cầnbiết03
Fire in the hole!
- 11/1/09
- 2,615
- 111
Valhalla là 1 mod Diablo II rất hay trên nền Lord of Destruction Expansion set 1.10 . bạn nhận được 6 attribute point 1 level , đồ đạc được sửa lại hoàn toàn và thể loại unique của nó cũng mạnh hơn nhiều và v.v , nhưng quái vật cũng mạnh hơn nhiều không kém . và hơn hết , skill đòi cấp cao hơn (lvl 6, 18, 36, 54, 72, and 90) .
Link down :
Valhallav503.zip
Valhallav503.rar
MusicPatch.zip
Cách cài : down về giải nén ra copy vào thư mục diablo của bạn rồi chơi luôn (có sẵn plugY) ^^
Items :
Unique items
[spoil]
Armors
Belts
Axes
Wands
Shields
Jewelries(Rings and Amulets)
Bows and Crossbows
Staves
Helms and Circlets
Swords
Spears
Javelins
Boots
Polerms
Sceptres
Classes Specific Items
Gloves
Maces
Knives
Bolts and Arrows
[/spoil]
Set items
http://afterlife.ws/index.php?page=setitems
Runewords
http://afterlife.ws/index.php?page=runewords
Cube Recipes
[spoil]
Brain + Item = Rare Item
Torch + Brain + Item = Set Item
Item + Thor's Power = Unique Item of Same type
Torch + Normal Item = Exceptional Item
Heart + Exceptional Item = Elite Item
Any Item + Any Marble + Jaw + 2 Hearts + Zod/Ultima Rune = Same Item, Ethereal
Brain + Jaw = Torch
2 Torches = Heart
3 Eyes = Horn
3 Horns = Tail
3 Tails = Flag
3 Flags = Fang
3 Fangs = Quill
3 Quills = Spleen
3 Spleens = Eye
Tome of ID + Tome of TP = Cow Portal
Jaw + Item = 1 Socket in Item
Heart + Brain + Item = Same Item, Maximum Sockets
Small Charm + 1 Heart + 1 Brain = Same Charm, 1 Socket
Large Charm + 1 Hearts + 1 Brain = Same Charm, 1 Socket
Large Charm + 2 Hearts + 1 Brain = Same Charm, 2 Sockets
Grand Charm + 1 Heart + 1 Brain = Same Charm, 1 Socket
Grand Charm + 2 Hearts + 1 Brain = Same Charm, 2 Sockets
Grand Charm + 3 Hearts + 1 Brain = Same Charm, 3 Sockets
Normal Item + Perfect Gem(s) (1-6) = Socketed by the amount of Perfect Gems used
Magic Item + Perfect Gem(s) (1-6) = Socketed by the amount of Perfect Gems used
Socketed Item + Brain/Jaw + Any Marble = Socketed Item + Jewels/Stones/Gems that were in the Socket(s)
Eye + Magic/Rare Item = Same Item + 5% IAS
Fang + Magic/Rare Item = Same Item + 2% to DMG
Quill + Magic/Rare Item = Same Item + 2% to AC
Spleen + Magic/Rare Item = Same Item + 5 to life
Horn + Magic/Rare Item = Same Item + 5 to mana
Tail + Magic/Rare Item = Same Item + 30 to AR
Flag + Magic/Rare Item = Same Item + 2% Experience
2 Stone of Odin's + Stone of Loki = Stone of Protection
2 Stone of Odin's + Stone of Thor = Stone of Skill
2 Stone of Thor's + Stone of Odin = Stone of Damage
Stone of Odin + Stone of Thor + Stone of Loki = Stone of Damage Immunity
2 Stone of Sun's + Stone of Moon = Stone of Resistance
Stone of Loki + Stone of Sun + Stone of Moon = Stone of Vitality
2 Stone of Loki's + Stone of Odin = Stone of Speed
2 Stone of Moon's + Stone of Sun = Stone of Purity
Stone of Thor + Stone of Loki + Stone of Sun = Stone of Absorption
Stone of Odin + Stone of Thor = Eye
Stone of Thor + Stone of Loki = Horn
Stone of Thor + Stone of Moon = Tail
Stone of Loki + Stone of Moon = Flag
Stone of Odin + Stone of Loki = Fang
Stone of Odin + Stone of Sun = Quill
Stone of Odin + Stone of Moon = Spleen
2 Yellow Marbles = Blue Marble
2 Blue Marbles = Red Marble
2 Red Marbles = Green Marble
2 Green Marbles = Yellow Marble
Green Marble + Blue Marble = Orb of Element
Blue Marble + Yellow Marble = Orb of Fortification
Yellow Marble + Red Marble = Orb of Power
Red Marble + Green Marble = Orb of Price
Green Marble + Yellow Marble = Orb of Experience
2 x ZOD Runes + Onyx + Stone of Odin = 1 x GIL Rune
2 x ZOD Runes + Citrine + Stone of Odin = 1 x GIL Rune
2 x ZOD Runes + Tourmaline + Stone of Odin = 1 x GIL Rune
2 x ZOD Runes + Andalusite + Stone of Odin = 1 x GIL Rune
2 x ZOD Runes + Aquamarine + Stone of Odin = 1 x GIL Rune
Green Marble + Red Marble + Yellow Marble + Blue Marble = Marble Rune Stone (MRS = Marble Rune Stone)
MRS + Stone of Protection = -5% to Enemy Cold Resistance, +1 to Level Requirements
MRS + Stone of Skill = -5% to Enemy Fire Resistance, +1 to Level Requirements
MRS + Stone of Damage = -5% to Enemy Lightning Resistance, +1 to Level Requirements
MRS + Stone of Damage Immunity = -5% to Enemy Poison Resistance, +1 to Level Requirements
MRS + Stone of Resistance = +10 to Minimum Elemental Damage, +1 to Level Requirements
MRS + Stone of Vitality = +10 to Maximum Elemental Damage, +1 to Level Requirements
MRS + Stone of Speed = +75 HP, +75 Mana, +1 to Level Requirements
MRS + Stone of Absorption = +10 to Maximum Damage, +1 to Level Requirements
MRS + Green Marble = +2% to Poison Skill Damage
MRS + Blue Marble = +2% to Cold Skill Damage
MRS + Yellow Marble = +2% to Lightning Skill Damage
MRS + Red Marble = +2% to Fire Skill Damage
MRS + 2 Blue + Green Marble = +1 to Sorceress skills, +3 to Level Requirements
MRS + 2 Green + Yellow Marble = +1 to Amazon skills, +3 to Level Requirements
MRS + Green + Red + Blue Marble = +1 to Barbarian skills, +3 to Level Requirements
MRS + 2 Yellow + Blue Marble = +1 to Necromancer skills, +3 to Level Requirements
MRS + 2 Red + Yellow Marble = +1 to Assassin skills, +3 to Level Requirements
MRS + Red + Blue + Yellow Marble = +1 to Druid skills, +3 to Level Requirements
MRS + Yellow + Green + Blue Marble = +1 to Paladin skills, +3 to Level Requirements
MRS + Orb of Element = +5 to elemental damages, +2 to Level Requirements
MRS + Orb of Fortification = +5% defense, +2 to Level Requirements
MRS + Orb of Power = +5 to all stats, +2 to Level Requirements
MRS + Orb of Price = Vendor prices reduced by 2%, +2 to Level Requirements
MRS + Orb of Experience = Experience increased by 2%, +2 to Level Requirements
Stone of Protection + Jewel = 25% Enhanced Defense, -5 HP Regen, -10 to Resists
Stone of Skill + Jewel = +1 to All Skills, -5 HP Regen, -10 to Resists
Stone of Damage + Jewel = 25% Enhanced Damage, -5 HP Regen, -10 to Resists
Stone of Damage Immunity + Jewel = 10% Reduced Damage, -5 HP Regen, -10 to Resists
Stone of Resitance + Jewel = +10 Resists, +2 to Max Resists, -5 HP Regen, -25% AC, -10% Mana
Stone of Vitality + Jewel = 10% HP, 10% Mana, -5 HP Regen, -10% Attack and Run Speed
Stone of Speed + Jewel = +10% IAS, +10% Faster Run/Walk, -5 HP Regen, -10 to Resists
Stone of Purity + Jewel = +15% Mana Regeneration, +5% Faster Cast Rate, -5 HP Regen, -10 to Resists
Stone of Absorption + Jewel = 5% Light/Fire/Cold Absorb, -5 HP Regen, -10 to Resists
[/spoil]
Runes (total 33 new runes)
http://afterlife.ws/index.php?page=runes
Gems
http://afterlife.ws/index.php?page=gems
Ubers :
sau đây là 2 uber mình tìm được trong mod , chưa đi hết mọi chỗ nên đành chịu vậy ^^
Uber 1 : Diablo's Cave
vị trí : Cave level I (Coldplains)
ở trong này toàn diablo clone , làm gì với chúng chắc bạn biết ^^
1 đoạn trailer : http://www.youtube.com/watch?v=L90C0TkmfDQ
Uber 2 : ...
Vị trí : Halls of the Dead level 1->2
ở trong này toàn mấy con Soul Flayer rất nguy hiểm , đi thành đàn đông kín màn hình . damage physical tụi này deal ko nhiều lắm , nhưng nếu chúng tiếp cận bạn mà bạn giết chúng là ... ngủm luôn đó ^^
ở đây để kiếm đồ thôi ^^
Have fun with the MOD
Chỉnh sửa cuối:
, chắc tại giới thiệu dở , mai mốt ko dám giới hiệu nữa :(
Với lại bị XL lấn hết rồi 
Mod này mình cũng đã cài lâu rồi nhưng chưa có chơi.
Mà dạo này thấy chán chán sao ấy, chả buồn động đến game giếc gì cả..:(

