Axe Fury
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Fury Slasher
Actions
Set Caster = (Triggering unit)
Set Target = (Target unit of ability being cast)
Set SlideCount = 5
Unit - Move Caster instantly to ((Position of Target) offset by 125.00 towards (Facing of Target) degrees), facing (Position of Target)
For each (Integer A) from 1 to (2 + (Level of Fury Slasher for Caster)), do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Integer A) Equal to 3
Then - Actions
Special Effect - Create a special effect attached to the hand, left of (Triggering unit) using Abilities\Weapons\PhoenixMissile\Phoenix_Missile.mdl
Set SE = (Last created special effect)
Special Effect - Create a special effect attached to the hand, right of (Triggering unit) using Abilities\Weapons\PhoenixMissile\Phoenix_Missile.mdl
Set SE2 = (Last created special effect)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Distance between (Position of Caster) and (Position of Target)) Less than or equal to 300.00
(Target is alive) Equal to True
Then - Actions
Animation - Reset Caster's animation
Unit - Move Caster instantly to ((Position of Target) offset by 125.00 towards (Facing of Target) degrees), facing (Position of Target)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Integer A) Equal to (2 + (Level of Fury Slasher for (Triggering unit)))
Then - Actions
Animation - Play Caster's spell slam animation
Else - Actions
Animation - Play Caster's attack 2 animation
Animation - Change Caster's animation speed to (100.00 + (25.00 x (Real((Level of Fury Slasher for Caster)))))% of its original speed
Unit - Cause Caster to damage Target, dealing (10.00 + (20.00 x (Real((Integer A))))) damage of attack type Chaos and damage type Normal
Special Effect - Create a special effect attached to the chest of Target using Objects\Spawnmodels\Other\BeastmasterBlood\BeastmasterBlood.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.03 seconds
Else - Actions
Trigger - Turn on Axe Fury Slide <gen>
Special Effect - Destroy SE
Special Effect - Destroy SE2