Lâu lâu không chơi, tranh thủ noel rỗi rỗi đi bắt nạt mấy tên ngày xưa mình đánh tụi nó. Mở đầu là Jake ^_^
War at Hdqtrs(500:1:2)/United States of America
Attacker: Leader player004 of the tribe: Carol
Invasion # 1
Attackers:
1027.0 Knight(s)(25HP/40A/15D per unit) - Tactics: Back
431.0 Paladin(s)(54HP/66A/23D per unit) - Tactics: Back
97.0 Sniper(s)(34HP/95A/11D per unit) - Tactics: Back
12.0 Canon(s)(108HP/100A/16D per unit) - Tactics: Back
205.0 Grenadier(s)(81HP/70A/17D per unit) - Tactics: Middle
69.0 Musketeer(s)(27HP/45A/11D per unit) - Tactics: Middle
1.0 Machine Gunner(s)(68HP/95A/17D per unit) - Tactics: Front
1.0 Rifleman(s)(61HP/65A/16D per unit) - Tactics: Front
1.0 Bazooka(s)(81HP/75A/15D per unit) - Tactics: Front
1.0 Warrior(s)(7HP/16A/9D per unit) - Tactics: Front
1.0 Carriage(s)(27HP/11A/10D per unit) - Tactics: Front
1.0 Swordsman(s)(21HP/35A/17D per unit) - Tactics: Front
1.0 Horseman(s)(10HP/32A/9D per unit) - Tactics: Front
1.0 Camel(s)(10HP/11A/8D per unit) - Tactics: Front
1.0 Eagle Scout(s)(2HP/11A/8D per unit) - Tactics: Front
1.0 Police(s)(68HP/11A/7D per unit) - Tactics: Front
Defenders:
5.0 Thief(s)(25HP/7A/1D per unit) - Tactics: Stand Ground
57.0 Horseman(s)(7HP/28A/3D per unit) - Tactics: Stand Ground
8.0 Swordsman(s)(15HP/31A/11D per unit) - Tactics: Stand Ground
3.0 Knight(s)(18HP/36A/9D per unit) - Tactics: Stand Ground
10.0 Eagle Scout(s)(1HP/7A/2D per unit) - Tactics: Stand Ground
10.0 Musketeer(s)(20HP/41A/5D per unit) - Tactics: Stand Ground
7.0 Carriage(s)(20HP/7A/4D per unit) - Tactics: Stand Ground
55.0 Paladin(s)(40HP/62A/17D per unit) - Tactics: Stand Ground
34.0 Transport Train(s)(200HP/7A/20D per unit) - Tactics: Back
90.0 Canon(s)(80HP/96A/9D per unit) - Tactics: Front
75.0 Bazooka(s)(60HP/71A/8D per unit) - Tactics: Front
160.0 Sniper(s)(25HP/91A/4D per unit) - Tactics: Front
59.0 Spy(s)(10HP/8A/5D per unit) - Tactics: Front
1.0 City Defense Structure(s)(140HP/100A/100D per unit) - Tactics: Front
Attacker base damage is: 97758.00
Defender base damage is: 35261.00
The attacker inflicts 114% of base damage
The defender inflicts 97% of base damage
The attacker inflicts 106995.0 net damage after 4449.0 blocker defense
The defender inflicts 8623.0 net damage after 30937.0 attacker defense
Defender City Defense Structure receives 28888.0 net damage
1.0 unit(s) are destroyed
Defender Spy receives 31242.0 net damage
59.0 unit(s) are destroyed
Defender Sniper evades the attack
Defender Sniper receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Bazooka receives 1035.0 net damage
17.3 unit(s) are destroyed
Defender Canon receives 4956.0 net damage
62.0 unit(s) are destroyed
Defender Transport Train receives 24.0 net damage
0.1 unit(s) are destroyed
Defender Paladin receives 9.0 net damage
0.2 unit(s) are destroyed
Defender Carriage receives 52.0 net damage
2.6 unit(s) are destroyed
Defender Musketeer receives 11.0 net damage
0.6 unit(s) are destroyed
Defender Eagle Scout receives 1.0 net damage
1.0 unit(s) are destroyed
Defender Knight receives 3.0 net damage
0.2 unit(s) are destroyed
Defender Swordsman receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Horseman receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Thief receives 2.0 net damage
0.1 unit(s) are destroyed
Attacker Police receives 3190.0 net damage
1.0 unit(s) are destroyed
Attacker Eagle Scout receives 2010.0 net damage
1.0 unit(s) are destroyed
Attacker Camel receives 171.0 net damage
1.0 unit(s) are destroyed
Attacker Horseman receives 2991.0 net damage
1.0 unit(s) are destroyed
Attacker Swordsman receives 224.0 net damage
1.0 unit(s) are destroyed
Attacker Carriage receives 29.0 net damage
1.0 unit(s) are destroyed
Attacker Warrior receives 6.0 net damage
0.9 unit(s) are destroyed
Attacker Bazooka receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Rifleman receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Machine Gunner receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Musketeer receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Grenadier receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Canon receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Sniper receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Paladin receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Knight receives 1.0 net damage
0.0 unit(s) are destroyed
Invasion # 2
Attackers:
1027.0 Knight(s)(25HP/40A/15D per unit) - Tactics: Back
431.0 Paladin(s)(54HP/66A/23D per unit) - Tactics: Back
97.0 Sniper(s)(34HP/95A/11D per unit) - Tactics: Back
12.0 Canon(s)(108HP/100A/16D per unit) - Tactics: Back
205.0 Grenadier(s)(81HP/70A/17D per unit) - Tactics: Middle
69.0 Musketeer(s)(27HP/45A/11D per unit) - Tactics: Middle
1.0 Machine Gunner(s)(68HP/95A/17D per unit) - Tactics: Front
1.0 Rifleman(s)(61HP/65A/16D per unit) - Tactics: Front
1.0 Bazooka(s)(81HP/75A/15D per unit) - Tactics: Front
0.1 Warrior(s)(7HP/16A/9D per unit) - Tactics: Front
0.0 Carriage(s)(27HP/11A/10D per unit) - Tactics: Front
0.0 Swordsman(s)(21HP/35A/17D per unit) - Tactics: Front
0.0 Horseman(s)(10HP/32A/9D per unit) - Tactics: Front
0.0 Camel(s)(10HP/11A/8D per unit) - Tactics: Front
0.0 Eagle Scout(s)(2HP/11A/8D per unit) - Tactics: Front
0.0 Police(s)(68HP/11A/7D per unit) - Tactics: Front
Defenders:
4.9 Thief(s)(25HP/7A/1D per unit) - Tactics: Stand Ground
57.0 Horseman(s)(7HP/28A/3D per unit) - Tactics: Stand Ground
8.0 Swordsman(s)(15HP/31A/11D per unit) - Tactics: Stand Ground
2.8 Knight(s)(18HP/36A/9D per unit) - Tactics: Stand Ground
9.0 Eagle Scout(s)(1HP/7A/2D per unit) - Tactics: Stand Ground
9.5 Musketeer(s)(20HP/41A/5D per unit) - Tactics: Stand Ground
4.4 Carriage(s)(20HP/7A/4D per unit) - Tactics: Stand Ground
54.8 Paladin(s)(40HP/62A/17D per unit) - Tactics: Stand Ground
33.9 Transport Train(s)(200HP/7A/20D per unit) - Tactics: Back
28.1 Canon(s)(80HP/96A/9D per unit) - Tactics: Front
57.8 Bazooka(s)(60HP/71A/8D per unit) - Tactics: Front
160.0 Sniper(s)(25HP/91A/4D per unit) - Tactics: Front
0.0 Spy(s)(10HP/8A/5D per unit) - Tactics: Front
0.0 City Defense Structure(s)(140HP/100A/100D per unit) - Tactics: Front
Attacker base damage is: 97630.62
Defender base damage is: 27447.95
The attacker inflicts 102% of base damage
The defender inflicts 106% of base damage
The attacker inflicts 96247.5 net damage after 3335.5 blocker defense
The defender inflicts 7305.0 net damage after 30869.4 attacker defense
Defender Sniper receives 12512.0 net damage
160.0 unit(s) are destroyed
Defender Bazooka receives 61964.0 net damage
57.8 unit(s) are destroyed
Defender Canon receives 7837.0 net damage
28.1 unit(s) are destroyed
Defender Transport Train receives 6688.0 net damage
33.4 unit(s) are destroyed
Defender Paladin receives 4637.0 net damage
54.8 unit(s) are destroyed
Defender Carriage receives 1409.0 net damage
4.4 unit(s) are destroyed
Defender Musketeer receives 468.0 net damage
9.5 unit(s) are destroyed
Defender Eagle Scout receives 219.0 net damage
9.0 unit(s) are destroyed
Defender Knight receives 215.0 net damage
2.8 unit(s) are destroyed
Defender Swordsman receives 50.0 net damage
3.3 unit(s) are destroyed
Defender Horseman receives 166.0 net damage
23.7 unit(s) are destroyed
Defender Thief receives 82.5 net damage
3.3 unit(s) are destroyed
Attacker Warrior receives 1387.0 net damage
0.1 unit(s) are destroyed
Attacker Bazooka receives 1065.0 net damage
1.0 unit(s) are destroyed
Attacker Rifleman receives 3736.0 net damage
1.0 unit(s) are destroyed
Attacker Machine Gunner receives 435.0 net damage
1.0 unit(s) are destroyed
Attacker Musketeer receives 511.0 net damage
18.9 unit(s) are destroyed
Attacker Grenadier receives 87.0 net damage
1.1 unit(s) are destroyed
Attacker Canon receives 10.0 net damage
0.1 unit(s) are destroyed
Attacker Sniper receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Paladin receives 70.0 net damage
1.3 unit(s) are destroyed
Attacker Knight receives 3.0 net damage
0.1 unit(s) are destroyed
Invasion # 3
Attackers:
1026.8 Knight(s)(25HP/40A/15D per unit) - Tactics: Back
429.7 Paladin(s)(54HP/66A/23D per unit) - Tactics: Back
97.0 Sniper(s)(34HP/95A/11D per unit) - Tactics: Back
11.9 Canon(s)(108HP/100A/16D per unit) - Tactics: Back
203.9 Grenadier(s)(81HP/70A/17D per unit) - Tactics: Middle
50.1 Musketeer(s)(27HP/45A/11D per unit) - Tactics: Middle
0.0 Machine Gunner(s)(68HP/95A/17D per unit) - Tactics: Front
0.0 Rifleman(s)(61HP/65A/16D per unit) - Tactics: Front
0.0 Bazooka(s)(81HP/75A/15D per unit) - Tactics: Front
0.0 Warrior(s)(7HP/16A/9D per unit) - Tactics: Front
0.0 Carriage(s)(27HP/11A/10D per unit) - Tactics: Front
0.0 Swordsman(s)(21HP/35A/17D per unit) - Tactics: Front
0.0 Horseman(s)(10HP/32A/9D per unit) - Tactics: Front
0.0 Camel(s)(10HP/11A/8D per unit) - Tactics: Front
0.0 Eagle Scout(s)(2HP/11A/8D per unit) - Tactics: Front
0.0 Police(s)(68HP/11A/7D per unit) - Tactics: Front
Defenders:
1.6 Thief(s)(25HP/7A/1D per unit) - Tactics: Stand Ground
33.3 Horseman(s)(7HP/28A/3D per unit) - Tactics: Stand Ground
4.7 Swordsman(s)(15HP/31A/11D per unit) - Tactics: Stand Ground
0.0 Knight(s)(18HP/36A/9D per unit) - Tactics: Stand Ground
0.0 Eagle Scout(s)(1HP/7A/2D per unit) - Tactics: Stand Ground
0.0 Musketeer(s)(20HP/41A/5D per unit) - Tactics: Stand Ground
0.0 Carriage(s)(20HP/7A/4D per unit) - Tactics: Stand Ground
0.0 Paladin(s)(40HP/62A/17D per unit) - Tactics: Stand Ground
0.4 Transport Train(s)(200HP/7A/20D per unit) - Tactics: Back
0.0 Canon(s)(80HP/96A/9D per unit) - Tactics: Front
0.0 Bazooka(s)(60HP/71A/8D per unit) - Tactics: Front
0.0 Sniper(s)(25HP/91A/4D per unit) - Tactics: Front
0.0 Spy(s)(10HP/8A/5D per unit) - Tactics: Front
0.0 City Defense Structure(s)(140HP/100A/100D per unit) - Tactics: Front
Attacker base damage is: 96365.14
Defender base damage is: 1091.09
The attacker inflicts 56% of base damage
The defender inflicts 54% of base damage
The attacker inflicts 53802.4 net damage after 161.6 blocker defense
The defender inflicts 147.0 net damage after 30560.5 attacker defense
Defender Transport Train receives 24749.0 net damage
0.4 unit(s) are destroyed
Defender Swordsman receives 13074.0 net damage
4.7 unit(s) are destroyed
Defender Horseman receives 9108.0 net damage
33.3 unit(s) are destroyed
Defender Thief receives 6871.4 net damage
1.6 unit(s) are destroyed
Attacker Musketeer receives 26.0 net damage
1.0 unit(s) are destroyed
Attacker Grenadier receives 32.0 net damage
0.4 unit(s) are destroyed
Attacker Canon receives 38.0 net damage
0.4 unit(s) are destroyed
Attacker Sniper receives 35.0 net damage
1.0 unit(s) are destroyed
Attacker Paladin receives 14.0 net damage
0.3 unit(s) are destroyed
Attacker Knight receives 2.0 net damage
0.1 unit(s) are destroyed
0W 0I 0O 0F worth of resources are captured
by the attacking fleet. Fleet did not have enough
capacity to capture max amount.
ATTACKER WINS!
2,407,681W 3,670,741I 1,863,001O 4,679,788F worth of resources are captured by the attacking fleet units through pillaging and destroying defending army. These resources are added to the origin city stockpile of the attacker.
War at Hdqtrs(500:1:2)/United States of America
Attacker: Leader player004 of the tribe: Carol
Invasion # 1
Attackers:
1027.0 Knight(s)(25HP/40A/15D per unit) - Tactics: Back
431.0 Paladin(s)(54HP/66A/23D per unit) - Tactics: Back
97.0 Sniper(s)(34HP/95A/11D per unit) - Tactics: Back
12.0 Canon(s)(108HP/100A/16D per unit) - Tactics: Back
205.0 Grenadier(s)(81HP/70A/17D per unit) - Tactics: Middle
69.0 Musketeer(s)(27HP/45A/11D per unit) - Tactics: Middle
1.0 Machine Gunner(s)(68HP/95A/17D per unit) - Tactics: Front
1.0 Rifleman(s)(61HP/65A/16D per unit) - Tactics: Front
1.0 Bazooka(s)(81HP/75A/15D per unit) - Tactics: Front
1.0 Warrior(s)(7HP/16A/9D per unit) - Tactics: Front
1.0 Carriage(s)(27HP/11A/10D per unit) - Tactics: Front
1.0 Swordsman(s)(21HP/35A/17D per unit) - Tactics: Front
1.0 Horseman(s)(10HP/32A/9D per unit) - Tactics: Front
1.0 Camel(s)(10HP/11A/8D per unit) - Tactics: Front
1.0 Eagle Scout(s)(2HP/11A/8D per unit) - Tactics: Front
1.0 Police(s)(68HP/11A/7D per unit) - Tactics: Front
Defenders:
5.0 Thief(s)(25HP/7A/1D per unit) - Tactics: Stand Ground
57.0 Horseman(s)(7HP/28A/3D per unit) - Tactics: Stand Ground
8.0 Swordsman(s)(15HP/31A/11D per unit) - Tactics: Stand Ground
3.0 Knight(s)(18HP/36A/9D per unit) - Tactics: Stand Ground
10.0 Eagle Scout(s)(1HP/7A/2D per unit) - Tactics: Stand Ground
10.0 Musketeer(s)(20HP/41A/5D per unit) - Tactics: Stand Ground
7.0 Carriage(s)(20HP/7A/4D per unit) - Tactics: Stand Ground
55.0 Paladin(s)(40HP/62A/17D per unit) - Tactics: Stand Ground
34.0 Transport Train(s)(200HP/7A/20D per unit) - Tactics: Back
90.0 Canon(s)(80HP/96A/9D per unit) - Tactics: Front
75.0 Bazooka(s)(60HP/71A/8D per unit) - Tactics: Front
160.0 Sniper(s)(25HP/91A/4D per unit) - Tactics: Front
59.0 Spy(s)(10HP/8A/5D per unit) - Tactics: Front
1.0 City Defense Structure(s)(140HP/100A/100D per unit) - Tactics: Front
Attacker base damage is: 97758.00
Defender base damage is: 35261.00
The attacker inflicts 114% of base damage
The defender inflicts 97% of base damage
The attacker inflicts 106995.0 net damage after 4449.0 blocker defense
The defender inflicts 8623.0 net damage after 30937.0 attacker defense
Defender City Defense Structure receives 28888.0 net damage
1.0 unit(s) are destroyed
Defender Spy receives 31242.0 net damage
59.0 unit(s) are destroyed
Defender Sniper evades the attack
Defender Sniper receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Bazooka receives 1035.0 net damage
17.3 unit(s) are destroyed
Defender Canon receives 4956.0 net damage
62.0 unit(s) are destroyed
Defender Transport Train receives 24.0 net damage
0.1 unit(s) are destroyed
Defender Paladin receives 9.0 net damage
0.2 unit(s) are destroyed
Defender Carriage receives 52.0 net damage
2.6 unit(s) are destroyed
Defender Musketeer receives 11.0 net damage
0.6 unit(s) are destroyed
Defender Eagle Scout receives 1.0 net damage
1.0 unit(s) are destroyed
Defender Knight receives 3.0 net damage
0.2 unit(s) are destroyed
Defender Swordsman receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Horseman receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Thief receives 2.0 net damage
0.1 unit(s) are destroyed
Attacker Police receives 3190.0 net damage
1.0 unit(s) are destroyed
Attacker Eagle Scout receives 2010.0 net damage
1.0 unit(s) are destroyed
Attacker Camel receives 171.0 net damage
1.0 unit(s) are destroyed
Attacker Horseman receives 2991.0 net damage
1.0 unit(s) are destroyed
Attacker Swordsman receives 224.0 net damage
1.0 unit(s) are destroyed
Attacker Carriage receives 29.0 net damage
1.0 unit(s) are destroyed
Attacker Warrior receives 6.0 net damage
0.9 unit(s) are destroyed
Attacker Bazooka receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Rifleman receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Machine Gunner receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Musketeer receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Grenadier receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Canon receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Sniper receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Paladin receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Knight receives 1.0 net damage
0.0 unit(s) are destroyed
Invasion # 2
Attackers:
1027.0 Knight(s)(25HP/40A/15D per unit) - Tactics: Back
431.0 Paladin(s)(54HP/66A/23D per unit) - Tactics: Back
97.0 Sniper(s)(34HP/95A/11D per unit) - Tactics: Back
12.0 Canon(s)(108HP/100A/16D per unit) - Tactics: Back
205.0 Grenadier(s)(81HP/70A/17D per unit) - Tactics: Middle
69.0 Musketeer(s)(27HP/45A/11D per unit) - Tactics: Middle
1.0 Machine Gunner(s)(68HP/95A/17D per unit) - Tactics: Front
1.0 Rifleman(s)(61HP/65A/16D per unit) - Tactics: Front
1.0 Bazooka(s)(81HP/75A/15D per unit) - Tactics: Front
0.1 Warrior(s)(7HP/16A/9D per unit) - Tactics: Front
0.0 Carriage(s)(27HP/11A/10D per unit) - Tactics: Front
0.0 Swordsman(s)(21HP/35A/17D per unit) - Tactics: Front
0.0 Horseman(s)(10HP/32A/9D per unit) - Tactics: Front
0.0 Camel(s)(10HP/11A/8D per unit) - Tactics: Front
0.0 Eagle Scout(s)(2HP/11A/8D per unit) - Tactics: Front
0.0 Police(s)(68HP/11A/7D per unit) - Tactics: Front
Defenders:
4.9 Thief(s)(25HP/7A/1D per unit) - Tactics: Stand Ground
57.0 Horseman(s)(7HP/28A/3D per unit) - Tactics: Stand Ground
8.0 Swordsman(s)(15HP/31A/11D per unit) - Tactics: Stand Ground
2.8 Knight(s)(18HP/36A/9D per unit) - Tactics: Stand Ground
9.0 Eagle Scout(s)(1HP/7A/2D per unit) - Tactics: Stand Ground
9.5 Musketeer(s)(20HP/41A/5D per unit) - Tactics: Stand Ground
4.4 Carriage(s)(20HP/7A/4D per unit) - Tactics: Stand Ground
54.8 Paladin(s)(40HP/62A/17D per unit) - Tactics: Stand Ground
33.9 Transport Train(s)(200HP/7A/20D per unit) - Tactics: Back
28.1 Canon(s)(80HP/96A/9D per unit) - Tactics: Front
57.8 Bazooka(s)(60HP/71A/8D per unit) - Tactics: Front
160.0 Sniper(s)(25HP/91A/4D per unit) - Tactics: Front
0.0 Spy(s)(10HP/8A/5D per unit) - Tactics: Front
0.0 City Defense Structure(s)(140HP/100A/100D per unit) - Tactics: Front
Attacker base damage is: 97630.62
Defender base damage is: 27447.95
The attacker inflicts 102% of base damage
The defender inflicts 106% of base damage
The attacker inflicts 96247.5 net damage after 3335.5 blocker defense
The defender inflicts 7305.0 net damage after 30869.4 attacker defense
Defender Sniper receives 12512.0 net damage
160.0 unit(s) are destroyed
Defender Bazooka receives 61964.0 net damage
57.8 unit(s) are destroyed
Defender Canon receives 7837.0 net damage
28.1 unit(s) are destroyed
Defender Transport Train receives 6688.0 net damage
33.4 unit(s) are destroyed
Defender Paladin receives 4637.0 net damage
54.8 unit(s) are destroyed
Defender Carriage receives 1409.0 net damage
4.4 unit(s) are destroyed
Defender Musketeer receives 468.0 net damage
9.5 unit(s) are destroyed
Defender Eagle Scout receives 219.0 net damage
9.0 unit(s) are destroyed
Defender Knight receives 215.0 net damage
2.8 unit(s) are destroyed
Defender Swordsman receives 50.0 net damage
3.3 unit(s) are destroyed
Defender Horseman receives 166.0 net damage
23.7 unit(s) are destroyed
Defender Thief receives 82.5 net damage
3.3 unit(s) are destroyed
Attacker Warrior receives 1387.0 net damage
0.1 unit(s) are destroyed
Attacker Bazooka receives 1065.0 net damage
1.0 unit(s) are destroyed
Attacker Rifleman receives 3736.0 net damage
1.0 unit(s) are destroyed
Attacker Machine Gunner receives 435.0 net damage
1.0 unit(s) are destroyed
Attacker Musketeer receives 511.0 net damage
18.9 unit(s) are destroyed
Attacker Grenadier receives 87.0 net damage
1.1 unit(s) are destroyed
Attacker Canon receives 10.0 net damage
0.1 unit(s) are destroyed
Attacker Sniper receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Paladin receives 70.0 net damage
1.3 unit(s) are destroyed
Attacker Knight receives 3.0 net damage
0.1 unit(s) are destroyed
Invasion # 3
Attackers:
1026.8 Knight(s)(25HP/40A/15D per unit) - Tactics: Back
429.7 Paladin(s)(54HP/66A/23D per unit) - Tactics: Back
97.0 Sniper(s)(34HP/95A/11D per unit) - Tactics: Back
11.9 Canon(s)(108HP/100A/16D per unit) - Tactics: Back
203.9 Grenadier(s)(81HP/70A/17D per unit) - Tactics: Middle
50.1 Musketeer(s)(27HP/45A/11D per unit) - Tactics: Middle
0.0 Machine Gunner(s)(68HP/95A/17D per unit) - Tactics: Front
0.0 Rifleman(s)(61HP/65A/16D per unit) - Tactics: Front
0.0 Bazooka(s)(81HP/75A/15D per unit) - Tactics: Front
0.0 Warrior(s)(7HP/16A/9D per unit) - Tactics: Front
0.0 Carriage(s)(27HP/11A/10D per unit) - Tactics: Front
0.0 Swordsman(s)(21HP/35A/17D per unit) - Tactics: Front
0.0 Horseman(s)(10HP/32A/9D per unit) - Tactics: Front
0.0 Camel(s)(10HP/11A/8D per unit) - Tactics: Front
0.0 Eagle Scout(s)(2HP/11A/8D per unit) - Tactics: Front
0.0 Police(s)(68HP/11A/7D per unit) - Tactics: Front
Defenders:
1.6 Thief(s)(25HP/7A/1D per unit) - Tactics: Stand Ground
33.3 Horseman(s)(7HP/28A/3D per unit) - Tactics: Stand Ground
4.7 Swordsman(s)(15HP/31A/11D per unit) - Tactics: Stand Ground
0.0 Knight(s)(18HP/36A/9D per unit) - Tactics: Stand Ground
0.0 Eagle Scout(s)(1HP/7A/2D per unit) - Tactics: Stand Ground
0.0 Musketeer(s)(20HP/41A/5D per unit) - Tactics: Stand Ground
0.0 Carriage(s)(20HP/7A/4D per unit) - Tactics: Stand Ground
0.0 Paladin(s)(40HP/62A/17D per unit) - Tactics: Stand Ground
0.4 Transport Train(s)(200HP/7A/20D per unit) - Tactics: Back
0.0 Canon(s)(80HP/96A/9D per unit) - Tactics: Front
0.0 Bazooka(s)(60HP/71A/8D per unit) - Tactics: Front
0.0 Sniper(s)(25HP/91A/4D per unit) - Tactics: Front
0.0 Spy(s)(10HP/8A/5D per unit) - Tactics: Front
0.0 City Defense Structure(s)(140HP/100A/100D per unit) - Tactics: Front
Attacker base damage is: 96365.14
Defender base damage is: 1091.09
The attacker inflicts 56% of base damage
The defender inflicts 54% of base damage
The attacker inflicts 53802.4 net damage after 161.6 blocker defense
The defender inflicts 147.0 net damage after 30560.5 attacker defense
Defender Transport Train receives 24749.0 net damage
0.4 unit(s) are destroyed
Defender Swordsman receives 13074.0 net damage
4.7 unit(s) are destroyed
Defender Horseman receives 9108.0 net damage
33.3 unit(s) are destroyed
Defender Thief receives 6871.4 net damage
1.6 unit(s) are destroyed
Attacker Musketeer receives 26.0 net damage
1.0 unit(s) are destroyed
Attacker Grenadier receives 32.0 net damage
0.4 unit(s) are destroyed
Attacker Canon receives 38.0 net damage
0.4 unit(s) are destroyed
Attacker Sniper receives 35.0 net damage
1.0 unit(s) are destroyed
Attacker Paladin receives 14.0 net damage
0.3 unit(s) are destroyed
Attacker Knight receives 2.0 net damage
0.1 unit(s) are destroyed
0W 0I 0O 0F worth of resources are captured
by the attacking fleet. Fleet did not have enough
capacity to capture max amount.
ATTACKER WINS!
2,407,681W 3,670,741I 1,863,001O 4,679,788F worth of resources are captured by the attacking fleet units through pillaging and destroying defending army. These resources are added to the origin city stockpile of the attacker.

