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mấy pro ơi giúp em cách làm mấy spell của con INVOKER trong Dota đi
P/S : làm sao để attach file vậy :-*
)ít "rep" quá chứ sao.
giúp người khác nhiều thì có rep
nhg có khi giúp xong cũng chả được gì![]()


mấy pro ơi giúp em cách làm mấy spell của con INVOKER trong Dota đi
P/S : làm sao để attach file vậy :-*
Oh vậy hả , cám ơn bạn Vỉtualman đã giải thích cho mình , vậy giờ mình Rep cho bạn thử nhé![]()
hic ko có ai giúp mình làm 3 chiu đó vậy :(:(
Cast
Events
Unit - A unit Starts the effect of an ability
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Fire
Then - Actions
Set Orb[3] = Orb[2]
Set Orb[2] = Orb[1]
Set Orb[1] = Abilities\Weapons\FireBallMissile\FireBallMissile.mdl
For each (Integer A) from 1 to 3, do (Actions)
Loop - Actions
Special Effect - Destroy Effect[(Integer A)]
Special Effect - Create a special effect attached to the sprite,first of (Casting unit) using Orb[1]
Set Effect[1] = (Last created special effect)
Special Effect - Create a special effect attached to the sprite,second of (Casting unit) using Orb[2]
Set Effect[2] = (Last created special effect)
Special Effect - Create a special effect attached to the sprite,third of (Casting unit) using Orb[3]
Set Effect[3] = (Last created special effect)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Cold
Then - Actions
Set Orb[3] = Orb[2]
Set Orb[2] = Orb[1]
Set Orb[1] = Abilities\Weapons\DemonHunterMissile\DemonHunterMissile.mdl
For each (Integer A) from 1 to 3, do (Actions)
Loop - Actions
Special Effect - Destroy Effect[(Integer A)]
Special Effect - Create a special effect attached to the sprite,first of (Casting unit) using Orb[1]
Set Effect[1] = (Last created special effect)
Special Effect - Create a special effect attached to the sprite,second of (Casting unit) using Orb[2]
Set Effect[2] = (Last created special effect)
Special Effect - Create a special effect attached to the sprite,third of (Casting unit) using Orb[3]
Set Effect[3] = (Last created special effect)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Lightning
Then - Actions
Set Orb[3] = Orb[2]
Set Orb[2] = Orb[1]
Set Orb[1] = Abilities\Spells\NightElf\CorrosiveBreath\CorrosiveBreathMissile.mdl
For each (Integer A) from 1 to 3, do (Actions)
Loop - Actions
Special Effect - Destroy Effect[(Integer A)]
Special Effect - Create a special effect attached to the sprite,first of (Casting unit) using Orb[1]
Set Effect[1] = (Last created special effect)
Special Effect - Create a special effect attached to the sprite,second of (Casting unit) using Orb[2]
Set Effect[2] = (Last created special effect)
Special Effect - Create a special effect attached to the sprite,third of (Casting unit) using Orb[3]
Set Effect[3] = (Last created special effect)
Else - Actions
Custom script: call DisplayTextToForce( GetPlayersAll(),udg_Orb[1] + " |n " + udg_Orb[2] + " |n " + udg_Orb[3])
WE lỗi liên quan gì đến attach đc hay ko?![]()
chuẩn men !
với lại WE lỗi lại bảo viết cái trigger = tay à
cho hỏi làm thế nào để 1 unit đi theo mình và sát cạnh người mình luôn ýWE lỗi liên quan gì đến attach đc hay ko?![]()
hic sao tui làm giống như vậy mà nó ra có 1 loại thôi đã thế mà còn chồng lên nhau nữa chứMã:Cast Events Unit - A unit Starts the effect of an ability Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Ability being cast) Equal to Fire Then - Actions Set Orb[3] = Orb[2] Set Orb[2] = Orb[1] Set Orb[1] = Abilities\Weapons\FireBallMissile\FireBallMissile.mdl For each (Integer A) from 1 to 3, do (Actions) Loop - Actions Special Effect - Destroy Effect[(Integer A)] Special Effect - Create a special effect attached to the sprite,first of (Casting unit) using Orb[1] Set Effect[1] = (Last created special effect) Special Effect - Create a special effect attached to the sprite,second of (Casting unit) using Orb[2] Set Effect[2] = (Last created special effect) Special Effect - Create a special effect attached to the sprite,third of (Casting unit) using Orb[3] Set Effect[3] = (Last created special effect) Else - Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Ability being cast) Equal to Cold Then - Actions Set Orb[3] = Orb[2] Set Orb[2] = Orb[1] Set Orb[1] = Abilities\Weapons\DemonHunterMissile\DemonHunterMissile.mdl For each (Integer A) from 1 to 3, do (Actions) Loop - Actions Special Effect - Destroy Effect[(Integer A)] Special Effect - Create a special effect attached to the sprite,first of (Casting unit) using Orb[1] Set Effect[1] = (Last created special effect) Special Effect - Create a special effect attached to the sprite,second of (Casting unit) using Orb[2] Set Effect[2] = (Last created special effect) Special Effect - Create a special effect attached to the sprite,third of (Casting unit) using Orb[3] Set Effect[3] = (Last created special effect) Else - Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Ability being cast) Equal to Lightning Then - Actions Set Orb[3] = Orb[2] Set Orb[2] = Orb[1] Set Orb[1] = Abilities\Spells\NightElf\CorrosiveBreath\CorrosiveBreathMissile.mdl For each (Integer A) from 1 to 3, do (Actions) Loop - Actions Special Effect - Destroy Effect[(Integer A)] Special Effect - Create a special effect attached to the sprite,first of (Casting unit) using Orb[1] Set Effect[1] = (Last created special effect) Special Effect - Create a special effect attached to the sprite,second of (Casting unit) using Orb[2] Set Effect[2] = (Last created special effect) Special Effect - Create a special effect attached to the sprite,third of (Casting unit) using Orb[3] Set Effect[3] = (Last created special effect) Else - Actions Custom script: call DisplayTextToForce( GetPlayersAll(),udg_Orb[1] + " |n " + udg_Orb[2] + " |n " + udg_Orb[3])
WE tớ lỗi nên hem attach đc ngay , có gì mai tớ attach lại :) Có chỗ nào hem hiểu thì hỏi lun
Orb = string
Effect = Special Effect


