lâu ngày không vào box vừa mới test xong cái game Lord Of Apocalypse demo , game khá nhẹ phải nói là nhẹ hơn FFCC rất nhìu nên máy yếu vẫn có thể chơi ngon

game này thì 17 tháng này ra rồi
JPCSP v0.6 rev 2391 - Lord Of Apocalypse Demo (1080p)
[spoil][video=youtube;S0pkYmkzcRo]http://www.youtube.com/watch?v=S0pkYmkzcRo[/video][/spoil]
config
[spoil]My settings:
[-] = Unchecked
[x] = Checked
|Video|
[X] Only GE graphhics (not recommended for homebrew)
[X] Use vertex cache
[X] Use shaders (experimental)
[X] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
[-] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[X] Enable VAO (only relevant when using shaders and vertex cache)
[X] Enable saving GE screen to Textures instead of Memory
[X] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[X] Enable dynamic shader generation (only relevant when using shaders rec for AMD/ATI)
|Memory|
[X] Ignore invalid memory access (not recommended for test reports,but improves performance)
[X] Ignore unmapped imports (not recommended)
|Media|
[x] Use Media Engine (Works only with 32bit JPCSP)
[-] Extract media files to tmp folder
[x] Decode audio files with sonic stage (you must have ss installed for this to work)
[-] Use non-native fonts from flash0 folder
|Compiler|
[X] Use compiler (dynarec)
[-] Output profiler into to profiler.txt (only for compiler)
[50] Maximum method size
|Crypto|
[X] Extract decrypted EBOOT.BIN files to the TMP folder
[-] Handle SAVEDATA in crypto mode
[-] Extract original PGD files to the TMP folder
AUTOMATED JPCSP BUILDS :
http://buildbot.orphis.net/jpcsp/
JPCSP LAUCHER 1.6.0.3 :
http://www.emunewz.net/forum/showthread.php?tid=977
settings :
http://i.imgur.com/6j6yL.jpg[/spoil]
btw vừa test settings mới cho FFCC phải nói FPS tăng gấp đôi cái clip trước từng post là FPS 30 ở winmode settings mới này thì FPS max là 60 mặc đù res là 1080p

nhờ dùng jpcsp laucher 1.6.0.3 + config ở dưới tăng kha khá frame đấy
JPCSP v0.6 rev 2391 Crisis Core: Final Fantasy VII - Final Boss + Ending (FULL HD 1080p)
[spoil][video=youtube;zFJmf2XPBKo]http://www.youtube.com/watch?v=zFJmf2XPBKo[/video][/spoil]
config
[spoil][-] = Unchecked
[x] = Checked
|Video|
[-] Only GE graphhics (not recommended for homebrew)
[-] Use vertex cache
[X] Use shaders (experimental)
[X] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
[-] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[X] Enable VAO (only relevant when using shaders and vertex cache)
[X] Enable saving GE screen to Textures instead of Memory
[X] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[X] Enable dynamic shader generation (only relevant when using shaders rec for AMD/ATI)
|Memory|
[X] Ignore invalid memory access (not recommended for test reports,but improves performance)
[X] Ignore unmapped imports (not recommended)
|Media|
[x] Use Media Engine (Works only with 32bit JPCSP)
[-] Extract media files to tmp folder
[x] Decode audio files with sonic stage (you must have ss installed for this to work)
[-] Use non-native fonts from flash0 folder
|Compiler|
[X] Use compiler (dynarec)
[-] Output profiler into to profiler.txt (only for compiler)
[50] Maximum method size
|Crypto|
[X] Extract decrypted EBOOT.BIN files to the TMP folder
[-] Handle SAVEDATA in crypto mode
[-] Extract original PGD files to the TMP folder
AUTOMATED JPCSP BUILDS :
http://buildbot.orphis.net/jpcsp/
JPCSP LAUCHER 1.6.0.3 :
http://www.emunewz.net/forum/showthread.php?tid=977
settings :
http://i.imgur.com/6j6yL.jpg[/spoil]