Báo cáo nv rip model SA thất bại. Giống như CF fải hack thì mới rip đc. SA ít ng` chơi hơn CF nên hack chả có (ai có pm) ko thể rip đc bó hand.
Giới thiệu cho anh em một số thứ. Mình lười dịch nên xem TA đỡ

~ chương trình dùng để rip ^^!
Game Specific Model Ripping guides
First things first. Ripping a 3d model from a video game is quite different from ripping a sprite. At times it can be many times easier to rip a model than a sprite while at other times it can be much more tedious. It all depends on the how you end up ripping something.
Seeing as there's a lot of questions about ripping from various games and likely more to come, I've decided to start putting up some guides on how to rip from some of them through the methods I've learned to do so over time. Anyone else who has something to share is quite welcome to as well as questions if they need to about how to rip from a specific game. Think of this as the equivalent of the "Ripping Questions" thread in Sprite Discussion, but for Models Resource. I'll try and post stuff up for this when I can, but believe me when I say there is a LOT of stuff to cover and it will take some time for me to list everything.
First up is basically the equivalent of print screen for 3d objects. There's 4 programs I know of that can do this. Keep in mind these rippers will only work for Direct X or Open GL rendered games and may not even work on some of those.
Print Screen Style Rippers
Important
IWhen using this type of ripper you must weld the vertices to get rid of the massive amount of extra ones the program creates when it rips a model. To do this select all the vertices and weld them at a threshold of about 0.0002 or lower. If you can visually see vertices welding together you need to weld at at a smaller threshold. If all went well your rip should have much less vertices than before. To finish the job, smooth your model's polygons.
3D Ripper DX:
http://www.deep-shadows.com/hax/3DRipperDX.htm
This is one of the more popular rippers you can use. The latest version allows you to rip from Direct X 9, 8, and 6. Other versions of Direct X will more than likely NOT work. The program is pretty straightforward and should be easy to configure for anyone who can read. Keep in mind that trying to rip from a 64 bit executable will cause this program to crash.
You don't technically need anything other than a program that can import .OBJ files and something to convert .DDS files to rip with this. However for whatever reason the program does not generate a .MAT file to accompany its rips and so you will have to texture things yourself. The only way to import something with textures is to use a supported version of 3DS Max and import the .3DR rip with the plugin the program provides on installation.
3D Via Printscreen:
http://www.3ds.com/products/3dvia/3d-xml/1/
Another good ripper to use. This one rips from Direct X 9, 8 and Open GL rendered applications. It works similarly to the global monitoring function of 3D Ripper DX. Unlike 3D Ripper, you can select pretty much any key on the keyboard rather than only the function keys. This can be useful if you're trying to rip from say an emulator that already uses every function key for something.
The output of this file has two ways I know of to be converted. You can either make an account on 3d Via's website, upload the model, make it public and download it as a .DAE or you can import it with a script through 3DS Max. The script can be found here in the 3ds max folder:
http://www.4shared.com/dir/5807782/1c394...enada.html
Edit: There is also a script you can use to import into Blender as well. Get it here:
http://blenderartists.org/forum/showthread.php?t=179057 Make sure you have Python installed if you want it to work.
GL Intercept:
http://glintercept.nutty.org/
This is an older ripper that only works for Open GL programs. Unlike everything else on this list, this program is actually a DLL making it much less user friendly. It doesn't even output any format other than XML or text by default. To do that, you'll need this plugin:
http://ogle.eyebeamresearch.org/readme
I don't really have any experience using this ripper since better things had appeared on the net by the time I began ripping stuff, but the documentation provided should help you out a bunch if you choose to use this program for some reason.
GameAssassin
http://www.gameassassin.com/downloads.htm
This is a chinese program that apparently works with Open GL and Direct X. Using the poorly translated english language pack provided, it seems like this program has a lot of neat features it can use. Unfortunately, I have no clue how the hell to get the program to rip anything and haven't had luck finding any way to do it last time I did some searches on it. If somebody knows how to use this thing I'd be really grateful to hear how.
HijackGL
http://www.cs.wisc.edu/graphics/Gallery/HijackGL/
Zerox found this so big thanks to him for allowing me to put it up. I haven't tried it yet, but it looks to work a lot like 3D Ripper DX, but for Open GL. However it will ONLY work on .exe files so be forewarned!
Nhận xét:
_3D Ripper DX rip tốt nhất nhưng có nhược điểm là khi rip ra định dạng 3DR, DDS tên file của texture lung tung. Direct X 9, 8, and 6. Other versions of Direct X will more than likely NOT work
_3D Via Printscreen rip model bị lệch, với model high-poly thì ko có map, ưu điểm mở lên xong rồi mở game bt ko như 3D Ripper DX. Direct X 9, 8 and Open GL
_GL Intercept chưa xài. Open GL
_GameAssassin hàng china mở lên xong h mở lại nó ko hiện lên nữa (vẫn có trg processes) nên chưa có cơ hội tìm hiểu. Open GL and Direct X
_HijackGL chưa xài. Open GL
PS: mình cảm thấy việc bảo mật của G4U là rất tốt nhưng là game offline nên việc bị chôm model là sớm hay muộn thôi. Cố gắng khoá kỹ 1 chút để ko unpack đc ấy. Dùng các chương trình rip trên vẫn có thể lấy đc model đấy. Nếu như game chỉ có open gl thì khó rip hơn. Nói chung bảo mật càng n` càng tốt