^
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1st post có cả đấy, vào mà xem. Nếu trình E tốt thì vào
đây xem luôn cho tiện
^
Down bản mới nhất. Config như sau:
|Video|
[-] Only GE graphhics (not recommended for homebrew)
[x] Use vertex cache
[x] Use shaders (experimental) # (NVIDIA Speedup) | (ATI Buggy / Disable)
[-] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
[-] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[x] Enable VAO (only relevant when using shaders and vertex cache)
[x] Enable saving GE screen to Textures instead of Memory
[x] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[-] Enable dynamic shader generation (only relevant when using shaders rec for AMD/ATI)
|Memory|
[x] Ignore invaild memory access
[-] ignore unmapped imports
|Media|
[x] Use Media Engine (Works only with 32bit JPCSP)
[-] Extract media files to tmp folder
[x] Decode audio files with sonic stage (you must have ss installed for this to work)
[x] Use non-native fonts from flash0 folder
|Compiler|
[x] Use compiler (dynarec)
[-] Output profiler into to profiler.txt (only for compiler)
[500] Maximum method size
Nhớ cài SonicStage vào.