Changelog - v1.04
Overall this is the combat update. We've made significant changes to the zombie and weapon behaviors to make combat a lot more interesting. Groups of zombies are now something to be feared and wary of.
Going in quiet allows you to take on areas that are above your level as you sneak around without rousing the locals. Going loud can create more problems for you as it'll attract zombies from other sections of the map.
Melee also got a much needed boost. In addition to being silent, melee users now fare better up close in terms of how much damage they can take. Armed with the ability to knock multiple zombies back with their attacks they now work great as a front line for your groups.
Zombie dogs are back and they're troublesome little buggers too. Fast, hard to see and they generate noise attracting other zombies to them. They'll also take a chunk out of your health bar if you let them get close enough.
Additions
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Combat
- Survivors will only auto attack enemies that have been alerted
- Force attacking an enemy provides a 10% accuracy bonus
- Knockback system
- Knockback ratings to all weapons % chance of knocking back each hit
- Added critical hits, with a 2% base chance
- Attacking infected from behind will be counted as 100% crit chance
Melee
- Using melee now results in less damage taken due to dodges
- Melee now has a role as crowd control, saving long range survivors
- Melee weapons generally have a much higher knockback rate than firearms
Noise System
- Infected now react to the noise of weapons
- Infected move towards noise sources first
- Infected's awareness increases with noise levels
- Slow firing weapons with big sounds last longer
- Fast firing weapons noise will dissipate quicker
Infected
- Infected Dogs - generate noise by barking and attracting other infected
Weapons
- Added bolt action rifle animations for fire and reload
- Added reload animation for revolvers
Tasks & Achievements
- Handful of new tasks, more coming over the next few weeks.
- Lots of new achievement artwork
Changes
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Healing
- Healing is now interrupted on taking damage, to either the healer or the healee
Infected
- Gave Infected vision cones and ranges
- Changed AI to make all infected wander more often
- Gave Infected "alert" states, triggered by sound / vision / impact
- Increased base health by 50% to balance AI changes
- Decreased health of Fat & Armored infected
Loot
- Increased the chance of finding good mods by 15%
- Increased the chance of finding modded items by 25%
Environments
- Added initial zombie spawns to a number of scenes
Weapons
- Suppressed weapons now do 20% less damage due to subsonic rounds
- Fixed melee weapons to attack at their proper speed
- Increased reload times on nearly all firearms
- Adjusted base damage for weapons with fire rate changes
- Decreased fire rates on rifles which are bolt action
- Decreased quality rating of "Extended" mod
- Decreased quality rating of "Stabalized" mod
- Increased quality rating of "Sighted" mod
- Decreased quality rating of "Maintained" mod
- Removed overhand swing attack from all knives
- Fixed shotgun mods to allow for purple shotgun drops
Gear
- Increased quality of "Fitted" mod for gloves
- Decreased quality of "Leather" mod for gloves