Shop and check their
Rarity Section. If they have Turtle Tunics or New Leather/Chainmail buy those
for Lulu and Hugo. Exit this screen to the bottom right.
The next screen you see should have a red building in the lower right corner on
your mini-map. This is the inn but you don't want to go there yet. Head to
the middle area in the center of all the stands to see a cutscene between
Melville and Guillaume. After this, exit the screen to the lower left on the
mini-map to get back to the area with all the shops. Keep heading left and
you'll see a little girl in a red outfit outside the Rune Shop. Get close to
her and you'll trigger a cutscene. The little girl is Alanis and she meets
with her friend Elliot.
After they're done talking, follow them into the alley on the top right before
the exit at the very top on the mini-map. Head into the alley until you come
to a dead end. Walk up to the ladder at the center top of the screen and hit
X then up for Hugo to climb. Climb up another ladder and make your way to the
window. Hit X and choose "The Three Knights of Zexen". After Melville shows
up and everything gets straightened out, just pick all three dialogue options
one at a time from top to bottom.
Exit the Saint Loa Knights' hideaway. If you need to replenish your spells or
HP, go to the inn and rest. Make your way back to the city entrance. You'll
see the 3 kids standing next to the guard. Walk up and talk to them. After
the talking is over, set up your formation like this:
Hugo
Lulu
Sgt. Joe
-----
Melville
Alanis
Elliot (Support-this is automatic)
Leave the city and save at the blue crystal before going to the World Map.
When you get out to the World Map, a new area has opened up-The North Cavern.
Go there and you'll see some more conversation with your group. After that's
over, head inside. The Cavern is completely straightforward with no path
branches so just keep heading straight through. During random battles, always
use Melville and Alanis' Child Combo attack. Not only is it hilarious, but
it's quite useful once they get up some levels. They'll have a hard time
surviving some of the early battles, but once they level up they'll be fine.
There are no rare encounters in the North Cavern.
Once you reach a clearing, your group will decide to make camp. Head up the
very long circular pathway. Go through the next tunnel. At the screen after
you'll see some more dialogue. When you're given the choice pick the top one
("We better go in, too"). Now head down this equally long circular pathway.
At the bottom you'll fight a battle with some of the bandits. If you're at
level 18 or so you shouldn't have any problems. Head into the tunnel. Midway
through here you'll see a blue crystal save point. Save your game then keep
going forward.
You'll see another cutscene where you find out the truth about Guillaume. After
that, Hugo, Lulu, and Sgt. Joe will fight 4 bandits. You shouldn't have much
problems with them-concentrate on taking them down one at a time. Once that
battle is over, Melville will duel Guillaume. There's no way to win this duel
so pick whatever choices you like and it will end shortly. After it's over,
you'll see another series of dialogue between your characters.
Once that's through, you'll be outside the North Cavern. If you didn't level
up to at least 20 with Lulu, Sgt. Joe, and Hugo, go back inside and do it now.
It shouldn't take too long with the Banshee and Dark Wings. Don't bother to
get Melville and Alanis up to that level, though. Just keep heading as far as
you want inside the Cavern. Once you're done leveling up, use one of your
Escape Scrolls to get back to the exit. In case you're wondering, there's
usually a treasure boss at the very end of the Cavern (where you confronted
Guillaume) but there isn't one in this chapter.
After you're done leveling up, check your skill points for Hugo, Lulu, and Sgt.
Joe by going to the status menu option. You should have enough points to
boost some of their physical skills. If so, go back to VdZ first and save at
the blue crystal outside of the city. Head to the Zexen Forest and go back to
Brass Castle to get to the bujutsu teacher. These were the skills I had at
this point after visiting the teacher:
Hugo: Sgt. Joe: Lulu:
Heavy Damage-D Damage-C Continual Attack-E
Counter Attack-D Accuracy-B Swing-B
Continual Attack-E Water Magic-C Repel-B
Swing-B
Accuracy-B
Wind Magic-E
If you want, you can continue fighting some more to level Sgt. Joe's Damage to
a B as well but that's only if you like leveling up. It's not necessary to
level up anything for Alanis or Melville since they'll be leaving your party
shortly. Leave Brass Castle and enter Zexen Forest.
Go through it again to get to VdZ. Enter the city and you'll see some dialogue
with the kids. After that's over, you'll be outside the inn. Go inside, talk
to the man behind the counter and select Stay. Head back outside and you'll
get more dialogue with your party. Instead of going to the Guild Hall, go back
to the inn and just Save, don't pick Stay again. Head to the lottery board and
keep soft resetting again until you get the 100,000 prize or better again. The
complimentary prize for the VdZ lottery is one of the Old Books. After you win
that, it's a regular Knight Statue. After getting the potch, check the Armor
Shop again to see what Rarity items they may have. If you can buy better armor
for your party, go ahead and do it. Go back to the Trade Shop and buy any Deer
Antler or Crystal Balls they may have again. Once you're done go back to the
Guild Hall.
Once inside, you'll see a conversation between a Zexen messenger and your
party. When you get a dialogue option, just pick "Here it is". If you keep
insisting on meeting with the Council in person, you'll just get more ticked
off and they're not worth the trouble. Once you get control of Hugo, head to
the inn and you'll get another cutscene.
Head west to exit the screen. Keep going straight and you'll run into a group
of 3 Zexen regulars. The soldiers in orange will take damage for the armored
knight so take them out first. After the battle, heal with Medicine if you
need to and head for the northwest exit on your mini-map. Continue up the ramp
and you'll get into a fight with 4 Zexen regulars. Use the same strategy as
before and you won't have a problem. If you have a problem winning these
fights, you can cast Hugo's Wind of Sleep spell from his Wind Rune to soften
them up but you probably won't need to do that. Continue toward the city gate
and you'll be confronted by Percival and Leo. They'll fill you in on some
interesting developments and why they came to arrest you.
When you're given the dialogue option, I highly advise you to pick the bottom
choice ("There's no reason to believe you!"). After that, set up your original
formation:
Hugo
Fubar
-----
-----
Lulu
Sgt. Joe
(No support)
Go through Zexen Forest and back to Brass Castle. Keep going east and your
party will stop to talk. When they're done, keep heading east until you get to
the screen where the Super Pickles knight is standing. Make a left and you'll
see a set of stairs. To the left of that screen is the entrance to the inn.
Go there and save your game. Afterward, go back out to the main hall and go
south on the screen toward the checkpoint, triggering another cutscene. When
you can move Hugo again, just head north down the hallway until you get to the
end. The rare encounter for this hallway is the Devil Eye with a couple of
Mega Watts. They're not too tough. When you get to the door, you'll get some more talk from your party and you'll exit.
___________________________
Talk to the Trader again and buy any Ancient Text he may have, don't bother
with the Salt this time. If you picked any AsianHerbs in Zexen Forest, you can
sell them to him now. Exit the screen to the east to get back to the World
Map. Go to Plain Amur. The enemies have changed to include Wolves, Dark
Bunnies, and Wild Boars. None of them should give your party much of a hassle.
I believe the rare encounter for this area now is the Troll Dragon but I'm not
sure. You can deal with him without too much fuss. I know the Dark Bunnies
give you a lot of experience but don't spend time leveling up here-there's
really no point.
When you reach the second screen of Plain Amur, you'll see a quick conversation
with your party. Save at the blue crystal. Unequip all of Lulu's equipment.
Exit the screen north to get to the World Map. You'll automatically go to
Karaya Village. After everyone's done talking, head into the village. After
another brief talk with Sgt. Joe, proceed into the village.
After Lulu's confrontation with Chris, you will have two options with Hugo.
Picking "Why?!" will result in an angry conversation with Chris. Choosing the
other option pits Hugo in a duel with her. You can choose whatever option you
feel like. If you choose to duel, you'll get 3 rounds to do so. Whether you
win, lose, or draw, the scene that follows is always the same. After the
Zexen group leaves, you will immediately go to another cutscene and Hugo's
chapter 1 will come to an end and you'll be back at the Trinity Site. Save
your game then pick Chris' chapter 1.
Hugo [1/108]
Sgt. Joe [2/108]
Fubar [3/108]
Jimba [4/108]
Lucia [5/108]
Luce [6/108]
Anne [7/108]
4c. Chris Chapter 1
After the opening cutscene, pick Chris' story again to start playing. You'll
see another extended cutscene with Louis and Chris meeting the Zexen Council.
When you are given the dialogue option, picking the first choice, "Certainly"
and Chris will agree without question. Picking the second choice, "Certainly,
but..." will have Chris question the Council's decision. I go for the second
choice but it really doesn't change anything. After this meeting, Borus and
Salome will drop you off back at your house. Go ahead and enter the gate.
Pick "I need some rest..." to make the story progress. Save if you want but
it's not necessary. You can't play the lottery with Chris until her Chapter 3
but you really don't need to until then (if at all) anyway. Chris also won't
loot corpses until Chapter 3.
You will then see a scene where the Six Mighty Knights of Zexen are at the
front gate. When you're given the dialogue option, pick the second choice, "I
don't mind..." to put Percival in his place. Pick the first choice if you'd
rather demure. After that scene, you will head out the front gate. Instead
of going out, go back into the city.
If you talk to the townspeople, their reaction to you is quite different than
when you played as Hugo, huh? From the screen with the city gate, head to the
southwest exit on your mini-map. Along the way you will see a tubby Zexen man
in a dark green outfit. Talk to him to get Recipe #12. Exit down the ramp to
the southwest. Enter the Guild Hall. Inbetween the two stairways are three
doors. Take the one on the left and talk to the bujutsu teacher (he's the one
in armor). Raise whatever skills you like. I tend to raise each skill so the
grades are equal for Chris' group (i.e. raise all skills to a D, then a C,
etc.). I go for Accuracy and Damage first for the most part. After you're
done there, take the far right door and you'll enter the shops area. Here is a
Rune Shop, an Armor Shop, and an Item Shop. Go to the Armor Shop and replace
their Boots with Winged Boots. Buy Power Gloves for Chris, Roland, and Salome.
Buy a Fine Casque for Salome. Buy Fine Helms for Chris, Roland, and Borus. If
you want, you can remove Borus' Sword of Rage rune and sell it. Buy a
Sacrificial Jizo at the Item Shop but don't equip it on anyone yet.
Exit the Guild Hall and go to the screen with the inn. Go to where the
musicians are performing. You should see an old tubby lady with a cane
standing with two kids. Talk to her to get Herb Seeds. Enter the inn. You
should see a little girl going up and down the stairs. Talk to her and you'll
get Script #2. Exit the inn and go to the screen with all the shops. Visit
the Blacksmith and sharpen everyone's weapon to level 7. Go to the Item Shop
and buy a couple of Medicine D and Antitoxin. Go to the Trade Shop and buy a
GrapeC. They almost always have it, but if they don't just check back in a
later chapter. Once you're done, head for the city gate and exit VdZ. Save at
the blue crystal then go on to the World Map. Head to Zexen Forest.
I recommend you set up your formation like this:
Chris
-----
-----
Roland
Borus
Salome
Louis (Support)
The Father Holly is the rare encounter again. You have a decent shot to take
him down but I wouldn't go out of my way to try and run into him. Just head
east through Zexen Forest to get to Brass Castle. When you arrive, keep going
east until you reach the inside of the castle. You will see the same scene
in Hugo's chapter 1 but from Chris' perspective this time. After that scene
and when you're done talking to Louis, exit and head to the east courtyard.
You will see a cutscene with Chris and Dupa, a member of the Lizard Clan. When
you're given a dialogue option, you can pick the first choice ("What is he
saying?") and Salome will explain it to you. Pick the second choice and Chris
will agree; Salome will then explain to Borus what Dupa meant. Head back
inside and up the stairs to the hallway where Chris' room was. Instead of
going in there, go into the room with the double doors-this is the Knights'
Parlor/Tea Room. Talk to Salome and put Borus and Roland in your party.
Head downstairs back out to the east courtyard. Go to the Blacksmith there and
sharpen their weapons to level 8. This should pretty much be it for your
spending-you'll want to keep your money around 50,000 potch or more for
something in Chris' chapter 2. If you have enough skill points to upgrade your
skills, go ahead and do so with the bujutsu teacher. In the same room as that
teacher is a warehouse keeper-he's hard to see but he's to the far right of
where the bujutsu teacher is sitting. You can store up to 24 items in this
mini-warehouse. Later on when you have access to Lake Castle's warehouse, they
will function like the magic boxes in Resident Evil. That is, any item you put
in one area will be available in the other, although the maximum capacity will
stay at 24 until ch. 4.
When you're done walking around Brass Castle, save at the inn. To make the
story progress, go back to Chris' room and talk to Louis. Pick the first
option ("I think I will rest"). An extended cutscene follows. When Chris
mentions the Zexen Rune, this is a mistranslation according to Blue Moon at
suikosource.com. It's actually supposed to say Zexen Crest.
After everyone's done talking, you'll be thrown into your first strategy
battle. During the first turn, move Roland and the other Zexen unit into the
same circle as Chris. End your turn. During the Grasslanders' turn, Lucia
and Beecham will show up with some Karaya Units. Salome will then suggest you
break through. Use Roland's unit to attack the Karayan Unit (Unit #12) that's
blocking your exit. If you didn't win, or somehow lost, send the mounted Zexen
unit (Unit #4) after them. This should take out the Karayan Unit. Send Chris
into the now empty circle that the Karayans were occupying. Defend with the
remaining Zexen units. The Grasslanders will no doubt attack you in the next
turn. Just pick the retreat option. You'll get attacked most of the time but
should make it into Chris' circle without much problems. When your turn comes
up again, move any of the Zexen units into the exit circle (it doesn't have to
be Chris' unit). This will conclude the strategy battle.
You will then see a brief cutscene at Plain Amur. You can spend some time out
here to level up if you like but it's not necessary (unless you're going for
the Chris level 99 trick). Put the Sacrificial Jizo you bought earlier on
Salome to replace his Medicine A. Save at the blue crystal and continue to
head north. When you get to the World Map, head to Karaya Village.
After everyone leaves, head into the village. There will be a cutscene and you
will see the confrontation in Hugo's chapter 1 from Chris' perspective. When
that's over, just keep the computer's default formation. Head to the back of
the village. You'll have to fight 2 groups of Karayan fighters but they aren't
much trouble. When you reach the back of the village there will be another
short cutscene and Chris will order the Zexens to pull out. Another series of
cutscenes detailing the aftermath follows. When you get control of Chris, head
to the Knights' Parlor. View the scene there then head downstairs toward the
west courtyard. You'll run into Leo and Percival and have a brief chat. Go
out to the west courtyard and meet up with Borus. Pick the second choice if
you want the story to progress. If you want to do other things, pick the
first choice instead.
Exit Brass Castle to the west and go through Zexen Forest. You'll run into
Fred and Rico again (the face Louis makes when he thinks of what Borus was like
as a kid is priceless). Continue to VdZ. You'll see a brief conversation
between Chris and Borus outside the city. Enter the city and head to the
Guild Hall. You'll get more storyline here and another meeting with the Zexen
Council. You probably now have to resist a conditioned response to hurl
something at your TV whenever someone from the Council opens their mouth. When
the meeting's over, you'll talk to Borus and Louis. To make the story move on,
simply go to Chris' house. You will see a cutscene where her butler delivers
Jimba's pentacle to Chris. Chris' chapter 1 will then end you'll be back at
the Trinity Site. Pick Geddoe's chapter 1 next.
Chris [8/108]
Borus [9/108]
Percival [10/108]
Salome [11/108]
Leo [12/108]
Roland [13/108]
Louis [14/108]
___________________________
4d. Geddoe Chapter 1
After the cutscene, pick Geddoe's chapter 1 again to start playing. When you
get the dialogue option for Geddoe, pick the first choice ("It's necessary,
right?"). Walk downstairs and your group will decide to head to the Lizard
Clan. Once you leave the inn, set up your formation like this:
Queen
Geddoe
-----
Jacques
Ace
Joker
(No Support)
Unless you _really_ want to use Fire Magic, I suggest you go to the Rune Shop
and remove the Fire rune from Joker. Buy a Water Rune and affix it to him.
Go to the lottery stand and buy 10 tickets. Go to the item shop and buy a
Belt of Strength for Geddoe and Jacques. Use what money you have left over to
buy an Antitoxin and Medicine. Don't worry if you spend all your cash. Exit
VdZ and save outside the city. Go to the World Map and cross Zexen Forest.
When you encounter a clump of weak enemies like Holly Boys or Vermitors, use
Ace and Joker's Mercenary A combo-it will take them out or put them close to
death. The rare encounter is the Father Holly again and he can wipe out your
team at this point so just Escape.
Go to Yaza Plains to fight random battles to kill time so the lottery will turn
over. The VdZ lottery can really be annoying because it seems to take longer
to roll over during Geddoe's story. I've had to wait 45-50 minutes some times
but I suggest you check in after 25 minutes or so. Your best bets for skill
and experience points are the Wild Boars and Arachnivores.
The rare encounter for Yaza Plains is a gray boar called Peckles, along with 3
Blade Bunnies. He's pretty tough but beatable. Use the Mercenary A combo
to take out the Bunnies. Have Geddoe cast Soaring Bolt and have Jacques
attack. The Peckles will usually charge Jacques since he's in the middle.
At the start of your turn, take note of who the Peckles is facing-this is the
person he will attack when it's his turn. If he's facing Jacques, have him
defend. When Ace can act again, use his Double Tusk Rune. Heal when you need
to with your food items or Joker's Kindness Drops if you took my advice to get
the Water Rune. In the next rounds, use Geddoe's Berserk Blow. Geddoe's
spells at this point will take 2 rounds to complete so just continue casting
them until he gets them off. After about 5-6 turns, you'll kill him. The nice
thing about the Peckles is he'll bump you up a few levels every time you kill
him until about level 28. When Queen has 235 Skill points, head to Brass
Castle to boost your skills.
Go to the Tutor in the west courtyard first. If you put the Water Rune on
Joker, choose to Forget Fire Magic and Learn Water Magic to add it. After
visiting the Tutor and bujutsu teacher, this is what my skills looked like:
Queen Geddoe Jacques Ace Joker
Swing-D Parry-C Sharpshoot-C Accuracy-C Accuracy-E
Accuracy-C Damage-D Accuracy-C Repel-C Repel-D
Repel-B Accuracy-E Damage-C Water-B
Lightning-B Repel-E
After enough time has passed, head back to VdZ to check the lottery. Once you
get the 100,000 potch prize, go to the Blacksmith and upgrade everyone's
weapon to level 7. Go to the Trade Shop and buy a Deer Antler if they have it.
You can buy another 10 lottery tickets if you like but it's not essential.
Exit VdZ, go through Zexen Forest, past Yaza Plain to get to the Great Hollow.
When you arrive, you'll be greeted by Shiba and some Lizard fighters. After
entering, just follow Shiba around until you get to the room of the Chief,
Zepon.
After some cutscenes/dialogue, you're given freedom to roam the Great Hollow.
The second floor has a Trade Shop (where you can sell any AsianHerbs you
picked in Zexen Forest), a bujutsu teacher, and the Chief's room which is
always guarded by two lizard fighters. On the first floor is an Inn, an Item
Shop, an Armor Shop, and a Blacksmith. Talk to the lizard fighter on the right
guarding the Chief's room to get a Sunbeam Rune. Talk to the lizard outside
the bujutsu teacher room to get Old Book Vol. 3. Talk to the lizard inside
the Armor Shop/Blacksmith to get Grape Seeds. You can talk to the human inside
the Trade Shop to get the Iron Hammer but don't do this yet. Visit the
Blacksmith to sharpen everyone's weapon to level 8. At the Armor Shop, buy
Geddoe Byakko Chainmail if they have it in the Rarity Section. Buy a Gauntlet
for Queen to replace her Gloves. Buy New Leather for Joker.
To make the story advance, head to the southeast corner of the first floor on
your mini-map. You'll overhear some lizard fighters talking. Follow them
into the tunnel. When you get midway through, you'll get into a fight with 3
lizards. Just use your melee attacks and you should be fine. Afterward, Shiba
will fill you in on what's happening. I recommend setting up your formation
like this:
Jacques
Joker
Queen
Geddoe
Ace
Shiba
(No Support)
Head north on the mini-map and you'll exit the tunnel. Head to the northwest
exit on your mini-map. It will trigger a cutscene with another lizard fighter.
Here's a decision option for you. The next fight you get into is probably the
hardest in the game because it's all a matter of luck whether you win or not.
If you're one of those players that likes to be able to win every battle, I
suggest you go back to the inn now and save. Keep in mind that it doesn't
matter if you win or lose this next fight. If it's not a big deal, proceed
to the northwest exit on the mini-map. Either way, once you go through this
exit you'll end up in another tunnel. This tunnel has random encounters that
give very nice boosts to your experience and skills. You can run around a
little to level up if you like. Follow this tunnel to its exit and you'll get
the fight I mentioned before.
After Chris and Shiba discuss their differences, you'll get into a battle with
Chris and 5 Zexen Regulars. The reason I say this battle is all luck is
because it all depends on whether or not Chris casts the Breath of Ice spell.
If she does, your party is dead meat-it will knock out most of your party
outright and only Shiba and Geddoe will probably still be alive. Not only does
this spell do tons of damage, Chris can get it off before anyone in your party
can act. In order to win this battle, you just have to hope she attacks with
her sword or casts a healing spell first. If so, you can use the following
strategy:
Have Geddoe cast Soaring Bolt. Have Ace do his Double Tusk attack on Chris.
Have Jacques attack Chris as well. After that, concentrate your attacks on
Chris-she can cast Kindness Rain which heals all of her troops. Use only
Items and Joker's Kindness Drops spell to heal. If you kept Joker's Fire Rune,
you can try to get off some spells but keep in mind that most of those spells
will hit your own troops. It usually takes about 3-5 turns before you win.
The loot you get is a few thousand potch and a nice bit of skill points. All
my guys were at level 24 when I won and I didn't get enough experience points
to go up any levels. The best items I ever got were some Damaged Helms, New
Chainmail, and Mega Medicine D, so nothing all that great.
If you won the battle, Chris tells Geddoe he's tough and wants to know his
name. If you lost, Chris simply sheathes her sword and says this was enough.
Either way, she and the Zexen Knights then walk away without further incident.
You're probably confused at this point about what's going on. Don't worry,
everything will get explained in due time. Make note of Jacques' comment about
how the Knights' tracks were too light. After Geddoe and his group talk it
over, head back up to Zepon's room. Your group will then decide to head to
Karaya Village.
Leave the Great Hollow and go to Plain Amur. I recommend taking the time to
fight random battles to get up to level 26. It shouldn't take long with the
Dark Bunnies in this area. When you reach that point, head back to Brass
Castle to visit the Tutor and bujutsu teacher. Here's how my skills looked
after this visit:
Queen Geddoe Jacques Ace Joker
Swing-C Parry-C Sharpshoot-B Accuracy-B Counter-E
Accuracy-B Damage-D Accuracy-B Repel-C Accuracy-C
Repel-B Accuracy-D Damage-C Repel-C
Lightning-B+ Repel-E Water-B
If you bought 10 more lottery tickets earlier at VdZ, go back there to check
the results now. While you're there, if you didn't get a Deer Antler from the
Trade Shop before, try to buy one while you're there. After you're done with
this, head back to Plain Amur and save at the blue crystal right before you get
to the World Map. If you haven't already, put your team back in the original
formation I suggested:
Queen
Geddoe
-----
Jacques
Ace
Joker
(No Support)
Make sure all your guys are healed up. Head to Karaya Village. As you enter,
you'll be greeted by Aila and 4 Karaya Fighters. This battle is pretty
straightforward-use the Mercenary A combo, have Jacques attack Aila, and have
Geddoe use Soaring Bolt. In the 2nd round, heal Queen and finish off Aila.
Once things get squared away you'll have control of Geddoe again. Avoid the
back of the village for right now-going back there will make the story
advance. Go to the inn and Stay/Save. Visit the Item Shop/Armor Shop hut.
Buy a Sacrificial Jizo for Queen and replace her Gauntlet with it. Buy
another one for Geddoe and replace his Belt of Strength with it. The Armor
Shop some times has Winged Boots in their Rarity section. You can buy some of
those for your guys if you like. Visit the bujutsu teacher (the guy with his
arms folded standing outside) if you want to level up some skills. When you're
ready to advance the story, head to the back of the village. Enter the hut to
the far northwest on your mini-map.
Your group will have a talk then you'll get control of Ace. Head to the front
of the village to make the story progress. You'll see Aila confronting a
visitor at the gate. Run after her and head to Plain Amur. When you can move
Ace again, go to the right where two stone pillars are leaning against each
other (you should see Aila next to them crouched on the ground).
You'll then see a bunch of cutscenes in a row. When you get control of Ace,
head toward Karaya Village and save at the blue crystal. Go to Karaya Village.
You will then pick a formation for Queen and Geddoe. I suggest this one:
Queen
Geddoe
-----
-----
-----
-----
(No Support)
You'll see a scene in the village then be given two choices. Picking the first
option ("I have an inkling...") will put you in a fight against Borus and 2
Zexen Knights. Picking the second choice avoids this fight altogether. I
suggest you go ahead and fight-the experience and skill points are quite good.
If you fight, I used the following strategy. In the first round, cast Soaring
Bolt with Geddoe. Thereafter, heal with Queen's Medicine items (Geddoe will
attack automatically). If Borus misses or doesn't do too much damage, use
Geddoe to cast Berserk Blow during the next turn. It usually takes me 5-6
turns to take him out. At level 26, I go up to level 28-29 and get about 100
skill points.
After your confrontation with Borus, you'll see an extended cutscene with
Geddoe and his group. When you're given the dialogue choice, pick the first
option ("Let's head back to Caleria"). Here's the formation I used:
Queen
Geddoe
Jacques
Aila
Ace
Joker
(No Support)
When the World Map opens again, four new places have opened: Mt. Hei-Tou, Lake
Castle, Mt. Path, and Caleria. To make the story advance, you would go to
Caleria. There's a lot of other stuff I highly recommend you do before
this. First, stop at Plain Amur and take the time to level up Aila so she's
close in level to the rest of your team. Fighting the Dark Bunnies will make
this a fairly quick task.
Next, head to Mt. Hei-Tou. Because of what happened with Borus at Karaya
Village, you cannot visit the middle of Brass Castle (the area with the bujutsu
teacher) for a while. It doesn't matter if you chose to fight Borus or not.
You can still visit the eastern and western portions of the castle, though. If
you didn't have to use the Sacrificial Jizos during the fight with Borus,
replace them in Geddoe and Queen's inventories with the Belt of Strength and
Gauntlet. Before going to Mt. Hei-Tou, make sure you rest at the inn at Great
Hollow to replenish Geddoe's spells and to sharpen Aila's weapon up to level 8.
Sell off any non-special loot (like armor and whatnot) you got from your random
battles that you're not using.
At Mt. Hei-Tou, keep heading right until you reach a blue save crystal. Take
the path up on this screen. Follow the path up and you'll come to a corpse.
Loot it to get the Yellow Kennel. Go back and save at the blue crystal. Go
left one screen then head up. At the fork, go left to find another corpse with
Recipe #14. Go back and take the right path this time. At the next screen,
head right (both paths go the same place). Head up a little on this screen
to see yet another corpse. Loot it to get Recipe #5. Head to the exit path at
the top of the screen. At the end of this path is your first treasure boss, a
giant blue crab called the Blue Mantrix. Here's my strategy:
The Blue Mantrix has a couple of attacks of note. The first is a beam attack
that hits a single person. He usually goes for Aila or Jacques with this in
this battle. The other is an attack where these multi-colored bubbles come out
from him and hits any one within hand-to-hand attack range. It doesn't do much
damage but there's a slight chance it will paralyze your guys. In the first
round, cast Soaring Bolt with Geddoe. Have Aila cast Battle Oath from her
Shield Rune. Send Ace and Joker in for a regular melee attack. Heal when
necessary with items or Joker's Kindness Drops (which also heals Paralysis).
After the first round, use Geddoe's Berserk Blow spell and have everyone else
attack normally. If it goes like it usually does for me, you'll take him out
in about 3-4 rounds and he'll usually target Aila with the beam attack.
The noteworthy loot I got from the chest was:
Melon Seeds
Old Book Vol. 12
Wall Rune
Blinking Rune
Plus a bunch of other regular armor like Chainmail, Tulip Hat, etc. The loot
in these chests generally vary so if what you got is different, don't worry
about it. The major items all eventually show up during one of the treasure
boss encounters. I suggest you loot the entire chest, which likely means you
will have to drop some items from your inventory. Unless you've been hoarding
everything from random battles, you should only have to discard medicine and
antitoxin that you haven't used. As a general rule, sell any of the excess
armor and equipment you get from the treasure bosses that your group can't
wear. I will note the exceptions as they come up but in the first chapters you
won't be able to get any of the really great gear yet. Any time you come back
to Mt. Hei-Tou, there's a rare chance that the loot on the corpse closest to
the Blue Mantrix will be a Fury Rune. Credit suikosource.com for that info.
You can exit Mt. Hei-Tou with an Escape Scroll just like any other dungeon.
If you come across a Statue with the letter "S" following it (and you should
eventually if you use Geddoe to fight all the possible treasure monsters) hold
on to it. When you get the chance, place it in the Statue Room at Lake Castle.
You can get to this room by going to the main house and taking the stairs up to
the second floor. Make a left and it's the door in the corner. The Statue "S"
you usually get is a Hex Doll S. Place it on the middle pedestal. Leave the
room AND DON'T GO BACK TO THAT ROOM. You'll want to wait until Hugo's chapter
3 to do that so he can recruit someone.
Any antiques you get as Hugo, Geddoe, and Chris, especially the pricey stuff
like Sunset Paintings and Plant Vases, you'll want to display at Lake Castle.
This isn't for decorative purposes but will give Thomas a financial advantage
if you elect to play through his chapters.
You're done with Mt. Hei-Tou, so let's cross Yaza Plain and go to Lake Castle.
When you arrive there, you'll meet the castle master, Thomas, and the castle
guard commander, Cecile. They fill you in on what's happening with the castle
and how they've opened it up as a free trade zone. You can now recruit
characters with Geddoe and that is exactly what I suggest you do now. An
important thing to know about Geddoe is that he can't switch out the six party
members he has now until chapter 4. Well, he can but it's only in a few spots
and in that time it's only for a few seconds so his six primary members are
locked in. This is why I recommend only getting support characters for the
most part with Geddoe.
Before recruiting, head back into the main house Geddoe is standing in front
of. Head to the right of the main staircase inside of the house, there is a
stairway down. Go downstairs and go left of the screen. You'll see Muto,
the warehouse keeper. Talk to him and leave all the stuff you won't be using
any time soon, this includes recipes, seeds, kennels, and any other stuff you
know you won't be using. Keep any Old Books you have-you can deliver them to
the librarian in a second. Just like Chris, Geddoe also has his own mini-
warehouse back in Caleria.
Go back the way you came and go up the main staircase. Head to the right of
the screen through the door at the end of the hall. Talk to Eike, the pale
faced gent with the brown outfit on. You will automatically deliver any Old
Books you have to him. He will then show you a list of the Old Book articles
you can read. That's it for Lake Castle for now. Exit the house the way you
came in then just keep exiting to the bottom of the mini-map. At the exit to
the castle, you'll see a couple of cutscenes and your party will be back
together again. After this, Thomas' flame at the Trinity Site will be lit.
The next place to go is VdZ. When you enter through the city gate, you'll see
Guillaume running around chasing a little girl. Just ignore him and don't go
near the front of the Guild Hall. Instead, head to the area with all the
shops. Go to the Armor Shop and talk to Dominic, the man at the counter. When
he asks if you know art, pick the first choice to agree with him. The buy
window will then pop up with one item, Mole Armor which costs 37,200 potch.
Select Buy and pay for it. You have successfully recruited Dominic. If you're
wondering what good the Mole Armor is, it's part of a set that when equipped on
a character you'll hear squishy noises when you walk. Other than that, I have
no clue what other special properties it gives you.
Walk outside and talk to the guy with the black hat on. This is Augustine and
he'll explain his situation to you but you're going to recruit him with someone
else. If you're wondering what's the deal with Guillaume running by, I think
it's implying he's the one who stole Augustine's Rose Brooch. If you didn't
get a Deer Antler yet, go to the Trade Shop and buy one now. I've never had
a problem getting one in previous playthroughs during my two visits to VdZ,
but if you haven't got one yet you can come back and try again later.
Exit VdZ and head for the western side of Brass Castle. Head east two screens.
Right before you get to the gate, you'll see a man with a red hat and a parrot.
Talk to him. This is Scott and he's a Trader. When he asks if you know about
trading, pick the first choice to agree with him. When the parrot asks the
same thing, pick the first choice again. If you have a Deer Antler on you,
talk to him again. When he offers to buy the Deer Antler from you, pick the
second choice to accept his offer and you'll recruit him. If you don't have a
Deer Antler handy, just come back some time later (in this chapter or someone
else's) and he'll still be there.
Head east one more screen to get to the courtyard area with the Rune Shop and
Tutor. Enter the Rune Shop and talk to the Rune Sage, Jeane. Pick the first
choice and you'll recruit her.
Head to the Tutor and go to the adjoining room. You'll see a little girl
wearing a cap and gown. This is Ernie. Talk with her a little and you'll
find out she's a scholar/tutor. When you're given the choice, pick the second
dialogue option ("Budehuc castle has rooms"). She'll ask you a series of five
random questions. You have to get all of them correct and she'll join. Note
that each question has about a 5 second time limit after you've viewed the
question. You can take as long as you like to look at the question before
viewing the answer list, though. The possible questions with their correct
answers are:
Which musical ensemble only uses wind instruments? 3. Brass Band
Which of the following cannot fly? 1. Duck
Which one of these fruits grows on a tree? 2. Pomegranates
Which statement is false? 2. Rice cleaned with soap
Which of these has nothing to do with farming? 3. Quiver
What is the pattern on Karayan horses? 1. Zebra pattern
What is the Duck Clan Chief's special characteristic? 1. Amazing tail
Which is the correct spelling? 1. Sea bream
Which of the following phrases is not possible? 3. I ate cactus for dinner
Which of these sounds is threatening? 2. Gggrrr
Which skill can make a magical spell bounce back at its caster? 2. Reflect
What are the colors of the Kamaro Free Knights' uniform? 2. Green/Yellow
Of the following, which does not exist in blood? 2. Blue blood cells
What is paper made from? 3. Wood
Which of these cannot be found at any defensive gear shop? Bizarre Chainmail
Where is the decorative feather worn on the head of the Flame Champ? 3. Left
Which cannot be part of a string ensemble? 2. Bodhran
Which one of these is a lizard man? 2. Shiba
Of the following which one is not an insect? 3. Serpent
What do Lizard Men do when they're surprised? 3. Nothing
There may be a few questions I missed but this should be enough for you to
recruit her. If you miss a question you can take her quiz as many times as you
need until you recruit her. Exit Brass Castle to the west.
Cross Yaza Plain to get to the Great Hollow. Go to the Trade Shop there and
talk to the human customer in a blue outfit. He will give you the Iron Hammer.
Take it and go down to the Blacksmith. Talk to the smith, whose name is Peggi.
Pick the first choice ("Can you sharpen my weapon?") when he first talks to
you. After that, pick the second choice ("This should be handy") to give him
the Iron Hammer. You've successfully recruited him. Now's a good time to head
back to Lake Castle to make use of their shops.
If you're like me and you've been ignoring leveling up your skills, now's a
good time to do it. Ernie is the Tutor and she can be found in the 2nd floor
room where you gave the Old Books to Eike. Juan is the bujutsu teacher. From
the first screen where you enter Lake Castle's courtyard (where Cecile is
standing), head to the west exit on your mini-map to take some stairs down. In
the middle of the next screen will be a blond man with a blade of grass
sticking out of his mouth. This is Juan.
Juan and Ernie's comments are different from the standard Tutors and teachers.
What they say and what they mean:
Standard Juan Ernie
Perfect Match! The Results are Amazing! Unbridled Potential!
Fairly good match Competent There's no denying talent
Natural ability exists It could be much worse Your mother would be proud
Average Absolutely average WOW! Just kidding-Average
It will take time It won't be easy It won't be easy
Farther to the top of the screen where Juan is will be Peggi, who can now
sharpen your weapons to level 9. Do so. Next to Peggi will be some stairs up
which lead to Dominic's Armor Shop.
A word about the Armor Shop, Rune Shop, and Item Shop (which you'll get in a
later chapter). In order for these shops at Lake Castle to have any stock, you
have to visit the related shops in other towns on the World Map and view their
items for sale. The shops at Lake Castle will never have any Rarity items,
but any regular items you've viewed at other stores will automatically be
available. You have to do this with each of the main characters. That is, if
Geddoe has visited the Great Hollow Armor Shop and viewed their inventory, all
these items will be available at Dominic's shop during Geddoe's scenario. They
will not be available for Thomas, Chris, or Hugo until they've done the same in
their chapters.
From the screen where Peggi and Juan are standing, head to the left of the
screen. Keep going and you'll see a Trade Shop which Scott has set up. Go
inside and buy any Pearls he may have for sale. From now on, I will leave it
up primarily to you to decide on when you want to upgrade Armor and Accessories
for your teams. The best stuff is always in the Rarity section and I will note
some of the better gear in the chapters. For the most part, though, I leave it
up to your own personal tastes from now on.
In terms of what skills I had after this visit, here's what it looked like:
Queen: Geddoe: Jacques:
Swing-B+ Parry-C Sharpshoot-B+
Accuracy-B+ Damage-C Accuracy-B
Repel-B Accuracy-B Damage-B
Lightning-A Repel-E
Aila: Ace: Joker:
Accuracy-B Thief-C Counter-Attack-E
Repel-C Accuracy-B+ Accuracy-B
Shield Magic-B+ Repel-B Repel-C
Water-B+
As I said before, I'm biased against Earth Magic. The best offensive spells
it has only hits enemies who are on the ground. The best defensive spells
aren't worth the time it takes to cast them with the exception of a battle at
the very end of the game. This is why I choose to forget it for Aila to pick
something else. I also removed her Earth Rune by visiting Jeane's Rune Shop
(it's in the main courtyard). It's up to you if you want to keep it.
In terms of support characters, keep in mind that if you take one of them with
you in your party, they may not be available to your other characters during
their chapters. For example, if you took Jeane with you in this chapter for
support, she won't be in Thomas' chapter 1, Hugo's chapter 2, or Chris' chapter
2 depending on whose chapter you play next. I keep this in mind when choosing
parties so you don't have to worry about it too much. When you want to make
any changes to your roster, visit the Inn in the main courtyard. Talk to
Sebastian, the man with the Hitler moustache at the counter, and pick the
second choice "Organize Party." My formation leaving Lake Castle:
Queen
Geddoe
Jacques
Aila
Ace
Joker
(No Support)
The complimentary lottery prize at Lake Castle is one of the Old Books. After
that it's a Mini-Cactus (an antique worth 5,500 potch).
After you're done with Lake Castle, head back to Mt. Hei-Tou. On the first
screen where you can head north on the mini-map, do so. Take a left at the
next screen. This leads to one of the corpses you looted earlier. To the
left of the corpse hiding in the tall grass will be an orange-colored dog,
Koroku. Talk to him and pick the first choice ("Adopt") to recruit him.
Remember that Yellow Kennel you picked up? Outside of Lake Castle's main
house, to the left of that screen, you will see Koroku sitting next to a dog
house. If you have a Kennel in your inventory, you can go up to the dog house
and hit X to place a Kennel. You can do that if you like on a future visit to
Lake Castle.
For now, head back the way you came and keep going north to fight the Blue
Mantrix treasure boss again. You should have killed enough time for him to re-
spawn. If he's not there, fight random battles for a few minutes and keep
checking back. You don't have to leave Mt. Hei-Tou to make him re-spawn. Use
the same strategy as before and you won't have any problems. Loot the entire
chest again. This time around, the notable treasure I got was:
Medal Set #3
? Painting
Again, your items may vary but all the good treasure boss loot will eventually
pop up. To identify any antique with the ?, just visit an appraiser (there's
one in VdZ in this chapter). Exit Mt. Hei-Tou. If you bought more lottery
tickets at VdZ or Lake Castle, you should pass the time to check the results
now because we'll be heading to the end of the chapter. Any lottery tickets
you buy and didn't check by the end of a chapter become automatic losers. Stop
by the Great Hollow to sell off anything you don't really need like excess
armor and items. I'd advise you to have at least 6 Medicine (36 total) and 2
Antitoxin in your main inventory. Cross Plain Amur to get to the Mt. Path.
When you first enter, you'll see a blue save crystal. Save your game now. The
enemies you'll be facing in random encounters here are pretty tough. Here's
some strategies for taking down the enemy groups you may encounter:
NEVER use Geddoe's lightning magic. You'll be needing it for a treasure boss
fight later. Try to use only Medicine to heal instead of Joker's Water Rune or
Aila's Shield Rune. If you encounter a group of butterflies or the Yellow
Sirven (serpents), use the Mercenary A combo with Jacques' Boronda Hawk Rune to
soften them up and then use everyone else to take them down. If you encounter
Salamanders, concentrate on taking them down one at a time. Use Ace's Double
Tusk Rune and have everyone else attack normally. If you encounter a group of
Devil Eyes, it's better to use Geddoe and Queen against one of them, then
Aila/Jacques and Ace/Joker after one of the other ones. For the most part,
it's just a matter of taking down these enemies one at a time during the random
encounters on the Mt. Path. I've never run into a rare encounter on the Mt.
Path. You can also use Escape Scrolls to take you back to where you entered on
the Mt. Path.
From the blue save crystal, head for the northwest exit on the mini-map. The
northeast exit just dead ends if you're wondering. From the next screen, take
the east exit on your mini-map. The north exit from this screen leads to some
herbs. From here on, just follow the path on the mini-map. When you reach the
blue save crystal after crossing the waterfalls, definitely save it here. Keep
following the path to exit this screen. If you keep going right, you'll see
another treasure boss, the Twin Head Snake. Before getting close to him to
activate the fight, heal up all your guys. All my guys were level 30 (except
Aila, who was 28) with the skills I mentioned previously. This is the strategy
I use:
This boss has four attacks. The Left Head uses Wind Magic and casts healing
magic. The Right Head casts Fire Magic. The main head has a rather gross
looking tongue attack that hits those within hand-to-hand attack range. Its
most dangerous attack is a combination magic attack that involves all three
heads. My strategy is to focus on taking out the Left Head first so it can't
regenerate HP or use the combination magic attack. I cast Berserk Blow on the
Left Head with Geddoe and use the archers' regular melee attacks on it, too.
I then use Ace's Double Tusk Rune on the Left Head. After that, I use Great
Blessing with Aila to heal if everyone's hurt or Medicine/Joker's Kindness
Drops to heal if only a certain pair are hurt. Following the first round, I
focus my attacks on the Left Head again, using Berserk Blow with Geddoe and the
archers' melee attacks. Once the Left Head is gone, I cast Soaring Bolt with
Geddoe and focus on the Right Head. When only the main head is left, I cast
Battle Oath with Aila and mop up with melee attacks from there. On occasion, I
lose Queen or Aila because of their low HP but as long as you keep everyone
healed properly, that shouldn't be a problem. This battle usually takes me 4-6
rounds to finish.
The notable loot I got after this fight was:
? Figurine
? Statue
The rest was just regular armor and medicine. If you want, you can loot the
entire chest and wander around until the treasure boss re-spawns. The next
time around it will be a different creature, the Rock Golem. There's no need
to do this and I suggest you just take what you want and move on.
Instead of heading to Caleria, take the northeast exit on the mini-map. On the
next screen, check your mini-map to see that the road leads to a dead end to
the south and an exit to the north. You want to follow the mini-map to get to
the dead end to the south. You'll find a corpse there that has Recipe #7.
Make your way back to the clearing where you fought the Twin-Head Snake. Take
the east path on your mini-map (where the Calerian man is standing). On the
next screen, just follow the path to the exit. You'll end up back on the World
Map. Head to Caleria.
When you enter, you'll see a brief cutscene. Ace will point out where the HQ
is. To advance the story, this is where you should go. I suggest you do some
other things first. Head to the inn, which is located in the right middle of
the mini-map. Stay and Save. There's a man with a theater mask on the second
floor of the inn, Nadir, but you can't recruit him yet. Exit the inn and head
to the Trade Shop, it's located in the upper left of the mini-map right before
you enter the open doorway.
Inside the Trade Shop, to the bottom left of the screen is a man named Mike.
He will join your party if you can beat him at a game of cards. The name of
the game is Kabu, which is essentially Blackjack but with the number "9"
instead of "21". You can listen to his explanation of the rules to get a grasp
of the game.
One facet of the game you may have a hard time understanding (like I did) is
what happens when you go over 9 and how the point total is scored. Basically,
if any number you get is over 10, the count starts over at 0. Let's say you
start with a 4 then get a 6. This equals 10. Your total then is 0. Let's now
say that you start with a 4 then turn up a 10, giving you 14. Your score is
then 4. To calculate what your score is if you go over 10 simply subtract 10
from it. To view what the special scores are (such as Shippin), just press
Square at any time. The dealer's special score, Kuppin, which is an Ace and a
9, will beat pretty much any score, including Shippin.
Keep playing Mike until you get 20,000 potch. It usually takes me a few tries
but I've heard of many people going crazy because he beats them every time. I
recommend soft-resetting if you lose more than 10,000 potch and simply trying
again. Most of the time when I win I go for Shippin. That is, I go with the
9,000 bet and go for the 4 or Ace when it turns up. If you get Shippin with
this bet your win is automatically 27,000 and you can recruit him.
Mike will now be located at Lake Castle and you can play Kabu with him to earn
money. His room is on the first floor to the right as you come in through the
main entrance (next to the elevator). One of the major things I took into
consideration when writing this Walkthrough was to have it so you never have to
play Mike for money. It's just not worth the aggravation. A decent average
you can expect is 100,000-200,000 potch after an hour of playing him with lots
of soft resetting. Most of the time, though, you'll just lose money and waste
a lot of time you'll never get back. Mike is quite useful as a support
character, though.
After you get Mike, sell any Pearls you may have bought at Lake Castle at this
Trade Shop. Exit and head to the Item Stand. Check the Rarity section and buy
a couple of Soaring Bolt if they have it. Also buy 3 Escape Scrolls. Buy 2
Sacrificial Jizos, one for Queen and the other for Aila. Head to the Armor/
Blacksmith Shop located to the lower left of the mini-map. Talk to the little
Calerian boy and he'll give you Tomato Seeds. Unless you've been on a spending
frenzy and have been hoarding all your loot, you should have the money to
upgrade everyone's weapon to level 10 here. Head left to the Armor Shop to
upgrade whatever you like. When you're done there, exit and head to the top of
the mini-map and through the open doorway.
You'll trigger a cutscene and Ace will leave your party. There's a bujutsu
teacher here if you want to upgrade your physical skills. To the top left of
the screen by the training dummies is another man with his arms folded. This
is the other warehouse keeper that only Geddoe can use. Talk to him if you
want to adjust your inventory. If you have a bunch of items with ?, you can
leave them at the warehouse or take them with you, keeping in mind that only
VdZ has an appraiser right now (you can visit VdZ in Geddoe's next chapter as
well so don't think you have to do it right this instant).
Head to the inn to advance the story and trigger another cutscene. You'll meet
Duke and his team for the first time. Pick whatever dialogue option you want
when the choices come up, it doesn't really affect anything. The cutscene will
continue then Geddoe's chapter will come to an end. At the Trinity Site, save
your game and do not overwrite this save game-it's critical if you decide to
play Thomas' chapter now and choose not to play through it.
Geddoe [15/108]
Ace [16/108]
Joker [17/108]
Queen [18/108]
Jacques [19/108]
Aila [20/108]
Dominic [21/108]*
Scott [22/108]*
Jeane [23/108]*
Ernie [24/108]*
Peggi [25/108]*
Koroku [26/108]*
Mike [27/108]*
4e. Break--Time to Decide about Thomas
You can now decide whether or not you wish to try out Thomas' chapters now or
later. Keep in mind that if you put off playing his chapters as I've suggested
you will see chunks of his story revealed in the other 3 main characters'
chapters. Some of it is definitely spoilers. I gave it a lot of thought and
still decided to put it at the end because I believe it'll actually make you
want to play his story after viewing bits of it to get an idea of what you're
in for. However, I certainly understand if you'd rather not want to know about
anything that happens in his chapters ahead of time. It's up to you and you've
been given fair warning. His chapters are entirely optional and something of
an acquired taste. There's a possibility you may _really_ dislike it and not
care to play through it. You won't lose any Stars of Destiny if you skip it.
In the Walkthrough I've kept his chapters in mind in terms of recruiting and
whatnot. One big advantage of putting off Thomas' chapters until later is you
can give him a nice financial advantage if you wait as I've recommended. If
you want to do Thomas' chapters now, skip ahead to his section. I've broken it
off farther away from Chris' chapter 3 so you don't inadvertently see something
from her chapter. If you'd rather put it off until later, go ahead and
continue with Chris' Chapter 2.
___________________________
4f. Chris Chapter 2
Select Chris' Chapter 2 from the Trinity Site.
A couple of friendly reminders. Chris can't play the lottery until Chapter 3
and try to keep your money level at around 50,000 potch. Also, don't bother
upgrading Leo, Borus, or Percival's armor-they'll automatically get really good
armor later in the game (not in this chapter though). At the start of Chris'
chapter, you'll see a brief scene with her butler. Once you get control of
her, head to the Guild Hall area where you would normally enter to go to the
area with the shops (the middle bottom exit on your mini-map). You'll see an
extended cutscene where Alanis, Melville, and Elliot say goodbye to each other.
If you didn't get a GrapeC from the Trade Shop in the last chapter check back
there now for one. To make the story advance, head to the front gate. You'll
meet up with Borus and Louis. Leave the city and save at the blue crystal.
Head past Zexen Forest and Yaza Plain to get to Lake Castle. The rare
encounter for the Forest is still the Father Holly. For the Yaza Plain, it's
a Gold Boar with two Dark Bunnies. I recommend you run from both of those for
now. Once you arrive at Lake Castle, you'll see another extended cutscene
where Thomas and Chris chat. When that's over, you'll be back on the World Map
and Chris can now recruit. If you go back to Lake Castle, you can make use of
the characters you recruited during Geddoe's Chapter 1. Note that you can't
put anyone he recruited in your party, though. This is how it will work until
Chapter 4-your main characters can only put the characters they recruited
themselves in their party.
Cross Yaza Plain and head to Brass Castle to make the story progress. After
you're done talking with Borus, head to the Knights' Parlor. After conferring
with Salome and Percival, go to Chris' room. Talk to Louis and pick the first
choice. You'll see another extended scene where Chris gives the other Knights
their new orders.
When you get control of Chris, head to the Knights' Parlor again. Talk to
Salome and pick the 3rd option ("I need to plan our formation"). I use this
setup:
Chris
Leo
-----
Roland
Borus
Percival
Louis (Support)
You can advance the story now by talking to Salome again but I suggest you take
some time to level up your party first. You can check with the Trader on the
far east side of Brass Castle to see if he has any Ancient Text, but again this
is a rare occurrence. Exit Brass Castle and head to Yaza Plain to level up.
In about 10 minutes you should be able to get everyone to level 32 by fighting
the monsters out there. If you run into the Gold Boar/Dark Bunnies rare
encounter, use Roland's Great Hawk to make sure you hit the Bunnies to prevent
them from casting lightning spells. Go after the Bunnies first with the other
2 units then focus on the Gold Boar with your melee attacks. Heal with your
items and Percival's Kindness Drops from his Water rune. You can get everyone
up to level 34 with about another 10-15 minutes of running around for random
encounters if you like. When you're done, head to Lake Castle to level up
your skills. This is how my party looked afterward:
Chris: Leo: Roland:
Parry-C Damage-B Sharpshoot-C
Swing-C Armor Protect-B+ Accuracy-C
Damage-C Damage-C
Repel-C Repel-C
Armor Protect-C
Heavy Damage-C
Accuracy-C
Borus: Percival:
Accuracy-C Parry-C
Armor Protect-C Swing-C
Heavy Damage-C Repel-C
Damage-C Accuracy-B
Repel-C
Exit Lake Castle and head for the North Cavern. Just make your way to the very
end. The Bone Soldiers are a particular concern here because they can do a
good deal of damage while your guys can't do the same. Do your best to
concentrate on them one at a time and you'll get through it okay. Don't be shy
to heal if someone gets really banged up. Before you reach the very end of the
cavern, save at the blue crystal. There's a treasure boss here now and it's a
Chimera. Nothing special, really-it has some damaging attacks but nothing you
can't handle. Just use your melee attacks and heal when necessary. The
notable loot I got this time was:
Mangosh
Herb Seeds
Mother Earth Rune
Script #3
Old Book Vol. 11
Medal Set #5
Blessed Helm
Loot everything if you want to fight the treasure boss again later (I recommend
that you do). Exit the cavern and head to VdZ. When you get past the City
Gate, you'll see Guillaume chasing after a little girl again just like in
Geddoe's Chapter 1. Head to the screen with the inn. At the top left portion
of this screen, talk to Nei and Toppo, who will tell you that the 3rd member of
their Busker Troupe, Shabon, is missing. Head to the front of the Guild Hall
where you'll see Guillaume chasing after Shabon in circles. You'll get into
your first winnable duel.
Duels are one-on-one contests where you are given 3 options: Defend, Attack,
or Deathblow. It's a rock-paper-scissors type battle with an advantage meter
thrown in. Basically:
When your Enemy does: You Should:
Attack Deathblow
Defend Attack
Deathblow Defend
You'll note a small green circle at the bottom near the duel gauge. This
indicates a DISadvantage. That means if the circle is under your character's
portrait, your enemy has the upper hand. In this case, the usual rules above
will be bent somewhat in favor of the person with the advantage. For example,
normally if you Deathblow when your enemy Attacks, you take no damage. On the
other hand, if they have the advantage, they will still get in an Attack and
cause you damage. Therefore, if the advantage is totally in your favor, you
have some leeway to make a mistake and not pay for it. It works the other way
as well.
An important thing to remember about duels is that some Runes that affect your
status will be in effect when you duel. This can be good in the case if you
have something like a Fury Rune or very bad if you forgot to remove that
Hunter Rune you were messing around with. Some of Guillaume's comments and
what he'll do:
Attack:
-------
You've made your uncle very angry!
Ouch, you'll pay for that!
Ho, ho, ho. Allow me to make my point.
Pesky opponent! The next one won't miss!
Ho, ho, ho! Your life is mine!
Coward!
All this staring at each other. Like a prelude to marriage. But I don't mind.
Snap out of it. There's no turning back now.
Ho, ho, ho! I am simply too strong!
Defend:
-------
Ho, ho, ho. Did you think I would only defend?
Hmph. Your turn.
Careful, careful.
I'll take a page from your book!
Ouch! I better stop to catch my breath!
Ho, ho, ho. I am truly at my best today.
Ah, this is really quite comfortable.
Deathblow:
----------
Deathblow Attack! Furious Flame!
Deathblow Attack! Ominous Oceans!
Deathblow Attack! The most furious of flames!
There're others but you get the gist of it and can pretty much tell what he'll
do. After the cutscene, pick the first dialogue choice ("How about Budehuc
Castle?") and you'll recruit Nei, Toppo, and Shabon. If you picked up any
Ancient Text at Brass Castle, you can sell them to the Trader here. Sell any
excess items you may have, too. You can go shopping here (definitely check out
the Guild Hall items) and sharpen your weapons up to level 9 back at Lake
Castle. One skill you should definitely invest in is Chris' Swing-try to get
it up to a B. In the low to mid-30's level this will give her two attacks per
round, which will make the upcoming series of battles much easier.
Exit VdZ and head back to Brass Castle. To advance the story, go to the
Knights' Parlor and talk with Salome. Pick the second dialogue option twice
and you'll see a custscene where the Knights prepare to attack the Great
Hollow. You will then be taken to a strategy battle. The winning condition is
to take out 5 enemy units. The losing condition is losing Chris' unit, so make
sure she doesn't go down.
You will likely get annoyed at the computer AI controlling your units during
battle but don't let it get to you-it'll get better later. There's a few
things to keep in mind here. Borus and Percival will show up at the start of
your 3rd turn. The most dangerous units are Dupa's and Bazba's. Dupa has a
Fury Rune which puts him in Berserk status-if he gets one lucky critical hit,
it's lights out for whoever he hit. Bazba will occasionally cast a Cyclone
Magic spell that can cause "Combat Stifled", which is another automatic lights
out. Unless Dupa's team is damaged pretty well, only use Leo to confront him.
As for Bazba, just don't let him engage Chris-anyone else is fine. To get a
Major Victory, avoid losing an entire unit, which is fairly easy to do. The
prize you get for scoring a Major Victory is an Evasion Ring, which boosts the
wearer's Repel skill by 1 grade. Lastly, if you put your units in place to
"Cover" this gives your attacking unit a boost to the damage they do. The more
units covering, the more damage.
At the start of the battle, move Chris one circle to the southeast. Move Leo
and Roland one circle to the east. Don't move past these circles until Borus
and Percival show up. The computer's strategy can vary pretty wildly but it
usually will send the Lizard Units with 3 fighters up to meet your guys. Just
use Roland and Chris at that point to try to take them out. Once Borus and
Percival show up, try to put your units in position to cover each other. Leo,
Chris, and Borus' units are the best to use for attacking. As long as you
don't put your units in a position where they're attacked a consecutive number
of times, you shouldn't lose an entire unit. If one of the units that's just
made up of Zexen Regulars is attacked by a unit with full health, just have
them retreat. You should be able to get a Major Victory out of this.
After the strategy battle, you'll be asked to set up your formation. I use the
same one as before:
Chris
Leo
-----
Roland
Borus
Percival
Louis (Support)
Head toward the front entrance of the Great Hollow. On the way you'll have to
beat 2 waves of 6 lizard fighters. They're not too much trouble-just focus on
taking them down one at a time. You can get some decent loot such as New
Chainmail, Damaged Helms, and Mega Medicine D when you win. When you reach the
front, Borus will send out a challenge, to which Shiba and 5 lizard fighters
respond. Same tactics as before and you'll win easily. Do make sure that
Chris has all her HP at the end of this fight. You'll then see the Grassland
leaders come out to talk with Chris. When you're given the dialogue option,
you can pick the second choice, "...." to which Salome will stand up for Chris.
After that, if you pick "But..." Roland will speak up for Chris. If you pick
the other choice regarding duty, Chris will speak up for Zexen.
For the first dialogue choice, if you picked "Stop these foolish accusations!",
Lucia will challenge Chris to a duel. If you pick the first choice, "So be it"
this is exactly what Chris will do. Picking the second choice, "I cannot" and
Chris will say it is beneath her to duel in the ways of barbarians. If you
opted to duel, the odds are heavily in Chris' favor-she can take down Lucia
pretty quick whereas Lucia has to get in about 8 hits or more. Lucia's
comments and what she does:
Attack:
-------
Saucy Knight!
Such a lack of passion. I'll spice this up.
If that is how you wish to battle...
Ha! There's no need for discretion here White Maiden.
Let's see what the White Maiden can withstand.
It's been an even match. Until now.
Defend:
-------
I suppose you're good enough to be called White Maiden.
A battle of resistance...
That won't help us decide who wins.
So you are serious after all. But how serious?
I'll withstand your worst.
Without caution attack is useless!
Where's the sport in this? It's not a battle if you don't fight.
Hmmm. Too tired to give me your best?
Deathblow:
----------
By the power of Karaya!
Very well, stay like that!
Let's make this the final blow.
My Karaya brethren lend me your strength!
That wasn't very exciting. Try this!
Ah, just like a little girl. What about this?
If you won, Beecham and some Karayan fighters come to Lucia's aid. If you
lost, the Zexen Knights do likewise for Chris. If you beat Lucia in a duel or
you didn't bother to duel her, a messenger comes up to tell Salome some news
and the Knights withdraw. If you beat Lucia in a duel, she'll tell Chris that
she won't forget this. If things ended peacefully, Chris simply walks away and
asks Lucia to stop calling her White Maiden. If you lost the duel, Chris
orders the Knights to withdraw. Personally, I prefer not to duel Lucia because
she's got a good point.
The aftermath is the same regardless of what happened. You'll see a cutscene
with Salome and Chris. To make the story advance, head out to the western
courtyard of Brass Castle. You'll see Salome talking to a soldier by the gate.
When you're given the dialogue choice, pick whichever one you want (I usually
pick the first one). Head out to Zexen Forest-don't worry about random
encounters because you won't get far. Head west a few screens and you'll see
a couple of cutscenes. If you've ever fantasized about waking up as a hot babe
with a bunch of dudes looking over you, well here ya go.
When you can control Chris again, head to the bujutsu teacher and bump up your
skills. I tend to go with Accuracy, Damage, Armor Protect, and Heavy Damage.
To make the story advance, head to the west courtyard and talk to Percival.
Pick the first choice and the two of you will head out. Pick the second choice
then say you'd rather not go if you want to do other things first. Exit Brass
Castle and Iksay Village will pop up on the World Map.
If you want, you can go to Mt. Hei-Tou to fight the Blue Mantrix. You can win
with just Chris and Percival. Put Percival in a separate slot and have him
defend. If he gets hit have him heal with his items. If Chris gets paralyzed
or hurt bad, have Percival heal her with Kindness Drops. Use only Chris to
attack. It'll take a little while but you can take him down with just those
two. There's a character in Iksay Village that you can recruit if you have
100,000 potch. If you don't have that much you can opt to fight the Blue
Mantrix or just wait until a little later in the chapter. I usually have the
cash and fight the Blue Mantrix just for the heck of it. From that fight, I
got 70,000 potch plus a Double-Strike Rune. It's a good idea to loot the whole
chest so you can come back to fight it later if you want. You can't enter the
Great Hollow in this chapter, either, if you're wondering.
Heading to Iksay will advance the story. You should know that once you enter
there you can't leave for a while due to story reasons. There's an opportunity
while you're in Iksay to fight infinite battles, the only place in the game
that I know of. If you want to get a bunch of skill points cheaply for Nei,
Toppo, and/or Shabon, stop at Lake Castle before going to Iksay and put them in
your party by talking to Sebastian at the Inn. I recommend taking at least
Nei-she's quite good at higher levels. You don't have to upgrade any of their
gear, weapons, or skills-they won't be doing the fighting. You should go to
Lake Castle first just to replenish Percival's spells, to bump up skills, and
to sell any excess items/store anything you want.
Upon entering Iksay, you'll get a cutscene and learn a little more about
Percival. When you get control of Chris, head to the right of the screen.
Between two houses is a ninja in black. This is Watari. If you have the
100,000 potch, go ahead and pay him to recruit him. If not, later on you can
come back here once you have the cash. Several people have e-mailed me saying
Watari isn't there. I've never had this problem but if this happens to you,
just come back later after the story events in Iksay and try again.
Journeyman sent me this e-mail about getting Watari:
"In Iksay Village- If Watari does not show up instantly, go to the inn to save
then do a soft reset, After loading you should see Watari across from the inn
between the 2 houses."
Thanks to Journeyman for this tip.
If you've already played Thomas' chapter 1, skip to the next paragraph. Go to
the Item Shop. If you have a full party of 6 (not counting Support), you'll
trigger a cutscene with the owner, Gordon. Tell him about Lake Castle and
he'll join. If you don't have a full party right now, just come back later
after you can leave Iksay to get him. Talk to the little girl in the shop and
she'll give you a Pale Gate Rune--don't sell this or get rid of it, it may be
the only one you get for the entire game.
The Item Shop in Iksay occasionally will have a Rose Brooch in the Rarity
section. If you want to go ahead and recruit Augustine (the fellow with the
hat standing by the VdZ docks) with Chris buy it and give it to him later. I
prefer to recruit Augustine with Thomas but it's up to you.
If you want to recruit someone with a strong rating in Healing support skill,
go to the 2nd floor of the inn. You can leave this person for Thomas if you
like but it's up to you. There's no one else in his chapter with this support
skill. It's useful for both Chris and Thomas but not essential for either.
The person is Mio, a nurse. When you go up to the second floor you'll see her
with a doctor, Tuta from Suikoden II. Pick the first dialogue choice ("Excuse
me, are you doctors?") to recruit Mio. You'll get Tuta later.
Although you can't play the Iksay Lottery with Chris right now, I'll go ahead
and tell you the prizes. The first complimentary prize is a Recipe. After
that, it's a SkyOwl Painting. To make the story progress, head all the way to
the back where the windmills are and stand by the back fence. You'll trigger
a conversation with Nash, the protagonist from the Suikogaiden games. Pick
whatever dialogue you feel like-it doesn't impact anything. You'll then be
interrupted and see a CG cutscene.
Head to the front of the village. If you brought Nei, Toppo, and/or Shabon
with you, put them behind Chris and Nash in a formation like this:
Chris
Toppo
Nei
Shabon
Nash
-----
(No Support)
Only have Nash and Chris attack. You'll run into a group of 4 lizard fighters
at the front of the village. You shouldn't have too many problems-Chris can
take them out all by herself. Percival will then join up with you. If you
brought all the buskers I recommend this formation:
Chris
Toppo
Nei
Shabon
Percival
Nash
(No Support)
You'll then run into a group of 2 Karaya Fighters and 2 Lizard Fighters. Again,
nothing special. Head to the back where the windmills are. You'll next meet
up with Shiba and 5 lizard fighters. Pick the first choice ("I'm ready to take
you on") to fight-you won't have much problems winning with Chris and Percival.
After this fight is the infinite battles I mentioned earlier. If you want the
story to progress, head back to the windmills. If you want to fight the
battles, head toward the front of the village. The battles always have 2
Lizard fighters and 2 Karaya Fighters. These guys aren't tough at all but they
are worth 300 skill points collectively plus 8,800 potch. In about 10-12
minutes worth of work, you can get 4,200 skill points to be divided up among
however many people are in your party. If you just have Chris, Percival, and
Nash this means 1,400 skill points each; if you brought all 3 of the buskers,
this means about 700 skill points each. You can also get 100,000+ potch in
that time as well. The people to benefit most would be Percival and any of the
buskers you brought with you. Chris and Nash will eventually get more skill
points than they'll ever need but you can give them an early advantage with
these battles.
When you're ready to head to the back to advance the story, make sure Chris'
health is full. You'll run into Dupa and Jimba. After some conversation,
you'll get into a duel with Jimba. Again, this duel is in Chris' favor. It's
pretty easy to tell what Jimba will do based on his comments so just counter
accordingly. Some of his comments and what he'll do:
Attack:
-------
Now it's time for me to strike.
See how you like this.
You're playing it safe. That's fine with me.
Strong enough. Let's see how you handle this.
You're quite skilled. How about this?
We'll lose our audience if we carry on like this.
Defend:
-------
Go on, take a swing at me!
Quite solid, but is it luck or skill?
Now it's your turn.
I've never had to play it this safe before.
Well, well...Having trouble? Maybe next time.
Is this a staring match or a battle?
Damn! I better take a breather.
Deathblow:
----------
Let's do this my way.
Milady, I will not hold back.
Sorry, but I've been doing this a lot longer than you have.
This has carried on long enough. I'll finish it quickly.
I hope this isn't too much for you.
You'll then see another extended cutscene. When that's over you'll have
control of Chris again. If you fought some of the infinite battles, you likely
have a ton of Damaged Helms and New Chainmail. You can sell those at the Item
Shop for a tidy profit. Exit Iksay to see another scene. If you don't want
to play Thomas' chapters, go back to Iksay. Head to the back and on your way
you'll see a brunette girl with a hand puppet. This is Mel. If you intend to
play Thomas' chapters, I highly recommend you let him recruit her. If not, go
ahead and talk to her now with Chris to recruit her.
Go to Lake Castle. Upgrade any skills you want. Head to the screen where
Scott's Trade Shop is located. Move past it to the left of the screen and
you'll see a gray door. Enter it. In this hallway is Watari. Talk to him and
you'll trigger a cutscene. Go see Sebastian to put Watari in your party.
Upgrade Watari's skills however you like and sharpen his weapon to level 9.
It's not necessary to upgrade his armor.
Leave Lake Castle and go to the North Cavern next. Head all the way to the end
again and save again at the blue crystal. If your levels are pretty high
(my party was 34-36 at this point) you can just "Let Go" of those stupid Bone
Soldiers and not have to fight them at all. When you reach the end of the
Cavern, you'll see the female ninja from Watari's flashback, Ayame. Watari
will then duel her. This is one of the tougher duels in the game so be
careful. Her comments and what she'll do:
Attack:
-------
Let me show you how pleased I am to see you again.
Now I'll get you back.
If you only defend...
When are you going to stand up and fight?
Don't feel too good about that.
Enough messing around!
Here we go...
Defend:
-------
I believe this is how to properly defend oneself.
So, we think alike after all.
It's been a while, let's see if you've improved.
Are you getting enough to eat? You're not very effective.
Sorry, no effect.
I wouldn't hold still like that.
That was good, but probably the best you can do.
At least you don't fight worse than before.
This is taking too long.
Deathblow:
----------
This will let you know how glad I am to see you again.
And now, the finishing stroke.
Good night, Watari.
I'll help you remember your past.
If you lose to her, Watari will say, "Sayonara, witch" and Ayame will leave.
It can take a while before Ayame shows up again so do your best to win the duel
the first time. When you beat her, Ayame will join. Heal up Watari and exit
the screen. Go back and the Chimera treasure boss will be there again. Just
use the same tactics as before. The notable loot I got:
Castle Kennel
? Painting
If you want to fight this boss again later, go ahead and take everything. Exit
the North Cavern. Head to the VdZ Trade Shop and buy a GrapeC if you haven't
got one yet. If you got a Rose Brooch earlier at Iksay you can get Augustine
now. If you're planning on playing Thomas' chapters, I recommend you leave
him so Thomas can get him later. You can also fight the Mt. Hei-Tou boss again
if you like (I opt not to since I've got 400,000 potch right now). Buy a
Sacrificial Jizo from the Guild Hall Item Shop or Lake Castle Item Shop and put
it on Percival. Make sure you've done everything you want with him in terms of
his skills. To make the story progress, head back to the west side of Brass
Castle.
At Brass Castle go to the west courtyard to get a cutscene. Head upstairs to
Chris' room and talk to Louis. Pick the first choice to advance the story.
You'll then see a cutscene and a conversation with Salome. When given the
choice, I pick the first option ("Salome...") but it doesn't really matter. Go
to Chris' room and check the bookcase. Nash'll pop out and ask you to go with
him. If you pick the first choice, you'll agree and Chris' chapter 2 will be
effectively over. If you'd rather do some other things like fight the treasure
bosses again or whatnot, pick the 2nd choice three times. Nash will leave. He
will then be in the eastern courtyard of Brass Castle to the left of the Item
Stand. To advance the story, talk to him again and agree to go with him. Then
go back to Chris' room and elect to rest and you'll leave with Nash.
Once you agree to go with Nash, Chris will change her outfit and you'll proceed
to the secret passageway. You'll note that all of Chris' gear has changed-the
stuff you put on her previously is now stored at your warehouse. Just follow
the passageway to the end-the random monsters won't be any trouble. If you get
poisoned by the spiders, just use Kindness Drops from Nash's water rune to
heal. When you reach the exit, there'll be another cutscene and Chris'
chapter 2 will end.
Nei [28/108]*
Toppo [29/108]*
Shabon [30/108]*
Watari [31/108]*
Gordon [32/108]*
Mio [33/108]*
Ayame [34/108]*
Nash [35/108]
4g. Hugo Chapter 2
Pick Hugo's story next. You'll be on the World Map. Head to Duck Village to
get a cutscene with Rhett and Wilder coming up asking for help. To make the
story go, you can head to the left. Before doing that, I suggest heading to
the right to go to the Item Shop to sell any loot you don't need. Buy 2
Sacrificial Jizos and put them on Fubar. Also put the best Medicine you have
in Fubar's remaining item slot. If you got any Deer Antler or Crystal Balls
from VdZ, you can sell those at the Trade Shop here for a nice profit. If
you're like me, you probably have about 150,000-200,000 potch right now. I
recommend you go ahead and play the lottery one more time just to give yourself
a money cushion-Hugo won't be able to fight any treasure bosses until his next
chapter and you'll be able to kill some time quite soon.
When you're done with all that, head to the front of the Rune Shop/Tutor to
see a cutscene with Lilly, whose all grown up since Suikoden II and my personal
favorite character in the game. When she asks for Hugo's identity, you can
pick whatever choice you like. Afterward, everyone runs off. Head to the inn
to get another scene. When Lilly asks, pick the first choice ("Okay...") to
advance the story. When you're given another dialogue option, you can pick the
first choice ("Who is the Flame Champion?") to get more background info. on the
Flame Champ or the second option to question Lilly's motives. When Lilly asks
if you want to join up, you can say no by picking the third choice, asking
the Sgt.'s opinion with the second choice, or agreeing by picking the first
choice. To make the story advance you'll need to go with Lilly so I just pick
the first choice. I recommend this setup:
Lilly
Samus
Hugo
Fubar
Reed
Sgt. Joe
(No Support)
A couple of notes about what you can do now. You have access to the eastern
courtyard of Brass Castle where you can sharpen weapons up to level 7 and visit
the Item Stand and Armor Stand. There's a Tutor in Duck Village but you won't
have access to a bujutsu teacher for a while. Although VdZ, the North Cavern,
and the west side of Brass Castle are on the World Map, I don't believe there's
any way to go to those places in this chapter. You're not allowed to pass
through the middle of Brass Castle and trying the secret passageway by the
Trader at Brass Castle doesn't work. It's like the Great Hollow showing up in
Chris' chapter 2 even though she can't go there. Also, Sgt. Joe will likely
get one of the Magic Chant skills soon. I have no clue why this is because he
can't use the Jongleur Rune that goes with Chanting magic. You can't make him
forget it, either. I don't know if it's a programming typo and it should be
Focus or what.
Exit Duck Village. When you get to the World Map, a new area will open-the
Ancient Highway. Before going there, I suggest you buy about 3 Antitoxin from
the Item Shop and head to Brass Castle to sharpen everyone's weapon/upgrade
armor. The only skill I would upgrade is Sgt. Joe's Water Magic to a B at Duck
Village. Unless you're really attached to Hugo's Wind Rune, I suggest you
remove it from him and sell it. If you do this, you should have him "Forget"
his Wind Magic skill. The only reason to keep it this long would be to use
Wind of Sleep against the Zexens at the end of his chapter 1.
When you're done preparing your party, head to the Ancient Highway. You'll see
a cutscene then gain entry inside. The rare encounter for this area is the
Malifaux with 3 TerrorKnights. Nothing special and the experience boost you
get from that fight is decent. If you go west 3 screens, you'll see a screen
with a circular room in the middle with a path to the north on your mini-map.
DO NOT proceed toward that circular room-it will trigger a cutscene and an
optional fight you're not ready to do yet. Instead, roam around the eastern
part of the Ancient Highway and level up to 32. This should take you about
10-15 minutes. When you're done, head back to Duck Village to save and check
the lottery results.
The optional fight in the Ancient Highway isn't tough if you've leveled up Hugo
and Fubar's physical skills in his chapter 1, particularly their Accuracy. If
you want everyone to make it through that fight alive, put a Sacrificial Jizo
on them-to win the fight you're really only going to need to use Hugo/Fubar to
attack and Sgt. Joe's Water Rune to heal. SAVE at Duck Village again and head
on over to the Ancient Highway. Keep proceeding west this time until you get
to the circular room. Make sure everyone's health is maximum and you have all
your magic spells. You'll trigger a cutscene.
When Sgt. Joe asks your opinion, pick whatever choice you want-it won't change
anything. From here on, your dialogue choices will determine whether or not
you get into the optional fight. When you're asked what to do, picking the
first choice ("Let's talk to them") means you WILL fight. Picking the second
choice ("Hmm, what should we do?") will give you another dialogue option, to
which Lilly will suggest an attack. If you DISagree with her, you WILL get the
fight. If you agree with Lilly, this is the only option that leads to avoiding
the fight (as well as a hilarious cutscene). If you avoid the fight, you must
proceed west to make the story progress and won't be able to go back to the
rest of the World Map for a little while. If you want to see the funny scene
as well as fight, just pick the choices to avoid it the first time, view the
scene, then soft reset to come back and do the fight.
The fight itself is against the Man in Black, who Aila, Ace, and Joker met in
Geddoe's chapter 1. His best weapon is his Eight-Devil Rune, which will knock
out anyone in your party except Hugo/Fubar. He can only use it once during the
battle though. His other weapons are two strong melee attacks and a Thunder
Rune, which he'll usually use to cast Soaring Bolt although it won't do much
damage. My strategy for beating him:
In the first round, use the Tinto combo and send the Hugo/Fubar pair in to
attack. Rarely will the MIB move before Hugo/Fubar but if he does he'll
usually attack the middle where Hugo/Fubar are, which is what you want. The
Tinto combo will do very little damage (most of the time only 1 point) but
that's not the point. What you want to do is just attack with Hugo/Fubar and
have the MIB concentrate his attacks on them as well. Heal Hugo/Fubar every
other round with Sgt. Joe's Kindness Drops unless the MIB got lucky and did
double damage. You should be able to take him down before Sgt. Joe runs out of
Kindness Drops. If not, use Samus' Wind Rune to heal them and if you run out
of _that_, use the Medicine you equipped on Fubar to heal (Hugo will still get
an attack). Using this strategy, I'm able to win every time, although one of
the Tinto characters or Sgt. Joe may go down if they get hit with the
Eight-Devil Rune. After you win, you'll get a Gold Emblem and some experience,
although usually only enough to bump a few people up 1 level if everyone's at
level 32.
After you win the battle, you'll learn the MIB's name and continue with your
journey. If you got into the fight but lost, it'll just trigger another
cutscene but you won't have to start over. The cutscene just shows the MIB
standing over your party's prone bodies then departing. If you like, you can
head back to Duck Village afterwards to replenish spells or do whatever,
although you can just proceed west to advance the story.
Keep heading west until you come out of the passageway. You'll see a cutscene
showing the Zexens' raid on Great Hollow from Chris' chapter 2. When you're
given the choice, you can pick the first option ("Sgt. we must join!") to get
into some fights or pick the second option to just wait it out. If you opt to
fight, you'll battle a group of 4 Zexen Regulars who aren't any trouble. Head
to the front of Great Hollow and you'll get into another fight with the same
group. They're not worth too much in terms of experience or anything else but
it's up to you if you want to fight them.
Regardless of what you chose, you'll then see a cutscene play out according to
whether or not you opted to duel Lucia with Chris. Enter the Great Hollow and
you'll trigger a scene when you get to the main area. You can pick whatever
dialogue option you wish when given the choice. Another cutscene will follow.
When given the dialogue option, again you can choose whichever option you see
fit. When you get control of Hugo again, head to the 2nd floor where the
Chief's room is to advance the story. Dupa will give Lilly some background on
the Flame Champion and you'll get another flashback.
Head to the southeast exit on the first floor on your mini-map to get another
scene. When Lilly asks you about the Flame Champion, you can pick the first
choice to lie and get called on it by Lilly. Pick the second choice and Lilly
will fill you in. When Lilly mentions she's been around someone with a True
Rune before, this is in reference to some events 15 years earlier that played
out in Suikoden II. After this chat, head to the inn and talk to Anne. Put
Fubar back in your party. You can now upgrade your skills with the bujutsu
teacher on the 2nd floor, upgrade your gear, and sharpen your weapons up to
level 9. I do recommend that you go ahead and "Forget" Samus' Wind Magic and
Lilly's Sword of Magic skills-you won't get much mileage out of them the rest
of the way. To advance the story, exit the Great Hollow.
Head to the World Map exit and you'll run into a familiar face. When you get a
dialogue choice you can again pick whatever option you want. Head back into
the Great Hollow to talk with Lucia, who's standing outside the inn. When you
get asked about delivering the pentacle, you can act goofy and pick the second
option or just tell the truth by picking the first choice. After you talk some
more, you'll be given another dialogue choice. Pick the first one to agree to
the mission or pick the second one if you feel uncertain.
After that's over, you can now close the chapter by leaving the Great Hollow
and exiting from there to the World Map. If you like, you can go back through
the Ancient Highway to get to Duck Village and the other places available. I
just opt to move ahead but it's up to you if you want to level up and so forth.
There's also one person you can recruit in this chapter, Twaikin the dwarf. If
you intend to play Thomas' chapters, I highly recommend you let Thomas recruit
him. If you want to get him now, head back to the Great Hollow. At the main
area with the waterfalls, take the SE exit on your mini-map. Follow this path
to the exit. On the screen after, you'll hear digging noises. Follow the path
to the left and you'll run into Twaikin. Talk to him and when the lizard guard
shows up, pick the dialogue choice "Nothing". When Twaikin asks, suggest to
him to join your group and you'll successfully recruit him. You can put
Twaikin in your party now if you like by talking to Anne. I don't because I'd
rather have Fubar. Thanks to SimUser for providing info. on getting Twaikin in
this chapter.
[No new Recruits in this chapter]
-------------------------------------------------------------------------------
4h. Geddoe Chapter 2
Pick Geddoe from the Trinity Site. Head to the tavern portion of the inn and
talk to Aila and Ace to put them back in your party. Head outside and take
the stairs up that are to the right of the Rune Shop. Go back to the outside
of the inn to view some cutscenes. I guess Sasarai had a hat-ectomy since
Suikoden II. After that's over, and if you have the money, you can buy Gold
Bars at the Trade Shop here to sell in VdZ for a profit of 20,000+ potch each.
You'll now have the choice of heading to Le Buque to advance the story but I
suggest you go around the rest of the World Map to fight the treasure bosses at
the North Cavern and Mt. Hei-Tou first. You'll definitely want to check the
Rarity sections of all the Armor/Item Shops-they've got really good stuff like
Blessed Chainmail at Caleria and Brass Castle as well as Thunderbolt Leather at
Brass Castle. I also recommend that you add Swing to Ace's skill set-he can
get it up to a B+ with just a small amount of skill points. Unless there's a
special circumstance, I'm leaving the skill selection/leveling up from here on
mainly up to you. Just do your best not to let your skill points pile up (more
than 500)-use them when you can. I do recommend that you leave one empty skill
slot for Geddoe.
When you go to the Mt. Path and come to the area where you fought the Twin-Head
Snake boss, you'll notice a new boss-The Rock Golem. You can safely walk past
him to take the Le Buque route if you want to advance the story. If you want
to fight him (and I recommend you do to get to the other places on the Map),
here's the strategy I used:
He's got three noteworthy attacks. The most dangerous is a Fire Rune spell
called Explosion, which will hit everyone in your party for about 150-200 pts.
of damage. It's very difficult to stop him from getting this spell off by
damaging him. His other attacks are punches, one that swings around to hit
everyone in the immediate area and a super punch that targets one person. In
the first round, cast Geddoe's Soaring Bolt and Aila's Battle Oath spells. Use
Ace's Double Tusk attack. After that, use Geddoe's Berserk Blow, Ace's Double
Tusk, and everyone else's physical attacks. Heal with Aila's Great Blessing
spell (if everyone's hurt) and Joker's Kindness Drops (if only a pair is hurt).
It'll take a while (usually 6 rounds for me) but you'll wear him down. If you
keep getting wiped out, consider using the Soaring Bolt items found as Rarity
at the Caleria Item shop and/or equipping everyone with a Sacrificial Jizo. I
beat this battle with everyone at level 32 except Aila who was level 31.
The notable loot I got was:
Stone of Magic
Blood Armor
Premier Leather
Fine Chainmail
Beautiful Kennel
? Statue
The Blood Armor is a very nice piece of armor that boosts several of your
stats. It's only problem is that it causes 15 pts. of damage at the end of
every round. You can counter this by equipping the person wearing Blood Armor
with the Sunbeam Rune you picked up earlier. Only Ace and Geddoe in this party
can wear this armor. Remember that Caleria nearby has a warehouse and a Rune
Shop if you either stored your Sunbeam Rune or have it attached to someone
else.
Some things to keep in mind if you opt not to go to Le Buque right away. Going
'round the world so to speak to fight the Mt. Hei-Tou and North Cavern treasure
bosses and coming back to this spot will take you a solid hour-which is good
because it'll give enough time for the Rock Golem to re-spawn. If you bought
Gold Bars in Caleria you can sell them at VdZ as well as getting stuff
appraised there. While you're in VdZ you can buy some Deer Antler to trade
back at Caleria. When you cross Plain Amur, the Dark Bunnies there may drop
the item !Screw as loot. You can pick it up if you like to recruit Belle-the
little girl pounding away on a barrel in the eastern courtyard of Brass Castle.
I prefer to recruit her with Hugo because their scene is different but it's up
to you. The notable loot I got for fighting the treasure bosses:
Blue Mantrix (Mt. Hei-Tou) Chimera (North Cavern) Rock Golem (2nd time)
Counter Rune ? Painting Guardian Chainmail
Fine Armor LightningMagic Ring
? Statue
If you got the LightningMagic Ring as well, slap it on Geddoe. Go back to
Caleria to rest up and replenish your spells. Also buy everyone a Sacrificial
Jizo but don't equip them with it yet. After doing all this stuff, everyone
was at level 37. To make the story progress, take the path north from where
you beat the Rock Golem. Take the path north on your mini-map on the next
screen. After that, follow the path east to get back to the World Map. Select
to go to Le Buque. You'll have a brief conversation then immediately get into
a fight with three mantor trainers and their mantors. These guys aren't all
that tough-I just use Jacques' Boronda Hawk to soften them up then knock them
out with Geddoe's Soaring Bolt. Concentrate the others' attacks on Franz
because he can use Lightning Magic.
A familiar face will come out to break up the fight. When you're given the 3
dialogue options, pick whichever one you like. Head into town and you'll see
another cutscene. Go to the right over by where the Shops are-you'll set off
another cutscene. Follow Aila over to the Rune Shop. You'll notice a kid
standing outside the shop and we'll deal with him later. Run up to Aila and
you'll eavesdrop on the conversation inside the shop. Head back to the middle
of town for, yep, another cutscene. Next, go to the left of the inn at the
back of town to overhear a chat between Iku and Franz. When you get inside
Iku's house you'll be given 2 choices. If you go for the first ("I guess")
you'll head outside to do some spying. If you go for the second ("Let's hear")
you'll hear Iku talk more about Le Buque's situation and Harmonia. It's up to
you but Iku's talk is pretty redundant, IMHO, so I opt for the spying.
If you decided on the spy option, head to the right of the Armor Stand on the
right side of town. Next to it is a ladder. Just get close to the ladder and
you'll trigger a cutscene. Go back to Iku's house. Head to the middle of town
for yet another cutscene. When that's over, you can finally roam around the
town freely without worrying about setting off another cutscene every other
step. You can get an Arabian Kennel by talking to the villager at the back of
town outside the inn. Inside the inn, you can get Script #4 from the little
kid talking to her grandma. You can get Herb Seeds by talking to the little
girl sitting to the left of the Item Stand. After you're done shopping and
exploring, go to the inn and Stay/Save.
Go to the Rune Shop and talk to the kid standing outside. This is Edge and he
will challenge you to a duel. Accept. He's at level 42 so he's likely at least
a few levels higher than you. His comments and what he'll do:
Attack:
-------
Don't get cocky.
You're better than I thought. Again!
What's this? All defense?
Don't chicken out on me.
You won't win just by defending.
I suppose I could go easy on you.
You're no slouch, eh?
Defend:
-------
Come on and take a shot!
Nice work.
Why don't you show me what you've got?
Might as well play it safe.
I see we're both cautious.
Don't get shaken...
Deathblow:
----------
Nice work. Now how about this?
I'll pay you back double.
Try defending against this!
This should finish it.
I'll end this right away.
Let's make this interesting.
This might just finish it...
Time to get serious.
Stand still!
If you lose to him you can just challenge him again until you win the duel.
Once you beat him you'll recruit Edge. You won't be able to put him in your
active party but no one else has access to Le Buque until chapter 4 so I just
go ahead and recruit him here. There's nothing special about getting him with
Chris or Hugo, either. When you're ready to make the story advance exit the
village. You'll chat with Iku then be on your way. When you get to the World
Map, a new location will open-Mt. Senai. Once you enter Mt. Senai and take
care of business in there, you won't be able to go anywhere else on the World
Map for the rest of the chapter-this includes fighting the Mt. Path treasure
boss again. This is just to let you know in case you really enjoy doing that.
When you're ready for the story to advance, head to Mt. Senai.
Go up to the blue crystal and save. There are no rare encounters I'm aware of
here and the enemies aren't that hard. Head north on the mini-map for 2
screens. Eventually you'll set off a cutscene. Head north one more screen and
you'll come to an area with a couple of bridges. Make sure everyone's at
maximum health before you cross and that you've equipped them with Sacrificial
Jizos from before. Cross over and head north-you'll get another cutscene.
You get 3 dialogue choices. Here's what they are and what they'll trigger:
A. Sorry but we have to keep going (2 consecutive fights)
B. We're both in the defense force (Leads to Choices A & C)
C. That Bishop is up to something (No fighting at all)
I always opt for A. The first fight pits you against Duke and his team, the
second one immediately follows without any break and it puts you up against
the Masked Bishop and Sarah. My strategy for Duke's team:
Cast Berserk Blow with Geddoe on Duke, have Aila/Jacques attack Elaine, and use
Ace's Double Tusk on Elaine. DO NOT use Geddoe's Soaring Bolt spell-you'll
need it for the next fight. After that, target Duke and Gau using Geddoe's
Berserk Blow and everyone else's regular attacks. Once their gone, mop up
Nicolas-he's tough to hit with melee attacks so use Geddoe's level 1 spell and
Ace's Double Tusk. When you're close to winning, make sure you heal everyone
with Aila's Great Blessing spell since you'll get into another fight right
after. My strategy for the next fight:
Sarah will either go for Breath of Ice or a Fire spell. The Ice spell is very
quick and will usually happen before you act. On occasion, you might get
lucky and Sarah will go for Kindness Rain for her first move or both of them
will opt for melee attacks. This is pretty rare though. The Masked Bishop will
go for either a Pale Gate or Wind spell usually but it'll come after everyone
in your group has acted most of the time. I use Soaring Bolt with Geddoe,
target Sarah with Aila and Jacques, and have Ace do Double Tusk on her. Most
of your guys will probably be reduced to 0 HP after the first round but that's
what the Sacrificial Jizos are for. Sarah should've gone down in the first
round. Just repeat what you did before and you should take out the Masked
Bishop fine in the next round. You get a nice bump in experience and skill
points for winning these battles (I went from level 37 to 39).
After you win, the Masked Bishop will knock you out with a spell and Joker will
note what rune he used. When that's over, or if you went for the peaceful
choice, your group will gather outside the altar. For some reason, you can't
just use an Escape Scroll to zap out to the exit so just walk back. When you
reach the exit, your group will discuss their options. Head back to Le Buque
and Stay/Save at the Inn. Go back to Mt. Senai-there'll be a treasure boss
now at the very back where you fought Sarah and the Masked Bishop. It'll be
a big guy called Nemesis but he's no tougher than anyone else you've already
faced. Just use the normal attacks (Geddoe with Soaring Bolt, etc.) and you'll
take him down easy. The notable loot I received:
Script #6 (only if you loaded Suikoden II data)
Stone of Skill
Hunter Rune
Custom Casque
Custom Leather
Custom Tunic
Mangosh
? Statue
When you're done here, use an Escape Scroll and exit. Go back to Le Buque to
Stay/Save again. To end the chapter, go back to the Mt. Path and keep going
back toward Caleria. Before you get to the treasure boss, you'll see a chat
with your group and a flashback. The chapter will then end.
Edge [36/108]*