Em chỉ làm chiu cuối của hằng tauren dụa trên Fissure thôi,chứ chiu 2 thì chịu
.
___________Auto Merge________________
.
Cho em hỏi(lại thế

)cái trigger này có leak đâu ko mà nỏ giật ko chịu được,2 trigger lận
Stomp
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Earth Shock
Actions
Set StompCaster = (Triggering unit)
Set StompCasterLoc = (Position of StompCaster)
Unit - Pause StompCaster
Animation - Play StompCaster's slam animation
Unit - Create 1 Mouth for (Owner of StompCaster) at StompCasterLoc facing (Facing of StompCaster) degrees
Set Dummy = (Last created unit)
Unit - Move Dummy instantly to StompCasterLoc
Animation - Change Dummy's vertex coloring to (100.00%, 100.00%, 100.00%) with 65.00% transparency
Unit - Add a 7.00 second Generic expiration timer to Dummy
Animation - Play Dummy's slam animation
Wait 1.25 seconds
Animation - Play StompCaster's slam animation
Animation - Play Dummy's slam animation
Wait 1.00 seconds
Animation - Play StompCaster's slam animation
Animation - Play Dummy's slam animation
Wait 0.75 seconds
Animation - Play StompCaster's slam animation
Animation - Play Dummy's slam animation
Wait 0.50 seconds
Animation - Play StompCaster's slam animation
Animation - Play Dummy's slam animation
Wait 0.25 seconds
Animation - Play StompCaster's slam animation
Animation - Play Dummy's slam animation
Unit - Set level of Stomp for Dummy to (Level of Earth Shock for StompCaster)
Unit - Order Dummy to Orc Tauren Chieftain - War Stomp
Trigger - Turn on Knockout <gen>
Wait 1.00 seconds
Trigger - Turn off Knockout <gen>
Animation - Change Dummy's vertex coloring to (100.00%, 100.00%, 100.00%) with 100.00% transparency
Animation - Reset StompCaster's animation
Unit - Unpause StompCaster
Custom script: call RemoveLocation(udg_StompCasterLoc)
Custom script: call DestroyGroup(udg_OG_Group)
Custom script: set udg_StompCaster = null
Custom script: set udg_Dummy = null
Stomp
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Earth Shock
Actions
Set StompCaster = (Triggering unit)
Set StompCasterLoc = (Position of StompCaster)
Unit - Pause StompCaster
Animation - Play StompCaster's slam animation
Unit - Create 1 Mouth for (Owner of StompCaster) at StompCasterLoc facing (Facing of StompCaster) degrees
Set Dummy = (Last created unit)
Unit - Move Dummy instantly to StompCasterLoc
Animation - Change Dummy's vertex coloring to (100.00%, 100.00%, 100.00%) with 65.00% transparency
Unit - Add a 7.00 second Generic expiration timer to Dummy
Animation - Play Dummy's slam animation
Wait 1.25 seconds
Animation - Play StompCaster's slam animation
Animation - Play Dummy's slam animation
Wait 1.00 seconds
Animation - Play StompCaster's slam animation
Animation - Play Dummy's slam animation
Wait 0.75 seconds
Animation - Play StompCaster's slam animation
Animation - Play Dummy's slam animation
Wait 0.50 seconds
Animation - Play StompCaster's slam animation
Animation - Play Dummy's slam animation
Wait 0.25 seconds
Animation - Play StompCaster's slam animation
Animation - Play Dummy's slam animation
Unit - Set level of Stomp for Dummy to (Level of Earth Shock for StompCaster)
Unit - Order Dummy to Orc Tauren Chieftain - War Stomp
Trigger - Turn on Knockout <gen>
Wait 1.00 seconds
Trigger - Turn off Knockout <gen>
Animation - Change Dummy's vertex coloring to (100.00%, 100.00%, 100.00%) with 100.00% transparency
Animation - Reset StompCaster's animation
Unit - Unpause StompCaster
Custom script: call RemoveLocation(udg_StompCasterLoc)
Custom script: call DestroyGroup(udg_OG_Group)
Custom script: set udg_StompCaster = null
Custom script: set udg_Dummy = null
.
___________Auto Merge________________
.
Chết em ,pót lộn,anh Tom xóa giùm em cái thứ 2 với đây mới là trigger thứ 2,em nhầm:
Knockout
Events
Time - Every 0.04 seconds of game time
Conditions
Actions
Set StompCasterLoc = (Position of StompCaster)
Set BV_Group1 = (Units within 1200.00 of StompCasterLoc matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is alive) Equal to True) and ((((Triggering unit) is Magic Immune) Equal to False) and (((Matching unit) belongs to an enemy of BV_Playe
Unit Group - Pick every unit in BV_Group1 and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (StompCasterLoc offset by ((Distance between StompCasterLoc and (Position of (Picked unit))) + 10.00) towards (Angle from StompCasterLoc to (Position of (Picked unit))) degrees)
Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Weapons\AncientProtectorMissile\AncientProtectorMissile.mdl
Special Effect - Destroy (Last created special effect)