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Có tin đồn team tabata join với team Itoh đấy![]()
Phát triển Type 1,2,3 là đẹp 
Có tin đồn team tabata join với team Itoh đấy![]()

Nghe đồn là Ito ko còn làm game FF nữa rồi
BTW vẫn còn 1 anh giống tên nhưng khác cách đọc ,anh mà của Jupiter là Itou ,phat âm như thế cách viết cũng khác trong chữ kanji , có khi là tin đồn về anh này vì anh này làm game portable mà 

Nếu cái FFXIII:LR mà sale ế ẩm thì chú Toriyama chắc cũng thăng luôn nhể. heh
BTW Có ai biết cái Title bí ẩn này của Namco là gì k nhỉ? có vẻ hấp dẫn
http://www.bandaigames.channel.or.jp/list/sbs/
- Hajime Tabata is co-directing
- You can still switch player control between party members in battle.
- Hashimoto says the "dishonest" days of not having information for "months at a time" are behind them. Expect frequent and regular updates.
- They are considering releasing it on PC.
- They want to use Vita and other devices (tablets, etc.).
Yoshihisa Hashimoto, Square Enix’s Chief Technology Officer, has lead the charge into the next-generation for the company with the Luminous Engine that will host games such as Final Fantasy XV. A PC version is currently undecided, but “collaborations” with Luminous Studio are planned for the future. The game, as per the team, will require a top of the line (expensive) machine to run. It’s because of this, that they want to see what the “demand” will be from the PC audience (which is your cue to let them know that you want it).
Previously, Final Fantasy games were developed on a “lead console” and ported to other systems such as Final Fantasy XIII. Final Fantasy XI was originally designed to fit within the capabilities of the PlayStation 2 and its hard disk drive, though support outside Japan was dropped when the console’s production eventually ceased. Such is the case with a Final Fantasy XV Xbox One version.
While Sony has touted PlayStation Vita will support Cross-Platform Play with PlayStation 4, Square Enix is considering the handheld for use with Final Fantasy XV. In addition to Vita, tablets and smartphones are on the table for various features.
Combat in Final Fantasy XV is taking a turn for more action as the above gameplay video illustrates. The team has taken a directional shift away from turn-based or time-based (ATB) combat for an entirely new direction. The team commented that one feature being added to the game is the ability to climb onto monsters in battle. A concept similar to this could be seen in the Final Fantasy Versus XIII 2011 trailer when Noctis was able to use combat vehicles (tanks, magitek). Noctis uses a behemoth’s horns to launch himself in the air in the newest gameplay trailer above.
You’ll also be able to switch between the three characters in your party at any time. Noctis, Gladiolus, and Prompto have been featured in footage thusfar, but we have yet to see the return of Ignis in combat or the newly-revealed Cor.
Final Fantasy executive producer Shinji Hashimoto hopes that traditional Final Fantasy fans won’t be disappointed and will embrace the shift away from Active Time Battle (a 22-year old convention) and Square Enix is looking forward to hearing feedback about the action-oriented combat. He also assures us that we will be hearing more about the game soon, and that the “dishonest” days of withholding information about games in development for months is at an end.

・開発にはルミナススタジオとチームオリジナルの部分があり、ミドルウェアも活用している。将来的にはルミナススタジオに統合する予定
・ゲームエンジンが完成してからゲームを作るのでは後手になるので、FF15開発チームとルミナスエンジンの開発チームはゲームを作りつつエンジンも作るという やり方をして貰っている
FFXV is being developed on both Luminous Studio tools as well as original tools by the game team. They are also using middleware. There is an intention to move entirely into Luminous Studio development eventually. Luminous Engine is not complete though, and they say that it would be too late to wait for the game engine to be completed before they start on the game. So both FFXV team and the Luminous Engine development team are working together to make a game and an engine at the same time, complementing each other.
Famitsu also confirms that Tai Yasue is co-directing Kingdom Hearts 3 (which is expected since it was confirmed to be the Osaka team). With both FFXV and KH3 ending up with co-directors, I guess the era of Nomura being the sole director of the "big" games he's in charge of is over. It makes sense though, as game development gets too large scale, having one person oversee everything can be detrimental to the production process.

đọc xong cái new trên thì thấy cụ Takashi Tokita và hỉoyuki Ito chìm nghỉm luôn rồi , đợi game 2 bác này mà chắc mất tích luôn rồi
Tin mừng đây , Tri Ace trở lai Star Oceannnnnnnnnnnnnn..
http://www.siliconera.com/2013/06/18/square-enix-registers-occult-maiden-and-star-ocean-trademarks/
đọc xong cái new trên thì thấy cụ Takashi Tokita và hỉoyuki Ito chìm nghỉm luôn rồi , đợi game 2 bác này mà chắc mất tích luôn rồi
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, 
Xbox one cuối cùng cũng phải chào thua đổi chiến thuật nhưng cũng chả ăn thua gì nữa , I don't want a TV , , I want a proper consolerhttp://www.siliconera.com/2013/06/1...limitations-on-trading-or-lending-disc-games/
Xbox one cuối cùng cũng phải chào thua đổi chiến thuật nhưng cũng chả ăn thua gì nữa , I don't want a TV , , I want a proper consoler