mister_blurk
Persian Prince
- 2/12/08
- 3,701
- 71
Yo! Có FOOK2 beta rồi đấy...
Bấm đây
Current Features:
[spoil]Current Features
All features subject to refinement based on user feedback
[WIP] = Still a current Work-In-Progess
[FDA] = Final Development and Adjustment
General
High quality control of added models and textures
- Many lower-quality FOOK weapons and other items removed
- Many existing models and textures improved to higher standards
- Many new high-quality models and textures added (see below)
Integration & Balance
All added weapons and items fully integrated into Fallout 3 gameplay
- Leveled loot drops include new weapons and items
- Static loot placed in the world updated to account for new weapons, ammo, and items [WIP]
- NPCs use new weapons and gear, with clear, faction-based variety
- Complete overhaul of the NPC templates and leveling system for all major factions (BoS / Outcast / Enclave / Mutants / Raider / Slaver / Regulator)
- Vendors sell new weapons and items, with increased variety, increased changes to stock over time, and more specializations for certain vendors
- All weapon and item stats completely reworked and balanced for consistency
- Quest-lines, Messages, Notes, and other text that deal with specific items have been updated to include new items and changes where appropriate [WIP]
All this means a massive increase in the diversity of weapons and items you encounter throughout the game!
All added mod features fully integrated into Fallout 3 gameplay
Names of all vanilla FO3 and FOOK weapons and items standardized for consistency
All new PipBoy icons modified or completely redone in a consistent "Vault-Boy" style [WIP]
All additions and changes either abide by existing Fallout lore, or explained by new backstory appropriate to the Fallout world
Weapons
Over 150 weapons added!
- 11 Grenades and Mines
- 22 Melee Weapons
- 14 Shotguns / Rifles
- 25 Pistols
- 21 Sub-Machine Guns
- 36 Assault Rifles
- 11 Sniper Rifles
- 21 Miniguns, Gatlings, Machinguns and other Heavy Weaponry
Majority of these are brand new to FOOK!
High-quality retextures of all vanilla Fallout 3 weapons
Hundreds of brand new, custom textures for vanilla FO3 and FOOK-added weapons
New unique variants of many vanilla FO3 and FOOK weapons
Realistic, high-quality shell casing models and textures, plus greatly increased persistence
New and improved weapon sounds
Seven added ammo types, simplified from earlier versions of FOOK
Armor & Apparel
Large variety of Armor, Apparel, and Accessories added!
- Several new types of Civilian Clothing
- Many new Outfits and Armor types including varieties of Combat Armor, Light Armor Outfits, Military Uniforms and more
- Lots of new headgear such as Hats, Berets, Helmets and more
- 2 types of Backpacks in several varieties
- large collection of extra head wear accessories such as mufflers, earings, blindfolds, eye patches, collars and more
High-quality retextures of a huge part of vanilla's FO3 Apparel items
Many brand new, custom textures for vanilla FO3 and FOOK Armor and Apparel items
Complete overhaul of all Power Armor and Helmets with Ultra High-quality textures
Ammo, Aid, & Miscellaneous Items
High-quality models and textures for FOOK-added ammo ground models (ammo clips and boxes)
High-quality retextures of vanilla FO3 ammo boxes [WIP]
High-quality retextures of more than 80 vanilla FO3 clutter items
New names, models, and quality textures for most food items
10 new food items added!
37 brand new, custom junk and component items added with custom models and textures [WIP]
Gameplay & Mechanics
Overhaul of Food and Chem effects
Careful adjustment to key Game Settings
- Maximum Damage Resistance increased to 90%
- Slower Weapon and Armor degradation
- Effectiveness of Repair skill reduced
Destructible bottles, and other small clutter objects
New mechanics to breach locks with explosives [FDA]
Increased Realism Features
- Power Armor takes more damage from battle, possibly being destroyed and unrepairable
- Heavy Weapons can always be wielded, but require Power Armor to be truly effective
- Movement speed is reduced while firing Heavy Weapons [WIP]
Overhaul of Repair system [WIP]
- New features to break weapons, armor, and miscellaneous items down into component parts
- New junk and component parts added to appropriate repair lists
Automatic FOSE Detection
- Advanced features automatically disabled or modified if running the game without FOSE
- Game will not break without FOSE (FOSE is strongly recommended)
Visual Effects
Dozens of new visual effects for energy beams, projectiles, impacts, explosions, and critical deaths [FDA]
Greatly improved blood-spatter effects
Brand new, custom Nightvision effects that look authentic and really work!
Options & Settings
Easy to access, single menu for various options [WIP]
Many features can be modified or disabled at any time in game, without the need for additional plugins [WIP]
Single option to remove FOOK-added perks if uninstalling FOOK from an existing game [WIP]
----------------------------------------------------
Mod Support
No additional mod support at the moment - please see the Planned Feature List
----------------------------------------------------
::The FOOK Team
LinkesAuge - Lead Project Manager
Xporc - Creative Director
HugePinball - Technical Director
wiejiesen - Lead VFX Artist
Shadowborn - Senior Game Designer
Snowcone - Senior 3D Artist
Evhmovover - Concept Developer / QA
atikabubu - Game Designer / QA
Lord Simpson - Game Designer / QA
Thanks to the following Testers for their extensive effort in our Q/A department:
Delacroix
Kwikii1
MacroTM
TNT90
SpaceOden
Achronos118
Captain_CE
dragonfire89
Sturmteufel
cloudancer
ParasiteX
[/spoil]
Link down:
FOOKunity
Bấm đây
Current Features:
[spoil]Current Features
All features subject to refinement based on user feedback
[WIP] = Still a current Work-In-Progess
[FDA] = Final Development and Adjustment
General
High quality control of added models and textures
- Many lower-quality FOOK weapons and other items removed
- Many existing models and textures improved to higher standards
- Many new high-quality models and textures added (see below)
Integration & Balance
All added weapons and items fully integrated into Fallout 3 gameplay
- Leveled loot drops include new weapons and items
- Static loot placed in the world updated to account for new weapons, ammo, and items [WIP]
- NPCs use new weapons and gear, with clear, faction-based variety
- Complete overhaul of the NPC templates and leveling system for all major factions (BoS / Outcast / Enclave / Mutants / Raider / Slaver / Regulator)
- Vendors sell new weapons and items, with increased variety, increased changes to stock over time, and more specializations for certain vendors
- All weapon and item stats completely reworked and balanced for consistency
- Quest-lines, Messages, Notes, and other text that deal with specific items have been updated to include new items and changes where appropriate [WIP]
All this means a massive increase in the diversity of weapons and items you encounter throughout the game!
All added mod features fully integrated into Fallout 3 gameplay
Names of all vanilla FO3 and FOOK weapons and items standardized for consistency
All new PipBoy icons modified or completely redone in a consistent "Vault-Boy" style [WIP]
All additions and changes either abide by existing Fallout lore, or explained by new backstory appropriate to the Fallout world
Weapons
Over 150 weapons added!
- 11 Grenades and Mines
- 22 Melee Weapons
- 14 Shotguns / Rifles
- 25 Pistols
- 21 Sub-Machine Guns
- 36 Assault Rifles
- 11 Sniper Rifles
- 21 Miniguns, Gatlings, Machinguns and other Heavy Weaponry
Majority of these are brand new to FOOK!
High-quality retextures of all vanilla Fallout 3 weapons
Hundreds of brand new, custom textures for vanilla FO3 and FOOK-added weapons
New unique variants of many vanilla FO3 and FOOK weapons
Realistic, high-quality shell casing models and textures, plus greatly increased persistence
New and improved weapon sounds
Seven added ammo types, simplified from earlier versions of FOOK
Armor & Apparel
Large variety of Armor, Apparel, and Accessories added!
- Several new types of Civilian Clothing
- Many new Outfits and Armor types including varieties of Combat Armor, Light Armor Outfits, Military Uniforms and more
- Lots of new headgear such as Hats, Berets, Helmets and more
- 2 types of Backpacks in several varieties
- large collection of extra head wear accessories such as mufflers, earings, blindfolds, eye patches, collars and more
High-quality retextures of a huge part of vanilla's FO3 Apparel items
Many brand new, custom textures for vanilla FO3 and FOOK Armor and Apparel items
Complete overhaul of all Power Armor and Helmets with Ultra High-quality textures
Ammo, Aid, & Miscellaneous Items
High-quality models and textures for FOOK-added ammo ground models (ammo clips and boxes)
High-quality retextures of vanilla FO3 ammo boxes [WIP]
High-quality retextures of more than 80 vanilla FO3 clutter items
New names, models, and quality textures for most food items
10 new food items added!
37 brand new, custom junk and component items added with custom models and textures [WIP]
Gameplay & Mechanics
Overhaul of Food and Chem effects
Careful adjustment to key Game Settings
- Maximum Damage Resistance increased to 90%
- Slower Weapon and Armor degradation
- Effectiveness of Repair skill reduced
Destructible bottles, and other small clutter objects
New mechanics to breach locks with explosives [FDA]
Increased Realism Features
- Power Armor takes more damage from battle, possibly being destroyed and unrepairable
- Heavy Weapons can always be wielded, but require Power Armor to be truly effective
- Movement speed is reduced while firing Heavy Weapons [WIP]
Overhaul of Repair system [WIP]
- New features to break weapons, armor, and miscellaneous items down into component parts
- New junk and component parts added to appropriate repair lists
Automatic FOSE Detection
- Advanced features automatically disabled or modified if running the game without FOSE
- Game will not break without FOSE (FOSE is strongly recommended)
Visual Effects
Dozens of new visual effects for energy beams, projectiles, impacts, explosions, and critical deaths [FDA]
Greatly improved blood-spatter effects
Brand new, custom Nightvision effects that look authentic and really work!
Options & Settings
Easy to access, single menu for various options [WIP]
Many features can be modified or disabled at any time in game, without the need for additional plugins [WIP]
Single option to remove FOOK-added perks if uninstalling FOOK from an existing game [WIP]
----------------------------------------------------
Mod Support
No additional mod support at the moment - please see the Planned Feature List
----------------------------------------------------
::The FOOK Team
LinkesAuge - Lead Project Manager
Xporc - Creative Director
HugePinball - Technical Director
wiejiesen - Lead VFX Artist
Shadowborn - Senior Game Designer
Snowcone - Senior 3D Artist
Evhmovover - Concept Developer / QA
atikabubu - Game Designer / QA
Lord Simpson - Game Designer / QA
Thanks to the following Testers for their extensive effort in our Q/A department:
Delacroix
Kwikii1
MacroTM
TNT90
SpaceOden
Achronos118
Captain_CE
dragonfire89
Sturmteufel
cloudancer
ParasiteX
[/spoil]
Link down:
FOOKunity

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