Thit akko ! Hic nhung khi danh xong, ro~ rang nhan mess báo mình thắng vậy mà không thấy quân quay về là sao
War at istanbul(1345:1:2)/Turkey
Attacker: Leader jhknew of the tribe: Aliad
Invasion # 1
Attackers:
4361.0 Missile Launcher(s)(500HP/551A/17D per unit) - Tactics: Back
4424.0 Pharaoh(s)(300HP/151A/37D per unit) - Tactics: Back
5770.0 Thermo Tank(s)(800HP/351A/42D per unit) - Tactics: Back
1000.0 Police(s)(100HP/2A/2D per unit) - Tactics: Back
3901.0 Bomber(s)(40HP/351A/17D per unit) - Tactics: Back
10000.0 Assault Tank(s)(300HP/151A/37D per unit) - Tactics: Back
39754.0 Reinforced Tank(s)(400HP/121A/52D per unit) - Tactics: Back
1000.0 Sniper(s)(50HP/86A/6D per unit) - Tactics: Middle
1000.0 Helicopter(s)(100HP/2A/17D per unit) - Tactics: Middle
100.0 Bazooka(s)(120HP/66A/10D per unit) - Tactics: Middle
100.0 Rifleman(s)(90HP/56A/11D per unit) - Tactics: Middle
320.0 Machine Gunner(s)(100HP/86A/12D per unit) - Tactics: Middle
100.0 Canon(s)(160HP/91A/11D per unit) - Tactics: Middle
100.0 Grenadier(s)(120HP/61A/12D per unit) - Tactics: Middle
100.0 Spy(s)(20HP/3A/7D per unit) - Tactics: Front
500.0 Eagle Scout(s)(2HP/2A/3D per unit) - Tactics: Front
100.0 Camel(s)(14HP/2A/3D per unit) - Tactics: Front
1000.0 Horseman(s)(14HP/23A/4D per unit) - Tactics: Front
9900.0 Thief(s)(50HP/2A/2D per unit) - Tactics: Front
1000.0 Knight(s)(36HP/31A/10D per unit) - Tactics: Front
10.0 Swordsman(s)(30HP/26A/12D per unit) - Tactics: Front
400.0 Paladin(s)(80HP/57A/18D per unit) - Tactics: Front
10.0 Spy Plane(s)(100HP/5A/12D per unit) - Tactics: Front
100.0 Carriage(s)(40HP/2A/5D per unit) - Tactics: Front
48120.0 Transport Train(s)(400HP/2A/22D per unit) - Tactics: Front
200.0 Warrior(s)(10HP/7A/4D per unit) - Tactics: Front
Defenders:
13166.0 Assault Tank(s)(315HP/157A/42D per unit) - Tactics: Stand Ground
3.0 Bomber(s)(42HP/357A/22D per unit) - Tactics: Stand Ground
292.0 Pharaoh(s)(315HP/157A/42D per unit) - Tactics: Stand Ground
548.0 Spy Plane(s)(105HP/11A/17D per unit) - Tactics: Stand Ground
955.0 Thermo Tank(s)(840HP/357A/47D per unit) - Tactics: Stand Ground
161704.0 Transport Train(s)(420HP/8A/27D per unit) - Tactics: Stand Ground
10414.0 Thief(s)(53HP/8A/7D per unit) - Tactics: Stand Ground
27237.0 Reinforced Tank(s)(420HP/127A/57D per unit) - Tactics: Stand Ground
20.0 Helicopter(s)(105HP/8A/22D per unit) - Tactics: Stand Ground
788.0 Missile Launcher(s)(525HP/557A/22D per unit) - Tactics: Stand Ground
194.0 Camel(s)(15HP/8A/7D per unit) - Tactics: Front
32.0 Eagle Scout(s)(3HP/8A/7D per unit) - Tactics: Front
110.0 Rifleman(s)(95HP/62A/15D per unit) - Tactics: Front
87.0 Machine Gunner(s)(105HP/92A/16D per unit) - Tactics: Front
201.0 Canon(s)(168HP/97A/15D per unit) - Tactics: Front
33.0 Carriage(s)(42HP/8A/9D per unit) - Tactics: Front
15.0 Spy(s)(21HP/9A/11D per unit) - Tactics: Front
20.0 Knight(s)(38HP/37A/14D per unit) - Tactics: Front
25.0 Horseman(s)(15HP/29A/8D per unit) - Tactics: Front
254.0 Bazooka(s)(126HP/72A/14D per unit) - Tactics: Front
2122.0 Sniper(s)(53HP/92A/10D per unit) - Tactics: Front
20.0 Paladin(s)(84HP/63A/22D per unit) - Tactics: Front
1.0 City Defense Structure(s)(1000HP/750A/750D per unit) - Tactics: Front
Attacker base damage is: 13126860.00
Defender base damage is: 7989574.00
The attacker inflicts 100% of base damage
The defender inflicts 100% of base damage
The attacker inflicts 6463619.0 net damage after 6663241.0 blocker defense
The defender inflicts 3868964.0 net damage after 4120610.0 attacker defense
Defender City Defense Structure receives 3619626.0 net damage
1.0 unit(s) are destroyed
Defender Paladin receives 341279.0 net damage
20.0 unit(s) are destroyed
Defender Sniper receives 475515.0 net damage
2122.0 unit(s) are destroyed
Defender Bazooka receives 810879.0 net damage
254.0 unit(s) are destroyed
Defender Horseman receives 973056.0 net damage
25.0 unit(s) are destroyed
Defender Knight receives 12163.0 net damage
20.0 unit(s) are destroyed
Defender Spy receives 85507.0 net damage
15.0 unit(s) are destroyed
Defender Carriage receives 81532.0 net damage
33.0 unit(s) are destroyed
Defender Canon receives 61499.0 net damage
201.0 unit(s) are destroyed
Defender Machine Gunner receives 1102.0 net damage
10.5 unit(s) are destroyed
Defender Rifleman receives 379.0 net damage
4.0 unit(s) are destroyed
Defender Eagle Scout receives 519.0 net damage
32.0 unit(s) are destroyed
Defender Camel receives 61.0 net damage
4.1 unit(s) are destroyed
Defender Missile Launcher receives 60.0 net damage
0.1 unit(s) are destroyed
Defender Helicopter receives 309.0 net damage
2.9 unit(s) are destroyed
Defender Reinforced Tank receives 102.0 net damage
0.2 unit(s) are destroyed
Defender Thief receives 21.0 net damage
0.4 unit(s) are destroyed
Defender Transport Train receives 9.0 net damage
0.0 unit(s) are destroyed
Defender Thermo Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Spy Plane receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Pharaoh receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Bomber receives 0.0 net damage
0.0 unit(s) are destroyed
Defender Assault Tank receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Warrior receives 1121999.0 net damage
200.0 unit(s) are destroyed
Attacker Transport Train receives 1785527.0 net damage
4463.8 unit(s) are destroyed
Attacker Carriage receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Spy Plane receives 807607.0 net damage
10.0 unit(s) are destroyed
Attacker Paladin receives 23074.0 net damage
288.4 unit(s) are destroyed
Attacker Swordsman receives 67993.0 net damage
10.0 unit(s) are destroyed
Attacker Knight receives 34520.0 net damage
958.9 unit(s) are destroyed
Attacker Thief receives 18923.0 net damage
378.5 unit(s) are destroyed
Attacker Horseman receives 4474.0 net damage
319.6 unit(s) are destroyed
Attacker Camel receives 969.0 net damage
69.2 unit(s) are destroyed
Attacker Eagle Scout receives 891.0 net damage
445.5 unit(s) are destroyed
Attacker Spy evades the counterattack
Attacker Spy receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Grenadier receives 82.0 net damage
0.7 unit(s) are destroyed
Attacker Canon receives 527.0 net damage
3.3 unit(s) are destroyed
Attacker Machine Gunner receives 54.0 net damage
0.5 unit(s) are destroyed
Attacker Rifleman receives 13.0 net damage
0.1 unit(s) are destroyed
Attacker Bazooka receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Helicopter receives 7.0 net damage
0.1 unit(s) are destroyed
Attacker Sniper receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Reinforced Tank receives 2.0 net damage
0.0 unit(s) are destroyed
Attacker Assault Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Bomber receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Police receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Thermo Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Pharaoh receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Missile Launcher receives 1.0 net damage
0.0 unit(s) are destroyed
Invasion # 2
Attackers:
4361.0 Missile Launcher(s)(500HP/551A/17D per unit) - Tactics: Back
4424.0 Pharaoh(s)(300HP/151A/37D per unit) - Tactics: Back
5770.0 Thermo Tank(s)(800HP/351A/42D per unit) - Tactics: Back
1000.0 Police(s)(100HP/2A/2D per unit) - Tactics: Back
3901.0 Bomber(s)(40HP/351A/17D per unit) - Tactics: Back
10000.0 Assault Tank(s)(300HP/151A/37D per unit) - Tactics: Back
39754.0 Reinforced Tank(s)(400HP/121A/52D per unit) - Tactics: Back
1000.0 Sniper(s)(50HP/86A/6D per unit) - Tactics: Middle
999.9 Helicopter(s)(100HP/2A/17D per unit) - Tactics: Middle
100.0 Bazooka(s)(120HP/66A/10D per unit) - Tactics: Middle
99.9 Rifleman(s)(90HP/56A/11D per unit) - Tactics: Middle
319.5 Machine Gunner(s)(100HP/86A/12D per unit) - Tactics: Middle
96.7 Canon(s)(160HP/91A/11D per unit) - Tactics: Middle
99.3 Grenadier(s)(120HP/61A/12D per unit) - Tactics: Middle
100.0 Spy(s)(20HP/3A/7D per unit) - Tactics: Front
54.5 Eagle Scout(s)(2HP/2A/3D per unit) - Tactics: Front
30.8 Camel(s)(14HP/2A/3D per unit) - Tactics: Front
680.4 Horseman(s)(14HP/23A/4D per unit) - Tactics: Front
9521.5 Thief(s)(50HP/2A/2D per unit) - Tactics: Front
41.1 Knight(s)(36HP/31A/10D per unit) - Tactics: Front
0.0 Swordsman(s)(30HP/26A/12D per unit) - Tactics: Front
111.6 Paladin(s)(80HP/57A/18D per unit) - Tactics: Front
0.0 Spy Plane(s)(100HP/5A/12D per unit) - Tactics: Front
100.0 Carriage(s)(40HP/2A/5D per unit) - Tactics: Front
43656.2 Transport Train(s)(400HP/2A/22D per unit) - Tactics: Front
0.0 Warrior(s)(10HP/7A/4D per unit) - Tactics: Front
Defenders:
13166.0 Assault Tank(s)(315HP/157A/42D per unit) - Tactics: Stand Ground
3.0 Bomber(s)(42HP/357A/22D per unit) - Tactics: Stand Ground
292.0 Pharaoh(s)(315HP/157A/42D per unit) - Tactics: Stand Ground
548.0 Spy Plane(s)(105HP/11A/17D per unit) - Tactics: Stand Ground
955.0 Thermo Tank(s)(840HP/357A/47D per unit) - Tactics: Stand Ground
161704.0 Transport Train(s)(420HP/8A/27D per unit) - Tactics: Stand Ground
10413.6 Thief(s)(53HP/8A/7D per unit) - Tactics: Stand Ground
27236.8 Reinforced Tank(s)(420HP/127A/57D per unit) - Tactics: Stand Ground
17.1 Helicopter(s)(105HP/8A/22D per unit) - Tactics: Stand Ground
787.9 Missile Launcher(s)(525HP/557A/22D per unit) - Tactics: Stand Ground
189.9 Camel(s)(15HP/8A/7D per unit) - Tactics: Front
0.0 Eagle Scout(s)(3HP/8A/7D per unit) - Tactics: Front
106.0 Rifleman(s)(95HP/62A/15D per unit) - Tactics: Front
76.5 Machine Gunner(s)(105HP/92A/16D per unit) - Tactics: Front
0.0 Canon(s)(168HP/97A/15D per unit) - Tactics: Front
0.0 Carriage(s)(42HP/8A/9D per unit) - Tactics: Front
0.0 Spy(s)(21HP/9A/11D per unit) - Tactics: Front
0.0 Knight(s)(38HP/37A/14D per unit) - Tactics: Front
0.0 Horseman(s)(15HP/29A/8D per unit) - Tactics: Front
0.0 Bazooka(s)(126HP/72A/14D per unit) - Tactics: Front
0.0 Sniper(s)(53HP/92A/10D per unit) - Tactics: Front
0.0 Paladin(s)(84HP/63A/22D per unit) - Tactics: Front
0.0 City Defense Structure(s)(1000HP/750A/750D per unit) - Tactics: Front
Attacker base damage is: 13060512.98
Defender base damage is: 7751067.67
The attacker inflicts 82% of base damage
The defender inflicts 96% of base damage
The attacker inflicts 4076866.8 net damage after 6632753.2 blocker defense
The defender inflicts 3506405.4 net damage after 4002951.6 attacker defense
Defender Machine Gunner receives 3057650.0 net damage
76.5 unit(s) are destroyed
Defender Rifleman receives 193651.0 net damage
106.0 unit(s) are destroyed
Defender Camel receives 181624.0 net damage
189.9 unit(s) are destroyed
Defender Missile Launcher receives 367046.0 net damage
699.1 unit(s) are destroyed
Defender Helicopter receives 210440.0 net damage
17.1 unit(s) are destroyed
Defender Reinforced Tank receives 51835.0 net damage
123.4 unit(s) are destroyed
Defender Thief receives 10819.0 net damage
204.1 unit(s) are destroyed
Defender Transport Train receives 1520.0 net damage
3.6 unit(s) are destroyed
Defender Thermo Tank receives 889.0 net damage
1.1 unit(s) are destroyed
Defender Spy Plane receives 236.0 net damage
2.2 unit(s) are destroyed
Defender Pharaoh receives 254.0 net damage
0.8 unit(s) are destroyed
Defender Bomber receives 243.0 net damage
3.0 unit(s) are destroyed
Defender Assault Tank receives 659.8 net damage
2.1 unit(s) are destroyed
Attacker Transport Train receives 1963587.0 net damage
4909.0 unit(s) are destroyed
Attacker Carriage receives 725124.0 net damage
100.0 unit(s) are destroyed
Attacker Paladin receives 556032.0 net damage
111.6 unit(s) are destroyed
Attacker Knight receives 222413.0 net damage
41.1 unit(s) are destroyed
Attacker Thief receives 1569.0 net damage
31.4 unit(s) are destroyed
Attacker Horseman receives 21854.0 net damage
680.4 unit(s) are destroyed
Attacker Camel receives 7913.0 net damage
30.8 unit(s) are destroyed
Attacker Eagle Scout receives 7280.0 net damage
54.5 unit(s) are destroyed
Attacker Spy receives 228.0 net damage
11.4 unit(s) are destroyed
Attacker Grenadier receives 218.0 net damage
1.8 unit(s) are destroyed
Attacker Canon receives 69.0 net damage
0.4 unit(s) are destroyed
Attacker Machine Gunner receives 94.0 net damage
0.9 unit(s) are destroyed
Attacker Rifleman receives 13.0 net damage
0.1 unit(s) are destroyed
Attacker Bazooka receives 2.0 net damage
0.0 unit(s) are destroyed
Attacker Helicopter receives 5.0 net damage
0.1 unit(s) are destroyed
Attacker Sniper receives 2.0 net damage
0.0 unit(s) are destroyed
Attacker Reinforced Tank receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Assault Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Bomber receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Police receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Thermo Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Pharaoh receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Missile Launcher receives 0.4 net damage
0.0 unit(s) are destroyed
Invasion # 3
Attackers:
4361.0 Missile Launcher(s)(500HP/551A/17D per unit) - Tactics: Back
4424.0 Pharaoh(s)(300HP/151A/37D per unit) - Tactics: Back
5770.0 Thermo Tank(s)(800HP/351A/42D per unit) - Tactics: Back
1000.0 Police(s)(100HP/2A/2D per unit) - Tactics: Back
3901.0 Bomber(s)(40HP/351A/17D per unit) - Tactics: Back
10000.0 Assault Tank(s)(300HP/151A/37D per unit) - Tactics: Back
39754.0 Reinforced Tank(s)(400HP/121A/52D per unit) - Tactics: Back
1000.0 Sniper(s)(50HP/86A/6D per unit) - Tactics: Middle
999.9 Helicopter(s)(100HP/2A/17D per unit) - Tactics: Middle
100.0 Bazooka(s)(120HP/66A/10D per unit) - Tactics: Middle
99.7 Rifleman(s)(90HP/56A/11D per unit) - Tactics: Middle
318.5 Machine Gunner(s)(100HP/86A/12D per unit) - Tactics: Middle
96.3 Canon(s)(160HP/91A/11D per unit) - Tactics: Middle
97.5 Grenadier(s)(120HP/61A/12D per unit) - Tactics: Middle
88.6 Spy(s)(20HP/3A/7D per unit) - Tactics: Front
0.0 Eagle Scout(s)(2HP/2A/3D per unit) - Tactics: Front
0.0 Camel(s)(14HP/2A/3D per unit) - Tactics: Front
0.0 Horseman(s)(14HP/23A/4D per unit) - Tactics: Front
9490.2 Thief(s)(50HP/2A/2D per unit) - Tactics: Front
0.0 Knight(s)(36HP/31A/10D per unit) - Tactics: Front
0.0 Swordsman(s)(30HP/26A/12D per unit) - Tactics: Front
0.0 Paladin(s)(80HP/57A/18D per unit) - Tactics: Front
0.0 Spy Plane(s)(100HP/5A/12D per unit) - Tactics: Front
0.0 Carriage(s)(40HP/2A/5D per unit) - Tactics: Front
38747.2 Transport Train(s)(400HP/2A/22D per unit) - Tactics: Front
0.0 Warrior(s)(10HP/7A/4D per unit) - Tactics: Front
Defenders:
13163.9 Assault Tank(s)(315HP/157A/42D per unit) - Tactics: Stand Ground
0.0 Bomber(s)(42HP/357A/22D per unit) - Tactics: Stand Ground
291.2 Pharaoh(s)(315HP/157A/42D per unit) - Tactics: Stand Ground
545.8 Spy Plane(s)(105HP/11A/17D per unit) - Tactics: Stand Ground
953.9 Thermo Tank(s)(840HP/357A/47D per unit) - Tactics: Stand Ground
161700.4 Transport Train(s)(420HP/8A/27D per unit) - Tactics: Stand Ground
10209.5 Thief(s)(53HP/8A/7D per unit) - Tactics: Stand Ground
27113.3 Reinforced Tank(s)(420HP/127A/57D per unit) - Tactics: Stand Ground
0.0 Helicopter(s)(105HP/8A/22D per unit) - Tactics: Stand Ground
88.8 Missile Launcher(s)(525HP/557A/22D per unit) - Tactics: Stand Ground
0.0 Camel(s)(15HP/8A/7D per unit) - Tactics: Front
0.0 Eagle Scout(s)(3HP/8A/7D per unit) - Tactics: Front
0.0 Rifleman(s)(95HP/62A/15D per unit) - Tactics: Front
0.0 Machine Gunner(s)(105HP/92A/16D per unit) - Tactics: Front
0.0 Canon(s)(168HP/97A/15D per unit) - Tactics: Front
0.0 Carriage(s)(42HP/8A/9D per unit) - Tactics: Front
0.0 Spy(s)(21HP/9A/11D per unit) - Tactics: Front
0.0 Knight(s)(38HP/37A/14D per unit) - Tactics: Front
0.0 Horseman(s)(15HP/29A/8D per unit) - Tactics: Front
0.0 Bazooka(s)(126HP/72A/14D per unit) - Tactics: Front
0.0 Sniper(s)(53HP/92A/10D per unit) - Tactics: Front
0.0 Paladin(s)(84HP/63A/22D per unit) - Tactics: Front
0.0 City Defense Structure(s)(1000HP/750A/750D per unit) - Tactics: Front
Attacker base damage is: 13026698.60
Defender base damage is: 7327117.40
The attacker inflicts 94% of base damage
The defender inflicts 104% of base damage
The attacker inflicts 5641080.0 net damage after 6604016.0 blocker defense
The defender inflicts 3803883.2 net damage after 3888873.8 attacker defense
Defender Missile Launcher receives 3384648.0 net damage
88.8 unit(s) are destroyed
Defender Reinforced Tank receives 609236.0 net damage
1450.6 unit(s) are destroyed
Defender Thief receives 1334228.0 net damage
10209.5 unit(s) are destroyed
Defender Transport Train receives 206558.0 net damage
491.8 unit(s) are destroyed
Defender Thermo Tank receives 5320.0 net damage
6.3 unit(s) are destroyed
Defender Spy Plane receives 52566.0 net damage
500.6 unit(s) are destroyed
Defender Pharaoh receives 1455.0 net damage
4.6 unit(s) are destroyed
Defender Assault Tank receives 47069.0 net damage
149.4 unit(s) are destroyed
Attacker Transport Train receives 989009.0 net damage
2472.5 unit(s) are destroyed
Attacker Thief receives 2758576.0 net damage
9490.2 unit(s) are destroyed
Attacker Spy receives 16326.0 net damage
88.6 unit(s) are destroyed
Attacker Grenadier receives 37973.0 net damage
97.5 unit(s) are destroyed
Attacker Canon receives 1679.0 net damage
10.5 unit(s) are destroyed
Attacker Machine Gunner receives 195.0 net damage
2.0 unit(s) are destroyed
Attacker Rifleman receives 106.0 net damage
1.2 unit(s) are destroyed
Attacker Bazooka receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Helicopter receives 2.0 net damage
0.0 unit(s) are destroyed
Attacker Sniper receives 8.0 net damage
0.2 unit(s) are destroyed
Attacker Reinforced Tank receives 5.0 net damage
0.0 unit(s) are destroyed
Attacker Assault Tank receives 3.0 net damage
0.0 unit(s) are destroyed
Attacker Bomber receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Police receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Thermo Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Pharaoh receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Missile Launcher receives 1.2 net damage
0.0 unit(s) are destroyed
Invasion # 4
Attackers:
4361.0 Missile Launcher(s)(500HP/551A/17D per unit) - Tactics: Back
4424.0 Pharaoh(s)(300HP/151A/37D per unit) - Tactics: Back
5770.0 Thermo Tank(s)(800HP/351A/42D per unit) - Tactics: Back
1000.0 Police(s)(100HP/2A/2D per unit) - Tactics: Back
3901.0 Bomber(s)(40HP/351A/17D per unit) - Tactics: Back
10000.0 Assault Tank(s)(300HP/151A/37D per unit) - Tactics: Back
39754.0 Reinforced Tank(s)(400HP/121A/52D per unit) - Tactics: Back
999.8 Sniper(s)(50HP/86A/6D per unit) - Tactics: Middle
999.9 Helicopter(s)(100HP/2A/17D per unit) - Tactics: Middle
100.0 Bazooka(s)(120HP/66A/10D per unit) - Tactics: Middle
98.5 Rifleman(s)(90HP/56A/11D per unit) - Tactics: Middle
316.6 Machine Gunner(s)(100HP/86A/12D per unit) - Tactics: Middle
85.8 Canon(s)(160HP/91A/11D per unit) - Tactics: Middle
0.0 Grenadier(s)(120HP/61A/12D per unit) - Tactics: Middle
0.0 Spy(s)(20HP/3A/7D per unit) - Tactics: Front
0.0 Eagle Scout(s)(2HP/2A/3D per unit) - Tactics: Front
0.0 Camel(s)(14HP/2A/3D per unit) - Tactics: Front
0.0 Horseman(s)(14HP/23A/4D per unit) - Tactics: Front
0.0 Thief(s)(50HP/2A/2D per unit) - Tactics: Front
0.0 Knight(s)(36HP/31A/10D per unit) - Tactics: Front
0.0 Swordsman(s)(30HP/26A/12D per unit) - Tactics: Front
0.0 Paladin(s)(80HP/57A/18D per unit) - Tactics: Front
0.0 Spy Plane(s)(100HP/5A/12D per unit) - Tactics: Front
0.0 Carriage(s)(40HP/2A/5D per unit) - Tactics: Front
36274.7 Transport Train(s)(400HP/2A/22D per unit) - Tactics: Front
0.0 Warrior(s)(10HP/7A/4D per unit) - Tactics: Front
Defenders:
13014.5 Assault Tank(s)(315HP/157A/42D per unit) - Tactics: Stand Ground
0.0 Bomber(s)(42HP/357A/22D per unit) - Tactics: Stand Ground
286.6 Pharaoh(s)(315HP/157A/42D per unit) - Tactics: Stand Ground
45.1 Spy Plane(s)(105HP/11A/17D per unit) - Tactics: Stand Ground
947.6 Thermo Tank(s)(840HP/357A/47D per unit) - Tactics: Stand Ground
161208.6 Transport Train(s)(420HP/8A/27D per unit) - Tactics: Stand Ground
0.0 Thief(s)(53HP/8A/7D per unit) - Tactics: Stand Ground
25662.8 Reinforced Tank(s)(420HP/127A/57D per unit) - Tactics: Stand Ground
0.0 Helicopter(s)(105HP/8A/22D per unit) - Tactics: Stand Ground
0.0 Missile Launcher(s)(525HP/557A/22D per unit) - Tactics: Stand Ground
0.0 Camel(s)(15HP/8A/7D per unit) - Tactics: Front
0.0 Eagle Scout(s)(3HP/8A/7D per unit) - Tactics: Front
0.0 Rifleman(s)(95HP/62A/15D per unit) - Tactics: Front
0.0 Machine Gunner(s)(105HP/92A/16D per unit) - Tactics: Front
0.0 Canon(s)(168HP/97A/15D per unit) - Tactics: Front
0.0 Carriage(s)(42HP/8A/9D per unit) - Tactics: Front
0.0 Spy(s)(21HP/9A/11D per unit) - Tactics: Front
0.0 Knight(s)(38HP/37A/14D per unit) - Tactics: Front
0.0 Horseman(s)(15HP/29A/8D per unit) - Tactics: Front
0.0 Bazooka(s)(126HP/72A/14D per unit) - Tactics: Front
0.0 Sniper(s)(53HP/92A/10D per unit) - Tactics: Front
0.0 Paladin(s)(84HP/63A/22D per unit) - Tactics: Front
0.0 City Defense Structure(s)(1000HP/750A/750D per unit) - Tactics: Front
Attacker base damage is: 12995353.23
Defender base damage is: 6975898.92
The attacker inflicts 100% of base damage
The defender inflicts 100% of base damage
The attacker inflicts 6575994.8 net damage after 6419358.2 blocker defense
The defender inflicts 3162344.3 net damage after 3813553.7 attacker defense
Defender Reinforced Tank receives 3419517.0 net damage
8141.7 unit(s) are destroyed
Defender Transport Train receives 1231026.0 net damage
2931.0 unit(s) are destroyed
Defender Thermo Tank receives 847198.0 net damage
947.6 unit(s) are destroyed
Defender Spy Plane receives 1056688.0 net damage
45.1 unit(s) are destroyed
Defender Pharaoh receives 1940.0 net damage
6.2 unit(s) are destroyed
Defender Assault Tank receives 19625.8 net damage
62.3 unit(s) are destroyed
Attacker Transport Train receives 474351.0 net damage
1185.9 unit(s) are destroyed
Attacker Canon receives 2284794.0 net damage
85.8 unit(s) are destroyed
Attacker Machine Gunner receives 350783.0 net damage
316.6 unit(s) are destroyed
Attacker Rifleman receives 48223.0 net damage
98.5 unit(s) are destroyed
Attacker Bazooka receives 4151.0 net damage
34.6 unit(s) are destroyed
Attacker Helicopter receives 35.0 net damage
0.4 unit(s) are destroyed
Attacker Sniper receives 6.0 net damage
0.1 unit(s) are destroyed
Attacker Reinforced Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Assault Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Bomber receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Police receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Thermo Tank receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Pharaoh evades the counterattack
Attacker Pharaoh receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Missile Launcher receives 0.3 net damage
0.0 unit(s) are destroyed
Invasion # 5
Attackers:
4361.0 Missile Launcher(s)(500HP/551A/17D per unit) - Tactics: Back
4424.0 Pharaoh(s)(300HP/151A/37D per unit) - Tactics: Back
5770.0 Thermo Tank(s)(800HP/351A/42D per unit) - Tactics: Back
1000.0 Police(s)(100HP/2A/2D per unit) - Tactics: Back
3901.0 Bomber(s)(40HP/351A/17D per unit) - Tactics: Back
10000.0 Assault Tank(s)(300HP/151A/37D per unit) - Tactics: Back
39754.0 Reinforced Tank(s)(400HP/121A/52D per unit) - Tactics: Back
999.7 Sniper(s)(50HP/86A/6D per unit) - Tactics: Middle
999.5 Helicopter(s)(100HP/2A/17D per unit) - Tactics: Middle
65.4 Bazooka(s)(120HP/66A/10D per unit) - Tactics: Middle
0.0 Rifleman(s)(90HP/56A/11D per unit) - Tactics: Middle
0.0 Machine Gunner(s)(100HP/86A/12D per unit) - Tactics: Middle
0.0 Canon(s)(160HP/91A/11D per unit) - Tactics: Middle
0.0 Grenadier(s)(120HP/61A/12D per unit) - Tactics: Middle
0.0 Spy(s)(20HP/3A/7D per unit) - Tactics: Front
0.0 Eagle Scout(s)(2HP/2A/3D per unit) - Tactics: Front
0.0 Camel(s)(14HP/2A/3D per unit) - Tactics: Front
0.0 Horseman(s)(14HP/23A/4D per unit) - Tactics: Front
0.0 Thief(s)(50HP/2A/2D per unit) - Tactics: Front
0.0 Knight(s)(36HP/31A/10D per unit) - Tactics: Front
0.0 Swordsman(s)(30HP/26A/12D per unit) - Tactics: Front
0.0 Paladin(s)(80HP/57A/18D per unit) - Tactics: Front
0.0 Spy Plane(s)(100HP/5A/12D per unit) - Tactics: Front
0.0 Carriage(s)(40HP/2A/5D per unit) - Tactics: Front
35088.8 Transport Train(s)(400HP/2A/22D per unit) - Tactics: Front
0.0 Warrior(s)(10HP/7A/4D per unit) - Tactics: Front
Defenders:
12952.2 Assault Tank(s)(315HP/157A/42D per unit) - Tactics: Stand Ground
0.0 Bomber(s)(42HP/357A/22D per unit) - Tactics: Stand Ground
280.4 Pharaoh(s)(315HP/157A/42D per unit) - Tactics: Stand Ground
0.0 Spy Plane(s)(105HP/11A/17D per unit) - Tactics: Stand Ground
0.0 Thermo Tank(s)(840HP/357A/47D per unit) - Tactics: Stand Ground
158277.5 Transport Train(s)(420HP/8A/27D per unit) - Tactics: Stand Ground
0.0 Thief(s)(53HP/8A/7D per unit) - Tactics: Stand Ground
17521.1 Reinforced Tank(s)(420HP/127A/57D per unit) - Tactics: Stand Ground
0.0 Helicopter(s)(105HP/8A/22D per unit) - Tactics: Stand Ground
0.0 Missile Launcher(s)(525HP/557A/22D per unit) - Tactics: Stand Ground
0.0 Camel(s)(15HP/8A/7D per unit) - Tactics: Front
0.0 Eagle Scout(s)(3HP/8A/7D per unit) - Tactics: Front
0.0 Rifleman(s)(95HP/62A/15D per unit) - Tactics: Front
0.0 Machine Gunner(s)(105HP/92A/16D per unit) - Tactics: Front
0.0 Canon(s)(168HP/97A/15D per unit) - Tactics: Front
0.0 Carriage(s)(42HP/8A/9D per unit) - Tactics: Front
0.0 Spy(s)(21HP/9A/11D per unit) - Tactics: Front
0.0 Knight(s)(38HP/37A/14D per unit) - Tactics: Front
0.0 Horseman(s)(15HP/29A/8D per unit) - Tactics: Front
0.0 Bazooka(s)(126HP/72A/14D per unit) - Tactics: Front
0.0 Sniper(s)(53HP/92A/10D per unit) - Tactics: Front
0.0 Paladin(s)(84HP/63A/22D per unit) - Tactics: Front
0.0 City Defense Structure(s)(1000HP/750A/750D per unit) - Tactics: Front
Attacker base damage is: 12950129.27
Defender base damage is: 5568912.80
The attacker inflicts 98% of base damage
The defender inflicts 113% of base damage
The attacker inflicts 6863162.6 net damage after 5827963.4 blocker defense
The defender inflicts 2552038.0 net damage after 3781285.0 attacker defense
Defender Reinforced Tank receives 2951159.0 net damage
7026.6 unit(s) are destroyed
Defender Transport Train receives 1447441.0 net damage
3446.3 unit(s) are destroyed
Defender Pharaoh receives 714723.0 net damage
280.4 unit(s) are destroyed
Defender Assault Tank receives 1749839.6 net damage
5555.0 unit(s) are destroyed
Attacker Transport Train receives 357285.0 net damage
893.2 unit(s) are destroyed
Attacker Bazooka receives 43895.0 net damage
65.4 unit(s) are destroyed
Attacker Helicopter receives 1806720.0 net damage
999.5 unit(s) are destroyed
Attacker Sniper evades the counterattack
Attacker Sniper receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Reinforced Tank receives 54718.0 net damage
136.8 unit(s) are destroyed
Attacker Assault Tank receives 24258.0 net damage
80.9 unit(s) are destroyed
Attacker Bomber receives 5170.0 net damage
129.3 unit(s) are destroyed
Attacker Police receives 43229.0 net damage
432.3 unit(s) are destroyed
Attacker Thermo Tank receives 24758.0 net damage
30.9 unit(s) are destroyed
Attacker Pharaoh evades the counterattack
Attacker Pharaoh receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Missile Launcher receives 18460.0 net damage
36.9 unit(s) are destroyed
Invasion # 6
Attackers:
4324.1 Missile Launcher(s)(500HP/551A/17D per unit) - Tactics: Back
4424.0 Pharaoh(s)(300HP/151A/37D per unit) - Tactics: Back
5739.1 Thermo Tank(s)(800HP/351A/42D per unit) - Tactics: Back
567.7 Police(s)(100HP/2A/2D per unit) - Tactics: Back
3771.7 Bomber(s)(40HP/351A/17D per unit) - Tactics: Back
9919.1 Assault Tank(s)(300HP/151A/37D per unit) - Tactics: Back
39617.2 Reinforced Tank(s)(400HP/121A/52D per unit) - Tactics: Back
999.7 Sniper(s)(50HP/86A/6D per unit) - Tactics: Middle
0.0 Helicopter(s)(100HP/2A/17D per unit) - Tactics: Middle
0.0 Bazooka(s)(120HP/66A/10D per unit) - Tactics: Middle
0.0 Rifleman(s)(90HP/56A/11D per unit) - Tactics: Middle
0.0 Machine Gunner(s)(100HP/86A/12D per unit) - Tactics: Middle
0.0 Canon(s)(160HP/91A/11D per unit) - Tactics: Middle
0.0 Grenadier(s)(120HP/61A/12D per unit) - Tactics: Middle
0.0 Spy(s)(20HP/3A/7D per unit) - Tactics: Front
0.0 Eagle Scout(s)(2HP/2A/3D per unit) - Tactics: Front
0.0 Camel(s)(14HP/2A/3D per unit) - Tactics: Front
0.0 Horseman(s)(14HP/23A/4D per unit) - Tactics: Front
0.0 Thief(s)(50HP/2A/2D per unit) - Tactics: Front
0.0 Knight(s)(36HP/31A/10D per unit) - Tactics: Front
0.0 Swordsman(s)(30HP/26A/12D per unit) - Tactics: Front
0.0 Paladin(s)(80HP/57A/18D per unit) - Tactics: Front
0.0 Spy Plane(s)(100HP/5A/12D per unit) - Tactics: Front
0.0 Carriage(s)(40HP/2A/5D per unit) - Tactics: Front
34195.6 Transport Train(s)(400HP/2A/22D per unit) - Tactics: Front
0.0 Warrior(s)(10HP/7A/4D per unit) - Tactics: Front
Defenders:
7397.1 Assault Tank(s)(315HP/157A/42D per unit) - Tactics: Stand Ground
0.0 Bomber(s)(42HP/357A/22D per unit) - Tactics: Stand Ground
0.0 Pharaoh(s)(315HP/157A/42D per unit) - Tactics: Stand Ground
0.0 Spy Plane(s)(105HP/11A/17D per unit) - Tactics: Stand Ground
0.0 Thermo Tank(s)(840HP/357A/47D per unit) - Tactics: Stand Ground
154831.3 Transport Train(s)(420HP/8A/27D per unit) - Tactics: Stand Ground
0.0 Thief(s)(53HP/8A/7D per unit) - Tactics: Stand Ground
10494.5 Reinforced Tank(s)(420HP/127A/57D per unit) - Tactics: Stand Ground
0.0 Helicopter(s)(105HP/8A/22D per unit) - Tactics: Stand Ground
0.0 Missile Launcher(s)(525HP/557A/22D per unit) - Tactics: Stand Ground
0.0 Camel(s)(15HP/8A/7D per unit) - Tactics: Front
0.0 Eagle Scout(s)(3HP/8A/7D per unit) - Tactics: Front
0.0 Rifleman(s)(95HP/62A/15D per unit) - Tactics: Front
0.0 Machine Gunner(s)(105HP/92A/16D per unit) - Tactics: Front
0.0 Canon(s)(168HP/97A/15D per unit) - Tactics: Front
0.0 Carriage(s)(42HP/8A/9D per unit) - Tactics: Front
0.0 Spy(s)(21HP/9A/11D per unit) - Tactics: Front
0.0 Knight(s)(38HP/37A/14D per unit) - Tactics: Front
0.0 Horseman(s)(15HP/29A/8D per unit) - Tactics: Front
0.0 Bazooka(s)(126HP/72A/14D per unit) - Tactics: Front
0.0 Sniper(s)(53HP/92A/10D per unit) - Tactics: Front
0.0 Paladin(s)(84HP/63A/22D per unit) - Tactics: Front
0.0 City Defense Structure(s)(1000HP/750A/750D per unit) - Tactics: Front
Attacker base damage is: 12835829.68
Defender base damage is: 3732800.65
The attacker inflicts 78% of base damage
The defender inflicts 85% of base damage
The attacker inflicts 4922637.2 net damage after 5089309.8 blocker defense
The defender inflicts 799775.0 net damage after 3728894.4 attacker defense
Defender Reinforced Tank receives 3199714.0 net damage
7618.4 unit(s) are destroyed
Defender Transport Train receives 895920.0 net damage
2133.1 unit(s) are destroyed
Defender Assault Tank receives 827003.2 net damage
2625.4 unit(s) are destroyed
Attacker Transport Train receives 791777.0 net damage
1979.4 unit(s) are destroyed
Attacker Sniper evades the counterattack
Attacker Sniper receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Reinforced Tank receives 2038.0 net damage
5.1 unit(s) are destroyed
Attacker Assault Tank receives 4176.0 net damage
13.9 unit(s) are destroyed
Attacker Bomber receives 32.0 net damage
0.8 unit(s) are destroyed
Attacker Police receives 286.0 net damage
2.9 unit(s) are destroyed
Attacker Thermo Tank receives 182.0 net damage
0.2 unit(s) are destroyed
Attacker Pharaoh receives 191.0 net damage
0.6 unit(s) are destroyed
Attacker Missile Launcher receives 934.0 net damage
1.9 unit(s) are destroyed
Invasion # 7
Attackers:
4322.2 Missile Launcher(s)(500HP/551A/17D per unit) - Tactics: Back
4423.4 Pharaoh(s)(300HP/151A/37D per unit) - Tactics: Back
5738.8 Thermo Tank(s)(800HP/351A/42D per unit) - Tactics: Back
564.9 Police(s)(100HP/2A/2D per unit) - Tactics: Back
3770.9 Bomber(s)(40HP/351A/17D per unit) - Tactics: Back
9905.2 Assault Tank(s)(300HP/151A/37D per unit) - Tactics: Back
39612.1 Reinforced Tank(s)(400HP/121A/52D per unit) - Tactics: Back
999.7 Sniper(s)(50HP/86A/6D per unit) - Tactics: Middle
0.0 Helicopter(s)(100HP/2A/17D per unit) - Tactics: Middle
0.0 Bazooka(s)(120HP/66A/10D per unit) - Tactics: Middle
0.0 Rifleman(s)(90HP/56A/11D per unit) - Tactics: Middle
0.0 Machine Gunner(s)(100HP/86A/12D per unit) - Tactics: Middle
0.0 Canon(s)(160HP/91A/11D per unit) - Tactics: Middle
0.0 Grenadier(s)(120HP/61A/12D per unit) - Tactics: Middle
0.0 Spy(s)(20HP/3A/7D per unit) - Tactics: Front
0.0 Eagle Scout(s)(2HP/2A/3D per unit) - Tactics: Front
0.0 Camel(s)(14HP/2A/3D per unit) - Tactics: Front
0.0 Horseman(s)(14HP/23A/4D per unit) - Tactics: Front
0.0 Thief(s)(50HP/2A/2D per unit) - Tactics: Front
0.0 Knight(s)(36HP/31A/10D per unit) - Tactics: Front
0.0 Swordsman(s)(30HP/26A/12D per unit) - Tactics: Front
0.0 Paladin(s)(80HP/57A/18D per unit) - Tactics: Front
0.0 Spy Plane(s)(100HP/5A/12D per unit) - Tactics: Front
0.0 Carriage(s)(40HP/2A/5D per unit) - Tactics: Front
32216.2 Transport Train(s)(400HP/2A/22D per unit) - Tactics: Front
0.0 Warrior(s)(10HP/7A/4D per unit) - Tactics: Front
Defenders:
4771.7 Assault Tank(s)(315HP/157A/42D per unit) - Tactics: Stand Ground
0.0 Bomber(s)(42HP/357A/22D per unit) - Tactics: Stand Ground
0.0 Pharaoh(s)(315HP/157A/42D per unit) - Tactics: Stand Ground
0.0 Spy Plane(s)(105HP/11A/17D per unit) - Tactics: Stand Ground
0.0 Thermo Tank(s)(840HP/357A/47D per unit) - Tactics: Stand Ground
152698.1 Transport Train(s)(420HP/8A/27D per unit) - Tactics: Stand Ground
0.0 Thief(s)(53HP/8A/7D per unit) - Tactics: Stand Ground
2876.1 Reinforced Tank(s)(420HP/127A/57D per unit) - Tactics: Stand Ground
0.0 Helicopter(s)(105HP/8A/22D per unit) - Tactics: Stand Ground
0.0 Missile Launcher(s)(525HP/557A/22D per unit) - Tactics: Stand Ground
0.0 Camel(s)(15HP/8A/7D per unit) - Tactics: Front
0.0 Eagle Scout(s)(3HP/8A/7D per unit) - Tactics: Front
0.0 Rifleman(s)(95HP/62A/15D per unit) - Tactics: Front
0.0 Machine Gunner(s)(105HP/92A/16D per unit) - Tactics: Front
0.0 Canon(s)(168HP/97A/15D per unit) - Tactics: Front
0.0 Carriage(s)(42HP/8A/9D per unit) - Tactics: Front
0.0 Spy(s)(21HP/9A/11D per unit) - Tactics: Front
0.0 Knight(s)(38HP/37A/14D per unit) - Tactics: Front
0.0 Horseman(s)(15HP/29A/8D per unit) - Tactics: Front
0.0 Bazooka(s)(126HP/72A/14D per unit) - Tactics: Front
0.0 Sniper(s)(53HP/92A/10D per unit) - Tactics: Front
0.0 Paladin(s)(84HP/63A/22D per unit) - Tactics: Front
0.0 City Defense Structure(s)(1000HP/750A/750D per unit) - Tactics: Front
Attacker base damage is: 12827660.61
Defender base damage is: 2336014.02
The attacker inflicts 75% of base damage
The defender inflicts 91% of base damage
The attacker inflicts 5133544.1 net damage after 4487200.9 blocker defense
The defender inflicts 533718.0 net damage after 3684482.5 attacker defense
Defender Reinforced Tank receives 4055499.0 net damage
2876.1 unit(s) are destroyed
Defender Transport Train receives 517461.0 net damage
1232.0 unit(s) are destroyed
Defender Assault Tank receives 560584.1 net damage
1779.6 unit(s) are destroyed
Attacker Transport Train receives 442985.0 net damage
1107.5 unit(s) are destroyed
Attacker Sniper receives 39015.0 net damage
780.3 unit(s) are destroyed
Attacker Reinforced Tank receives 15515.0 net damage
38.8 unit(s) are destroyed
Attacker Assault Tank receives 14119.0 net damage
47.1 unit(s) are destroyed
Attacker Bomber receives 12367.0 net damage
309.2 unit(s) are destroyed
Attacker Police receives 5538.0 net damage
55.4 unit(s) are destroyed
Attacker Thermo Tank receives 1880.0 net damage
2.4 unit(s) are destroyed
Attacker Pharaoh receives 321.0 net damage
1.1 unit(s) are destroyed
Attacker Missile Launcher receives 1978.0 net damage
4.0 unit(s) are destroyed
Invasion # 8
Attackers:
4318.3 Missile Launcher(s)(500HP/551A/17D per unit) - Tactics: Back
4422.3 Pharaoh(s)(300HP/151A/37D per unit) - Tactics: Back
5736.5 Thermo Tank(s)(800HP/351A/42D per unit) - Tactics: Back
509.5 Police(s)(100HP/2A/2D per unit) - Tactics: Back
3461.7 Bomber(s)(40HP/351A/17D per unit) - Tactics: Back
9858.1 Assault Tank(s)(300HP/151A/37D per unit) - Tactics: Back
39573.3 Reinforced Tank(s)(400HP/121A/52D per unit) - Tactics: Back
219.4 Sniper(s)(50HP/86A/6D per unit) - Tactics: Middle
0.0 Helicopter(s)(100HP/2A/17D per unit) - Tactics: Middle
0.0 Bazooka(s)(120HP/66A/10D per unit) - Tactics: Middle
0.0 Rifleman(s)(90HP/56A/11D per unit) - Tactics: Middle
0.0 Machine Gunner(s)(100HP/86A/12D per unit) - Tactics: Middle
0.0 Canon(s)(160HP/91A/11D per unit) - Tactics: Middle
0.0 Grenadier(s)(120HP/61A/12D per unit) - Tactics: Middle
0.0 Spy(s)(20HP/3A/7D per unit) - Tactics: Front
0.0 Eagle Scout(s)(2HP/2A/3D per unit) - Tactics: Front
0.0 Camel(s)(14HP/2A/3D per unit) - Tactics: Front
0.0 Horseman(s)(14HP/23A/4D per unit) - Tactics: Front
0.0 Thief(s)(50HP/2A/2D per unit) - Tactics: Front
0.0 Knight(s)(36HP/31A/10D per unit) - Tactics: Front
0.0 Swordsman(s)(30HP/26A/12D per unit) - Tactics: Front
0.0 Paladin(s)(80HP/57A/18D per unit) - Tactics: Front
0.0 Spy Plane(s)(100HP/5A/12D per unit) - Tactics: Front
0.0 Carriage(s)(40HP/2A/5D per unit) - Tactics: Front
31108.7 Transport Train(s)(400HP/2A/22D per unit) - Tactics: Front
0.0 Warrior(s)(10HP/7A/4D per unit) - Tactics: Front
Defenders:
2992.1 Assault Tank(s)(315HP/157A/42D per unit) - Tactics: Stand Ground
0.0 Bomber(s)(42HP/357A/22D per unit) - Tactics: Stand Ground
0.0 Pharaoh(s)(315HP/157A/42D per unit) - Tactics: Stand Ground
0.0 Spy Plane(s)(105HP/11A/17D per unit) - Tactics: Stand Ground
0.0 Thermo Tank(s)(840HP/357A/47D per unit) - Tactics: Stand Ground
151466.1 Transport Train(s)(420HP/8A/27D per unit) - Tactics: Stand Ground
0.0 Thief(s)(53HP/8A/7D per unit) - Tactics: Stand Ground
0.0 Reinforced Tank(s)(420HP/127A/57D per unit) - Tactics: Stand Ground
0.0 Helicopter(s)(105HP/8A/22D per unit) - Tactics: Stand Ground
0.0 Missile Launcher(s)(525HP/557A/22D per unit) - Tactics: Stand Ground
0.0 Camel(s)(15HP/8A/7D per unit) - Tactics: Front
0.0 Eagle Scout(s)(3HP/8A/7D per unit) - Tactics: Front
0.0 Rifleman(s)(95HP/62A/15D per unit) - Tactics: Front
0.0 Machine Gunner(s)(105HP/92A/16D per unit) - Tactics: Front
0.0 Canon(s)(168HP/97A/15D per unit) - Tactics: Front
0.0 Carriage(s)(42HP/8A/9D per unit) - Tactics: Front
0.0 Spy(s)(21HP/9A/11D per unit) - Tactics: Front
0.0 Knight(s)(38HP/37A/14D per unit) - Tactics: Front
0.0 Horseman(s)(15HP/29A/8D per unit) - Tactics: Front
0.0 Bazooka(s)(126HP/72A/14D per unit) - Tactics: Front
0.0 Sniper(s)(53HP/92A/10D per unit) - Tactics: Front
0.0 Paladin(s)(84HP/63A/22D per unit) - Tactics: Front
0.0 City Defense Structure(s)(1000HP/750A/750D per unit) - Tactics: Front
Attacker base damage is: 12634742.67
Defender base damage is: 1681486.15
The attacker inflicts 88% of base damage
The defender inflicts 93% of base damage
The attacker inflicts 6903321.7 net damage after 4215251.3 blocker defense
The defender inflicts 393694.0 net damage after 3646106.0 attacker defense
Defender Transport Train receives 1242597.0 net damage
2958.6 unit(s) are destroyed
Defender Assault Tank receives 5660724.7 net damage
2992.1 unit(s) are destroyed
Attacker Transport Train receives 51180.0 net damage
128.0 unit(s) are destroyed
Attacker Sniper receives 51377.0 net damage
219.4 unit(s) are destroyed
Attacker Reinforced Tank receives 285314.0 net damage
713.3 unit(s) are destroyed
Attacker Assault Tank receives 3144.0 net damage
10.5 unit(s) are destroyed
Attacker Bomber receives 535.0 net damage
13.4 unit(s) are destroyed
Attacker Police receives 428.0 net damage
4.3 unit(s) are destroyed
Attacker Thermo Tank receives 171.0 net damage
0.2 unit(s) are destroyed
Attacker Pharaoh evades the counterattack
Attacker Pharaoh receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Missile Launcher receives 1159.0 net damage
2.3 unit(s) are destroyed
Invasion # 9
Attackers:
4315.9 Missile Launcher(s)(500HP/551A/17D per unit) - Tactics: Back
4422.3 Pharaoh(s)(300HP/151A/37D per unit) - Tactics: Back
5736.3 Thermo Tank(s)(800HP/351A/42D per unit) - Tactics: Back
505.2 Police(s)(100HP/2A/2D per unit) - Tactics: Back
3448.4 Bomber(s)(40HP/351A/17D per unit) - Tactics: Back
9847.7 Assault Tank(s)(300HP/151A/37D per unit) - Tactics: Back
38860.0 Reinforced Tank(s)(400HP/121A/52D per unit) - Tactics: Back
0.0 Sniper(s)(50HP/86A/6D per unit) - Tactics: Middle
0.0 Helicopter(s)(100HP/2A/17D per unit) - Tactics: Middle
0.0 Bazooka(s)(120HP/66A/10D per unit) - Tactics: Middle
0.0 Rifleman(s)(90HP/56A/11D per unit) - Tactics: Middle
0.0 Machine Gunner(s)(100HP/86A/12D per unit) - Tactics: Middle
0.0 Canon(s)(160HP/91A/11D per unit) - Tactics: Middle
0.0 Grenadier(s)(120HP/61A/12D per unit) - Tactics: Middle
0.0 Spy(s)(20HP/3A/7D per unit) - Tactics: Front
0.0 Eagle Scout(s)(2HP/2A/3D per unit) - Tactics: Front
0.0 Camel(s)(14HP/2A/3D per unit) - Tactics: Front
0.0 Horseman(s)(14HP/23A/4D per unit) - Tactics: Front
0.0 Thief(s)(50HP/2A/2D per unit) - Tactics: Front
0.0 Knight(s)(36HP/31A/10D per unit) - Tactics: Front
0.0 Swordsman(s)(30HP/26A/12D per unit) - Tactics: Front
0.0 Paladin(s)(80HP/57A/18D per unit) - Tactics: Front
0.0 Spy Plane(s)(100HP/5A/12D per unit) - Tactics: Front
0.0 Carriage(s)(40HP/2A/5D per unit) - Tactics: Front
30980.7 Transport Train(s)(400HP/2A/22D per unit) - Tactics: Front
0.0 Warrior(s)(10HP/7A/4D per unit) - Tactics: Front
Defenders:
0.0 Assault Tank(s)(315HP/157A/42D per unit) - Tactics: Stand Ground
0.0 Bomber(s)(42HP/357A/22D per unit) - Tactics: Stand Ground
0.0 Pharaoh(s)(315HP/157A/42D per unit) - Tactics: Stand Ground
0.0 Spy Plane(s)(105HP/11A/17D per unit) - Tactics: Stand Ground
0.0 Thermo Tank(s)(840HP/357A/47D per unit) - Tactics: Stand Ground
148507.5 Transport Train(s)(420HP/8A/27D per unit) - Tactics: Stand Ground
0.0 Thief(s)(53HP/8A/7D per unit) - Tactics: Stand Ground
0.0 Reinforced Tank(s)(420HP/127A/57D per unit) - Tactics: Stand Ground
0.0 Helicopter(s)(105HP/8A/22D per unit) - Tactics: Stand Ground
0.0 Missile Launcher(s)(525HP/557A/22D per unit) - Tactics: Stand Ground
0.0 Camel(s)(15HP/8A/7D per unit) - Tactics: Front
0.0 Eagle Scout(s)(3HP/8A/7D per unit) - Tactics: Front
0.0 Rifleman(s)(95HP/62A/15D per unit) - Tactics: Front
0.0 Machine Gunner(s)(105HP/92A/16D per unit) - Tactics: Front
0.0 Canon(s)(168HP/97A/15D per unit) - Tactics: Front
0.0 Carriage(s)(42HP/8A/9D per unit) - Tactics: Front
0.0 Spy(s)(21HP/9A/11D per unit) - Tactics: Front
0.0 Knight(s)(38HP/37A/14D per unit) - Tactics: Front
0.0 Horseman(s)(15HP/29A/8D per unit) - Tactics: Front
0.0 Bazooka(s)(126HP/72A/14D per unit) - Tactics: Front
0.0 Sniper(s)(53HP/92A/10D per unit) - Tactics: Front
0.0 Paladin(s)(84HP/63A/22D per unit) - Tactics: Front
0.0 City Defense Structure(s)(1000HP/750A/750D per unit) - Tactics: Front
Attacker base damage is: 12521674.70
Defender base damage is: 1188059.96
The attacker inflicts 96% of base damage
The defender inflicts 72% of base damage
The attacker inflicts 8011104.6 net damage after 4009702.4 blocker defense
The defender inflicts 215556.0 net damage after 3604211.9 attacker defense
Defender Transport Train receives 8011104.6 net damage
19074.1 unit(s) are destroyed
Attacker Transport Train receives 21555.0 net damage
53.9 unit(s) are destroyed
Attacker Reinforced Tank receives 52380.0 net damage
130.9 unit(s) are destroyed
Attacker Assault Tank receives 18410.0 net damage
61.4 unit(s) are destroyed
Attacker Bomber receives 49284.0 net damage
1232.1 unit(s) are destroyed
Attacker Police receives 65795.0 net damage
505.2 unit(s) are destroyed
Attacker Thermo Tank receives 1219.0 net damage
1.5 unit(s) are destroyed
Attacker Pharaoh receives 5392.0 net damage
18.0 unit(s) are destroyed
Attacker Missile Launcher receives 1521.0 net damage
3.0 unit(s) are destroyed
Invasion # 10
Attackers:
4312.9 Missile Launcher(s)(500HP/551A/17D per unit) - Tactics: Back
4404.3 Pharaoh(s)(300HP/151A/37D per unit) - Tactics: Back
5734.7 Thermo Tank(s)(800HP/351A/42D per unit) - Tactics: Back
0.0 Police(s)(100HP/2A/2D per unit) - Tactics: Back
2216.3 Bomber(s)(40HP/351A/17D per unit) - Tactics: Back
9786.3 Assault Tank(s)(300HP/151A/37D per unit) - Tactics: Back
38729.1 Reinforced Tank(s)(400HP/121A/52D per unit) - Tactics: Back
0.0 Sniper(s)(50HP/86A/6D per unit) - Tactics: Middle
0.0 Helicopter(s)(100HP/2A/17D per unit) - Tactics: Middle
0.0 Bazooka(s)(120HP/66A/10D per unit) - Tactics: Middle
0.0 Rifleman(s)(90HP/56A/11D per unit) - Tactics: Middle
0.0 Machine Gunner(s)(100HP/86A/12D per unit) - Tactics: Middle
0.0 Canon(s)(160HP/91A/11D per unit) - Tactics: Middle
0.0 Grenadier(s)(120HP/61A/12D per unit) - Tactics: Middle
0.0 Spy(s)(20HP/3A/7D per unit) - Tactics: Front
0.0 Eagle Scout(s)(2HP/2A/3D per unit) - Tactics: Front
0.0 Camel(s)(14HP/2A/3D per unit) - Tactics: Front
0.0 Horseman(s)(14HP/23A/4D per unit) - Tactics: Front
0.0 Thief(s)(50HP/2A/2D per unit) - Tactics: Front
0.0 Knight(s)(36HP/31A/10D per unit) - Tactics: Front
0.0 Swordsman(s)(30HP/26A/12D per unit) - Tactics: Front
0.0 Paladin(s)(80HP/57A/18D per unit) - Tactics: Front
0.0 Spy Plane(s)(100HP/5A/12D per unit) - Tactics: Front
0.0 Carriage(s)(40HP/2A/5D per unit) - Tactics: Front
30926.9 Transport Train(s)(400HP/2A/22D per unit) - Tactics: Front
0.0 Warrior(s)(10HP/7A/4D per unit) - Tactics: Front
Defenders:
0.0 Assault Tank(s)(315HP/157A/42D per unit) - Tactics: Stand Ground
0.0 Bomber(s)(42HP/357A/22D per unit) - Tactics: Stand Ground
0.0 Pharaoh(s)(315HP/157A/42D per unit) - Tactics: Stand Ground
0.0 Spy Plane(s)(105HP/11A/17D per unit) - Tactics: Stand Ground
0.0 Thermo Tank(s)(840HP/357A/47D per unit) - Tactics: Stand Ground
129433.4 Transport Train(s)(420HP/8A/27D per unit) - Tactics: Stand Ground
0.0 Thief(s)(53HP/8A/7D per unit) - Tactics: Stand Ground
0.0 Reinforced Tank(s)(420HP/127A/57D per unit) - Tactics: Stand Ground
0.0 Helicopter(s)(105HP/8A/22D per unit) - Tactics: Stand Ground
0.0 Missile Launcher(s)(525HP/557A/22D per unit) - Tactics: Stand Ground
0.0 Camel(s)(15HP/8A/7D per unit) - Tactics: Front
0.0 Eagle Scout(s)(3HP/8A/7D per unit) - Tactics: Front
0.0 Rifleman(s)(95HP/62A/15D per unit) - Tactics: Front
0.0 Machine Gunner(s)(105HP/92A/16D per unit) - Tactics: Front
0.0 Canon(s)(168HP/97A/15D per unit) - Tactics: Front
0.0 Carriage(s)(42HP/8A/9D per unit) - Tactics: Front
0.0 Spy(s)(21HP/9A/11D per unit) - Tactics: Front
0.0 Knight(s)(38HP/37A/14D per unit) - Tactics: Front
0.0 Horseman(s)(15HP/29A/8D per unit) - Tactics: Front
0.0 Bazooka(s)(126HP/72A/14D per unit) - Tactics: Front
0.0 Sniper(s)(53HP/92A/10D per unit) - Tactics: Front
0.0 Paladin(s)(84HP/63A/22D per unit) - Tactics: Front
0.0 City Defense Structure(s)(1000HP/750A/750D per unit) - Tactics: Front
Attacker base damage is: 12058053.17
Defender base damage is: 1035467.49
The attacker inflicts 50% of base damage
The defender inflicts 103% of base damage
The attacker inflicts 2534323.2 net damage after 3494702.8 blocker defense
The defender inflicts 267813.0 net damage after 3571209.6 attacker defense
Defender Transport Train receives 2534323.2 net damage
6034.1 unit(s) are destroyed
Attacker Transport Train receives 208894.0 net damage
522.2 unit(s) are destroyed
Attacker Reinforced Tank receives 5891.0 net damage
14.7 unit(s) are destroyed
Attacker Assault Tank receives 49846.0 net damage
166.2 unit(s) are destroyed
Attacker Bomber receives 1909.0 net damage
47.7 unit(s) are destroyed
Attacker Thermo Tank receives 254.0 net damage
0.3 unit(s) are destroyed
Attacker Pharaoh receives 254.0 net damage
0.8 unit(s) are destroyed
Attacker Missile Launcher receives 765.0 net damage
1.5 unit(s) are destroyed
Invasion # 11
Attackers:
4311.4 Missile Launcher(s)(500HP/551A/17D per unit) - Tactics: Back
4403.5 Pharaoh(s)(300HP/151A/37D per unit) - Tactics: Back
5734.4 Thermo Tank(s)(800HP/351A/42D per unit) - Tactics: Back
0.0 Police(s)(100HP/2A/2D per unit) - Tactics: Back
2168.5 Bomber(s)(40HP/351A/17D per unit) - Tactics: Back
9620.1 Assault Tank(s)(300HP/151A/37D per unit) - Tactics: Back
38714.3 Reinforced Tank(s)(400HP/121A/52D per unit) - Tactics: Back
0.0 Sniper(s)(50HP/86A/6D per unit) - Tactics: Middle
0.0 Helicopter(s)(100HP/2A/17D per unit) - Tactics: Middle
0.0 Bazooka(s)(120HP/66A/10D per unit) - Tactics: Middle
0.0 Rifleman(s)(90HP/56A/11D per unit) - Tactics: Middle
0.0 Machine Gunner(s)(100HP/86A/12D per unit) - Tactics: Middle
0.0 Canon(s)(160HP/91A/11D per unit) - Tactics: Middle
0.0 Grenadier(s)(120HP/61A/12D per unit) - Tactics: Middle
0.0 Spy(s)(20HP/3A/7D per unit) - Tactics: Front
0.0 Eagle Scout(s)(2HP/2A/3D per unit) - Tactics: Front
0.0 Camel(s)(14HP/2A/3D per unit) - Tactics: Front
0.0 Horseman(s)(14HP/23A/4D per unit) - Tactics: Front
0.0 Thief(s)(50HP/2A/2D per unit) - Tactics: Front
0.0 Knight(s)(36HP/31A/10D per unit) - Tactics: Front
0.0 Swordsman(s)(30HP/26A/12D per unit) - Tactics: Front
0.0 Paladin(s)(80HP/57A/18D per unit) - Tactics: Front
0.0 Spy Plane(s)(100HP/5A/12D per unit) - Tactics: Front
0.0 Carriage(s)(40HP/2A/5D per unit) - Tactics: Front
30404.6 Transport Train(s)(400HP/2A/22D per unit) - Tactics: Front
0.0 Warrior(s)(10HP/7A/4D per unit) - Tactics: Front
Defenders:
0.0 Assault Tank(s)(315HP/157A/42D per unit) - Tactics: Stand Ground
0.0 Bomber(s)(42HP/357A/22D per unit) - Tactics: Stand Ground
0.0 Pharaoh(s)(315HP/157A/42D per unit) - Tactics: Stand Ground
0.0 Spy Plane(s)(105HP/11A/17D per unit) - Tactics: Stand Ground
0.0 Thermo Tank(s)(840HP/357A/47D per unit) - Tactics: Stand Ground
123399.3 Transport Train(s)(420HP/8A/27D per unit) - Tactics: Stand Ground
0.0 Thief(s)(53HP/8A/7D per unit) - Tactics: Stand Ground
0.0 Reinforced Tank(s)(420HP/127A/57D per unit) - Tactics: Stand Ground
0.0 Helicopter(s)(105HP/8A/22D per unit) - Tactics: Stand Ground
0.0 Missile Launcher(s)(525HP/557A/22D per unit) - Tactics: Stand Ground
0.0 Camel(s)(15HP/8A/7D per unit) - Tactics: Front
0.0 Eagle Scout(s)(3HP/8A/7D per unit) - Tactics: Front
0.0 Rifleman(s)(95HP/62A/15D per unit) - Tactics: Front
0.0 Machine Gunner(s)(105HP/92A/16D per unit) - Tactics: Front
0.0 Canon(s)(168HP/97A/15D per unit) - Tactics: Front
0.0 Carriage(s)(42HP/8A/9D per unit) - Tactics: Front
0.0 Spy(s)(21HP/9A/11D per unit) - Tactics: Front
0.0 Knight(s)(38HP/37A/14D per unit) - Tactics: Front
0.0 Horseman(s)(15HP/29A/8D per unit) - Tactics: Front
0.0 Bazooka(s)(126HP/72A/14D per unit) - Tactics: Front
0.0 Sniper(s)(53HP/92A/10D per unit) - Tactics: Front
0.0 Paladin(s)(84HP/63A/22D per unit) - Tactics: Front
0.0 City Defense Structure(s)(1000HP/750A/750D per unit) - Tactics: Front
Attacker base damage is: 12012303.73
Defender base damage is: 987194.67
The attacker inflicts 100% of base damage
The defender inflicts 100% of base damage
The attacker inflicts 8680521.0 net damage after 3331782.0 blocker defense
The defender inflicts 246798.0 net damage after 3551924.9 attacker defense
Defender Transport Train receives 8680521.0 net damage
20667.9 unit(s) are destroyed
Attacker Transport Train receives 197438.0 net damage
493.6 unit(s) are destroyed
Attacker Reinforced Tank receives 10859.0 net damage
27.1 unit(s) are destroyed
Attacker Assault Tank receives 26565.0 net damage
88.6 unit(s) are destroyed
Attacker Bomber receives 11339.0 net damage
283.5 unit(s) are destroyed
Attacker Thermo Tank receives 250.0 net damage
0.3 unit(s) are destroyed
Attacker Pharaoh receives 235.0 net damage
0.8 unit(s) are destroyed
Attacker Missile Launcher receives 112.0 net damage
0.2 unit(s) are destroyed
Invasion # 12
Attackers:
4311.1 Missile Launcher(s)(500HP/551A/17D per unit) - Tactics: Back
4402.7 Pharaoh(s)(300HP/151A/37D per unit) - Tactics: Back
5734.1 Thermo Tank(s)(800HP/351A/42D per unit) - Tactics: Back
0.0 Police(s)(100HP/2A/2D per unit) - Tactics: Back
1885.1 Bomber(s)(40HP/351A/17D per unit) - Tactics: Back
9531.6 Assault Tank(s)(300HP/151A/37D per unit) - Tactics: Back
38687.2 Reinforced Tank(s)(400HP/121A/52D per unit) - Tactics: Back
0.0 Sniper(s)(50HP/86A/6D per unit) - Tactics: Middle
0.0 Helicopter(s)(100HP/2A/17D per unit) - Tactics: Middle
0.0 Bazooka(s)(120HP/66A/10D per unit) - Tactics: Middle
0.0 Rifleman(s)(90HP/56A/11D per unit) - Tactics: Middle
0.0 Machine Gunner(s)(100HP/86A/12D per unit) - Tactics: Middle
0.0 Canon(s)(160HP/91A/11D per unit) - Tactics: Middle
0.0 Grenadier(s)(120HP/61A/12D per unit) - Tactics: Middle
0.0 Spy(s)(20HP/3A/7D per unit) - Tactics: Front
0.0 Eagle Scout(s)(2HP/2A/3D per unit) - Tactics: Front
0.0 Camel(s)(14HP/2A/3D per unit) - Tactics: Front
0.0 Horseman(s)(14HP/23A/4D per unit) - Tactics: Front
0.0 Thief(s)(50HP/2A/2D per unit) - Tactics: Front
0.0 Knight(s)(36HP/31A/10D per unit) - Tactics: Front
0.0 Swordsman(s)(30HP/26A/12D per unit) - Tactics: Front
0.0 Paladin(s)(80HP/57A/18D per unit) - Tactics: Front
0.0 Spy Plane(s)(100HP/5A/12D per unit) - Tactics: Front
0.0 Carriage(s)(40HP/2A/5D per unit) - Tactics: Front
29911.0 Transport Train(s)(400HP/2A/22D per unit) - Tactics: Front
0.0 Warrior(s)(10HP/7A/4D per unit) - Tactics: Front
Defenders:
0.0 Assault Tank(s)(315HP/157A/42D per unit) - Tactics: Stand Ground
0.0 Bomber(s)(42HP/357A/22D per unit) - Tactics: Stand Ground
0.0 Pharaoh(s)(315HP/157A/42D per unit) - Tactics: Stand Ground
0.0 Spy Plane(s)(105HP/11A/17D per unit) - Tactics: Stand Ground
0.0 Thermo Tank(s)(840HP/357A/47D per unit) - Tactics: Stand Ground
102731.4 Transport Train(s)(420HP/8A/27D per unit) - Tactics: Stand Ground
0.0 Thief(s)(53HP/8A/7D per unit) - Tactics: Stand Ground
0.0 Reinforced Tank(s)(420HP/127A/57D per unit) - Tactics: Stand Ground
0.0 Helicopter(s)(105HP/8A/22D per unit) - Tactics: Stand Ground
0.0 Missile Launcher(s)(525HP/557A/22D per unit) - Tactics: Stand Ground
0.0 Camel(s)(15HP/8A/7D per unit) - Tactics: Front
0.0 Eagle Scout(s)(3HP/8A/7D per unit) - Tactics: Front
0.0 Rifleman(s)(95HP/62A/15D per unit) - Tactics: Front
0.0 Machine Gunner(s)(105HP/92A/16D per unit) - Tactics: Front
0.0 Canon(s)(168HP/97A/15D per unit) - Tactics: Front
0.0 Carriage(s)(42HP/8A/9D per unit) - Tactics: Front
0.0 Spy(s)(21HP/9A/11D per unit) - Tactics: Front
0.0 Knight(s)(38HP/37A/14D per unit) - Tactics: Front
0.0 Horseman(s)(15HP/29A/8D per unit) - Tactics: Front
0.0 Bazooka(s)(126HP/72A/14D per unit) - Tactics: Front
0.0 Sniper(s)(53HP/92A/10D per unit) - Tactics: Front
0.0 Paladin(s)(84HP/63A/22D per unit) - Tactics: Front
0.0 City Defense Structure(s)(1000HP/750A/750D per unit) - Tactics: Front
Attacker base damage is: 11894809.52
Defender base damage is: 821851.41
The attacker inflicts 89% of base damage
The defender inflicts 108% of base damage
The attacker inflicts 7812631.5 net damage after 2773748.5 blocker defense
The defender inflicts 222152.0 net damage after 3531512.8 attacker defense
Defender Transport Train receives 7812631.5 net damage
18601.5 unit(s) are destroyed
Attacker Transport Train receives 195493.0 net damage
488.7 unit(s) are destroyed
Attacker Reinforced Tank receives 14129.0 net damage
35.3 unit(s) are destroyed
Attacker Assault Tank receives 6515.0 net damage
21.7 unit(s) are destroyed
Attacker Bomber receives 3789.0 net damage
94.7 unit(s) are destroyed
Attacker Thermo Tank receives 1869.0 net damage
2.3 unit(s) are destroyed
Attacker Pharaoh receives 82.0 net damage
0.3 unit(s) are destroyed
Attacker Missile Launcher receives 275.0 net damage
0.6 unit(s) are destroyed
Invasion # 13
Attackers:
4310.6 Missile Launcher(s)(500HP/551A/17D per unit) - Tactics: Back
4402.4 Pharaoh(s)(300HP/151A/37D per unit) - Tactics: Back
5731.8 Thermo Tank(s)(800HP/351A/42D per unit) - Tactics: Back
0.0 Police(s)(100HP/2A/2D per unit) - Tactics: Back
1790.3 Bomber(s)(40HP/351A/17D per unit) - Tactics: Back
9509.9 Assault Tank(s)(300HP/151A/37D per unit) - Tactics: Back
38651.9 Reinforced Tank(s)(400HP/121A/52D per unit) - Tactics: Back
0.0 Sniper(s)(50HP/86A/6D per unit) - Tactics: Middle
0.0 Helicopter(s)(100HP/2A/17D per unit) - Tactics: Middle
0.0 Bazooka(s)(120HP/66A/10D per unit) - Tactics: Middle
0.0 Rifleman(s)(90HP/56A/11D per unit) - Tactics: Middle
0.0 Machine Gunner(s)(100HP/86A/12D per unit) - Tactics: Middle
0.0 Canon(s)(160HP/91A/11D per unit) - Tactics: Middle
0.0 Grenadier(s)(120HP/61A/12D per unit) - Tactics: Middle
0.0 Spy(s)(20HP/3A/7D per unit) - Tactics: Front
0.0 Eagle Scout(s)(2HP/2A/3D per unit) - Tactics: Front
0.0 Camel(s)(14HP/2A/3D per unit) - Tactics: Front
0.0 Horseman(s)(14HP/23A/4D per unit) - Tactics: Front
0.0 Thief(s)(50HP/2A/2D per unit) - Tactics: Front
0.0 Knight(s)(36HP/31A/10D per unit) - Tactics: Front
0.0 Swordsman(s)(30HP/26A/12D per unit) - Tactics: Front
0.0 Paladin(s)(80HP/57A/18D per unit) - Tactics: Front
0.0 Spy Plane(s)(100HP/5A/12D per unit) - Tactics: Front
0.0 Carriage(s)(40HP/2A/5D per unit) - Tactics: Front
29422.3 Transport Train(s)(400HP/2A/22D per unit) - Tactics: Front
0.0 Warrior(s)(10HP/7A/4D per unit) - Tactics: Front
Defenders:
0.0 Assault Tank(s)(315HP/157A/42D per unit) - Tactics: Stand Ground
0.0 Bomber(s)(42HP/357A/22D per unit) - Tactics: Stand Ground
0.0 Pharaoh(s)(315HP/157A/42D per unit) - Tactics: Stand Ground
0.0 Spy Plane(s)(105HP/11A/17D per unit) - Tactics: Stand Ground
0.0 Thermo Tank(s)(840HP/357A/47D per unit) - Tactics: Stand Ground
84129.9 Transport Train(s)(420HP/8A/27D per unit) - Tactics: Stand Ground
0.0 Thief(s)(53HP/8A/7D per unit) - Tactics: Stand Ground
0.0 Reinforced Tank(s)(420HP/127A/57D per unit) - Tactics: Stand Ground
0.0 Helicopter(s)(105HP/8A/22D per unit) - Tactics: Stand Ground
0.0 Missile Launcher(s)(525HP/557A/22D per unit) - Tactics: Stand Ground
0.0 Camel(s)(15HP/8A/7D per unit) - Tactics: Front
0.0 Eagle Scout(s)(3HP/8A/7D per unit) - Tactics: Front
0.0 Rifleman(s)(95HP/62A/15D per unit) - Tactics: Front
0.0 Machine Gunner(s)(105HP/92A/16D per unit) - Tactics: Front
0.0 Canon(s)(168HP/97A/15D per unit) - Tactics: Front
0.0 Carriage(s)(42HP/8A/9D per unit) - Tactics: Front
0.0 Spy(s)(21HP/9A/11D per unit) - Tactics: Front
0.0 Knight(s)(38HP/37A/14D per unit) - Tactics: Front
0.0 Horseman(s)(15HP/29A/8D per unit) - Tactics: Front
0.0 Bazooka(s)(126HP/72A/14D per unit) - Tactics: Front
0.0 Sniper(s)(53HP/92A/10D per unit) - Tactics: Front
0.0 Paladin(s)(84HP/63A/22D per unit) - Tactics: Front
0.0 City Defense Structure(s)(1000HP/750A/750D per unit) - Tactics: Front
Attacker base damage is: 11851865.99
Defender base damage is: 673039.38
The attacker inflicts 100% of base damage
The defender inflicts 100% of base damage
The attacker inflicts 9580357.1 net damage after 2271507.9 blocker defense
The defender inflicts 168259.0 net damage after 3516392.5 attacker defense
Defender Transport Train receives 9580357.1 net damage
22810.4 unit(s) are destroyed
Attacker Transport Train receives 114416.0 net damage
286.0 unit(s) are destroyed
Attacker Reinforced Tank receives 35536.0 net damage
88.8 unit(s) are destroyed
Attacker Assault Tank receives 14096.0 net damage
47.0 unit(s) are destroyed
Attacker Bomber receives 2526.0 net damage
63.2 unit(s) are destroyed
Attacker Thermo Tank receives 50.0 net damage
0.1 unit(s) are destroyed
Attacker Pharaoh receives 359.0 net damage
1.2 unit(s) are destroyed
Attacker Missile Launcher receives 1276.0 net damage
2.6 unit(s) are destroyed
Invasion # 14
Attackers:
4308.0 Missile Launcher(s)(500HP/551A/17D per unit) - Tactics: Back
4401.2 Pharaoh(s)(300HP/151A/37D per unit) - Tactics: Back
5731.7 Thermo Tank(s)(800HP/351A/42D per unit) - Tactics: Back
0.0 Police(s)(100HP/2A/2D per unit) - Tactics: Back
1727.2 Bomber(s)(40HP/351A/17D per unit) - Tactics: Back
9462.9 Assault Tank(s)(300HP/151A/37D per unit) - Tactics: Back
38563.0 Reinforced Tank(s)(400HP/121A/52D per unit) - Tactics: Back
0.0 Sniper(s)(50HP/86A/6D per unit) - Tactics: Middle
0.0 Helicopter(s)(100HP/2A/17D per unit) - Tactics: Middle
0.0 Bazooka(s)(120HP/66A/10D per unit) - Tactics: Middle
0.0 Rifleman(s)(90HP/56A/11D per unit) - Tactics: Middle
0.0 Machine Gunner(s)(100HP/86A/12D per unit) - Tactics: Middle
0.0 Canon(s)(160HP/91A/11D per unit) - Tactics: Middle
0.0 Grenadier(s)(120HP/61A/12D per unit) - Tactics: Middle
0.0 Spy(s)(20HP/3A/7D per unit) - Tactics: Front
0.0 Eagle Scout(s)(2HP/2A/3D per unit) - Tactics: Front
0.0 Camel(s)(14HP/2A/3D per unit) - Tactics: Front
0.0 Horseman(s)(14HP/23A/4D per unit) - Tactics: Front
0.0 Thief(s)(50HP/2A/2D per unit) - Tactics: Front
0.0 Knight(s)(36HP/31A/10D per unit) - Tactics: Front
0.0 Swordsman(s)(30HP/26A/12D per unit) - Tactics: Front
0.0 Paladin(s)(80HP/57A/18D per unit) - Tactics: Front
0.0 Spy Plane(s)(100HP/5A/12D per unit) - Tactics: Front
0.0 Carriage(s)(40HP/2A/5D per unit) - Tactics: Front
29136.3 Transport Train(s)(400HP/2A/22D per unit) - Tactics: Front
0.0 Warrior(s)(10HP/7A/4D per unit) - Tactics: Front
Defenders:
0.0 Assault Tank(s)(315HP/157A/42D per unit) - Tactics: Stand Ground
0.0 Bomber(s)(42HP/357A/22D per unit) - Tactics: Stand Ground
0.0 Pharaoh(s)(315HP/157A/42D per unit) - Tactics: Stand Ground
0.0 Spy Plane(s)(105HP/11A/17D per unit) - Tactics: Stand Ground
0.0 Thermo Tank(s)(840HP/357A/47D per unit) - Tactics: Stand Ground
61319.5 Transport Train(s)(420HP/8A/27D per unit) - Tactics: Stand Ground
0.0 Thief(s)(53HP/8A/7D per unit) - Tactics: Stand Ground
0.0 Reinforced Tank(s)(420HP/127A/57D per unit) - Tactics: Stand Ground
0.0 Helicopter(s)(105HP/8A/22D per unit) - Tactics: Stand Ground
0.0 Missile Launcher(s)(525HP/557A/22D per unit) - Tactics: Stand Ground
0.0 Camel(s)(15HP/8A/7D per unit) - Tactics: Front
0.0 Eagle Scout(s)(3HP/8A/7D per unit) - Tactics: Front
0.0 Rifleman(s)(95HP/62A/15D per unit) - Tactics: Front
0.0 Machine Gunner(s)(105HP/92A/16D per unit) - Tactics: Front
0.0 Canon(s)(168HP/97A/15D per unit) - Tactics: Front
0.0 Carriage(s)(42HP/8A/9D per unit) - Tactics: Front
0.0 Spy(s)(21HP/9A/11D per unit) - Tactics: Front
0.0 Knight(s)(38HP/37A/14D per unit) - Tactics: Front
0.0 Horseman(s)(15HP/29A/8D per unit) - Tactics: Front
0.0 Bazooka(s)(126HP/72A/14D per unit) - Tactics: Front
0.0 Sniper(s)(53HP/92A/10D per unit) - Tactics: Front
0.0 Paladin(s)(84HP/63A/22D per unit) - Tactics: Front
0.0 City Defense Structure(s)(1000HP/750A/750D per unit) - Tactics: Front
Attacker base damage is: 11809674.85
Defender base damage is: 490556.39
The attacker inflicts 102% of base damage
The defender inflicts 61% of base damage
The attacker inflicts 10390240.2 net damage after 1655627.8 blocker defense
The defender inflicts 75521.0 net damage after 3502577.6 attacker defense
Defender Transport Train receives 10390240.2 net damage
24738.7 unit(s) are destroyed
Attacker Transport Train receives 31718.0 net damage
79.3 unit(s) are destroyed
Attacker Reinforced Tank receives 38108.0 net damage
95.3 unit(s) are destroyed
Attacker Assault Tank receives 5125.0 net damage
17.1 unit(s) are destroyed
Attacker Bomber receives 17.0 net damage
0.4 unit(s) are destroyed
Attacker Thermo Tank receives 188.0 net damage
0.2 unit(s) are destroyed
Attacker Pharaoh evades the counterattack
Attacker Pharaoh receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Missile Launcher receives 81.0 net damage
0.2 unit(s) are destroyed
Invasion # 15
Attackers:
4307.9 Missile Launcher(s)(500HP/551A/17D per unit) - Tactics: Back
4401.2 Pharaoh(s)(300HP/151A/37D per unit) - Tactics: Back
5731.5 Thermo Tank(s)(800HP/351A/42D per unit) - Tactics: Back
0.0 Police(s)(100HP/2A/2D per unit) - Tactics: Back
1726.8 Bomber(s)(40HP/351A/17D per unit) - Tactics: Back
9445.8 Assault Tank(s)(300HP/151A/37D per unit) - Tactics: Back
38467.8 Reinforced Tank(s)(400HP/121A/52D per unit) - Tactics: Back
0.0 Sniper(s)(50HP/86A/6D per unit) - Tactics: Middle
0.0 Helicopter(s)(100HP/2A/17D per unit) - Tactics: Middle
0.0 Bazooka(s)(120HP/66A/10D per unit) - Tactics: Middle
0.0 Rifleman(s)(90HP/56A/11D per unit) - Tactics: Middle
0.0 Machine Gunner(s)(100HP/86A/12D per unit) - Tactics: Middle
0.0 Canon(s)(160HP/91A/11D per unit) - Tactics: Middle
0.0 Grenadier(s)(120HP/61A/12D per unit) - Tactics: Middle
0.0 Spy(s)(20HP/3A/7D per unit) - Tactics: Front
0.0 Eagle Scout(s)(2HP/2A/3D per unit) - Tactics: Front
0.0 Camel(s)(14HP/2A/3D per unit) - Tactics: Front
0.0 Horseman(s)(14HP/23A/4D per unit) - Tactics: Front
0.0 Thief(s)(50HP/2A/2D per unit) - Tactics: Front
0.0 Knight(s)(36HP/31A/10D per unit) - Tactics: Front
0.0 Swordsman(s)(30HP/26A/12D per unit) - Tactics: Front
0.0 Paladin(s)(80HP/57A/18D per unit) - Tactics: Front
0.0 Spy Plane(s)(100HP/5A/12D per unit) - Tactics: Front
0.0 Carriage(s)(40HP/2A/5D per unit) - Tactics: Front
29057.0 Transport Train(s)(400HP/2A/22D per unit) - Tactics: Front
0.0 Warrior(s)(10HP/7A/4D per unit) - Tactics: Front
Defenders:
0.0 Assault Tank(s)(315HP/157A/42D per unit) - Tactics: Stand Ground
0.0 Bomber(s)(42HP/357A/22D per unit) - Tactics: Stand Ground
0.0 Pharaoh(s)(315HP/157A/42D per unit) - Tactics: Stand Ground
0.0 Spy Plane(s)(105HP/11A/17D per unit) - Tactics: Stand Ground
0.0 Thermo Tank(s)(840HP/357A/47D per unit) - Tactics: Stand Ground
36580.9 Transport Train(s)(420HP/8A/27D per unit) - Tactics: Stand Ground
0.0 Thief(s)(53HP/8A/7D per unit) - Tactics: Stand Ground
0.0 Reinforced Tank(s)(420HP/127A/57D per unit) - Tactics: Stand Ground
0.0 Helicopter(s)(105HP/8A/22D per unit) - Tactics: Stand Ground
0.0 Missile Launcher(s)(525HP/557A/22D per unit) - Tactics: Stand Ground
0.0 Camel(s)(15HP/8A/7D per unit) - Tactics: Front
0.0 Eagle Scout(s)(3HP/8A/7D per unit) - Tactics: Front
0.0 Rifleman(s)(95HP/62A/15D per unit) - Tactics: Front
0.0 Machine Gunner(s)(105HP/92A/16D per unit) - Tactics: Front
0.0 Canon(s)(168HP/97A/15D per unit) - Tactics: Front
0.0 Carriage(s)(42HP/8A/9D per unit) - Tactics: Front
0.0 Spy(s)(21HP/9A/11D per unit) - Tactics: Front
0.0 Knight(s)(38HP/37A/14D per unit) - Tactics: Front
0.0 Horseman(s)(15HP/29A/8D per unit) - Tactics: Front
0.0 Bazooka(s)(126HP/72A/14D per unit) - Tactics: Front
0.0 Sniper(s)(53HP/92A/10D per unit) - Tactics: Front
0.0 Paladin(s)(84HP/63A/22D per unit) - Tactics: Front
0.0 City Defense Structure(s)(1000HP/750A/750D per unit) - Tactics: Front
Attacker base damage is: 11795088.09
Defender base damage is: 292647.06
The attacker inflicts 117% of base damage
The defender inflicts 74% of base damage
The attacker inflicts 12812569.2 net damage after 987683.8 blocker defense
The defender inflicts 54319.0 net damage after 3495227.2 attacker defense
Defender Transport Train receives 12812569.2 net damage
30506.1 unit(s) are destroyed
Attacker Transport Train receives 17382.0 net damage
43.5 unit(s) are destroyed
Attacker Reinforced Tank receives 32135.0 net damage
80.3 unit(s) are destroyed
Attacker Assault Tank receives 96.0 net damage
0.3 unit(s) are destroyed
Attacker Bomber receives 2447.0 net damage
61.2 unit(s) are destroyed
Attacker Thermo Tank receives 67.0 net damage
0.1 unit(s) are destroyed
Attacker Pharaoh evades the counterattack
Attacker Pharaoh receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Missile Launcher receives 1316.0 net damage
2.6 unit(s) are destroyed
Invasion # 16
Attackers:
4305.2 Missile Launcher(s)(500HP/551A/17D per unit) - Tactics: Back
4401.2 Pharaoh(s)(300HP/151A/37D per unit) - Tactics: Back
5731.4 Thermo Tank(s)(800HP/351A/42D per unit) - Tactics: Back
0.0 Police(s)(100HP/2A/2D per unit) - Tactics: Back
1665.6 Bomber(s)(40HP/351A/17D per unit) - Tactics: Back
9445.5 Assault Tank(s)(300HP/151A/37D per unit) - Tactics: Back
38387.4 Reinforced Tank(s)(400HP/121A/52D per unit) - Tactics: Back
0.0 Sniper(s)(50HP/86A/6D per unit) - Tactics: Middle
0.0 Helicopter(s)(100HP/2A/17D per unit) - Tactics: Middle
0.0 Bazooka(s)(120HP/66A/10D per unit) - Tactics: Middle
0.0 Rifleman(s)(90HP/56A/11D per unit) - Tactics: Middle
0.0 Machine Gunner(s)(100HP/86A/12D per unit) - Tactics: Middle
0.0 Canon(s)(160HP/91A/11D per unit) - Tactics: Middle
0.0 Grenadier(s)(120HP/61A/12D per unit) - Tactics: Middle
0.0 Spy(s)(20HP/3A/7D per unit) - Tactics: Front
0.0 Eagle Scout(s)(2HP/2A/3D per unit) - Tactics: Front
0.0 Camel(s)(14HP/2A/3D per unit) - Tactics: Front
0.0 Horseman(s)(14HP/23A/4D per unit) - Tactics: Front
0.0 Thief(s)(50HP/2A/2D per unit) - Tactics: Front
0.0 Knight(s)(36HP/31A/10D per unit) - Tactics: Front
0.0 Swordsman(s)(30HP/26A/12D per unit) - Tactics: Front
0.0 Paladin(s)(80HP/57A/18D per unit) - Tactics: Front
0.0 Spy Plane(s)(100HP/5A/12D per unit) - Tactics: Front
0.0 Carriage(s)(40HP/2A/5D per unit) - Tactics: Front
29013.5 Transport Train(s)(400HP/2A/22D per unit) - Tactics: Front
0.0 Warrior(s)(10HP/7A/4D per unit) - Tactics: Front
Defenders:
0.0 Assault Tank(s)(315HP/157A/42D per unit) - Tactics: Stand Ground
0.0 Bomber(s)(42HP/357A/22D per unit) - Tactics: Stand Ground
0.0 Pharaoh(s)(315HP/157A/42D per unit) - Tactics: Stand Ground
0.0 Spy Plane(s)(105HP/11A/17D per unit) - Tactics: Stand Ground
0.0 Thermo Tank(s)(840HP/357A/47D per unit) - Tactics: Stand Ground
6074.8 Transport Train(s)(420HP/8A/27D per unit) - Tactics: Stand Ground
0.0 Thief(s)(53HP/8A/7D per unit) - Tactics: Stand Ground
0.0 Reinforced Tank(s)(420HP/127A/57D per unit) - Tactics: Stand Ground
0.0 Helicopter(s)(105HP/8A/22D per unit) - Tactics: Stand Ground
0.0 Missile Launcher(s)(525HP/557A/22D per unit) - Tactics: Stand Ground
0.0 Camel(s)(15HP/8A/7D per unit) - Tactics: Front
0.0 Eagle Scout(s)(3HP/8A/7D per unit) - Tactics: Front
0.0 Rifleman(s)(95HP/62A/15D per unit) - Tactics: Front
0.0 Machine Gunner(s)(105HP/92A/16D per unit) - Tactics: Front
0.0 Canon(s)(168HP/97A/15D per unit) - Tactics: Front
0.0 Carriage(s)(42HP/8A/9D per unit) - Tactics: Front
0.0 Spy(s)(21HP/9A/11D per unit) - Tactics: Front
0.0 Knight(s)(38HP/37A/14D per unit) - Tactics: Front
0.0 Horseman(s)(15HP/29A/8D per unit) - Tactics: Front
0.0 Bazooka(s)(126HP/72A/14D per unit) - Tactics: Front
0.0 Sniper(s)(53HP/92A/10D per unit) - Tactics: Front
0.0 Paladin(s)(84HP/63A/22D per unit) - Tactics: Front
0.0 City Defense Structure(s)(1000HP/750A/750D per unit) - Tactics: Front
Attacker base damage is: 11762279.96
Defender base damage is: 48598.12
The attacker inflicts 96% of base damage
The defender inflicts 87% of base damage
The attacker inflicts 11127769.3 net damage after 164018.7 blocker defense
The defender inflicts 10581.0 net damage after 3488993.5 attacker defense
Defender Transport Train receives 11127769.3 net damage
6074.8 unit(s) are destroyed
Attacker Transport Train receives 3597.0 net damage
9.0 unit(s) are destroyed
Attacker Reinforced Tank receives 1746.0 net damage
4.4 unit(s) are destroyed
Attacker Assault Tank receives 3614.0 net damage
12.0 unit(s) are destroyed
Attacker Bomber receives 227.0 net damage
5.7 unit(s) are destroyed
Attacker Thermo Tank receives 810.0 net damage
1.0 unit(s) are destroyed
Attacker Pharaoh evades the counterattack
Attacker Pharaoh receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Missile Launcher receives 271.0 net damage
0.5 unit(s) are destroyed
5,801,000,000W 5,801,000,000I 5,801,000,000O 5,801,000,000F worth of resources are captured
by the attacking fleet. Fleet did not have enough
capacity to capture max amount.
ATTACKER WINS!
2,467,890,985W 14,379,554,975I 7,826,869,000O 9,197,520,875F worth of resources are captured by the attacking fleet units through pillaging and destroying defending army. These resources are added to the origin city stockpile of the attacker.