Eveever
Legend of Zelda
- 10/12/09
- 1,011
- 800
Nó đâyBiết, cậu vứt file qc đây tớ xem lại chút để nhớ lại chútNửa năm không chơi skin nên không nhớ dc form của file qc ra sao. Sau đó viết lại cách làm cho.
[spoil]
[/spoil].............................$modelname "H:\Users\Hoang Anh\Desktop\New folder\v_kriss.mdl"
$cd "\Users\Hoang Anh\Desktop\New folder\"
$cdtexture "\Users\Hoang Anh\Desktop\New folder\"
$cliptotextures
$scale 1.0
// 3 attachments
$attachment 0 "Kriss_root" -3.800000 18.108999 -0.000000
$attachment 1 "Kriss_root" -2.000000 7.664000 0.740000
$attachment 2 "Kriss_root" -2.200000 12.500000 -0.000000
// 0 bone controllers
// 9 hit boxes
$hbox 0 "Bone01" -1.450000 -8.498732 -1.690000 1.640000 0.580000 1.330000
$hbox 0 "Bone_Lefthand" -1.600000 -3.270000 -0.830000 5.871392 8.743833 6.519176
$hbox 0 "Kriss_root" -4.370000 -8.210000 -0.610000 6.100000 12.520000 0.860000
$hbox 0 "Bone04" -1.690000 -8.450418 -1.580000 1.390000 0.580000 1.440000
$hbox 0 "Bone_Righthand" -1.400000 -3.320000 -0.760000 1.580000 0.000000 0.980000
$hbox 0 "Bone27" 0.000000 -0.870000 -0.710000 1.522835 0.850000 0.770000
$hbox 0 "Bone28" 0.000000 -0.560000 -0.570000 1.250000 0.630000 0.510000
$hbox 0 "Bone05" 0.000000 -0.830000 -0.750000 1.535926 0.870000 0.730000
$hbox 0 "Bone06" 0.000000 -0.660000 -0.610000 1.200000 0.540000 0.490000
$bodygroup weapon
{
studio "v_ref"
}
$bodygroup hands
{
studio "CSO_Hand_Male_R_2009"
studio "CSO_Hand_Female_R_2009"
}
// 14 sequences
$sequence idle_sil "idle_sil" fps 16
$sequence shoot1_sil "shoot1_sil" fps 30 { event 5001 0 "13" }
$sequence shoot2_sil "shoot2_sil" fps 30 { event 5001 0 "13" }
$sequence shoot3_sil "shoot3_sil" fps 30 { event 5001 0 "13" }
$sequence reload_sil "reload_sil" fps 30 { event 5004 15 "weapons/kriss_foley1.wav" } { event 5004 30 "weapons/kriss_clipout.wav" } { event 5004 44 "weapons/kriss_clipin.wav" } { event 5004 69 "weapons/kriss_clipon.wav" } { event 5004 87 "weapons/kriss_draw.wav" }
$sequence draw_sil "draw_sil" fps 30 { event 5004 18 "weapons/kriss_draw.wav" }
$sequence silencer_add "silencer_add" fps 30 { event 5004 35 "weapons/kriss_foley2.wav" }
$sequence idle "idle" fps 16
$sequence shoot1 "shoot1" fps 30 { event 5021 0 "22" }
$sequence shoot2 "shoot2" fps 30 { event 5021 0 "22" }
$sequence shoot3 "shoot3" fps 30 { event 5021 0 "22" }
$sequence reload "reload" fps 30 { event 5004 15 "weapons/kriss_foley1.wav" } { event 5004 30 "weapons/kriss_clipout.wav" } { event 5004 44 "weapons/kriss_clipin.wav" } { event 5004 69 "weapons/kriss_clipon.wav" } { event 5004 87 "weapons/kriss_draw.wav" }
$sequence draw "draw" fps 30 { event 5004 18 "weapons/kriss_draw.wav" }
$sequence silencer_detach "silencer_detach" fps 30 { event 5004 12 "weapons/kriss_foley2.wav" }
Nửa năm không chơi skin nên không nhớ dc form của file qc ra sao. Sau đó viết lại cách làm cho.





~~khỏi thú nhận tui bik ông là htung98 từ khi ông đưa nick YM cho Nó-phê-thuốc (orpheus) rồi
