- 10/11/09
- 5,698
- 7,084
ớ Days Gone thằng gamespot cho có 5, xịt thật sao 

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PS3 có cái game kinh dị nào giả lập chơi được rồi ko nhỉ ? thèm chơi game kinh dị dã man luôn :(


. Interestingly, the plot and story becomes possibly the best aspect as you play and unlock more parts of the map. It's a great foundation for the eventual Days Gone 2, but if you're expecting a world beater, you won't find it here.
It still looks better than a lot of other titles out there, especially even in 2019, because Sony knows how to produce titles and polish them; but the polish here is nowhere near as high as it is in those other games. That doesn't mean it actually doesn't elevate itself above others.


The order 1886, Knack, Gran Turismo 5 cũng ko hẳn chìm nghỉm nhưng quá lép vế so với dòng Forza của M$đó giờ có con nào ex PS4 mà flop nữa ko mấy bác ?


xuống 72 rồiGamespot review lại là 1 e gái nên có vẻ underrated
78/100 cũng ko hẳn quá tệ, nhưng cũng hơi thất vọng với 1 game mang mác Ex Sony![]()


Tôi chơi hết cmnr bác ạ..., với lại cũng không thích game kinh dị 1st lắmChơi PC đi, Outlast kìa :v
Đảm bảo chơi xong Outlast trải nghiệm các game/phim kinh dị sẽ chỉ như cưỡi ngựa xem hoa
Tự bao giờ game giao hàng được tính là action chứ không phải sim vậy thánh @KOJIMA
- Kojima reiterates that Death Stranding is an open world action game, but emphasizes that it will bring something new to the genre.
- He uses the internet as a metaphor to say that connection will be a big theme. The player will be alone, there is solitude, but they'll be trying to connect.
- In both the gameplay and story, "connection" will be key. Everyone will be connected. Kojima is visibly enthusiastic about this.
- He can't say much more because Sony will be mad: "I don't want to be disconnected from Sony!"
- Kojima adds that to connect is the same as disconnecting in a way; is connecting correct? Is it better to disconnect? Wants players to think about this theme in their own lives and in the world (mentions dating and European politics as examples).
- It's difficult to tell a story in an open world game because you have to balance player freedom, freedom of movement, with the narrative. If you want to know more about the story you do have to go in a certain direction, but he wants players to feel like they are making the choice.
- Kojima talks about working with Hollywood actors. He can create 100% of what he wants with mere CG, but then he is limited by what is in his head. Real actors can surprise him with added depth. He can't go back to not using motion capture.
- Norman Reedus says that players will cry when playing the game. You will get emotionally invested.
- Kojima says he wants to create games until he dies.
- Kojima says we might see more of the game in a month or so. Maybe.
