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Mới đầu game đã có firaga thì hơi bá .
Mà trời mưa thế kia sao k dùng thunder hay ice mà lại là fire ???
Mà trời mưa thế kia sao k dùng thunder hay ice mà lại là fire ???
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“As part of the Final Fantasy series, the characters will grow while gathering items, and you’ll visit other places as the story goes along, where there will be drama to experience, followed by a climax that will be reached. That’s the kind of flow that it will have.”
4Gamer notes that, judging by what they’re hearing, the game will basically allow you to freely walk around the world, but fundamentally, will have you travel along with the story, so players will more or less have similar experiences of progress.
Tabata adds that while the game will allow you to explore, “once you arrive at an area of interest and start advancing through the story, in a sense, it’s closer to Red Dead Redemption.”
Thế giới mở của XV có phần giống với Red Dead Redemtion:

Talking to 4Gamer, Tabata said that the gameplay is less about focusing on menus and more about playing around and navigating 3D spaces, albeit with predetermined moves, describing it as similar to Final Fantasy XII’s Gambit System.
cái vụ mà davance theo cốt truyện nhưng vẫn open áRPG thì điểm giống nhau nó nhiều lắm làm sao mà bắt nó cải tiến hoàn toàn đc![]()
World của XV có vẻ rất rộng, đi bộ mà k đi xe thì đc miêu tả là mãi mãi mới đến đc nơi lol
Tabata's also in pursuit of a Final Fantasy that's not as overwhelming as its predecessors, and one that can be enjoyed by a broader audience. "With Final Fantasy 15, I do want to make it more casual," he says. "Of course the depth of the game is going to be there, but I want to make it so players can easily experience the satisfaction of the depth of the game." There's an option to set that car to drive itself, allowing players to sit back and take in the sights - although there is also an option to drive it manually, should they want to engage more fully with the world.
"Another example is in the combat," explains Tabata. "With the hardware specifications of the newer consoles, it's possible to set it up so you have different enemies and different choices of attacks you can enter in, but I want to simplify that. It'll basically be a one-button action, and the AI intuitively outputs an action that kind of satisfies, gives you that instant gratification, and it connects with the simple touch of a button. I myself am not getting any younger. I don't want to be frantically pushing buttons. I also want to utilise the intelligence of the hardware spec, and not have to go through too much hassle or trouble in order to execute moves."

"When we were making the transition, we sat down and I discussed with Nomura the game," he says. "I felt that I wanted to shift it more to be more realistic. For example, when you're battling a really strong boss like a behemoth, if you go at it from just the front you're going to get hit with his counter-attacks. You have to think about baiting it to attack forward, but then break its stance and attack it from the side. I wanted to make it so you're fighting a real animal, but with easy-to-manipulate controls as well as dramatic effects. My basis was to keep it grounded in reality."

Bị chửi là chuẩn rồi, ít ra thằng FFXII còn có manual menu để chọn.
Thế này chỉ điều khiển Noctis là đủ, có khác đếch j nhau đâu.

