Xung quanh sử dụng các bản full scrip(LuLong Gate 2)

Bức Xúc

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13/3/06
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Hey.EM vừa dùng 1 bản full len@ lulong cửa 2 của...(wên coi của ai rồi :D ).
Chẳng rõ sai ở đâu nữa.Ai có lòng tốt chỉ em zới.
ĐÂY Nè

double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%

double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;

byte DisconFai = 00; // Faith of warrior to disconnect

byte turna = 0;
byte turnb = 0;

double mapid1 = 12421;
double mapid2 = 12815;
byte warpid1 = 2;
byte warpid2 = 1;

byte pt1 = 0;
byte pt2 = 0;
byte pt3 = 0;
byte pt4 = 0;

uint idchupt = 1612089;

public override void MyAttack()
{
turna++;
if (turna == 1)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 3, 17001);
}
if (turna >=2)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 17001);
}
}
public override void MyPartnerAttack()
{
turnb++;
if (turnb == 1)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 3, 12003);
}
if (turnb >= 2)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 17001);
}
}


/********************* Battle Started **********************/
public override void BattleStarted()
{
turnb=0;
turna=0;
}


/********************* Battle Stopped***********************/
public override void BattleStopped()'
{
AutoEatFood();
ProcessInventoryAction();
CheckDisconnect();
}


/******************* Receive Question *********************/
public override void doRecvQuestion()
{
}

/******************** Response Answer **********************/
public override void ResponseAnswer()
{
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
ts.Answer(ans_index);
}


/******************** NPC Dialog Menu **********************/
public override void NpcDialogMenu(ushort DialogId)
{
debug("Dialog Menu ID = "+DialogId.ToString());
}


/********************* NPC Dialog ID ***********************/
public override void NpcDialog(ushort DialogId)
{
debug("Dialog ID = "+DialogId.ToString());
}


/********************* On NPC Appear ***********************/
public override void onNPCAppear(ushort npcmapid, int x, int y)
{
}


/************************ On Timer *************************/
public override void OnTimer()
{
}


/********************** Warp Finish ************************/
public override void warpFinish()
{
ts.delay(5000);
ts.RequestParty(idchupt);
}


/************************* Start ***************************/
public override void Start()
{
}



/************************** Stop ***************************/
public override void Stop()
{
}


/********************* Fishish Answer **********************/
public override void FinishAnswer()
{
if (ts.Character.mapid == mapid2) {ts.Warp(warpid2);}
}

public override void PlayerOnline(uint playerid)
{
if (playerid == idchupt) {ts.delay(500);ts.RequestParty(idchupt);}
}


/**************** Request Party Accept From ****************/

public override void RequestPartyAcceptFrom(uint playerid)
{
}

/*********************** Party Stop ************************/
public override void PartyStop(uint playerid)
{
if (playerid == idchupt) {debug(playerid+ "Rời khởi đội ngũ");}if (ts.Character.mapid == mapid2) { ts.Warp(warpid2); }
if (playerid == idmem1) {debug(playerid+ "Rời khởi đội ngũ");}
if (playerid == idmem2) {debug(playerid+ "Rời khởi đội ngũ");}
if (playerid == idmem3) {debug(playerid+ "Rời khởi đội ngũ");}
if (playerid == idmem4_sena) {debug(playerid+ "Rời khởi đội ngũ");}
}

/************************ Init Bot *************************/
public override void InitBot()
{
ts.SetReconnectTime(3);
ts.SetMaxIdleTime(15);
if (ts.Character.mapid == mapid2) { ts.Warp(warpid2); }
ts.RequestParty(idchupt);
Stop();
}
Cac' bạn coi giúp mình nhé.thanks :;)
 
Quên mất:D
nó báo lỗi ở
/********************* Fishish Answer **********************/
public override void FinishAnswer()
{
if (ts.Character.mapid == mapid2) {ts.Warp(warpid2);}
}

public override void PlayerOnline(uint playerid)
{
if (playerid == idchupt) {ts.delay(500);ts.RequestParty(idchupt);}
}

ai đó chỉ giùm mình nhé
 
PHP:
double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%
 
PHP:
double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%  
double hpFractionEat = 0.8; //Eat HP when current HP<= 80%  
double spFractionEat = 0.8;  
double hpFraction = 0.95; //Eat until current HP >= 95 %  
double spFraction = 0.95;  
byte DisconFai = 00; // Faith of warrior to disconnect  
byte turnchar = 0;  
byte turnpet = 0;  
byte pt_count = 0;  
string state="";  
uint tv1 = 1511502; // la QS luon  
uint tv2 = 2078827;  
uint tv3 = 01993142;  
uint tv4 = 02178385;  
uint maxpt = 2; //So thanh vien  

public override void MyAttack()  
{  
turnchar++;  
if (turnchar == 1)  
{  
CharacterInfo MyChar = ts.Character;  
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 1, 10000);  
}  
if (turnchar >=2)  
{  
CharacterInfo MyChar = ts.Character;  
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 1, 10000);  
}  
}  
public override void MyPartnerAttack()  
{  
turnpet++;  
if (turnpet == 1)  
{  
CharacterInfo MyWarrior = ts.CurrentPartner;  
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 1, 10000);  
}  
if (turnpet >= 2)  
{  
CharacterInfo MyWarrior = ts.CurrentPartner;  
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 1, 10000);  
}  
}  

public override void BattleStarted()  
{  
turnchar=0;  
turnpet=0;  
ts.SetTimerOnOff(false);  
}  
public override void BattleStoped()  
{  
AutoEatFood();  
ProcessInventoryAction();  
}  
public override void doRecvQuestion()  
{  
state="BTQ";  
}  
public override void ResponseAnswer()  
{  
int dtime=get_random(1,5);  
debug("Delay "+dtime.ToString()+" before answer.");  
string tmp=ts.LastQuestion.Replace("=?","");  
int ans=ts._Eval(tmp);  
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);  
debug("Answer choice:"+ans_index.ToString());  
ts.Answer(ans_index);  
}  
public override void PartyStop(uint playerid)  
{  
if (playerid == tv1 || playerid == tv2 || playerid == tv3 || playerid == tv4) { ts.Disconnect(); }  
}  
public override void warpFinish()  
{ if(ts.Character.mapid == 12815){ts.delay(1000);ts.Warp(1);}  
else  
if(ts.Character.mapid == 12421 && pt_count==maxpt){ ts.Walk(662,475);ts.delay(1000);ts.Warp(2); }  
}  
public override void Start()  
{  
warpFinish();  
}  
public override void FinishAnswer()  
{  
Start();  
}  
public override void OnTimer()  
{  
ts.AcceptParty(tv1);  
ts.AcceptParty(tv2);  
ts.AcceptParty(tv3);  
ts.AcceptParty(tv4);  
}  
public override void AcceptedParty(uint playerid)  
{  
if(playerid == tv1)  
{  
ts.Sena(playerid);  
}  
pt_count++;  
if(pt_count==maxpt){  
debug(" So thanh vien la : " + pt_count ,0x0000FF);  
Start();  
}  
else{  
debug(" So thanh vien la : " + pt_count ,0x0000FF);  
}  
}  
public override void InitBot()  
{  
if (ts.Character.mapid==12815){ ts.Warp(1); ts.Disconnect();}  
ts.delay(1000); 
ts.SetTimerOnOff(true);  
ts.SetReconnectTime(1);  
ts.SetMaxIdleTime(20);  
AddDropItemList("viꮯngmật");  
AddDropItemList("Dⵠđỏ");  
AddDropItemList("Tᯠnhỏ");  
AddDropItemList("Bந Bột M좩;  
AddDropItemList("tựđ uốngthuốc");  
AddDropItemList("viꮠc?k�");  
}[PHP]
thử cái này xem sao
 
Bức Xúc nói:
Quên mất:D
nó báo lỗi ở
public override void PlayerOnline(uint playerid)
{
if (playerid == idchupt) {ts.delay(500);ts.RequestParty(idchupt);}
}

ai đó chỉ giùm mình nhé

Thay lại bằng
PHP:
public override void PlayerOnline(uint uid,ushort mapid) 
{  
	if (uid == idchupt)
	{
		debug(chupt + "  Is Now Online, RequestParty ......");
		//if (ts.Character.mapid == 23000) {ts.Warp(1);}
		ts.RequestParty(chupt);
	} 
}
Còn muốn xài như cũ thì down cái bảng lenga đời trước nó là được.
 
cho xin cái item ở lư long khẩu cái đi
 
xHunteRx nói:
cho xin cái item ở lư long khẩu cái đi

Cho 1 acc chứa đầy item tại Lư Long khẩu rồi dùng cái này:

PHP:
public override void Stop() 
{  
for(byte i=0;i<25;i++){  
Slot oSlot = (Slot)ts.MyItems[i];  
Item oItem = (Item)ts.ITEMS[oSlot.itemid.ToString()];  
if(oSlot.itemid == 0){ continue; }   
debug(oItem.itemname + " at slot " + oSlot.slot.ToString() + " with ID " + oSlot.itemid.ToString(),0);  
}  
}

xong thì bật legna lên rồi nhấn f4 để xem id
 
đây lư long khẩu gate 2 nè hoàn hảo 100%

double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%

double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;

byte DisconFai = 0; // Faith of warrior to disconnect

byte battle_count = 0;
byte NS_count = 0;
byte myturn = 0;
byte peturn = 0;

byte pt1 = 0;
byte pt2 = 0;
byte pt3 = 0;
byte pt4 = 0;

double mapid2 = 12815;
double mapid1 = 12421;
byte warpid2 = 1;
byte warpid1 = 2;

/***** Chinh sua ID Member o day *****/

uint idmem1 = 0;
uint idmem2 = 0;
uint idmem3 = 0;
uint idmem4_sena = 0;

/*************************************/

/*********************** My Attack *************************/
public override void MyAttack()
{
myturn++;
if (myturn == 1)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 12003);
}
if (myturn >=2)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 17001);
}
}

/******************* My Partner Attack *********************/
public override void MyPartnerAttack()
{
peturn++;
if (peturn == 1)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 0, 10000);
}
if (peturn >= 2)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 10000);
}
}

/********************* Battle Started **********************/
public override void BattleStarted()
{
battle_count++;
myturn = 0;
peturn = 0;
}


/********************* Battle Stoped ***********************/
public override void BattleStoped()
{
AutoEatFood();
ProcessInventoryAction();
CheckDisconnect();
ViewState();
}


/******************* Receive Question *********************/
public override void doRecvQuestion()
{
NS_count++;
}


/******************** Response Answer **********************/
public override void ResponseAnswer()
{
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
ts.Answer(ans_index);
}


/******************** NPC Dialog Menu **********************/
public override void NpcDialogMenu(ushort DialogId)
{
debug("Dialog Menu ID = "+DialogId.ToString());
}


/********************* NPC Dialog ID ***********************/
public override void NpcDialog(ushort DialogId)
{
debug("Dialog ID = "+DialogId.ToString());
}


/********************* On NPC Appear ***********************/
public override void onNPCAppear(ushort npcmapid, int x, int y)
{
}


/************************ On Timer *************************/
public override void OnTimer()
{
if (pt1 == 0) {ts.AcceptParty(idmem1);}
if (pt2 == 0) {ts.AcceptParty(idmem2);}
if (pt3 == 0) {ts.AcceptParty(idmem3);}
if (pt4 == 0) {ts.AcceptParty(idmem4_sena);}
}


/********************* Accepted Party **********************/
public override void AcceptedParty(uint playerid)
{
if (playerid == idmem1) {debug(playerid + " Gia nhập đội ngũ");pt1 = 1;}
if (playerid == idmem2) {debug(playerid + " Gia nhập đội ngũ");pt2 = 1;}
if (playerid == idmem3) {debug(playerid + " Gia nhập đội ngũ");pt3 = 1;}
if (playerid == idmem4_sena) {debug(playerid + " Gia nhập đội ngũ");pt4 = 1;
ts.Sena(idmem4_sena);debug(playerid + " Làm Quân Sư");}
if (pt1 ==1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {ts.SetTimerOnOff(false);ts.delay(1000);debug("Đội ngũ đã đầy -> Start");Start();}
}


/*********************** Party Stop ************************/
public override void PartyStop(uint playerid)
{
if (playerid == idmem1) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem2) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem3) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem4_sena) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
}


/********************** Warp Finish ************************/
public override void warpFinish()
{
Start();
}


/************************* Start ***************************/
public override void Start()
{
if (ts.Character.mapid == mapid1) {
ts.delay(500);
ts.Warp(warpid1);
return;
} else
if (ts.Character.mapid == mapid2) {
ts.Warp(warpid2);
return;
}
}


/************************** Stop ***************************/
public override void Stop()
{
}

/*********************** View State ************************/
void ViewState()
{
debug("************************************************** **********************",255) ;
debug(" Số trận đánh : " + battle_count ,255) ;
debug(" HP của "+ts.Character.CharName+" = " + ts.Character.HP +" "+ "/" +" "+ ts.Character.MAXHP,255);
debug(" HP của "+ts.CurrentPartner.CharName +" = " + ts.CurrentPartner.HP + " "+"/" +" "+ ts.CurrentPartner.MAXHP +" "+" FAI = " + ts.CurrentPartner.fai,255);
debug(" Số lần gặp BTQ : "+ NS_count +" Số con ma : " + ts.Character.ghost ,255) ;
debug("======= Edit by Dong Trac =======",255) ;
}


/********************* Fishish Answer **********************/
public override void FinishAnswer()
{
Start();
}


/**************** Request Party Accept From ****************/

//public override void RequestPartyAcceptFrom(uint playerid)
//{
//if (playerid == idmem1) {ts.delay(500);ts.AcceptParty(playerid); pt1 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem2) {ts.delay(500);ts.AcceptParty(playerid); pt2 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem3) {ts.delay(500);ts.AcceptParty(playerid); pt3 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem4_sena) {ts.delay(500);ts.AcceptParty(playerid);ts.delay(500);ts.Sena(playerid); pt4 = 1;debug(playerid + " Johned team, Quân Sư = "+playerid);}
//if (pt1 == 1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {debug("Party Full -> Start ");Start();}
//}


/************************ Init Bot *************************/
public override void InitBot()
{
ts.SetReconnectTime(2);
ts.SetMaxIdleTime(10);
ts.SetTimerOnOff(true);
if (ts.Character.mapid == mapid2) {ts.Warp(warpid2);}
AddDropItemList("viênongmật");
AddDropItemList("tựđ uốngthuốc");
AddDropItemList("viên công kích");
ViewState();
}
 
đây lư long khẩu gate 2 nè hoàn hảo 100%

double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%

double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;

byte DisconFai = 0; // Faith of warrior to disconnect

byte battle_count = 0;
byte NS_count = 0;
byte myturn = 0;
byte peturn = 0;

byte pt1 = 0;
byte pt2 = 0;
byte pt3 = 0;
byte pt4 = 0;

double mapid2 = 12815;
double mapid1 = 12421;
byte warpid2 = 1;
byte warpid1 = 2;

/***** Chinh sua ID Member o day *****/

uint idmem1 = 0;
uint idmem2 = 0;
uint idmem3 = 0;
uint idmem4_sena = 0;

/*************************************/

/*********************** My Attack *************************/
public override void MyAttack()
{
myturn++;
if (myturn == 1)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 12003);
}
if (myturn >=2)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 17001);
}
}

/******************* My Partner Attack *********************/
public override void MyPartnerAttack()
{
peturn++;
if (peturn == 1)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 0, 10000);
}
if (peturn >= 2)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 10000);
}
}

/*********************


bài sc của bác hunter có j` sai ah`,mong các bác kiểm tra dùm , đánh 15' là dis liền , má lúc vào fai? ấn f3 nó mới đánh , mong các bác jups , thanks
 
oài tôi đánh có bị làm sao đâu pó tay chỉ có cái chủ pt BTQ là dis thôi rồi nó tự động log lại mà bạn xem lai xem , tôi chỉ bỏ phần tswalk đi thôi
 
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