Những thông tin cũ:
[spoil]
===============================================================================
Phantom Train Screenshots
[spoil](Nguồn:
http://community.livejournal.com/ffchaoticcosmos/355079.html)[/spoil]
===============================================================================
New Screenshots from Dissidia France
[spoil](Nguồn:
http://dissidia-france.com/forum/index.php?topic=816.0)[/spoil]
===============================================================================
More Encounter Lines and Assist Lines
[spoil]
WoL
Vs Kain - Do not stray from the righteous path
Vs Tifa - I am anxious to be your opponent.
Vs Laguna - A single sword is all I need.
Vs Yuna - You can walk the path of your own choosing.
Vs Prishe - My sword surpasses your fists.
Vs Vaan - Slow down or you'll hurt yourself.
Vs Lightning - Are you planning to win with your light?
Assist - I'll lend you my strength!
Firion
Vs Kain - You too have something you won't give up?
Vs Gilgamesh - Return to the Interdimensional Rift!
Vs Tifa - Hesitation is useless in battle!
Vs Laguna - We may remember something if we fight.
Vs Yuna - Let's both work toward... happier things.
Vs Prishe - You fight with just your fists?
Vs Vaan - Let's take to the sky someday.
Vs Lightning - You need only to trust, I'm sure of it.
Assist - I've got your back!
Onion Knight
Vs Kain - Do you ever hit birds when you Jump?
Vs Gilgamesh - Can we have a serious fight?
Vs Tifa - You can fight dressed like that?
Vs Laguna - I may be a kid, but I'm not stupid.
Vs Yuna - A summoner... were you born with a horn?
Vs Prishe - Your age shows in your eyes.
Vs Vaan - Stop playing and act like an adult!
Vs Lighting - Please, teach me something new!
Assist - It can't be helped.
Cecil
Vs Kain - Kain, let's fight with all our strength!
Vs Gilgamesh - ...Blood lust? No, this is...
Vs Tifa - Let's try to avoid injuries.
Vs Laguna - Now is the time for a serious fight.
Vs Yuna - Use your power for what is right.
Vs Prishe - Are you hungry? (apparently a reference to Prishe's appetite)
Vs Vaan - The sky is not a kind place.
Vs Lighting - Your name suits you well.
Assist - Are you okay?
Kain
Assist - Let me handle this!
Bartz
Vs Kain - Don't ambush me mid-air!
Vs Gilgamesh - Don't run-away mid-battle!
Vs Tifa - I can also fight bare-handed.
Vs Laguna - Your weapons are so awesome.
Vs Yuna - You're with your partners, huh. (Referring to Aeons)
Vs Prishe - You give a somewhat bossy feel.
Vs Vaan - The sky is a scary place.
Vs Lightning - Fight me anyway you like.
Assist - Just a minute!
Terra
Vs Kain - Don't be so hard on yourself.
Vs Tifa - I will... also stand and fight.
Vs Laguna - - You seem lost but still spirited.
Vs Vaan - It's okay, I will fight.
Vs Lightning - I will stand firm.
Assist - I'll fight too!
Cloud
Vs Kain - Are sins ever forgiven?
Vs Tifa - Looks like we have to fight...
Vs Laguna - Blood lust... I don't see it in you.
Vs Vaan - By itself, yearning is useless.
Vs Lightning - You're a true soldier.
Assist - I'll assist you!
Tifa
Assist - I'll come help you!
Squall
Vs Kain - There are only friends and foes.
Vs Tifa - Don't bother preaching to me.
Vs Laugna - It's the guy from my dreams.
Vs Vaan - What an awkward guy.
Vs Lightning - You're not an ordinary soldier.
Assist - Don't lose focus.
Laguna
Assist - Don't expect much!
Zidane
Vs Kain - Let's see how long you'll stay so cool
Vs Tifa - I like 'em brave and daring.
Vs Laguna - I don't have time for leg cramps.
Vs Vaan - Aren't you thoroughly free-wheeling.
Vs Lightning - Light, please be gentle with me!
Assist - Leave it to me!
Tidus
Vs Kain - When I'm under water, I can fly too.
Vs Tifa - Let's both promise not to hold back.
Vs Laguna - You can't beat me if I put my heart into it!
Vs Vaan - Don't think about running away on me.
Vs Lighting - The hero is here! ...or something like that.
Assist - I'll help you!
Yuna
Assist - Hang in there!
Shantotto (I did hers rather loosely to accomdate the rhyming)
Vs Kain - I am sick of your no-good tricks.
Vs Tifa - I shall surpass this young lass.
Vs Laguna - There can be no success for Mr. Careless.
Vs Lightning - I shall be complete in teaching you the meaning of defeat.
Assist - I cannot bare to see such dispair.
Vaan
Assist - You called for me?
Lightning
Assist - Let's get this over with.
Garland
Vs Kain - Strategy is useless in battle.
Vs Tifa - Show me your fightning skills and spirit.
Vs Laguna - You're not suited for the battlefield.
Vs Vaan - You cannot win if you play around.
Vs Lightning - You plan to fight fate?
Assist - Fight your own battles!
Emperor
Vs Kain - A knight without a lord...
Vs Tifa - Such a saucy wench. (*could not help self*)
Vs Lightning - Shall I hear the rumbling of thunder?
Assist - This will cost you dearly...
CoD
Vs Kain - Darkness lays dormant in your heart.
Vs Laguna - Such a simple-minded creature...
Vs Vaan - We shall put an end to your mission.
Assist - You summoned us?
Golbez
Vs Kain - Show me your true determination.
Vs Laguna - I can't hate you.
Vs Vaan - Freedom is not the only thing in the sky.
Vs Lightning - Build the foundation of your future.
Assist - Stand down!
Exdeath
Vs Kain - You cast off your faith, and what did you gain?
Vs Tifa - Promises and hopes shall be swallowed by the Void.
Vs Lightning - This will to fight... it is...
Assist - I'll support you!
Kefka
Vs Kain - Oh... the traitor has arrived.
Vs Laguna - You're quite the clown yourself.
Vs Vaan - A boy who can't read.... the atmosphere?
Vs Lightning - Women warriors... can't stomach 'em.
Assist - Yes, yes, you called?
Sephiroth
Vs Kain - Petty tricks won't change your fate.
Vs Tifa - Your hero isn't coming.
Vs Lightning - You're a cursed soldier as well.
Assist - I'm doing this on a whim.
Ultimecia
Vs Kain - You dare oppose me?
Vs Laguna - Can you take me on without help?
Vs Vaan - You can't escape from me.
Vs Lightning - Futile struggles are just unsightly.
Assist - I'll lend you a hand.
Kuja
Vs Kain - How unpleasant, all this self-sacrifice...
Vs Vaan - Simple boys should remain silent.
Vs Lightning - You seem to be the wannabe protagonist.
Assist - I've come to help you!
Jecht
Vs Kain - I'll send you flying to the skies.
Vs Tifa - Have faith in your youth!
Vs Laguna - It takes personality to be a big shot.
Vs Vaan - Believe in limitless potential.
Vs Lightning - Your confidence is your strength, little lady.
Assist - Leave it to the ace!
Gabranth
No encounter lines for Gabranth, sorry.
Assist - It cannot be helped...
Aerith
Assist - I'm here
Cure - Hang in there.
Seal Evil - Be good now!
Planet Protecter - To protect the planet
Holy - Please, give us stregnth!
(Nguồn:
http://community.livejournal.com/ffchaoticcosmos/352772.html)
[/spoil]
===============================================================================
Dissidia 012 Character Tournament Round 1-A - Laguna vs. Sephiroth
[spoil](
http://www.youtube.com/watch?v=UEvuwqXQhJs)[/spoil]
===============================================================================
New picures
[spoil](
http://image.movapic.com/pic/m_201102212000284d6245cc9026e.jpeg)
(
http://c0013654.cdn1.cloudflies.rackspacecloud.com)[/spoil]
===============================================================================
More dengeki info!
[spoil](Nguồn:
http://community.livejournal.com/ffchaoticcosmos/351342.html
[/spoil]
===============================================================================
Exclusive Weapons
[spoil](Nguồn:
http://www.gamefaqs.com/boards/605802-dissidia-012-duodecim-final-fantasy/58200784)[/spoil]
===============================================================================
New Dissidia 012 Final Fantasy Character Hinted At For Live Broadcast
[spoil](Nguồn:
http://www.andriasang.com/e/blog/2011/02/21/dissidia_new_characters/) [/spoil]
===============================================================================
More New Character Encouter Lines
[spoil]
(Nguồn:
http://community.livejournal.com/ffchaoticcosmos/349340.html và
http://community.livejournal.com/ffchaoticcosmos/350398.html)
[/spoil]
===============================================================================
Notes from Dengeki PS
[spoil](Nguồn:
http://community.livejournal.com/ffchaoticcosmos/350747.html)[/spoil]
===============================================================================
Seems Like The West Is Getting Dissidia Duodecim Prologus Soon
[spoil](Nguồn:
http://www.siliconera.com/2011/02/18/seems-like-the-west-is-getting-dissidia-duodecim-prologus-soon/)[/spoil]
==============================================================================
Chaos, Cosmos and Leon at the Dissidia Duodecim Final Fantasy Official Site
[spoil](Nguồn:
http://www.andriasang.com/e/blog/2011/02/17/dissidia_duodecim_site_update/)[/spoil]
===============================================================================
New Jump Scans
[spoil](
http://www.dotup.org/uploda/www.dotup.org1351126.jpg)[/spoil]
==============================================================================
Dissidia Duodecim Final Fantasy: First Gilgamesh Details
[spoil] (Nguồn:
http://www.andriasang.com/e/blog/2011/02/16/dissidia_gilgamesh_details/)[/spoil]
==============================================================================
Dissidia 012 Duodecim Final Fantasy US Preorder Incentives Announced
[spoil] (Nguồn:
http://www.rpgsite.net/news/995/dis...fantasy-us-preorder-incentives-announced.html)[/spoil]
==============================================================================
Cover Japanese
[spoil](Nguồn:
http://dissidia-france.com/forum/index.php?topic=761.msg62730#msg62730)[/spoil]
==============================================================================
Famitsu Scans are out!
[spoil](Nguồn:
http://community.livejournal.com/ffchaoticcosmos/341736.html)[/spoil]
==============================================================================
Dissidia 012 Duodecim Final Fantasy gets European Special Edition, Date
[spoil](Nguồn:
http://www.rpgsite.net/news/994/dis...ntasy-gets-european-special-edition-date.html)[/spoil]
==============================================================================
First Look: Gilgamesh in Dissidia Duodecim Final Fantsy
[spoil](Nguồn:
http://www.andriasang.com/e/blog/2011/02/14/dissidia_gilgamesh/)[/spoil]
==============================================================================
Dengeki Scan previews for dissidia duodecim
[spoil](Nguồn:
http://community.livejournal.com/ffchaoticcosmos/340816.html)[/spoil]
==============================================================================
Dissidia 012 Final Fantasy Official Site Update
[spoil](Nguồn:
http://www.andriasang.com//e/blog/2011/02/10/dissidia_site_update/)[/spoil]
==============================================================================
First Look: Dissidia Duodecim Final Fantasy's Dungeon Play and More new pictures
[spoil](Nguồn:
http://www.famitsu.com/news/201102/10040197.html)[/spoil]
==============================================================================
Story Cutscences and Empyreal Paradox Map Battle
Vid1: (
http://www.youtube.com/watch?v=SVDBQ9Y-p1g&feature=player_embedded)
Vid2: (
http://www.youtube.com/watch?v=KlcOK-5pudY&feature=player_embedded)
Vid3: (
http://www.youtube.com/watch?v=YBWiCkDqI5Y&feature=player_embedded)
[spoil]
Translation:
Light:
You call this 'safe'?
The only ones who have managed to escape and make it this far are him and me.
If we follow your commands, we'll fall before we even gain the crystals.
I'm not going to let it all end in this world.
WoL:
It is as you say.
We will fall.
Cosmos:
What--
Light:
So you're just like Cain.
What are you planning, traitor!?
WoL:
That is not for you to know right now.
-----------
Light:
Then you're just going to watch your allies die?
You're no different from an Imitation.
Kefka:
That's why I helped you out.
You ought to be showing me some gratitude!
Light:
You've got to be kidding me.
Kefka:
It's not like he'll die, anyway. It'll take more than that.
He'll be fine on his lonesome.
Light:
He won't die?
Kefka:
This is super interesting and all but what's the point?
Even if I told you, it's not like you'd remember.
Well, I've got some very important business to take care of so with that...
BYE BYE!!
Light:
What... did he mean?
--------
Edit; and Garland's:
Garland:
The Imitations will soon take this place as well.
There is no need to deal with you personally.
The Imitations have proved far more useful than I could have hoped.
Incomplete puppets they may be, but they are enough to take down you all.
Light:
What?
Garland:
Most of your comrades have already set off on their way.
You, too, should enjoy what little time you have left.
Light:
On their way?
Hey, what does that mean?
Garland:
The Imitations know no mercy.
They will show you only utter annihilation, without any hope of resurrection.
I think this should be the last time we shall meet.
How pitiful, warrior of Cosmos! [/spoil]
(Nguồn:
http://dissidia-france.com/forum/index.php?PHPSESSID=69e661dafde0037ac428ef09ed1b04f6&topic=740.0)
Empyreal Paradox Map Battle: (
http://www.youtube.com/watch?v=jmJk5Ttcxao&feature=player_embedded)
==============================================================================
Summary of this week's Famitsu
[spoil]
Prishe
-崑崙八象脚=Nullifying Dropkick has the exact same animation as in FFXI.
-Holy has good tracking, Banishga sends opponent flying. No recovery type magics, focus on offensive.
-SkillChain "Fusion" and "Gravitation" were shown.
-EX Burst: some rapid punches and kicks, followed by tossing 5 light spear thingy. Pressing the correct button shown on screen will increase damage. Finally, a big magicite is thrown.
Play Impression
-obviously Mnk/Whm, fighting with hand2hand and white magic.
-only offensive white magics have been seen.
-She has all Weapon Skills that are available to a Lv75 Monk in FFXI
-Asuran Fists is HP attack
-on her Brv attacks, performing 2x Weapon Skills will result in a SkillChain that does additional damage.
-different Weaponskills produce different SkillChains, you will need FFXI's SkillChain element knowledge.
-have not seen any Brv>HP link.
-certain conditions have to be met before unlocking Prishe, although it seems not to be difficult.
Interview with Battle Director
-Prishe has 4 ground Weapon Skills and 4 in the air, and each has 8 follow up Brv attacks. Player can pick
1 from these 8 follow ups and combine that to 2 Weaponskills.
-In picking which skills to use, consider the followings: range and startup on Starters, knock back direction, chase/wall rush properties on Finishers. Also the amount of EX Force produces differs, and some attacks are charge-able.
-SkillChain is performed by doing Brv attacks in specific order, it provides a bonus damage. It won't alter the properties on the attacks, its sole purpose is for the additional damage. The only thing that's different from FFXI is the amount of damage bonus. Anyway SkillChain is not the focus in DDFF, the main point is to combine different attacks for combos.
-Too bad Magic Burst is not available.
-In Ex Mode, the "Finisher" could be done 1 more time (hence combo of 3 attacks).
-EX Burst occurs in a very fast tempo.
Map
-In the Omega version of Empyreal Paradox, the light from underground is absorbed by the large crystal, sitting in the center of the map.
-Players that's close to the crystal will gradually lose Brave, absorbed by the crystal too.
-The absorbed Brave is added to the map brave.
-Damaging or Breaking part of the crystal could give you the map brave.
-Phantom Train is a narrow map, but the camera won't be bound, it can go outside of the train and the walls will become transparent.
-Seats could be destroyed.
-The camera will slightly shake, just like you are in a moving train.
(Nguồn:
http://so94atg8.blogspot.com/2011/02/f1158-psp-012.html) [/spoil]
==============================================================================
Info on Alternate Costumes, Prishe, Story Maps/Dungeons
[spoil]==========================
Gonna introduce Prishe this time, as well as 3P costume for 4 characters:
Laguna in President costume
Shantotto in Black Cloak
Vaan in FFTA2's costume
Tifa in Nibelheim's event costume (Cowgirl)
---------------------------------------------
New Character Prishe
-Using FFXI's WeaponSkills and Magics, players can combine them to produce skillchains that they want.
-Light based magic "Banishga" will send opponent far away when hit.
-Weapon Skill "Asuran Fists"
-EX Burst "五つの輝き" (Ed. Note: "Radiance of the Five," Five Lights of the Crystal, etc.) requires fast command input.
-She will be a guest in Story mode.
Interview of Director Takahashi
- Prishe's Concept is Combo Maker, player can freely combine them to make different combos. Combos are actually set in the Ability Menu before the battle. There are plenty variations to the first part of her attacks, and from there more than one follow ups could be chosen. Developing this character make us cry (laugh). Her degree of freedom on customisation is top among all the characters.
As a side note, just like Shantotto, "Skillchain" is added for her as a reference to FFXI.
- VA is 平野綾 (sorry, I don't know her name in Romaji XD) (Ed. Note: "Aya Hirano"). Since there is no voice in the original game, we have discussed with FFXI's team on who would be the best. Side note again, just like Golbez and Exdeath have secret voice in the last game, Prishe also has one here.
- Prishe will appear in the Story Mode, will be similar to Shantotto and Gabranth in the last game. However her role is much more important. (something related to WoL).
---------------------------------------------
Dungeon and Field
Dungeon
-is entered through the gates on the Field.
-Dungeon is/has KP Bonus' chance setting, Bonus Line Level, Rule and skills could also be set. (sorry, I have spend long time here and still couldn't get this make sense XD)
-KP Bonus and Bonus Line are different things, entering a dungeon while your level is lower than the Bonus Line, KP would be rewarded immediately.
-interior of dungeon is the same as the board in the last game, contacting with the imititations (crystal colour characters) will start a battle.
Gathering KP (Kupo)
-winning a battle
-using the "Chain Skill" in dungeon, for example, KP bonus is rewarded when fighting consecutive enemies in the "十" shape area when you are under "Straight Chain" effect.
-"Chain skill" can be acquired by collecting the sphere "遺志の力" on the Field.
-Skills such as "Straight chain" or "Cure" can be generated by collecting 4 spheres.
Spending KP
-saved KP could be used in Moogle Shops on the Field.
-Moogle Shop sells Chain Skills, Skills usable on Fields and Accessories.
Field
-The Field contains enemy and Treasure chest.
-Party is organised in Story Mode, chat events also happen.
Map
-FF6's "Phantom Train", very narrow.
-"Empyreal Paradox" has a very big crystal in the center.
Director Interview
-Party Battle could be 1 on 1, or up to a maximum of 10 people. Players who are not your turn fighting, could join as spectators.
-Because of the new Assist System, strategies that are heavily used in the last game may not work here. Although the battle theory is the same, I want to give you a new fresh feeling. This time, EX vs Assist is really interesting. Especially when fighting against humans players, timing on using which gauge would be the key. New terms will be made, if there are too much to memorize, just remember "EX oppose Assist" as a start.
-
Accessories that boost EX will have a negative effect on Assist, and vice versa.
-Nothing from the last game is dropped. Colloseum's treasure items are changed. Look forward to our info. New summons appear, Battle BGM is about twice as much.
-There will be more than one option on Data Transfer. Item and Accessory will not be transferred. Character Levels will be transferred.
-3P costume is bought from PP shop. Assist characters' costume could be changed as well. This time there are many naked characters, try to make a naked party for fun (laugh)
(Nguồn:
http://community.livejournal.com/ffchaoticcosmos/336053.html) [/spoil]
==============================================================================
Dengeki magazine
[spoil]This new character, "Purisshu" introduced.
●
About a third form of the character 4 ●
- "Laguna" President Esta
When the president emerged as a figure in the second half.
・- "Shantotto" OPTIONS: Black Cloak
FF11-only features Black Mage's "Black Cloak" a motif dress.
・- "Van" FFTA2 clothing was at
・ - "Tifa" costume during the incident Niburuheimu
◆
New characters ◆
"Purisshu"
・ - Hirano Aya's voice, but the already-
- Battle Concept "Konbomeika"
・• FF11 will use magic to appear and Ueponsukiru, it can decide that players work together
・ - Divine Magic "Banishuga" blow up your opponent hit
・ - Ueponsukiru Fist "Ashura dream" Wild Dance to impress upon him the power to put
・ • EX burst "the brightness of the five" It was going to be prompted command fast
・ • In a standing position and the story mode guests
・ - The stage, "Chains of Promathia" in Rasutobatorueria "chain of celestial phenomena,"
・ - Shantotto "but if you are not on your results Satoshi Satoshi By the end of the last magical research Watakushi"
・ - "Pain as the strength to overcome the haunting" of his words?
・Anazafomu jacket sleeves - and that wore on, the things that are based on white hat Priest
・ FF11 cheats at the page, 2 / characters are introduced in the original use for about three pages
●
Interview with director
Takahashi Mitsunori director interviewed.
- Battle concept Konbomeika fight freely combined using the combo player.
The combo will be combined in a pre-screen abilities, rather broad. Very rich in variations of the first attack first, it was more than one character attack cry with and develop it further w derived from each attack, so if combined with changes or usability, customization flexibility in all characters ranking. Elsewhere, are also included elements of the technique to be aware of the original work as Shantotto
・ - Hirano Aya's voice actor, it was not in the original looked better with a voice FF11 coming to consult with the most perfect team. As an aside, as was the Ekusudesu Shikurettoboisu Golbez and previous work, which also provides Purisshu Shikurettoboisu. I want you to look forward to what is a pretty gorgeous
・ - Purisshu also appears in the story mode, but feel like a special frame and Gaburasu Shantotto of previous work. But it turned out to be quite important role Uoriaoburaito watch the same side of the cosmos
◆
dungeon and field
● ●
Dungeon
・ - I can get on the field from a gate in the dungeon
・ - KP dungeon set bonus opportunity, Bonasurainreberu, respectively, are set rules and skills
・ • KP 物Rashiku line bonus and another bonus, and start immediately enter the bonus dungeon at a lower level than the line that Nowak KP
・ - Inside the dungeon is divided into squares, and something like the previous game, start battle in contact with imitation
●
KP (Kupo) to earn
- such as winning the battle that Nowak is Kupo
Furthermore, "Cheinsukiru" to use your skills in the dungeon, a range of ten o'clock if Sutoretochein example (like the rook move range) to the enemy and Lien Chan KP bonus Nowak
・"Cheinsukiru" is a light bulb on the field, "the power of his will," it can be acquired by collecting
・- Collect four "Sutoretochein", which can generate the Cure and other skills
Using KP
・- Kupo saved, which is open on the field Moogle "Mogurishoppu" available at
・ • The skills to use on Mogurishoppu Cheinsukiru and field, and accessories available for purchase
●
Field
・ And chest - and there are enemies on the field
・ Story Mode - a party to act in partnership, also be event conversation
●
Maps
- "Magic Train" FF6 on the motif of the map, so very narrow
・"Chain of celestial phenomena," they turned on the dome, which is placed a large crystal heart
- Other things that can power up Coliseum
●
Interview with director
。 Battle Party - but I can play one on one, can also be played like a team competition format at up to 10 people gathered. In that case, people can also gathered to watch the state of play
(With the late, meaning I do not think people turning 10 get together on the Internet in real terms)
- It is a big difference with the previous tactics are no longer acceptable in the mainstream was introduced assists. Battle series is unique theory has inherited, the feeling that we want to play been redesigned. This exquisite relationship between assistance and EX, in PvP I think the key to the timing at which gauge to use in particular. The new term has increased, we can enjoy the basic EX very difficult if you remember the things that are paired with the assistance
- EX accessories assistance to strengthen weakened and customize specific types and vice versa, so the negative effects, but can also occur
- This part is not cut from the previous work has focused on a different thing limited to the Coliseum and content. I want to forward the information to further evolve in the direction so that more interesting. Also appeared to summon a new object, which contains Battle BGM also nearly doubled the previous work
- How to take over from the previous one and is not, DFFUT at no greater diversity. Items and accessories such as new materials are 引Ki継Genai in, take over the character's level. The previous player to do what, and grief are part of it to take over as much as possible
- The third form, looks a lot like his high-impact Uoriaoburaito and Garland. PP is also a third form as well as the format Anazafomu store. Assistance since they can also change the form of characters, wide range combinations. I feel this has put off many characters w profusely because a similar appearance in the form of unpublished, "took off" may be interesting to try to make the party people
(Nguồn:
http://so94atg8.blogspot.com/2011/02/dps489-psp-012.html) [/spoil]
==============================================================================
Have Another Look At Prishe In Dissidia 012[duodecim]: Final Fantasy
[spoil](Nguồn:
http://www.siliconera.com/2011/02/0...prishe-in-dissidia-012duodecim-final-fantasy/)[/spoil]
==============================================================================
Watch The Latest Dissidia 012[duodecim]: Final Fantasy Trailer Subtitled In English
Vid: (
http://www.youtube.com/watch?v=gfjD49aRxnM&feature=player_embedded)
==============================================================================
North American cover for Dissidia 012
[spoil](Nguồn:
http://www.finalfantasy.net/dissidia/012/north-american-duodecim-boxart/)[/spoil]
==============================================================================
English Clips
Dodging and Defening: (
http://www.youtube.com/watch?v=Soy5zO-dbsg&feature=player_embedded)
EXBrust: (
http://www.youtube.com/watch?v=2c3KNdA-XuQ&feature=player_embedded)
HP/Brv atk: (
http://www.youtube.com/watch?v=Dfcna5vs9vk&feature=player_embedded)
==============================================================================
Square Enix EU Poll Results
[spoil](Nguồn:
https://member.eu.square-enix.com/en/blogs/warriors-have-been-chosen)[/spoil]
==============================================================================
New Famitsu Scans
[spoil] (nguồn:
http://community.livejournal.com/ffchaoticcosmos/335343.html) [/spoil]
==============================================================================
Cloud nine – Mitsunori Takahashi on Dissidia 012
[spoil](Nguồn:
http://www.vg247.com/2011/02/07/cloud-nine-mitsunori-takahashi-on-dissidia-012/)[/spoil]
==============================================================================
Dissidia Duodecim Final Fantasy Prologue Confirmed for the West
[spoil](Nguồn:
http://www.rpgsite.net/news/981/dis...-fantasy-prologue-confirmed-for-the-west.html) [/spoil]
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Celebrate Dissidia 012 Final Fantasy With These Tumblers
[spoil](Nguồn:
http://www.andriasang.com/e/blog/2011/02/04/dissidia_ff_tumblers/) [/spoil]
==============================================================================
Square formally announces 3rd Birthday Twisted Edition
[spoil](Nguồn:
http://www.vg247.com/2011/02/01/square-formally-announces-3rd-birthday-twisted-edition/)[/spoil]
==============================================================================
Dissidia 012 Final Fantasy -- Prishe's Voice Actress Revealed
[spoil](Nguồn:
http://www.andriasang.com/e/blog/2011/02/02/duodecim_prishe_vaan_squall/) [/spoil]
==============================================================================
Original Quest
[spoil]Nguồn:
http://www.gamefaqs.com/boards/605802-dissidia-012-duodecim-final-fantasy/57960770
http://www.famitsu.com/news/201101/29039853.html
http://www.facebook.com/album.php?aid=274367&id=371439107220 [/spoil]
==============================================================================
Dissidia 012 Final Fantasy: Aerith Detailed
[spoil]Aerith DLC: (
http://images.wikia.com/finalfantasy/images/d/d1/Dissidia_Aerith.png)
(
Nguồn:
http://www.andriasang.com/e/blog/2011/01/27/dissidia_aerith/) [/spoil]
==============================================================================
SQEX EU: DISSIDIA 012[duodecim] FINAL FANTASY Official Character Tournament
[spoil]
Square Enix Members Europe exclusive:
https://member.eu.square-enix.com/en...ter-tournament[/spoil]
===============================================================================
Takahashi Mitsunori director interviewed.
[spoil]
Nguôn:
http://so94atg8.blogspot.com/2011/01/dps488-psp-dissidia-012-final-fantsy.html
http://www.famitsu.com/news/201101/29039861.html [/spoil]
==============================================================================
Dissidia 012 Duodecim Prologus - Story Mode
[spoil](
http://www.youtube.com/watch?v=Hs224...layer_embedded)
The 12th Battle
Unknown Partners
*Lightning's narration*
A world where the battle of gods unfolds.
Two deities ruling the balance and discord summoned those who lived in other worlds to fight for them. Those summoned, having lost their memories and ways to go back, had no other choice but to serve the god that summoned them. So did I, when I awoke beside the Goddess of Harmony. It was a world where we could only fight. If so, then the remaining possibilities are achieved by victory. Believing so, I decided to join the battle of gods.
Jecht: Hey, uh... Lightning, was it?
Light: What is it?
Jecht: Don't be so unfriendly. We're here not because we wanted to.
Light: So people should annoy strangers just because they're here not of their free will?
Jecht: Well, he may be not all that wrong.
Light: You're Jecht, right? So you're saying, that I am wrong?
Jecht: Hey, don't get angry. Right? Uh...
Kain: I'm Kain.
Jecht: Yeah. Say something. This kind of a start isn't good at all, right?
Kain: Lightning, in a way you're right. We still don't know each other's powers. No cooperation or trust will be born here this way. Then how about you act together with him and see his skills for yourself.
Light: Huh?
Jecht: Hey, that sure sounds fun and everything, but...
Kain: If something happens, we'll cut in. And this will create a chance to see who is superior in battle.
Jecht: "We"? You're counting me in too?
Light: Don't decide for others. I don't remember teaming up with you.
Kain: Does that mean you don't have confidence to be tested? Well, I just don't know whether you're strong enough to oppose. I want to see your strength.
WoL: Be on guard! The enemy is coming!
Garland: You're quite carefree, warriors of Cosmos. Forgot your missions right after awakening.
Light: So you're the warriors of Chaos?
Garland: Waiting until we make the first move... It seems there is a bunch of cowards on the Harmony side.
Emperor: That's the "chosen warriors" for you... Garland, you take care of these vermins. Feel free to summon me if you need help. I, the Emperor, will lend you a hand.
WoL: Lightning, the enemy is not alone. I'll take care of them, and you stay back...
Light: Sorry, but i'm not going to obey. You stay back, and I'll take care of this.
WoL: What...
Garland: Pitiful Cosmos warriors, can't even fight together... Whichever of you is ready, fight me!
*Battle ensues*
Garland: Ha! Was that all you've got? I wanted to enjoy the fight some more. But we will surely meet again, because the battle has just begun.
WoL: Disappeared... But there are still other enemies ahead. Let's go, Lightning.
Kefka: Hwa-ha-ha-ha! Found ya! My lovely newly-awakened warriors!
Light: Wha... Who is this guy!?
Kefka: Oh, lady Ultimecia, you don't have to get your hands dirty. I'll take care of them all by myself.
Ultimecia: You can do as you please, Kefka. It's a nice chance for me to get some rest. But do call me when you get to the pain-inflicting part. I'll gladly join in.
*Another battle*
Kefka: That huuuurt!
WoL: Lightning, are you alright?
Light: You'd better worry about yourself. The enemies still seem to be around.
WoL: This feeling...
Light: Another one is here, it seems.
Sephiroth: Oh, you've noticed me... Not bad at all.
Light: Who're you... looks like a stupid thing to ask. If you want to fight, I'll be your opponent.
CoD: You seem to be enjoying this, Sephiroth. Did you get ahold of some nice prey?
Sephiroth: You're Cloud of Darkness, right? Don't interfere. It was me who found them. But I have some interest in your power, so lend it to me for a bit.
*Battle yet again*
Sephiroth: That couldn't possibly be your best, right? Try to aim for my life seriously next time. Because otherwise there is no meaning for us to exist in this world.
WoL: I can still feel the enemy presence. Don't let your guard down, Lightning.
Light: You don't need to remind me.
Light: The enemy is near... Be careful. Hey, show yourself!
Cloud: You're being attacked, shouldn't you stay closer to the Sanctuary? If the Goddess of Harmony is defeated, your existence will be erased.
Light: I don't need concern from the enemy. Mind your own business.
Golbez: It's quite unusual to see you concerned, Cloud. Did some enemy pique your interest?
Cloud: It's none of your business. If you came to help, then shut up and fight, Golbez.
*Insert battle here*
Golbez: They've just awakened, no wonder they're like that. It was a nice warm-up. I'll take my leave now.
Cloud: You've fought other guys, haven't you? They haven't shown their true power yet as well. You'll get in trouble, if you underestimate them. And... your comrades...
Light: What's with our comrades?
Cloud: No, it's nothing. The real battle is still ahead. You better be ready.
WoL: Finally the Chaos presence disappeared. It seems we managed to drive them away.
WoL: You really helped me a lot. I'm grateful.
Light: No need. You would have defeated them even without my help.
WoL: I could fight so well because you were covering my back. But we can't always depend on each other. I want you to fight without letting your guard down. All of us have strong will. Battles will lead us to victory. Don't forget that. It seems enemies are still somewhere around. I will go check the surroundings. You wait for Kain and Jecht here.
Light: Don't just go deciding...
WoL: We may have to fight again soon, so you'd better to get some rest.
Jecht: Dunno if he's concerned or just fencing off. Guess, it's just the way he is.
Light: Jecht, Kain, are you alright?
Kain: Have you grasped anything?
Light: He's acting all heroic as always, but... His power is not all words.
Kain: So that means you've acknowledged him more or less.
Light: Heh, we'll see about that. I don't think we can get along well. But I got to see your strength. So for once you have my thanks for that suggestion.
Kain: I just wanted to know, how strong and skilled you guys are.
Jecht: I hope you're not disappointed?
Kain: If I was, I wouldn't be standing here.
*Cid's narration*
The endless cycle binding this world has slowly begun to come apart. The story, heading to demise, is faintly changing its form. Overcoming the will of those who control gods, the new opinion begins to weave itself into the world.[/spoil]
==============================================================================
New Abilities
[spoil]Air Dash Enhancement, Free Air Dash Enhancement, Fall Speed Up, Fall Pause(stop), Rivalry, Last Sprint, Glass Pride, Assist Critical, Rivalry Disabler , Last Sprint Disabler, Assist Critical Disabler. EXP to Assist, Just Evasion(maybe a specifically timed evasion), Optimal Order Change, Bravery Reduction Disabler,Disable EX Gauge sealed,Disable Assist Sealed, Wall Jump, Auto-Assist.[/spoil]
============================================================================
DFF -> DDFF Prologus Changelist
[spoil]
Playable characters in the demo:
-Lightning
-Kain
-Warrior of Light
-Cloud (Unlockable by beating arcade mode on Hard)
-Garland
-Kefka
-Sephiroth
-Jecht
Warrior Of Light
+Ultimate Shield has decent tracking and good wall rush capabilities
+Shield of Light can aim Up/Down
+Shining Wave tracks upwards
+White Fang has increased range/less cooldown
+Sword Thrust has slight vertical tracking
+Aerial Dayflash
+Radiant Sword has more vertical tracking
-Dayflash initiates chase now, lost wall rush
Garland
+Earthquake wall rushes more
+Flare is good, has a large hitbox and punishes dodges well
+Bardiche is faster
+Twist drill is faster
+Round Edge (sword) lost wallrush property, now starts chase
+Able to move ALOT during Round Edge
+Garland moves towards opponent during Tsunami startup
+Lighting BRV attack is cancelable via attacking after the bolts come out
-Lightning attack is still bad
-Twinswords still have an awkward hitbox
-Highbringer tracking nerf
-No more combos
-Blaze still bad
-Chain Cast is the same
Firion
+Lord of Arms is amazing
+Straight Arrow is extremely fast and Guard Crushes
+Rope Knife goes up
+New Brave finishers: punch, sword/bow combo, and three hit axe rush
+Capable of following up with finishers even though initial hit whiffs. Finishers have mid-attack priority and can cancel out some melee
+Able to chain 3 air spells in a row (For example Fire -> Fire -> Blizzard or Blizzard -> Fire -> Thunder)
+Fire moves faster, Blizzard initiates chase, Thunder wall rushes
+Double Trouble wall rushes at a more downward angle
+Lance combo has more absorb
+Swordstrike wallrushes down, both forms
+Ground Weaponsmaster, faster than DFF
-Rope knife blockable
-More lag after Shield Bash whiff
Emperor
+Ground Light crest shoots up
+Mines are faster
+absorb increased
+Air mines start chase
+Flare wall rushes down
+Less cooldown on attacks
+Starfall charge blocks magic
-Can dodge out of Melancholy Prison after it activates
Onion Knight
+Air brave has more horizontal tracking
+Blade Torrent has more tracking
+Has a stat buffing attack with low cooldown
+Blizzard has tracking and range increase
+Melee attacks are much faster and have less cooldown
Cloud of Darkness
+New Tentacle attack: Tentacles of Hate; ground version and spirals around her with guard stagger properties
+Two new projectile ender BRV attacks. One slow that guard staggers and multi-hits like Paladin Arts, and two small that run on the floor
+Fusillade has guard crush
+Wide Angle has a huge hitbox now and is faster
+Feint tracks at a higher angle now
-0-Form tracks slower
Cecil
+Dark Lance guard crushes at close range
+Darkfall guard staggers
+Lightning Rise guard staggers
+Valiant blow has slight vertical tracking
+Last hit of Dark step guard staggers
+Radiant Wings has improved tracking
+Paladin Force back to JP DFF range
+Soul Eater increased range
+Dark Cannon tracks vertically now
+Shadowbringer HP is VERY fast
+Saint's Fall also adjusts altitude before attacking. Has NA DFF tracking
+New Paladin HP attack: Light Thruster; single pure HP energy blade similar to Innocence
-Dark Flame tracking down
Golbez
+Sector Ray is extremely good (fast and low cooldown)
+Gravity Force tracks alot more
+Gravity Force guard staggers on magic and melee hit
+Initial ball has Guard Crush
+AERIAL SECTOR RAY!
+AERIAL ATTACK SYSTEM! =3
+Brave chains on systems send you farther away
+HP chains send you farther away
+Genesis Rock has increased tracking (Rocks will always go in the direction of opponent)
Bartz
+Has Dark Flame HP
+Has Paladin Cecil's Light Thruster HP
+Has Laguna's Ragnarok Blade HP
+Has Ifrit HP (Yuna); summons three fire pillars in a straight line
+2 new brave attacks: a combination of Lightning Smash Upper + Vaan's Switch Katana and Kain/Lightning
+Slidehazzard has been changed, the finisher is now the last hit of Kain's Celestial Shooter (goes up)
+Climbarrel has been changed, finisher is now Tifa's Beat Rush
+Paladin Force increased range
+Holy is faster
-tracking has been nerfed
Exdeath
+Swords Dance staggers on block
+Attacks after guards are VERY fast
+Black Hole has high absorb property
+Highguard turns to face opponent
+Reverse Polarity cancelable into BRV and HP attacks
+Almaghest cancelable with attacks/block
+Maelstrom has infinite range, can move while casting
-long casting time
-Highguard priority down
-Delta Attack does not track
Terra
+Fire is very fast now and has good tracking. Chains to Firaga
+Thundara is alot faster
+Blizzard combo is faster
-Longer cooldown for Meltdown
Kefka
+Shatter spray staggers guard
-it still goes back at him
+Ultima has increased range
-explosion is only 1 hit
-able to deflect the initial ball back at Kefka
+WWF has an animation change
+Forsaken Null is alot faster
+can move during animation
+wall rushes on a wall (not ground)
+Trine comes out faster
-does not stay on the map as long
+Havoc Wing has increased horizontal range
+Twisty Turny Blizzaga has a huge speed increase, after landing it instantly goes after opponent
+Thunder spells track better and move faster
-Meteor doesn't bounce
-EX Mode Shatter Spray, shots take longer to redirect at opponent
-Can't charge Hyperdrive forever
Cloud
+Sonic Break has absorb
+Slash Blow has absorb
+Blade Beam has increased range and melee hit guard staggers
+Fire hitstun increased
+Ground Meteorain tracks opponent
+Aerial Fang wall rushes and is faster
+Cross Slash tracks after each slash
-doesn't start chase anymore
-less vertical tracking
-Lost all his old combos
-Air Meteorain doesn't track opponent
-Braver range reduced
Sephiroth
+Moment is very fast
+Able to DC out of sudden cruelty
+Scintilla is faster
+Shadowflare builds meter fast
+Godspeed/Fervent Blow are faster
-Reduced stun time for Sudden Cruelty (able to DC but unable to combo)
-Still doesn't have combos
-Lost Hell's Gate Cancel
-Heartless Angel cancel lag increased
Squall
+Aerial Circle/Fated Circle have absorb properties
+Last hit of Fusillade guard staggers
+Mystic Flurry has a big damage buff, mostly the last hit
-Beat Fang got a range, speed, and tracking nerf.
Ultimecia
+Shockwave Pulsar stick to the floors for a bit then explodes
+has absorb effect
+Knight's Arrow is more focused
-Charged Knight's Arrow only shoots out 1 arrow
+each arrow has enough stun time for the next one to hit
+Knight's Sword is faster startup and increased stun time (all hits will link)
+Charged Knight's Sword has a faster startup and more hits
Zidane
+Booster 8 able to combo into attacks if it connects
+guard staggers on block- able to do another attack after guard stagger
+quite fast
+Tidal Flame moves slower and guard crushes
-unable to dc if it misses
-Free Energy range nerfed
-Shift Break hitbox nerfed
Kuja
+Able to move during Seraphic Star
+Seraphic has more tracking
+Brave attacks wallrush more easily
-Burst Energy has a vertical tracking nerf
Tidus
+Has Cut & Run in the air
+Fullslide/Sonic Buster has increased tracking
+Blitzball guard staggers
-Slice & Dice has less hits
Jecht
+Increased vertical tracking on Jecht stream
+Uncharged Jecht Blade comes out fast
+Slightly less recovery on Ultimate Jecht Shot
+Jecht Beam chainable after Neutral air combo
+Level 2 charges guard break
+Can continue attacking indefinitely and can full combo once he successfully hits
+Charge is a LOT faster (MAYBE 25 frames to charge max?)
+Charge increases range to roughly that of what a dodge would give you on stream
+Full charge Rush gains notable extra distance
+Charged attacks eat through (from what I noticed) all projectiles and can carry through/clash with a lot of HP attacks
+Dodge cancelling can be done earlier on all moves and all moves seem to have less recovery
+Jecht Block on ground doesn't stun you when successful
+Jecht Block recovery in air seems reduced
+Jecht Beam has about 45 degrees up and down in terms of tracking (won't track to enemies above/below - they basically need to be on the same level)
+Jecht Block SEEMS to have more active frames (I was able to block Shield of Light when I was almost certain I mistimed)
+Combos execute faster (and require slightly faster input)
- Lost all wall rush combos
- Unchaged Stream/Rush lost range
Shantotto
+Stun allows you to combo into her other moves
+Ground Melee is faster and sends opponent very far away- able to continue without hitting
+Less Brave required for advanced magic
+Retribution has a different hitbox (it will hit once when thrown forward and once when it comes back)
+Retribution guard staggers
+Retribution tracks opponent
+HP's very fast now and have changes to hit animation
+Blizzard tracks opponent
-HP's still blockable
-Bio gets reflected back at Shantotto when blocked
-Thunder doesn't wall rush anymore
-Bio steals brave at quicker intervals (once every second) and only lasts about 10 seconds
-Level 1 magic still blockable
Gabranth
+Circle of Judgement hits multiple times outside of EX mode\
+New ground brave attack in EX mode
+Able to cancel any attack into EX charge
+Gains EX extremely fast
+Bigger hitbox for Hatred
-Dual Rend is only 2 hits
-No explosion unless Guilt connects
New abilities:
Ground Dash
Assist Lock On
Assist Up Dash: with this equipped, your will gain assist gauge when doing any dash to the opponent. Won't work on dashing towards EX core. Different from gaining by attacks, this effect will not stop the "S&L effect" of the assist. So by the time you stop dashing, you will immediately start losing assist "energy".
New gameplay mechanics:
+Assists save you/allow you to combo
+Chase gives good EX and some free hits
-Chase is very fast, making it difficult to react
-Pretty much all DC combos are removed
-Harder to gain EX (except Gabranth) [/spoil]
==============================================================================
Duodecim Jump Festa Gameplay Report
[spoil](Lưu ý:Những thông tin dưới đây có thể đc SE sửa đổi vì đang trong quá trình làm game và có thể có những sự thay đổi giữa bản tiếng Nhật và bản tiếng Anh.Qua bài này các bạn sẽ thấy có một số thay đổi khác với TGS trước đây)
*
Systematic Changes:
-EX core gives less EX force now. A 4 wings core fills about 50~70%.
-Multi Ground Dash : R+triangle, dash on ground towards opponent.
-Multi Ground Dash+: R+triangle, dash on ground towards opponent. Turning possible (with analog stick)
-Ground Dodge Distance Up
-Assist Lock on
-Assist Lock lasted for around 20sec.
-Assist gauge was not that easy to fill up. Big change from TGS.
-Assist gauge also doesn't deplete as fast as before.
-Ground Dash: need to stick on the ground even when locked on EX core. Makes it hard to get EX core in some stages.
*
Warrior of Light:
+ Sword Thrust: slight tracking vertically
+ Rise Upper seems to hit the back easier than before.
+ Ultimate Shield has faster start up
- Dayflash lost wall rush. Big nerf for Duodecim.
- Bucklers no longer initiate chase.
- Assist bucklers aren't as good as in TGS. Seems the speed got nerfed or something. Either that, or the CPU got more idiotic. Lost chase option probably because of the assist mechanic.
- Ultimate Shield still is useless...
# Rise Upper has less range and an awkward angle. Not that big of ]deal and might be a mis-sight
# Red Fang has a damage buff? Not sure.
Comments:WoL isn't so shiny in this game, even with Dayflash in the air. He lost some wall rush and chase sequences, so comboing is going to be different. Glitches he had in UT and US are patched, so I don't think you'll be seeing him too often nowadays. Out of the playable characters, we rank him 2nd worse (Dev thinks he should be higher, but that's cause she got whipped by a combo ) He feels basic and now lacking some bite. Hopefully this changes or some people are gonna be sad.
*
Garland:
+ Flare looks to have absorb? TGS form didn't change. Closes the gap on the first hit, strong tracking and can do so vertically too. Comboable too. (got hit by Highbringer weak -> Flare)
+ Blaze is faster and had a slight tracking change.
+ Cyclone might be faster on start up?
+ Ground assist is Round Edge, full hit too. Usually activates at close range. Sets up for loads of shit.
- Cyclone appears to disappear faster too.
- Air assists aren't that good. Haven't seen Bardiche yet (probably is there.)
# Highbringer follows the foe more?
# Deathblow seems to set up perfectly for an assist, but was able to get out fast enough from CPU's attempts. Will try if Garland becomes playable.
Comments:Ever wanted to know what Garland was good at in DFF? It should've been assisting, cause Round Edge is ******* sexy when spaced out right. He also has highbringer and the new Flare attack combos well with his pokes. He abuses the wall rush mechanics well, and works well with other attack oriented assists. Landing the HP's doesn't seem to be an issue this time around. For Sephiroth, the nerf to SC's hitstun is compensated for Garland's massive damage and lockdown while hitting a foe.
*
Firion:
+ Ground move system changed up entirely. First hit of his Seize Knife, Flash Lance, and Reel Axe all can lead to interchangeable finishers:
* Towards + O = Slash to Fire Arrow. Possible to lead to another assist and chain to Straight arrow
* O = Fierce punch that leads to a leveled wall rush. Easy to chain into Tidus's ground assists.
* Away + O = Axe Spiral. Sends the foe flying in a downward angle somewhat.
+ Straightarrow's start up is faster and the speed is like a freakin' bullet. Still is lacking tracking and priority, but the speed makes it easy to punish attacks now.
* Straightarrow is one of his best punishers at long range. Laguna gets hurt real bad if he decides to randomly whip out an air attack.
* Does not instant hit things. Speed is almost double of last game's SA.
+ Seize Knife is utterly ridiculous in combos. Wall rushes near the ground lead to Seize Knife landing combos. Some examples are:
* Seize Knife 1st hit -> Flash Lance -> Wall Rush -> Assist -> Wall Rush -> Straight Arrow
+ Flash Lance absorbs really far now. The weird angling issues it had in the last game also aren't present, so it's more consistent with the absorb. Range is perhaps just outside of Seize's tip. Big buff.
+ One of the biggest abusers of the Duodecim wall rush engine due to nearly all his attacks wall rush. Works good with Tidus assist.
+ Magical attacks are trifold and can be used in succession. Goes up to three consecutive castings. Definitely helps his vector game.
+ Ridiculous amount of ground pressure and walling. Strong at any distance.
+ Lord of Arms is as great as ever. Think of it as a two wave Wide Angle, with Seize tracking.
+ Really high damage output potential.
+ Axe can continue even if whiffed. Easier to cover up the lag.
+ SS got buffed yet again. It strikes the foe downward and leads to assist combos. Awkward as it is, the wall rush is welcomed.
- Blizzard still doesn't wall rush. But it does more damage.
- There's a noticeable cooldown in between Magical arts if you don't cast the next one right after. Dodge cancel point isn't instant. Blizzard has the quickest, then Fire, then Thunder.
- Still has a high learning curve to master, but can do more now at beginning levels. D:
- Lord of Arms is considered melee, so it gets guard staggered.
* is also not as good with skyline ceiling maps (high ceilings). Does not track into the air, but has a tall first arc.
- Air SS still stinks. No changes that was noticed.
# Fire has less hitstun? Might be due to the tri-casting.
# Blizzard's speed increases as it ricochets?
# Reel Axe has a quicker DC point. Perhaps right as he catches the axe. It doesn't seem like he's able to cancel it anytime before it though.
# Due to his variety of options, assist type will be player preference most likely. Combo friendly assists will help him a lot in damage output, but mage and long range assists can help set up for Straightarrow or magic traps.
*
Mateus Palamecia:
+ Ground Mines arent' dashable? CPU seems to keep on getting hit by them even while charging.
+ Flare tracks faster
+ Less things go through Red Flare
+ Assists greatly help his vector game
+ Starfall has magic reflect properties. I believe it's during the charge time, so that foes have to get closer or use other attacks to cancel the charge.
* Is far easier to land than last game
+ Melanchony's Prison is a trap type. Like an HP thunder crest, only it's straight HP damage. Has a large activation window.
+ Thunder Crest is a double edged sword with assists. Opens up big damage opportunities
+ Full charge Dynamite guard staggers.
+ Crit formula didn't seem to get nerfed as hard as others, despite low level build.
+ Ground Dash helps his game A LOT. Benefits from both types of dashes.
+ Ground Mines, while still kinda useless in it's intention, build meter well. Quick cooldown, no-riposte risks.
- Prison never had invincibility. The activation window just occurs right when the staff hits the ground. Loses a lot to magic attacks.
- Flares build meter slowly.
- AA option are still lacking.
- Bombard is too slow still, but no real changes.
- Thunder Crest still holds the foe in, even if the assist comes to smack them. Could be used for HP resets though.
* Also still negates immediate damage after TC releases the foe.
- Charge time on Dynamite did not change. Neither did the angling speed and positioning.
- No change to walk speed.
- Light Crest is still the same as TGS.
# Falls floatier??
# Starfall's charge feels faster, but that may be due to it gaining magic reflect.
*
Onion Knight:
+ Power up HP attack temporarily boosts stats. Builds small amounts of meter.
* Does it one at a time, and an aura will be present depending on what buff is active. Red for STR.
+ Firaga's speed is noticeably faster.
+ Can deal respectable damage with assists. Ground BRV chain is great for this. Was combo'd by CPU assist after ground splatter for a break with crit damage.
- Firaga's blast radius feels smaller.
- General playstyle did not change. Still a patience oriented character.
- Lacks moves to build meter outside of magic. CPU didn't really gain a whole lot from using moves outside of magic.
*
Cloud of Darkness:
+ Has several new follow-ups for her tentacle attacks. There's one where she spirals the two around her in a circle and stuns the foe. Similar to her sphere whiplash BRV attack in DFF.
+ New BRV: Tentacles of Hate- 3rd form hits with a large orb that guard staggers on hit. Orb is like a BRV flare.
+ Ground 3 BRV and Air 3 BRV are faster and tracks better. Tracks vertically for the ground version (Tentacles of Pain)
* In Air 3's case, it provides more hitstun. Easier to combo with assists and EX-mode schenanigans.
+ All her HP's are faster and less noticeable.
+ Wide Angle PB is taller, moves faster, and is undodgeable by going over or to the side. Tracks the air too.
+ Fusillade doesn't lock position of CoD. She can move as it's being casted.
+ Feint's attack portion can hit at higher angles now.
+ Is going to get a new HP attack.
- Tentacles still keep her abysmal ground speed.
- Fusillade still didn't seem that good. Tracking didn't change.
- O form has a longer start up.
- Air 2 might have less hits, and is overall weaker in this engine.
*
Cecil Harvey:
+ Light Bringer is a solid, mid-range poke. Fairly fast start-up, good cooldown. Considered to be magic, so Cecil won't get staggered.
+ Shadow Bringer has a tiny range but is fast for an HP move. Range is about Solid Barrel, if not a bit longer.
+ Shadow Lance guard staggers when near.
- Still lacking in the pokes department at close range...especially in Paladin form. Seems DK is his poking class.
- Paladin Force got a range nerf again. Not as bad as UT, but worse than TGS.
# Valiant Blow (Dark Knight) MIGHT track vertically somewhat too. Animation looks the same, but we got hit by it in some scenarios that wasn't possible in UT.
*
Kain Highwind:
+ Celestial Shooter (CS): upward attack, long reach. Jumps up with spearpoint skyward.
+ Thrust Lance (TL): forward attack, short reach. Looks like a charge. Acts like a poke now.
+ Crash Dive (CD): downward attack. Spins down like a wheel.
all have 3 follow ups depends on your input
* CS > upward wall rush (UP+O), forward chase (O), downward chase (DOWN+O)
* TL > upward chase (UP+O), forward wall rush (O), downward chase (DOWN+O)
* CD > upward chase (UP+O), forward chase (O), down wardwall rush (DOWN+O)
+ Cyclone is slightly faster. Punishes more.
+ Easier to combo after first pursuit. Gets significantly tougher as you do it more.
- His cancel points shifted up apparently from TGS, so I'm not sure where they are now.
- Gungnir has a nerf buff according to Mikoto. Makes up for it with tracking.
*
Golbeza:
+ Sector Ray: Creates three orbs around the foe's current position and fires electrical beams to fry them. Multi-hit, appears to be magic. Never got to test whether we can riposte stun it. Range is best at mid, little ways closer than the dark pillar BRV attack.
+ Air BRV's track better. Golbez didn't appear to randomly shoot the opposite direction as often as before.
+ Gravity Force (Close) now has the little orbs he shoots after a warp will cause guard stagger (Ranged Mid priority)
- Nightglow's magic portion seems to be shorter in range. Not sure though.
- Blocked aerial brvs will not generate the lasers.
# Might have lost invincibility during jumps. Was capable of striking him when he disappeared, though it may have been bad timing. Too unsure to make any final statements.
*
Bartz Klauser:
+ BRV moves are faster, now has some pokes on the ground other than Solid Rise.
+ Paladin Force got a slight range buff, strangely.
+ Flood is faster, and works well with assists.
+ PV showed him holding Vaan's Katana.
- Holy feels weaker. (not sure what they meant)
- Lack of new character moves. Feels incomplete for a mannequin.
*
ExDeath:
+ Almaghest is DC'able before the hit. Can also guard while Almaghest is activating, so it adds to his walling game.
+ Grand Cross spawns faster
+ High Guard follows the foe as long as you hold it down.
+ Reverse Polarity guard staggers again.
+ Hurricane starts up fast enough to be comboable from RP. Great shit.
- All shield nerfs are still there it seems.
- Unfortunately, Grand Cross isn't like Almaghest. Can't DC out of initial casting.
*
Terra Branford:
+ Meltdown assist is REALLY good for traps. Will do the lvl. 3 and seems to have mechanics to change charge according to some of the SE people there.
+ Fire tracks like a *****.
+ Blizzard Combo is still solid.
+ Blizzara freezes the foe for a few moments, like other Blizzard spells now.
- Meltdown lvl. 3 lag is present in the assist. REALLY easy to swat her away and lock down.
- Tornado assist is kinda mediocre. Moves too slow to do much.
*
Kefka Palazzo:
+ Scatter Blizzaga's first hit guard staggers, same speed.
+ WWF moves faster, same properties.
* It MAY gain speed after hitting a wall, not sure though.
+ Line of Thunder tracks in the air, think a faster White fang from WoL
+ Capable of moving while doing Forsaken Null
+ Ultima is unblockable on explosion too. No free punishments now.
- Havoc Wing got a slight range nerf, hitbox doesn't stay out as long.
*
Cloud Strife:
+ Double Cut in the air can lead to assist.
+ Meteorain Air got retweaked. Spread shots like the ground version, but tracking changed up.
* Tracking for both ground and air versions have each meteor track the foe separately. MUCH harder to escape.
+ Slashing Blow as an assist is scary. Absorb draws in and can even be used as an offensive bait. Easy to score Assist Breaks with.
- Double Cut to assist is pretty tight. CPU only managed to hit once with it, the rest was escapable.
*
Tifa Lockhart:
+ Blizzara spells freeze opponents down for a set period of time. Might be shakable.
+ Does NOT have charge attacks. What you see before you is the initial start up of the HP attacks. It gets masked by the feints as a compensation.
* Non feinted HP attacks have slightly larger ranges than feints as compensation for a speed reduction.
+ Moonsault Kick's feint point can lead to aerial combos when combined with landing lag. It's a downward axe to a drop kick. First part is floaty, so best combined with a jump.
+ Falcon Dive is a pursuit down that can lead to chase.
+ Water kick is a great close range poke, leads to Somersault. Range is perhaps Upper Blues?
+ Beat Rush is her solid barrel, charges in and strikes the foe down, leading to a chase sequence.
+ Meteo Drive: Three part HP attack with feints before/after the flip and before the finishing hit. Charges forth and does a somersault after a step in, then ground pounds the foe. Wall crashes if it connects.
+ Meteo Strike is wonky. Charges forth unfeinted and then leads to a grounded wall rush. Sets up for Cloud's Climhazzard and a brv follow up.
* Example: Meteo Strike -> wall rush -> Climhazzard -> Water Kick -> Somersault
+ Burning Arrow: Rushes forth and strikes,sending the foe flying away. Wall rushes. If feinted, will spawn right behind the foe and strike them away. GREAT for baiting guards. Feint point is right at the start up.
+ Rolling Blaze has a controllable feint spawn, which is great for angling.
*
Sephiroth:
+ Moment is a Dayflash for Sephiroth. Impressive range than you'd think, but does not gimp the speed. Leads to a wall rush, so combos with assists are extremely possible. Wall crash portion looks similar to Oblivion.
+ All his attacks were easy to work with in wall rush combos.
+ Scintilla has longer guard frames. Until he's actually swinging does it activate.
+ Godspeed is faster.
+ Octaslash has better vertical tracking.
+ Heaven's Light starts noticeably faster.
- Glitch with Hell's Gate doesn't seem to be in the new build.
- Sudden Cruelty DC point is not present in this build. Major nerf.
* Less hitstun too.
- Godspeed got a range decrease
- Heartless Angel's lagggg is huge if canceled early. Much harder to use it as bait.
- Shadow Flare still has the hitstun nerf. You can still use it to zone, but not so viable as the past.
# Heaven's Light hitbox from the ground got nerfed?? Was able to just stand there and watch the CPU whiff it completely. Might be an HP attack to air foes only.
*
Squall Leonhart:
+ Assist Solid Barrel does big damage. Very helpful to characters with low damage output (Laguna D
+ Wall rush heavy
+ Long range assist shifted from Thunder Bullet to Fusillade. Aerial Assist was Mystic Flurry and Beat Fang.
- BF retains its tracking nerf. Seems more might be able to escape it.
- Mystic Flurry assist turns Squall into an open target. Hardly can call it pressure.
- Circle's absorb property isn't quite what you'd think it is.
*
Laguna Loire:
+ Machinegun is a strong pressure mechanic. Capable of moving, hard to block all shots, and leads to a final shot that blast them away.
+ Ground lockdown game is impressive. Grenades keep the foe on their toes, Machinegun pins their cooldown, and Sniper Rifle hurts long range games.
+ Shotgun guard staggers when fully charged.
+ Shellbomb is great as a shield and lasts for about 2-3 seconds.
+ Sticky Bomb gives loads of hitstun after blowing up. Only sticks on foe, but blows up anywhere else if not charged.
* Sticks anywhere when charged. Builds little meter.
+ Ragnarok Blade has a great start up and range. Like faster Blasting Zone, but in the air.
+ Ragnarok Buster also starts quickly, and nails anything within a 0 - 35 degree angle from the ground.
+ EX mode keeps on the mid-range pressure by removing lag, immensely helping.
+ You can glitch the Satellite Cannon with an Assist. Right as the beam is coming down, 2 bar assist can somewhat glitch the game into letting Laguna move around after. Inconsistent though.
+ Homing Bazooka is good for long range halo campers. Just light jump and launch one of those to bring'em down.
+ Air game is pure long range. A mixture of the best from DFF.
+ 6 Pack Rockets are a slower Holy at first, but pick up after.
+ Impressive speed for HP's. Possible to punish people's BRV attacks with Blade and Lazors.
+ Spirit Laser initially goes out, then blows up into a rain of HP balls. Tracks somewhat and decently fast.
- Air game, while spammy, leaves him REALLY open and exposes Duodecim's new balance between air and ground.
- Shotgun is pretty slow. You'll rarely get the full charge out on a human opponent.
- SEVERELY is lacking close range gtfo me attacks. HP attacks are his resort it seems. He has it worse than mages when a foe gets in.
- Stays stagnant for BRV attacks outside of Machinegun and Shotgun (somewhat)
- If something is outside of a 45-55 degree angle, Laguna will have a hard time AA'ing them outside of long range (and maybe the outskirts of mid)
- From what we can see, he cannot cook grenades.
- Sticky Bomb is a double edge mechanic. It can either set up for you to deal interesting damage, or totally give your foe a free shot at an assist combo
- Got damage? Laguna doesn't.
*
Ultimecia:
+ Arrows don't spread out so badly as before. More will hit in a focused area.
+ Apocalypse spawns and moves faster. Small buff though.
+ Knight's Spear is a new BRV attack. Her GTFO me at close range, creates a spear that swats the foe away.
* Charged form makes two that form at her feet in a cross. Strikes the foe if close and stays a long while.
+ HP's are overall buffed. SP charges faster and makes a bigger bang.
- Arrows feel more focused. Was capable of running out of the spread more easily, or shaking them off entirely.
- Axe uncharged still is blockable. With a lack of an aerial camping/zoning game like the past games, it's harder to get in the effective range to use it safely. Was really easy getting to Ultimecia and staying in.
- No Maelstrom....sorry. Couldnt' kill any more time waiting for it.
*
Zidane Tribal:
+ Has a button lock. SA -> Kuja close range aerial assist -> SA first hit only. Timing is kinda strict, you need to hit with only the first hit of SA, then Kuja needs to do the second hit around the same time as the second hit. Not precisely, but close enough. Then, do another first button press of SA and hit the foe out of Kuja's assist BRV. Foes fell straight to the ground (in this case, Orphan's Cradle)
+ EX-mode is actually useful now. Multiple Jumps help him maintain an aerial game unlike other characters and the invincibility gives him a stronger aerial game over the rest of the other cast (except maybe Kuja)
+ Free Energy is good at building meter.
+ Booster 8 is another ground rush attack. Strikes once, charges forward like Climhazzard. Beats a lot of BRV attacks in clashes, so it may have priority. Very low cooldown on hit.
* Possible to chain to just about anything with a fast start up, aka his BRV or FE.
- Damage output is severely lacking in this build. Partially due to the engine.
- SA whiffs a lot now. Might be a hitbox issue.
- Shift Break hits awkwardly now. It's like, you need to get hit by a lot of the bolts to be guaranteed for the HP portion. Not confirmed.
- Kuja is an awkward assist partner.
# Assists might change his move properties if done mid-string. Kuja's summoning knocked several people out of Booster 8 and Rumble Rush.
*
Kuja:
+ Seraphic Star gained mobility like his other HP's. Capable of moving.
* Hitbox stays active longer.
+ Flare Star tracks better and longer than before.
- Flare Star takes longer to start up because of the increased tracking.
- Very awkward as an assist. Landing the initial hit isn't so much the problem, it's what to do with it after. Ground fighters do not benefit so much from Kuja.
* Elaboration from Mikoto: His ground assists constantly change the range of the foe or blast them away too fast for a follow up. Since he's always moving while an assist, it was hard to follow up with a Rumble Rush or Booster 8.
- Nothing new to really report from TGS findings. CPU was pretty lame.
*
Tidus:
+ Hopstep's tracking got slightly better. Not as ridiculous as it originally was though.
+ HP attacks all got better tracking and slightly faster.
+ Hitbox for Spiral Cut is FAST. As soon as you initiate it, the first flip is already the BRV portion.
* Has Magic block too.
+ Sphere shot has guard stagger properties.
+ Fullslide is a great assist move. Leads to wall rush and keeps them stunned long enough for you to recover and strike.
+ Less delay time between the dodge and ___ attack. Attack part comes out faster.
* Air Dodge and Run has vertical tracking, though slight.
- Comp didn't try to dodge out of his Dodge and ______ attacks, unlike TGS build. I think it's gone now. D:
- Quick Hit still is terrible on Ultimecia's Castle.
*
Jecht:
+ Jecht Beam: Has absorb and works similarly to a Jecht Block. Will activate regardless, but can stop or clash with a lot of attacks. Relatively fast too, so you can kill medium -> slow starting BRV's with ease. Doesn't seem to wall rush, since a foe can air recover.
+ I think he may have a new string of attacks...He started off with the kicks in the air, then did something completely different. Didn't get to see it too well, because I EX Revenged by accident. It looked like he was slashing in mid air, or was going to...
+ Really good as an assist. Does his o, o V+o version.
- Jecht Beam doesn't have that good of a range. The beam part is pure aesthetics.
# First hit with a lvl. 2 charge of his ground BRV string seems to have a range buff. Slight though, so I'm not entirely sure.
*
Shantotto:
+ Less cooldown on HP attacks. Very noticeable too. Faster start up too.
* Lower BRV cost for next level of magic
+ You might be able to chaincast BRV attacks too. Not sure though. It also may be a glitch.
+ Bind is less glitchy
+ Stun gives off hitstun equivalent to how much BRV you have. It's not as drastic as HP though. Very common to see Stun -> Retribution even at low BRV.
+ Couple of Attacks hit aerial foes better.
+ Retribution guard staggers and still magic reflects.
+ Bio doesn't vanish if blocked or such, it just gets reflected.
- Bio wars have begun! D:
- Was Tornado always so easy to dodge away out of?
* Tier 1 magic is still blockable.
- BRV game, while better, still is difficult to pull off.
# Developers there rumored she might get a new attack or two. Don't quote us.
*
Vaan:
+ EX mode: Weapons all become the strongest of their class. Damage up
+ EX mode bonus: Pressing R + [ ] switches to bare hands.
+ Spear (Switch): Has absorb
* Has lance combo's old absorb range
+ Axe (Switch): Guard staggers
* decent speed, short range
+ Greatsword (Switch): Guard staggers+Wall Rush
* Slower, but greater range and damage
+ Katana (Switch): Chase + Magic Reflect
* During the wind up, he has magic reflect.
+ Sword and Shield (Switch): Guard properties
* Guards first, then attacks
+ Crossbow (Switch): Magic Reflect, EX efficiency boost?
+ Has a move for any situation, despite not all weapons present in this build.
+ Main pokes: Lance (Drawn), Axe (Drawn), Crossbow (Drawn/Switch), Greatsword Air (Drawn)
+ Wind Concurrence HP is a great trapper, like Cyclone. Creates control for the field
+ Inferno Concurrence HP is essentially Grand Lethal
+ Earth Concurrence HP is Earthquake without the BRV damage so much.
+ Water Concurrence is similar to Spirit Laser or Blaze. It racks solely on the general area prior to casting. Meant to trap with assists.
- His pokes mainly come from non-switch moves.
- Lacks tempo setters. Will resort to turtling to whip out a weapon that can poke.
- He's got an obviously high learning curve, much like the FFII and FFXI reps in DFF
- His EX mode ability isn't all that useful unless you have a wide set of switch skills. Most are pretty slow.
- Shield and Sword gets baited a lot. You cannot skip the shield portion of the switch skill.
- Right now, switch skills are gimmicky at best.
# More properties will be added to other weapons. He's not complete.
*
Gabranth:
+ ******* SCARY in this build. EX bars are easier to obtain, so his EX charge doesn't take a while.
+ He wall rushes all the time, and does great damage. Benefits really well from assists.
+ Best BRV move so far: Dual Rend. Builds about 1/3 bar on hit, enough for Rupture to do the rest.
+ Hatred still looks to be the same, maybe slight absorb increase. Looks to be good for meter building.
- Non-EX mode still is pretty weak.
- Really hard to build meter in non-EX mode. EX Charge does not build meter outside of the first start up.
- EX charge gives little meter.
*
Lightning:
+ Waterga has Flare speed and tracking, but acts as a shield and magic pressure. Guard staggers on hit.
+ Thunder spells are the same as last build.
+ Cure is faster, but gives less BRV.
+ Feels less fluid when shifting between Paradigmns. There's a slight animation now, so that may have to do with it.
+ Really easy to chain into Flourish of Steel.
+ Ruinga is kinda...silly. Not in a good way, but can lead to assist combos. Hit stun is pretty long for Dissidia.
+ Thunder is a three part attack. Each casting is separate and initiates chase on the last part. Dashable, but you can delay the castings. Low cooldown and low range.
+ Ruin is a good poke. Decently fast, tracks like a hooker wanting her money.
+ Razor Gale + WoL aerial assist = profit.
+ Fire is a nice improvement over Firions. Tracks faster after the initial snail speed.
- Timing is everything with this character. Lag will hurt her a lot.
- Ruinga is really slow for a BRV move and magic. Makes up for it with tracking.
- Watera can be reflected
- HP moves have a hard time reflecting things, due to not really being physical based. They also have a lot of BRV portion, so only the final hit does the trick.
- Besides Thunder and Watera, it seems her magic is kinda poor.
- Her weakest area...is surprisingly close range. Most of her attacks are oriented to keep them at the tip of close and mid-range. She has the most combos while close, but a great deal of her attacks are oriented to keeping them at the tip of her sword.
Videos
Kain
Vid1:: (
http://www.youtube.com/watch?v=brc0Hu8S8qA&feature=player_embedded)
0:07 Piercing Lance (PL) x2
0:20 Rising Dive (miss)
0:22 Sky Grinder
0:25 CS (miss)
0:27 TR + upward follow up + Triangle dash cancel
0:30 CD + downward follow up
0:34 again + Cecil ground Brv assist Shadow Lance
0:47 Cyclone
1:28 PL > Triangle dash cancel > CD (miss)
1:09 PL > Triangle dash cancel > TR + downward follow up
1:15 tried to combo with Cecil's Shadow Lance Assist but failed.
1:24 Sky Grinder
At last, EX mode > Lancet > EX Burst
PL > triangle > TR is a pretty solid combo, while PL > CD would usually miss on OK, MAY be able to connect on characters that falls faster.
Cyclone has good tracking, equal to or better than Blizzard Barret in DFF.
Lancet could be done in the air, and Kain is able to move during the startup.
EX Burst command = rapid tapping of either O/X/[]/Triangle button, and will change 2 times.
Skill chart
Piercing Lance
http://i280.photobucket.com/albums/k...g?t=1293292689
Spiral Blow
http://i280.photobucket.com/albums/k...g?t=1293292689
Thrust Rush - the top row was out of camera XD
http://i280.photobucket.com/albums/k...g?t=1293292689
as you can see, it tells you to press Triangle to do a dash cancel.
Vid2: (
http://www.youtube.com/watch?v=emo-Msfb-QE&feature=player_embedded)
1:43 Spiral Blow*
2:06 PL > TR + neutral follow up > wall rush > Cecil Radiant Wing assist > PL > TR + neutral follow up **
*knocks enemy so far that his Triangle dash cancel (hold) could not reach, unless wall rushed.
** easy to use and pretty impressive (300) damage here. Seeing the starting BRV are 339 and 251. And only 1 hit was Critical. Assuming we can get crit easier at high Levels, this could be very damaging.
Tifa
(
http://www.youtube.com/watch?v=eAkoTc1rsAc&feature=player_embedded)
0:02 Water Kick + Brv follow up
0:06 Water Kick + Brv follow up w/ Feint*
0:13 Water Kick > Somersault
0:17 Blizzara
0:19 Blizzaga
0:25 Dolphin Blow
0:35 Dolphin Blow w/ Feint
0:44 Falcon Dive
0:46 Falcon Dive w/ Feint
0:50 Erup Smash + Brv follow up
0:52 Erup Smash + Brv follow up w/ Feint*
1:00 Rolling Blaze
1:02 Rolling Blaze w/ Feint
1:06 Meteor Crusher
1:11 L+[] Assist Change**
1:17 Meteor Crusher w/ Feint
1:20 Burning Arrow w/ Feint
1:23 Meteor Drive w/ Feint
1:27 Meteor Drive
1:36 L+[] Assist Change again**
* These 2 attacks have their Feint point after the her BRV follow up (see Skill chart), in other words, the button press is O > O > X > O. As mentioned in older reports, her Brv follow up could be done even whiffed the initial hit.
** As you can see, Assist Change launched me high up in the air. Here Tifa was quick enough to drop down for counterattack. But not always true to other characters.
Some skill charts
Water Kick
http://i280.photobucket.com/albums/k...g?t=1293383785
Beat Rush
http://i280.photobucket.com/albums/k...g?t=1293383785
Moonsault Kick (This attack has 2 Feint points)
http://i280.photobucket.com/albums/k...g?t=1293383724
Dolphin Blow
http://i280.photobucket.com/albums/k...g?t=1293383698
Falcon Dive
http://i280.photobucket.com/albums/k...g?t=1293383652
Vaan
Vid1: (
http://www.youtube.com/watch?v=686x49lgYMQ&feature=player_embedded)
0:04 Switch GreatSword (uncharged)*
0:09 Normal GreatSword
0:12 Switch Axe&Shield**
0:21 Normal Axe&Shield
0:29 Switch Guns
0:33 Normal Guns
0:35 Switch Katana
0:45 Switch Guns again***
0:53 Switch Sword&Shield
0:58 Normal Sword&Shield
1:01 Switch Staff
1:16 Normal Staff
1:24 Switch Staff > chase > end chase > Switch Staff #
1:28 CPU Tidus- Stick&Move got vertical tracking?
1:51 L+O Assist Change
2:08 Switch Staff + EX mode additional follow up
2:12 Switch Axe&Shield + EX mode additional follow up
2:23 Switch Guns + EX mode additional follow up
EX Burst command same as Gabranth.
*suprisingly fast. I counted startup is about 13F.
**Guard Crushed, proof of Melee High priority.
*** "Dodge" appeared, proof of dodge frame.
# trick to use Switch on same weapon w/o changing
Vid2: (
http://www.youtube.com/watch?v=YHJ1p_caHC0&feature=player_embedded)
This is Vaan in Hard mode, which showed his last 2 weapons, Spear and Crossbow.
0:05 Switch Crossbow (tap)
0:09 Normal Crossbow
0:13 Switch Crossbow (hold)
0:25 Switch Spear
1:35 Tried to do Normal Spear a few times, but couldn't get the hit in lol
1:48 Yay, finally
2:08 Wind's Rupture **
Couldn't finish the match cuz my time was up (5 min play time XD)
Too bad couldn't get Kuja to do Force Symphony
** Surprised me here. Didn't expect there is hitbox at Vaan when doing the spell.
Emperor: (
http://www.youtube.com/watch?v=Dj3s2Ka_9W4&feature=player_embedded)
0:01 Mine could be spammed faster
0:10 Melancholia Prison activates with delay
0:17 Prison when "hidden"
0:19 Starfall still has 9 sec charging time
0:44 Ground Light Crest lies on the ground
0:56 Red Flare causes downward wall rush
Ground Light Crest appears horizontally and then drops on the ground. Lies on the ground like Thunder Crest. Activates when opponents get near above it. Shoots upwards.
Red Flare hits opponent downward, far. Downward Wall rush (Blue Flare does not).
Melancholis Prison seems to have a delay on the HP hit after trap activated. Have seen opponent passes through it, trap activated but no HP hit.
Zidane:(
http://www.youtube.com/watch?v=7BKp2c3rNGY&feature=player_embedded)
Just showing Booster 8.It's cooldown can be cancelled into any attack if hit, not cancel-able if whiffed
Tifa vs Jecht vid: (
http://www.youtube.com/watch?v=hREJ89f-Eyk&feature=player_embedded)
0:07 Beat Rush
0:18 JECHT BEAMMMMMMMMMMMMMMMMMMM
0:41 Feint's lag (if not attack after Feint)
1:05 Zidane's assist screwed Jecht's combo lol
1:28 Feint saved me from Jecht Block
Laguna:(
http://www.youtube.com/watch?v=0OZetdVCMfc&feature=player_embedded)
Just listing each move once here: (All the "hold" here means hold down the button)
1st match
0:05 Machine gun (hold)
0:11 Ricochet Snipe (hold)
0:19 Shield Bomb
0:38 6-pack Missiles
0:44 Shotgun
0:47 Shotgun (hold)
0:51 Sticky bomb (hold)
0:55 Sticky bomb
0:58 Ragnarok Blade
1:22 Ragnarok Buster
1:27 Satellite Beam
2nd match
1:52 Grenade
1:55 Homing Bazooka
2:17 Chase ends quickly if no input for ~1 sec
2:33 Spirit/Split Laser
Skill explanation
Skipped Machine Gun, Sticky Bomb
Ricochet Snipe has 3 Level
No charge - single bullet
Half charge - split to 3 bullets when ricochet
Max charge - split to 5 bullets when ricochet
Skill chart:
http://i280.photobucket.com/albums/k...g?t=1293379741
Shield Bomb has no "hold" version.
Skill chart:
http://i280.photobucket.com/albums/k...g?t=1293379764
Shotgun the 3rd shot blast the enemy far away for wall rush, while the recoil is too strong for Laguna, as shown in the vid
Skill chart:
http://i280.photobucket.com/albums/k...g?t=1293379878
6-pack Missile tap = 1 missile, hold for more, max = 6
Grenade no "hold" for this attack, but rapid taps. 1,2 or 3 taps determines the throwing distance. Skill chart has (+1) (+2) icons for this.
http://i280.photobucket.com/albums/k...g?t=1293380236
Homing Bazooka just like Grendae, no hold, but taps. More taps = missile starts tracking later.
Skill chart:
http://s280.photobucket.com/albums/k...nt=Bazooka.jpg
Spirit/Split Laser hold to delay the split. [/spoil]
==============================================================================
NHẬN XÉT CÁC GAME THỦ TRONG TOKYO GAME SHOW
[spoil]
*Hệ thống thay đổi:
-Ko còn invisible khi bị Wall Rush.Nghĩa là lúc đó bạn có thể combo hay làm gì đó.
-Map Moverment đã nhanh hơn rất nhiều
-Tất cả đòn đánh của các nhân vật đã nhanh hơn
-Ko chiến ko còn nhiều như trước vì vụ Reset Jump và độ rơi nhân vật có vẻ như tỉ lệ thuận theo speed của họ (Vd:OK rơi như 1 tảng đá và Exdeath rơi như một chiếc lông cũ)
-Một số game thủ nhận thấy Speed bị làm giảm
-Những đòn đánh nhiều hit như Swift atk của Zidane hay Beat Fang của Squall ko làm tăng thanh Assist nhiều.
*Những thay đổi các chiêu thức (
Lưu ý vì còn trong quá trình làm game nên những ý kiến dưới đây có thể sẽ đc SE thay đổi hoặc cũng có thể ko hay sang bản NA có thể sửa đổi)
*
Warrior of Light:
-Dodge cancael để combo hầu như ko còn như bản UT.Nhưng có combo mới như Ascensio -> Aerial Dayflash và một số đòn trên ko khác. Aerial Dayflash (2 hits) -> Coat Buckler.
-White Fang có biểu hiện khó hiểu vì ko hit với tất cả các mảnh dù đã đánh trúng đối thủ.Và họ nghĩ rằng đây có thể là lỗi game
- Shining Wave: cái tia đánh lên trên đã giảm(has less of a vertical hitbox) nhưng khả năng dí của đòn này đã tăng lên như đòn wave dưới đất của CoD và nó dí lên trên ko lun!
-Ultimate Shield:Tầm đánh tốt trong trường hợp bạn muốn “snag” ai đó
+ Radiant Sword đã nhanh hơn và dí tốt hơn
+2 đòn Dayflashes là một đòn cận chiến mạnh
*
Garland:
+Round Edge có vẻ như guard break trong hit đầu tiên (ko chắc chắn)
+Một trong 2 đòn uppercuts đã dí tốt hơn
+ Flare nhanh hơn Earthquake và tầm đánh theo chiều dọc tốt hơn
- Blaze vẫn tồi tệ
*
Emperor:
+Tất cả đòn đánh nhanh hơn
+Flare vẫn còn có thể “phản chủ” ^^
+ Melachony's Prison thực sự là một đòn HP atk tốt.Co vẻ như invisible khi bắt đầu,hút và đánh đc đối thủ trên ko
*Aerial Flare có vẻ ko bị hủy vì Braver và ngay cả Gungnir(Kain) ko phá đc?Họ cho rằng có thể đó là do Glitch
- Lightning Crest đã bị giảm hit?
- Mines vẫn bị dash qua đc
- Light Crest gây dam nhiều hơn và bắn nhanh hơn nhưng “is crappier without a wall” (ko dịch đc??)
*
OnionKnight
+ Blade Dance/Torrent khởi đầu nhanh hơn
+Fire có đường đi tốt hơn
*Cloud of Darkness
+Chủ động hơn trước
+Có một đòn Brv mới (Tentacle of Hate) đánh xung quanh CoD và gây Stun cho đến khi bạn bị đánh văng đi
-Vẫn còn Float
- Fusillade và O-Form dí tệ hơn trước
*
Cecil Harvey
+Đòn assist Radian Wing tuyệt vời.Sử dụng nó khi bạn có ý định cho một combo dưới đất.Thậm chí bạn còn có thể hit đối thủ khi đối thủ ở trên ko lun
+Paladin Force đã tăng Range
+ DK ground brv 3-hit combo has a larger hitbox (Ý nói đòn Valiant Blow?)
-Dark Flame đã bị làm yếu đi
*Golbez
+Nhiều cải tiến trong đòn đánh
+ Aerial systems dí tốt hơn
-Assault System bị giảm hit
-Uy lực Nightglow bị yếu đi vì đã bị crush bởi Cross-slash
-Sector Ray:chưa dùng
*Exdeath
+ Low và Mid guard block đc nhiều đòn hơn và tồn tại lâu hơn
-High Guard chậm hơn và block ít đòn hơn
-Khả năng linh động tồi tệ hơn.Chậm hơn dưới đất và nhẹ hơn khi ở trên ko
- Reverse Polarity tồi tệ hơn trước vì đã ko còn gây Stagger khi block nữa (ko chắc lắm)
*Terra Branford
+Fire bây giờ đã là một đòn đánh mạnh và có tầm dài.Dí tốt,di chuyển nhanh và dam tốt
+ Ultima whiffs less off of Holy combo (ko dịch đc?ai hiểu dịch dùm mình )
+Blizzard Combo nhanh hơn trước
+Food nhanh hơn và tầm đánh rộng hơn
+Chiêu Firaga tựa như Swift atk -> Free energy của Zidane trong bản tiếng Nhật
+ She pewpews Assists really easily. You have to change up your style against her (là sao?chỉ biết là tin tốt)
-Meldown chậm hơn và cần tốn ít thời gian hơn để bắn ra dạng 1
-Holy dí tệ hơn nhưng ko như trong bản Japan
-Sự năng động của Terra đã giảm đi vì đi và dash ít hơn trước
-Rơi nhanh hơn do đó các đòn mạnh trên ko đã ko còn đc tận dụng nhiều (chit Terra của tui rùi ><)
-Blizzara dí tệ hơn
-Ko tốt với Assist combo
*Cloud Strife
+ Aerial Double Cut thật sự tốt,đây là đòn mà Cloud cần
+ Slashing Blow giờ đã absorbs,dí tốt hơn và nhanh hơn
+ Blade Beam là sự kết hợp giữa 2 bản Anh-Nhật:Tốc độ của Anh và nổ to của Nhật
*Aerial Fang có thể gây stagger khi block?(ko chắc)
+Nhiều combo hơn?Chỉ nói là có thể còn dodge cancel đòn Clihazzard để combo
+Fire hitstun nhiều hơn đặc biệt là Firaga
+ Builds Bar REALLY well. One Slash Blow earns almost a full gauge. Double Cut does well (Ý nói EX gauge hay Assist gauge zợ??)
-Meteorain vần vậy nhưng air version khá hơn
-Cross-Slash bị yếu đi
-Vẫn còn chậm và bị động
-Clihazzard và Aerial Double Cut dí ko tốt cho lắm
-Fire dí vẫn còn tệ
*
Sephiroth
+ Heaven's Light đã có một khoảng thời gian invisible khi bắt đầu (ko chắc lắm)
+ Godspeed tuyệt vời,ground crash và nhanh hơn trước
-Scintilla ít hit hơn
- Tầm đánh của Heaven's Light bị điều chỉnh
- Shadow Flare ít hitstun hơn và dễ thoát khỏi
*
Squall Leonhart
+ Upper Blues tăng assist gauge nhanh
+ Solid Barrel tăng dam và tầm đánh tốt hơn
+Combo tuyệt với assist đặc biệt với HP atk
+ Mystic Flurry dí tốt hơn.Hit đầu đi thẳng đến chỗ đối thủ
*Heel Crush mất magic invisibility vì đã bị hit bời Lightning’s Thundara? (ko chắc)
-Đã ko còn có thể 1 hit KO
- Beat Fang giảm dam và khả năng dí
- Blizzard Bullet dí tệ hơn
-Ko tăng assist gauge nhanh đặc biệt là ở trên ko
- Thunder Bullet đã ko còn hút đối thủ
*
Zidane Tribal
+Khả năng Jump trong EX Mode thật sự hữu dụng
-Swift atk dí tệ hơn
-Free Energy mất RẤT NHIỀU range.Nó hầu như tệ như Swordstrike của Firion và còn có thể tồi tệ hơn nữa (Ặc,chết Zidane rồi ><)
*
Kuja:
+Ultima vẫn tốt và vẩn còn có thể di chuyển khi đang cast
+ Force Symphony là một cơn ác mộng với những đơn vị dưới đất
+ An annoying prick to catch
+Khả năng absorb của Holy Star đã tăng lên
* Ring Holy ko dash qua đc? (ko chắc)
-Những đòn đánh brv tốt của Kuja đã chậm hơn và bị chỉnh sửa lại tệ hơn
- Two shot BRV flare attack has crappy tracking, more so than UT
-Di chuyển trong tấn công đã chậm hơn trước
-Glide chậm hơn
*Tidus
+Hot step dí tốt hơn
+Thật sự đã có EVADE frames trong đòn đánh
+ Cut and Run in the air tracks? (Cut and Run trên ko??Hay là dí lên lun trên ko??ai hiểu dịch dùm mình)
-Jump arc bị thay đổi
-HP atk đã ít dí hơn
-Cái vụ này mình thấy zui zui nè: Tidus's balls có thể bị dội ngược lại và dam Tidus.Bao gồm cả Jecht shot và Moogle Shot
*
Jecht
+ Hitbox adjusted. The tips of his toes will actually HIT you now
+Charge nhanh hơn trước
-AI quá ngu để có thể tim hiểu kĩ về Jecht.Ko có thong tin về Jecht Beam.
*
Kain Highwind
+Khả năng tạo combos tuyệt .Nhấn tam giác để đánh típ thay vì Chase,Kain có thể đánh tiếp
+Chống mage
+ Gungnir có khả năng dí tốt.Đây là 1 đòn “heavy lag/start up attacks”.
+Đòn Jump có thể cancle bất cứ lúc nào
+Combos tốt
+ Celestial Shooter và Crash Dive change altitude while attacking, so you can keep the foe pressured and guessing with vision issues.
+Ít rắc rối hơn Lightning nhưng cũng rất đáng sợ.Tuyệt cho beginners
+ EX mode is beast! Capable of canceling just about anything means he can wreck house with the opponent, especially if they're twitchy. Example: Use Jump and cancel right before it hits if you notice your foe is gonna evade it, follow up with Thrust Lance or Gungnir to scare'em.
-Ko tăng assist nhanh
-Build mà SE mặc định cho Kain trong game show ko gây dam nhiều
-Gặp vấn đề với Assist build và combo ko dễ dàng
-Tựa tựa Cecil nhưng đòn ko dễ guard một khi người dùng đã quen chiêu
- Dragon Sword [Lancet] will have issues hitting. It's a spawn point type like Flood,vì vậy nó cần một khoảng thời gian để đánh
*Lightning
+ One of the most diverse and versatile characters in the build. Easily has tools for just about any situation
+ Shifts xảy ra ở mid-combo nhưng cần phải có sự luyện tập
+ Gun shots tốt (nguyên bản là “Gun shots are gay”,ví von kiểu gì thế )an toàn,nhanh và đc set up for assist combos
+ Razor Gale dí chậm,đc dùng để set trap.Ko thể dash qua lẩn block.Nó như Dark flame ý
+ Thundaga hoạt động như một tấm khiên và tăng thanh Assist tốt
+ Đòn Smash Upper links với Flourish of Steel
+ Ravager mode is by far the best all around
+Có thể tạo một combos dài (ồồồ!).Vd: Smash Upper (2 hits) -> WoL Buckler -> Set a Razor Gale as WoL attacks -> Ground Rush into Razor Gale -> Paradigmn Shift-> Scene Drive -> WoL Assist DayFlash in the air -> Crushing Blow.
+ AT: Pardigmn Cancel- Mikoto reports being able to cancel the ending lag/animation of certain attacks and the opening of others into the next mode's attack. Example: Commando Smash Upper start up turned into a feint that lead to Waterga. The ending of Thunder was double canceled into Blitz/Gun Rush. It looks as if Lightning does a short hop or twitch when doing the skill. Unsure how to do it, as she couldn't replicate the glitch consistently.
-Rắc rối,cần phải học và có thời gian tập luyện. Assist combo timing are awkward.
-Ko gain Brv dễ như các bạn tưởng
-Đòn đánh thường hất đối thủ ra xa nên bạn cần phải chase nhìu
-Hoàn toàn phụ thuộc vào sự thay đổi các mode.Mode Medic is a deadweight
- Cure spells only worthwhile in Thunder walling. Not that abusable. Could serve as a lure
-Atk ko nhanh nhưng ko chậm như Cecil.Lightning là một đối thủ mạnh trong tầm mid-range
-Mode Commando tầm thường.The gun attacks save it from being standard issue [/spoil]
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