The overall game design for these Eikon versus Eikon battles, however, is meant to be unique and in fact, we don’t actually use the same exact system twice. Each battle is completely unique in its playstyle and so we’re doing something that’s kind of crazy.
For example, maybe one Eikon versus Eikon battle, if you have Eikon A versus Eikon B, that battle will be reminiscent of a 3D shooter. Whereas another Eikon versus a different Eikon, it’s more like a pro wrestling match, and then maybe even a third with one Eikon versus another Eikon will transform an entire area into a battlefield. And so again, we didn’t reuse these systems and each one of these Eikon versus Eikon battles is unique and will change with each battle.