Topic hỏi đáp về cách làm map | version 14

Status
Không mở trả lời sau này.
Zúp e cái spell này: "http://www.hiveworkshop.com/forums/spells-569/rmx-water-spell-pack-v3-113922/" trong đây e cop spell "Water Blast" nhưg spell đó lại lỗi unitgroup là nó lấy lun Neutral Passive và buildings. E đã thử sữa :( thêm vào đó. Set WB_Group[WB_Loop]=........(maching unit) is a structure equal to False and (maching unit) í selected by Neutral Passive equal to False. Nhưg vẫn không đc phiền các bác zúp e :( thanks nhìu
 
Zúp e cái spell này: "http://www.hiveworkshop.com/forums/spells-569/rmx-water-spell-pack-v3-113922/" trong đây e cop spell "Water Blast" nhưg spell đó lại lỗi unitgroup là nó lấy lun Neutral Passive và buildings. E đã thử sữa :( thêm vào đó. Set WB_Group[WB_Loop]=........(maching unit) is a structure equal to False and (maching unit) í selected by Neutral Passive equal to False. Nhưg vẫn không đc phiền các bác zúp e :( thanks nhìu

Pos cho mình xem cái group bạn picked như thế nào !
 
Set WB_Group[WB_Loop] = (Unit within 175.00 of XWB[1] maching ((((Owner of (Matching unit)) Not equal to (Owner of WB_hero[WB_Loop])) and ((((Matching unit) is alive equal to true) and ((((Matching unit) is in Freezed[WB_Loop]) Equal to false) and ((((Matching unit) is a structure) Equal to False) and ((Maching Unit) is selected by Neutral Passive) equal to False))
Thanks bác đã zúp e :(

---------- Post added at 06:41 ---------- Previous post was at 06:39 ----------

Àh cho hỏi thêm chỉnh độ sáng tối trog map ở đâu zậy map e túi thui ah` :D
 
Set WB_Group[WB_Loop] = (Unit within 175.00 of XWB[1] maching ((((Owner of (Matching unit)) Not equal to (Owner of WB_hero[WB_Loop])) and ((((Matching unit) is alive equal to true) and ((((Matching unit) is in Freezed[WB_Loop]) Equal to false) and ((((Matching unit) is a structure) Equal to False) and ((Maching Unit) is selected by Neutral Passive) equal to False))
Thanks bác đã zúp e :(

---------- Post added at 06:41 ---------- Previous post was at 06:39 ----------

Àh cho hỏi thêm chỉnh độ sáng tối trog map ở đâu zậy map e túi thui ah` :D

1) độ sáng của màn hình quá thấp thì thấy map nó tối thôi =))
2) độ sáng của war3 quá nhỏ thì thấy map nó ko đc sáng thôi =))
3) trời tối thì phải tối? Hãy đợi đến lúc mặt trời mọc thì map bạn nó sẽ sáng lên
 
Set WB_Group[WB_Loop] = (Unit within 175.00 of XWB[1] maching ((((Owner of (Matching unit)) Not equal to (Owner of WB_hero[WB_Loop])) and ((((Matching unit) is alive equal to true) and ((((Matching unit) is in Freezed[WB_Loop]) Equal to false) and ((((Matching unit) is a structure) Equal to False) and ((Maching Unit) is selected by Neutral Passive) equal to False))
Thanks bác đã zúp e :(

---------- Post added at 06:41 ---------- Previous post was at 06:39 ----------

Àh cho hỏi thêm chỉnh độ sáng tối trog map ở đâu zậy map e túi thui ah` :D
Muốn map sáng hơn có thể chỉnh Bringhtness của màn hình ở các nút option. nhưng vừa vừa thôi. vì sáng quá nhìn lóa/. mà hình cũng xấu nữa/
2> có thể do địa hình nữa./ vd dể FelWord hoặc Dugeon thì trời có sáng cũng chả sáng thêm là mấy vì mặc định của địa hình chỉ sáng đến thế thử chỉnh qua Barren hoặc Village Fall xem sáng hơn không. còn nếu không thì [Spoil] Màn Hình Xéc Cần Hen :7cool_feel_good:[/Spoil] nếu để Dugeon chẳng hạn mà còn đợi mặt trời mọc thì sáng thêm thì... :T

---------- Post added at 08:58 ---------- Previous post was at 08:55 ----------

Chiều Nay ai Test map của mình vào Custom map room 13 nha 1h30 .Wellcome to u :D hót killer.v.lord
 
mình ko hiểu tại sao trigger này nếu hero dừng channel giữa chừng thì mưa sao băng vẫn tiếp tục rơi:
Mã:
jaina 4
    Events
        Unit - A unit Begins channeling an ability
    Conditions
        (Ability being cast) Equal to jaina 4 
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Level of jaina 4  for (Casting unit)) Equal to 1
            Then - Actions
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Wait 1.00 seconds
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Wait 1.00 seconds
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Wait 1.00 seconds
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Wait 1.00 seconds
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
                Unit - Create 1 jaina 4 lv1 for (Owner of (Casting unit)) at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) facing Default building facing degrees
            Else - Actions
jaina 4 end
    Events
        Unit - A unit Stops casting an ability
    Conditions
        (Ability being cast) Equal to jaina 4 
    Actions
        Trigger - Turn off jaina 4 <gen>
 
Lý do đơn giản là turn off trigger nó k làm trigger dừng lập tức, mà n1o sẽ "tắt" trigger đó, k cho nó chạy lần sau, nếu nó đang thực thi thì vẫn thực thi hết lệnh mới tắt

btw, sao bạn ko làm Loop mà copy cả nùi thế?
 
Chỉnh sửa cuối:
trùi ui, sao bạn làm dài thế, sao không dùng for .... loop

---------- Post added at 11:16 ---------- Previous post was at 11:15 ----------

cho no bik ý tưởng của bạn đi, no làm cho cái map demo, đọc trigger chả hiểu gì cả, dài quá
:1cool_byebye:
 
trùi ui, sao bạn làm dài thế, sao không dùng for .... loop

---------- Post added at 11:16 ---------- Previous post was at 11:15 ----------

cho no bik ý tưởng của bạn đi, no làm cho cái map demo, đọc trigger chả hiểu gì cả, dài quá
:1cool_byebye:

ông này nói chính xác đó \m/
mình ko biết dùng loop và rất ít dùng loop :(

---------- Post added at 11:20 ---------- Previous post was at 11:18 ----------

nhưng mà cho mình hỏi làm sao để làm cho: khi hero channel skill đó thì creat duumy, khi dừng channel giữa chừng thì ko tạo dummy nữa :-/
 
ủa các bạn ơi nếu mình muốn làm 1 skill mưa đá khi Casting spell thì lập tức mấy cái tảng đá từ trên trời rơi xuống ở mỗi vị trí khác nhau rồi gay damage x2 Ini thì làm sao vậy các bạn
 
ông này nói chính xác đó \m/
mình ko biết dùng loop và rất ít dùng loop :(

---------- Post added at 11:20 ---------- Previous post was at 11:18 ----------

nhưng mà cho mình hỏi làm sao để làm cho: khi hero channel skill đó thì creat duumy, khi dừng channel giữa chừng thì ko tạo dummy nữa :-/

xem map demo nha bạn
http://www.mediafire.com/?zcnotscx1i2edsg

---------- Post added at 12:38 ---------- Previous post was at 12:06 ----------

ủa các bạn ơi nếu mình muốn làm 1 skill mưa đá khi Casting spell thì lập tức mấy cái tảng đá từ trên trời rơi xuống ở mỗi vị trí khác nhau rồi gay damage x2 Ini thì làm sao vậy các bạn

thay vì mua sao băng, no làm cái sét, còn phần damage theo int thì no chịu, còn phải học hỏi, bạn xem map demo
http://www.mediafire.com/?p3bh74pa95a3zdp
 
còn về việc chuyển icon của hero thành 3 màu tương ứng với 3 loại hero thì làm thế nào?
mình mò hoài mà ko ra :(
 
Có bạn nào biết làm skill như unti của tinhker trong dday không
mình chỉ muốn khi học skill đó và khi dùng skill đó thì sẽ ra 1 con khác và không thể trở lại hình dạng cũ Lv chuyển về 1 item thì vẫn giữ nguyên và 1 bộ skill hoàn toàn khác khỏe hơn :D rồi con đó lại có skill chuyển hóa thành 1 con nữa khỏe hơn
nghĩ mãi mà không hiểu làm trigger như thế nào mới được :(
 
Có bạn nào biết làm skill như unti của tinhker trong dday không
mình chỉ muốn khi học skill đó và khi dùng skill đó thì sẽ ra 1 con khác và không thể trở lại hình dạng cũ Lv chuyển về 1 item thì vẫn giữ nguyên và 1 bộ skill hoàn toàn khác khỏe hơn :D rồi con đó lại có skill chuyển hóa thành 1 con nữa khỏe hơn
nghĩ mãi mà không hiểu làm trigger như thế nào mới được :(

ghi có dấu, không dấu khó đọc wa bạn ơi
:5cool_big_smile::5cool_big_smile::5cool_big_smile:
 
Cho Mình hỏi giờ làm sao để không cho cầm item. vd Hero X có skill Bass rồi thì không cho ép Item bass nữa. nếu ép sẽ rớt. như kiểu butcher và VS trong dota không được cầm blink ấy. cầm blink là nó rớt
 
Mã:
NO Bash
    Events
        Unit - A unit Acquires an item
    Conditions
        (Level of Bash for (Hero manipulating item)) Greater than 0
        (Item-type of (Item being manipulated)) Equal to Rusty Mining Pick
    Actions
        Hero - Drop (Item being manipulated) from (Hero manipulating item)

nhặt "item bash", nếu có ability "bash" rồi thì drop luôn
 
Thay phần match đầu bằng ally xem

Set WB_Group[WB_Loop] = (Unit within 175.00 of XWB[1] maching (((Maching unit) belongs to an ally of (Triggering unit))) equal to false) and ((((Matching unit) is alive equal to true) and ((((Matching unit) is in Freezed[WB_Loop]) Equal to false) and ((((Matching unit) is a structure) Equal to False) and ((Maching Unit) is selected by Neutral Passive) equal to False))

hem đc bác ơi :((
 
Mã:
NO Bash
    Events
        Unit - A unit Acquires an item
    Conditions
        (Level of Bash for (Hero manipulating item)) Greater than 0
        (Item-type of (Item being manipulated)) Equal to Rusty Mining Pick
    Actions
        Hero - Drop (Item being manipulated) from (Hero manipulating item)

nhặt "item bash", nếu có ability "bash" rồi thì drop luôn

em làm như trên mà sao vẫn cầm item được nhỉ
Mã:
No Item Bass Sunce
    Events
        Unit - A unit Acquires an item
    Conditions
        (Level of BÊt §éng Minh V­¬ng QuyÕt  for (Hero manipulating item)) Greater than 0
        (Item-type of (Item being manipulated)) Equal to |c00ffff00Th­îng Thiªn Chïy|r
    Actions
        Hero - Drop (Item being manipulated) from (Hero manipulating item)
 
em làm như trên mà sao vẫn cầm item được nhỉ
Mã:
No Item Bass Sunce
    Events
        Unit - A unit Acquires an item
    Conditions
        (Level of BÊt §éng Minh V­¬ng QuyÕt  for (Hero manipulating item)) Greater than 0
        (Item-type of (Item being manipulated)) Equal to |c00ffff00Th­îng Thiªn Chïy|r
    Actions
        Hero - Drop (Item being manipulated) from (Hero manipulating item)

Đã thỏa mãn hai condition kia chưa ?

Nếu cầm item rồi mới learn Skill thì vẫn cầm được
 
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