Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Ặc nói vậy thì nó đâu có "bay" nữa =="Chỉnh Data - Air Time (Second) càng thấp càng tốt.

Ặc nói vậy thì nó đâu có "bay" nữa =="
Impale đó unit vẫn bay lên như thường mà không invu![]()
..Nói rõ raCho mình hỏi 1 câu đơn giản nhé :P , cái Animation Stand của con Dreadlord lâu lâu nó gồng người bay lên là gì vậy ?![]()
Animation - Play Dreadlord 0000 <gen>'s Stand - 3 animation, using only Rare animations
cho mình hỏi vài vấn đề này đc không
Thứ nhất: mình muốn mỗi hero chỉ cầm đc 1 cây kiếm thôi mà sao cái này nó bị lỗi (với lại làm sao chỉ hiện text với 1 người thôi phần bôi đen đó)
Events
Unit - A unit Acquires an item
Conditions
Or - Any (Conditions) are true
Conditions
(Item-class of (Item being manipulated)) Equal to Permanent
(Item-class of (Item being manipulated)) Equal to Artifact
(Item-class of (Item being manipulated)) Equal to Purchasable
(Item-class of (Item being manipulated)) Equal to Miscellaneous
(Item-class of (Item being manipulated)) Equal to Campaign
(Item-class of (Item being manipulated)) Equal to Powerup
Actions
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-class of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to (Item-class of (Item being manipulated))
(Item carried by (Hero manipulating item) in slot (Integer A)) Not equal to (Item being manipulated)
Then - Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item)
Game - Display to (All players) the text: Xin loi ban khong t...
Else - Actions
Thứ 2: tạo random Hero = lệnh -rg mình làm mà ko đc
Events
Player - Player 1 (Red) types a chat message containing -rg as An exact match
Conditions
Actions
Game - Display to (All players) the text: Lenh -rg da duoc ki...
Trigger - Turn off Tao NV sau 10s <gen>
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player((Integer A))) slot status) Equal to Is playing
Then - Actions
Set Random_Hero = (Random integer number between 1 and Random_Count)
Unit - Create 1 Hero_Array[Random_Data[Random_Hero]] for (Player((Integer A))) at ((Player((Integer A))) start location) facing Default building facing degrees
Selection - Select (Last created unit) for (Owner of (Last created unit))
Game - Display to (All players) the text: (Co nguoi da chon + (Name of (Last created unit)))
Set Random_Data[Random_Hero] = Random_Count
Set Random_Count = (Random_Count - 1)
Else - Actions
Do nothing
Trigger - Turn off (This trigger)
Thứ 3: spaw quái tại region chỉ spaw số quái đã chết không tạo quái theo time đâu nha
Thứ 4: ghép nhiều món lại thành 1 cho gọn (máu, mana)
Events
Unit - A unit Acquires an item
Conditions
(Charges remaining in (Item being manipulated)) Greater than 0
Actions
Set TempUnit2 = (Hero manipulating item)
Set TempItem = (Item being manipulated)
For each (Integer A) from 1 to 6, do (Actions)
Loop - Actions
Set TempItem2 = (Item carried by TempUnit in slot (Integer A))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of TempItem2) Equal to (Item-type of TempItem)
TempItem2 Not equal to TempItem
Then - Actions
Item - Set charges remaining in TempItem2 to ((Charges remaining in TempItem2) + (Charges remaining in TempItem))
Hero - Drop TempItem from TempUnit2
Item - Remove TempItem
Skip remaining actions
Else - Actions
.
___________Auto Merge________________
.
cái thứ 4 mình làm theo Tom mà ko đc không biết sai chỗ nèo nữa
(Item-type of (Item being manipulated)) Equal to {Item name}
Events
Player - Player 1 (Red) types a chat message containing -rg as An exact match
Conditions
Actions
Game - Display to (All players) the text: Lenh -rg da duoc ki...
Trigger - Turn off Tao NV sau 10s <gen>
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player((Integer A))) slot status) Equal to Is playing
Then - Actions
Set Random_Hero = (Random integer number between 1 and Random_Count)
Unit - Create 1 Hero_Array[B][SIZE="3"][Random_Data[Random_Hero]] [/SIZE][/B]for (Player((Integer A))) at ((Player((Integer A))) start location) facing Default building facing degrees
Selection - Select (Last created unit) for (Owner of (Last created unit))
Game - Display to (All players) the text: (Co nguoi da chon + (Name of (Last created unit)))
[B][SIZE="3"]Set Random_Data[Random_Hero] = Random_Count[/SIZE][/B]
Set Random_Count = (Random_Count - 1)
Else - Actions
Do nothing
Trigger - Turn off (This trigger)

If - Conditions
[B][SIZE="3"] (Item-type of TempItem2) Equal to (Item-type of TempItem)
TempItem2 Not equal to TempItem[/SIZE][/B]
Then - Actions
Item - Set charges remaining in TempItem2 to ((Charges remaining in TempItem2) + (Charges remaining in TempItem))
Hero - Drop TempItem from TempUnit2
Item - Remove TempItem
Skip remaining actions
Else - Actions
Conditions
And - All (Conditions) are true
Conditions

Hero - Drop TempItem from TempUnit2
Chú ý là lần sau Trigger để trong code cho dễ nhìn
Điều thứ nhất : Không thể.Bạn chỉ có thể send text cho all player hoặc player group chứ không send đơn lẻ đc.Muốn send đơn lẻ không thể dùng text mà dùng cái khác :).Tiện thể chú thích luôn.Lần sau muốn kiểm tra item thi dung lệnh:
Chứ không nên dung vòng lặp for loopMã:(Item-type of (Item being manipulated)) Equal to {Item name}
.(Item-type of (Item being manipulated)) Equal to {Item name}
Điều thứ 3:Cái này quá nhiều người hỏi rồi...Link đây
cái này là cùng tên không cầm đc hay cùng loại vậyMã:(Item-type of (Item being manipulated)) Equal to {Item name}
.
___________Auto Merge________________
.
link đây là đâu ?????Mã:Điều thứ 3:Cái này quá nhiều người hỏi rồi...Link đây
..Tuy là rất bé nhưng vẫn là tăng 
Chính xác thì không hắn là chỉ show cho player riêng vì WE không có hỗ trợ phần nàyTrời ơi vậy chỉ cho người ta luôn đi, mình cũng đang bí phần này.
Em hỏi câu này tọt xuống mấy trang trước rùi chẳng ai trả lời. Em muốn hỏi là định dạng nhạc có thể chèn vào trong WE là định dạng nào ạ? Ngoài mp3, còn có thể dùng định dạng nào khác nữa không ạ?
.Ta có thể chỉnh dòn Text như sauGame - Display to (All players) the text: ((Name of (Triggering player)) + ( da chon + (Name of (Triggering unit))))

Điều thứ 2
Code:
Events
Player - Player 1 (Red) types a chat message containing -rg as An exact match
Conditions
Actions
Game - Display to (All players) the text: Lenh -rg da duoc ki...
Trigger - Turn off Tao NV sau 10s <gen>
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player((Integer A))) slot status) Equal to Is playing
Then - Actions
Set Random_Hero = (Random integer number between 1 and Random_Count)
Unit - Create 1 Hero_Array[Random_Data[Random_Hero]] for (Player((Integer A))) at ((Player((Integer A))) start location) facing Default building facing degrees
Selection - Select (Last created unit) for (Owner of (Last created unit))
Game - Display to (All players) the text: (Co nguoi da chon + (Name of (Last created unit)))
Set Random_Data[Random_Hero] = Random_Count
Set Random_Count = (Random_Count - 1)
Else - Actions
Do nothing
Trigger - Turn off (This trigger)Sao lại dùng rồi mới đặt
StackChargedItem
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of TempItem2) Equal to (Item-type of TempItem)
TempItem2 Not equal to TempItem
(Charges remaining in (Item being manipulated)) Greater than 0
Actions
Set TempUnit2 = (Hero manipulating item)
Set TempItem = (Item being manipulated)
For each (Integer A) from 1 to 6, do (Actions)
Loop - Actions
Set TempItem2 = (Item carried by TempUnit in slot (Integer A))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Then - Actions
Item - Set charges remaining in TempItem2 to ((Charges remaining in TempItem2) + (Charges remaining in TempItem))
Item - Remove TempItem
Skip remaining actions
Else - Actions
(Item-type of (Item being manipulated)) Equal to {[B]Item name[/B]}

Events
Player - Player 1 (Red) types a chat message containing -random as An exact match
Player - Player 2 (Blue) types a chat message containing -random as An exact match
Player - Player 3 (Teal) types a chat message containing -random as An exact match
Player - Player 4 (Purple) types a chat message containing -random as An exact match
Player - Player 5 (Yellow) types a chat message containing -random as An exact match
Player - Player 6 (Orange) types a chat message containing -random as An exact match
Conditions
(Number of units in (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True))) Equal to 0
Actions
Set Random_Hero = (Random integer number between 1 and Random_Count)
Unit - Create 1 Hero_Array[Random_Data[Random_Hero]] for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Game - Display to (All players) the text: (A player has randomed + (Name of (Last created unit)))
Selection - Select (Last created unit) for (Owner of (Last created unit))
Player - Add -425 to (Triggering player) Current gold
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Make (Unit-type of (Last created unit)) Unavailable for training/construction by (Picked player)
Set Random_Data[Random_Hero] = Random_Count
Set Random_Count = (Random_Count - 1)
đã thử lại set truớc mà vẫn vậy bạn thử tét hộ mình xemMã:Điều thứ 2 Code: Events Player - Player 1 (Red) types a chat message containing -rg as An exact match Conditions Actions Game - Display to (All players) the text: Lenh -rg da duoc ki... Trigger - Turn off Tao NV sau 10s <gen> For each (Integer A) from 1 to 10, do (Actions) Loop - Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions ((Player((Integer A))) slot status) Equal to Is playing Then - Actions Set Random_Hero = (Random integer number between 1 and Random_Count) Unit - Create 1 Hero_Array[Random_Data[Random_Hero]] for (Player((Integer A))) at ((Player((Integer A))) start location) facing Default building facing degrees Selection - Select (Last created unit) for (Owner of (Last created unit)) Game - Display to (All players) the text: (Co nguoi da chon + (Name of (Last created unit))) Set Random_Data[Random_Hero] = Random_Count Set Random_Count = (Random_Count - 1) Else - Actions Do nothing Trigger - Turn off (This trigger)Sao lại dùng rồi mới đặt
.
___________Auto Merge________________
.
mình đã thử rồi mà sao vẫn ko đc
Mã:StackChargedItem Events Unit - A unit Acquires an item Conditions And - All (Conditions) are true Conditions (Item-type of TempItem2) Equal to (Item-type of TempItem) TempItem2 Not equal to TempItem (Charges remaining in (Item being manipulated)) Greater than 0 Actions Set TempUnit2 = (Hero manipulating item) Set TempItem = (Item being manipulated) For each (Integer A) from 1 to 6, do (Actions) Loop - Actions Set TempItem2 = (Item carried by TempUnit in slot (Integer A)) If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions And - All (Conditions) are true Conditions Then - Actions Item - Set charges remaining in TempItem2 to ((Charges remaining in TempItem2) + (Charges remaining in TempItem)) Item - Remove TempItem Skip remaining actions Else - Actions
StackChargedItem
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of TempItem2) Equal to (Item-type of TempItem)
TempItem2 Not equal to TempItem
(Charges remaining in (Item being manipulated)) Greater than 0
Actions
Set TempUnit2 = (Hero manipulating item)
Set TempItem = (Item being manipulated)
For each (Integer A) from 1 to 6, do (Actions)
Loop - Actions
Set TempItem2 = (Item carried by TempUnit in slot (Integer A))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
[SIZE="4"][B]Conditions[/B][/SIZE]
Then - Actions
Item - Set charges remaining in TempItem2 to ((Charges remaining in TempItem2) + (Charges remaining in TempItem))
Item - Remove TempItem
Skip remaining actions
Else - Actions

lệnh random cho hero tavern nè , nhớ post rồi mà ta
Mã:Events Player - Player 1 (Red) types a chat message containing -random as An exact match Player - Player 2 (Blue) types a chat message containing -random as An exact match Player - Player 3 (Teal) types a chat message containing -random as An exact match Player - Player 4 (Purple) types a chat message containing -random as An exact match Player - Player 5 (Yellow) types a chat message containing -random as An exact match Player - Player 6 (Orange) types a chat message containing -random as An exact match Conditions (Number of units in (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True))) Equal to 0 Actions Set Random_Hero = (Random integer number between 1 and Random_Count) Unit - Create 1 Hero_Array[Random_Data[Random_Hero]] for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees Game - Display to (All players) the text: (A player has randomed + (Name of (Last created unit))) Selection - Select (Last created unit) for (Owner of (Last created unit)) Player - Add -425 to (Triggering player) Current gold Player Group - Pick every player in (All players) and do (Actions) Loop - Actions Player - Make (Unit-type of (Last created unit)) Unavailable for training/construction by (Picked player) Set Random_Data[Random_Hero] = Random_Count Set Random_Count = (Random_Count - 1)
mình tạo ra nhiều loại kiếm khác nhau mà cái này chỉ có đồ giống hệt nhau mới Drop thôi thì phảiMã:(Item-type of (Item being manipulated)) Equal to {[B]Item name[/B]}

StackChargedItem
Events
Unit - A unit Acquires an item
Conditions
(Charges remaining in (Item being manipulated)) Greater than 0
Actions
Set TempUnit2 = (Hero manipulating item)
Set TempItem = (Item being manipulated)
For each (Integer A) from 1 to 6, do (Actions)
Loop - Actions
Set TempItem2 = (Item carried by TempUnit in slot (Integer A))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
TempItem2 Not equal to TempItem
(Item-type of TempItem2) Equal to (Item-type of TempItem)
Then - Actions
Item - Set charges remaining in TempItem2 to ((Charges remaining in TempItem2) + (Charges remaining in TempItem))
Item - Remove TempItem
Skip remaining actions
Else - Actions