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Có ai biết chỉ dùm:
Máy mình cài win7 64 bit, lúc trước mình chỉnh max size unit thì được, mình chơi về nước clan ikki ikko ultra unit, mình vào lại file load của thằng này vẫn là max lính: spear lên 240 quân. Nhưng bây giờ không hiểu sao nó bị gì bên option không chỉnh ultra unit (chỗ này tối thui không chỉnh được nữa) chỉ có large unit thui, mình vào chơi thử clan nào cũng vậy chỉ lên 160 spear đối với clan thường và 200 spear đối với ikki.
Ai biết chỉ dùm mình với thanks nhiều (Hôm trước đang ultra bt sau đó mình chơi history battle chỉ có large unit, từ đó nó bị lỗi trên, không chỉnh max quân được nữa).
Mình đã xóa rồi cài lại cũng bịsave nam trong day C:\Users\(Username)\AppData\Roaming\The Creative Assembly\Shogun2\save_games
---------- Post added at 19:29 ---------- Previous post was at 19:26 ----------
Bạn đã xóa đi cài lại thử chưa?
write_preferences_at_exit true; # write_preferences_at_exit <bool>, Write preferences at exit #
app_multirun false; # app_multirun <bool>, Allow multiple instances of the application #
x_res 1366; # x_res <int32>, Fixed window width #
y_res 768; # y_res <int32>, Fixed window height #
x_pos 0; # x_pos <int32>, Window position #
y_pos 0; # y_pos <int32>, Window position #
vfs_log_level 0; # vfs_log_level <int32>, 0 - off, 1 - mod-user, 2 - dev #
unit_test false; # unit_test <bool>, unit test (for daily build) #
campaign_unit_multiplier 1; # campaign_unit_multiplier <float>, Set default unit multiplier for campaign #
naval_fleet_multiplier 0.75; # naval_fleet_multiplier <float>, Set default fleet size for battles #
gfx_first_run false; # gfx_first_run <bool>, First time application run #
gfx_dx11_checked true; # gfx_dx11_checked <bool>, Have we checked that user wants dx11? #
gfx_video_memory 0; # gfx_video_memory <int>, Override available video memory (bytes) #
gfx_fullscreen true; # gfx_fullscreen <bool>, Run the application in fullscreen or not #
gfx_vsync false; # gfx_vsync <bool>, vertical synchronization #
gfx_hdr false; # gfx_hdr <bool>, Use high dynamic range rendering pipeline #
gfx_shadermodel 1; # gfx_shadermodel <int>, Set shader model, 0-SM3LQ, 1-SM3, 2-SM4, 3=SM4.1, 4=SM5 #
gfx_aa 0; # gfx_aa <int>, Set antialiasing, 0-no, 1 = MLAA, 2 = MSAA_2X, 3 = MSAA_4X, 4 = MSAA_8X #
gfx_texture_filtering 0; # gfx_texture_filtering <int>, Set texture filtering, 0-trilinear, 4- anisotropic 16x #
gfx_texture_quality 1; # gfx_texture_quality <int>, Set the quality of textures. 0 - lowest, 3 - ultra #
gfx_ssao false; # gfx_ssao <bool>, Enable Screen Space Ambient Occlusion buffer #
gfx_enable_directx11 false; # gfx_enable_directx11 <bool>, Enable DirectX 11 rendering #
gfx_distortion true; # gfx_distortion <bool>, Enable Distortion Effect buffer #
gfx_depth_of_field 0; # gfx_depth_of_field <int>, Set depth of field quality 0 - off, 2 - high #
gfx_hardware_shadows false; # gfx_hardware_shadows <bool>, Enable hardware shadows #
gfx_tesselation false; # gfx_tesselation <bool>, Enable tesselation #
gfx_sky_quality 0; # gfx_sky_quality <int>, Set the quality of sky. 0 - lowest, 3 - ultra #
gfx_unit_quality 1; # gfx_unit_quality <int>, Set the quality of units. 0 - lowest, 3 - ultra #
gfx_ship_quality 3; # gfx_ship_quality <int>, Set the quality of ships. 0 - lowest, 3 - ultra #
gfx_building_quality 1; # gfx_building_quality <int>, Set the quality of buildings. 0 - lowest, 3 - ultra #
gfx_water_quality 1; # gfx_water_quality <int>, Set the quality of water. 0 - lowest, 3 - ultra #
gfx_unit_scale 2; # gfx_unit_scale <int>, Set unit scale. 0 - lowest, 3 - ultra #
gfx_shadow_quality 2; # gfx_shadow_quality <int>, Set unit scale. 0 - off, 4 - ultra #
gfx_tree_quality 0; # gfx_tree_quality <int>, Set unit scale. 0 - off, 4 - ultra #
gfx_grass_quality 2; # gfx_grass_quality <int>, Set unit scale. 0 - off, 4 - ultra #
gfx_terrain_quality 1; # gfx_terrain_quality <int>, Set unit scale. 0 - low, 1 - high #
gfx_gamma_setting 2; # gfx_gamma_setting <float>, Set gamma correction #
gfx_brightness_setting 1.2; # gfx_brightness_setting <float>, Set brightness #
gfx_screenshot_folder ./screenshots; # gfx_screenshot_folder <folder>, Folder to where save screenshots relative to Empire directory #
gfx_gpu "ATI Mobility Radeon HD 5650 "; # gfx_gpu <path>, The GPU description #
gfx_effects_quality 1; # gfx_effects_quality <int>, Set effects quality. 0 - lowest, 3 - ultra #
gfx_vignette true; # gfx_vignette <true|false>, Enable vignette #
gfx_picture_in_picture false; # gfx_picture_in_picture <true|false>, Enable picture_in_picture #
gfx_blood_effects true; # gfx_blood_effects <bool>, Enable Blood effects #
camera_move_speed 100; # camera_move_speed <float>, Set camera movement speed #
camera_turn_speed 5; # camera_turn_speed <float>, Set camera turn speed #
default_camera_type 0; # default_battle_camera <card32>, default battle camera: 0-totalwar 1-rts 2-debug #
enable_sound true; # enable_sound <bool>, enables all audio content (default = true). If disabled none of the database or sound pack files are loaded. #
fix_res true; # fix_res <bool>, Forbid window resizing #
fix_window_pos true; # fix_window_pos <bool>, Forbid window repositioning #
mouse_wheel_sensitivity 50; # mouse_wheel_sensitivity <card32>, mouse wheel sensitivity: <0-100> default value = 50 #
invert_cam_x_axis false; # invert_camera_x_axis <bool>, invert camera tilting up/down #
invert_cam_y_axis false; # invert_camera_y_axis <bool>, invert camera panning left/right #
minimised_ui false; # minimised_ui <true|false>, show minimised ui #
ui_order_button_mode 0; # ui_order_button_mode <0|1|2>, Only applicable with minimised ui. 0 = always, 1 = slide on, 2 = never #
show_selection_markers true; # show_selection_markers <true|false>, Show the selection markers under the units #
show_path_markers true; # show_path_markers <true|false>, Show paths in naval battles #
show_target_zones true; # show_target_zones <true|false>, Show firing arcs etc #
ui_order_button_mode 0; # ui_order_button_mode <0|1|2>, Only applicable with minimised ui. 0 = always, 1 = slide on, 2 = never #
ui_card_mode 0; # ui_card_mode <0|1|2>, Only applicable with minimised ui. 0 = always, 1 = slide on, 2 = never #
ui_radar_mode 0; # ui_radar_mode <0|1|2>, Only applicable with minimised ui. 0 = always, 1 = slide on, 2 = never #
ui_land_unit_ids 0; # ui_land_unit_ids <0|1|2>, 0 = always, 1 = on mouse over, 2 = never #
ui_naval_unit_ids 0; # ui_naval_unit_ids <0|1|2>, 0 = always, 1 = on mouse over, 2 = never #
ui_mouse_scroll true; # ui_mouse_scroll <true|false>, Allow/disallow scrolling of the map by putting the cursor at the edge of the screen #
battle_time_limit 20; # battle_time_limit <int>, Sets the time (in minutes) for each battle. -1 for unlimited #
battle_difficulty 0; # battle_difficulty <int>, Sets the handicap for battles. Positive gives advantage. -2 is vhard, -1 is hard, 0 normal, 1 easy #
autoresolve_difficulty 0; # autoresolve_difficulty <int>, Sets the handicap for battles that are autoresolved. Positive gives advantage. -2 is vhard, -1 is hard, 0 normal, 1 easy #
campaign_difficulty -1; # campaign_difficulty <int>, Sets the handicap for campaigns. Positive gives advantage. -2 is vhard, -1 is hard, 0 normal, 1 easy #
battle_advice_level 0; # battle_advice_level <int>, Sets advice level in the battle game #
campaign_advice_level 0; # campaign_advice_level <int>, Sets advice level in the campaign game #
info_panel_mode 1; # info_panel_mode <int>, Sets info panel options. 0 - only in campaign, 1 - campaign and battle cards, 2 - campaign and battle cards and battle units #
advisor_mode 2; # advisor_mode <int>, Sets Advisor options. 0 - text only, 1 - audio only, 2 - text and audio both #
campaign_time_limit -1; # campaign_time_limit <int>, Sets the time (in minutes) for each round of the campaign. -1 for unlimited #
show_cpu_moves true; # show_cpu_moves <true|false>, Show/hide the movement of the ai pieces on the campaign map #
automanage_regions false; # automanage_regions <true|false>, Let the AI manage taxes etc in players regions #
limitless_ammo true; # show_cpu_moves <true|false>, Enable/disable Infinite ammo on battlefields #
occupiable_building_markers true; # show_occupiable_building_markers <true|false>, Enable/disable occupiable building markers on battlefields #
allow_drop_in_battles false; # allow_drop_in_battles <bool>, Allow invititations to other peoples campaign battles when playing a single player campaign #
friend_only_drop_in_battles true; # friend_only_drop_in_battles <bool>, invite only friends to your campaign drop in battles when playing a single player campaign #
multithreaded_model_enabled true; # multithreaded_model_enabled <true|false>, Run the battle model on a separate thread #
battle_camera_shake_enabled true; # battle_camera_shake_enabled <true|false>, Enable battle camera shake effects #
subtitles true; # subtitles <true|false>, Display subtitles during movies #
sound_master_volume 100; # sound_master_volume <int>, master sound volume 0-100 #
sound_music_volume 82; # sound_music_volume <int>, music sound volume 0-100 #
sound_speech_volume 100; # sound_speech_volume <int>, speech sound volume 0-100 #
sound_sfx_volume 100; # sound_sfx_volume <int>, sfx sound volume 0-100 #
sound_previous_master_volume 100; # sound_master_previous_volume <int>, Last modified sound value #
sound_previous_music_volume 100; # sound_music_previous_volume <int>, Last modified sound value #
sound_previous_speech_volume 100; # sound_speech_previous_volume <int>, Last modified sound value #
sound_previous_sfx_volume 100; # sound_master_previous_volume <int>, Last modified sound value #
sound_master_enabled true; # sound_master_enabled <true|false>, master sound enabled #
sound_music_enabled true; # sound_music_enabled <true|false>, music sound enabled #
sound_speech_enabled true; # sound_speech_enabled <true|false>, speech sound enabled #
sound_sfx_enabled true; # sound_sfx_enabled <true|false>, sfx sound volume enabled #
sound_provider 0; # sound_provider <int>, sound provider index (0-?) #
sound_channels 256; # sound_channels <int>, Number of sound channels. Fewer channels means fewer sounds but faster performance. #
voice_chat_enable true; # voice_chat_enable <bool>, Enables VOIP functionality in Steam. (default = true) #
voice_chat_microphone_gain 100; # voice_chat_microphone_gain <int>, voice_chat_microphone_gain (0-100). #
voice_chat_microphone_gain_boost true; # voice_chat_microphone_gain_boost <bool>, Boost microphone gain. #
voice_chat_volume 100; # voice_chat_volume <int>, Voice chat volume (0-100). #
voice_chat_transmit_only_when_key_pressed true; # voice_chat_transmit_only_when_key_pressed <bool>, voice_chat_transmit_only_when_key_pressed (otherwise always trasnmitting). #
bink_use_thread true; # bink_use_thread <bool>, tells bink to use asynchronous update, increased performance on some systems, decreased on others. (default = true) #
number_of_threads 0; # number_of_threads <int>, Set the number of threads <= 0 - automatic, >0 = explicit number #
campaign_camera_edge_scroll_delay 0.5; # campaign_camera_edge_scroll_delay <float>, Set the number of seconds of delay between the mouse cursor entering the edge-scroll zone on the campaign map the camera starting movement. #
Bạn thử vào C:\Users\(username)\AppData\Roaming\The Creative Assembly\Shogun2\scripts
mở preferences.script.txt
chép đè nội dung bằng đoạn này vào
Mã:write_preferences_at_exit true; # write_preferences_at_exit <bool>, Write preferences at exit # app_multirun false; # app_multirun <bool>, Allow multiple instances of the application # x_res 1366; # x_res <int32>, Fixed window width # y_res 768; # y_res <int32>, Fixed window height # x_pos 0; # x_pos <int32>, Window position # y_pos 0; # y_pos <int32>, Window position # vfs_log_level 0; # vfs_log_level <int32>, 0 - off, 1 - mod-user, 2 - dev # unit_test false; # unit_test <bool>, unit test (for daily build) # campaign_unit_multiplier 1; # campaign_unit_multiplier <float>, Set default unit multiplier for campaign # naval_fleet_multiplier 0.75; # naval_fleet_multiplier <float>, Set default fleet size for battles # gfx_first_run false; # gfx_first_run <bool>, First time application run # gfx_dx11_checked true; # gfx_dx11_checked <bool>, Have we checked that user wants dx11? # gfx_video_memory 0; # gfx_video_memory <int>, Override available video memory (bytes) # gfx_fullscreen true; # gfx_fullscreen <bool>, Run the application in fullscreen or not # gfx_vsync false; # gfx_vsync <bool>, vertical synchronization # gfx_hdr false; # gfx_hdr <bool>, Use high dynamic range rendering pipeline # gfx_shadermodel 1; # gfx_shadermodel <int>, Set shader model, 0-SM3LQ, 1-SM3, 2-SM4, 3=SM4.1, 4=SM5 # gfx_aa 0; # gfx_aa <int>, Set antialiasing, 0-no, 1 = MLAA, 2 = MSAA_2X, 3 = MSAA_4X, 4 = MSAA_8X # gfx_texture_filtering 0; # gfx_texture_filtering <int>, Set texture filtering, 0-trilinear, 4- anisotropic 16x # gfx_texture_quality 1; # gfx_texture_quality <int>, Set the quality of textures. 0 - lowest, 3 - ultra # gfx_ssao false; # gfx_ssao <bool>, Enable Screen Space Ambient Occlusion buffer # gfx_enable_directx11 false; # gfx_enable_directx11 <bool>, Enable DirectX 11 rendering # gfx_distortion true; # gfx_distortion <bool>, Enable Distortion Effect buffer # gfx_depth_of_field 0; # gfx_depth_of_field <int>, Set depth of field quality 0 - off, 2 - high # gfx_hardware_shadows false; # gfx_hardware_shadows <bool>, Enable hardware shadows # gfx_tesselation false; # gfx_tesselation <bool>, Enable tesselation # gfx_sky_quality 0; # gfx_sky_quality <int>, Set the quality of sky. 0 - lowest, 3 - ultra # gfx_unit_quality 1; # gfx_unit_quality <int>, Set the quality of units. 0 - lowest, 3 - ultra # gfx_ship_quality 3; # gfx_ship_quality <int>, Set the quality of ships. 0 - lowest, 3 - ultra # gfx_building_quality 1; # gfx_building_quality <int>, Set the quality of buildings. 0 - lowest, 3 - ultra # gfx_water_quality 1; # gfx_water_quality <int>, Set the quality of water. 0 - lowest, 3 - ultra # gfx_unit_scale 2; # gfx_unit_scale <int>, Set unit scale. 0 - lowest, 3 - ultra # gfx_shadow_quality 2; # gfx_shadow_quality <int>, Set unit scale. 0 - off, 4 - ultra # gfx_tree_quality 0; # gfx_tree_quality <int>, Set unit scale. 0 - off, 4 - ultra # gfx_grass_quality 2; # gfx_grass_quality <int>, Set unit scale. 0 - off, 4 - ultra # gfx_terrain_quality 1; # gfx_terrain_quality <int>, Set unit scale. 0 - low, 1 - high # gfx_gamma_setting 2; # gfx_gamma_setting <float>, Set gamma correction # gfx_brightness_setting 1.2; # gfx_brightness_setting <float>, Set brightness # gfx_screenshot_folder ./screenshots; # gfx_screenshot_folder <folder>, Folder to where save screenshots relative to Empire directory # gfx_gpu "ATI Mobility Radeon HD 5650 "; # gfx_gpu <path>, The GPU description # gfx_effects_quality 1; # gfx_effects_quality <int>, Set effects quality. 0 - lowest, 3 - ultra # gfx_vignette true; # gfx_vignette <true|false>, Enable vignette # gfx_picture_in_picture false; # gfx_picture_in_picture <true|false>, Enable picture_in_picture # gfx_blood_effects true; # gfx_blood_effects <bool>, Enable Blood effects # camera_move_speed 100; # camera_move_speed <float>, Set camera movement speed # camera_turn_speed 5; # camera_turn_speed <float>, Set camera turn speed # default_camera_type 0; # default_battle_camera <card32>, default battle camera: 0-totalwar 1-rts 2-debug # enable_sound true; # enable_sound <bool>, enables all audio content (default = true). If disabled none of the database or sound pack files are loaded. # fix_res true; # fix_res <bool>, Forbid window resizing # fix_window_pos true; # fix_window_pos <bool>, Forbid window repositioning # mouse_wheel_sensitivity 50; # mouse_wheel_sensitivity <card32>, mouse wheel sensitivity: <0-100> default value = 50 # invert_cam_x_axis false; # invert_camera_x_axis <bool>, invert camera tilting up/down # invert_cam_y_axis false; # invert_camera_y_axis <bool>, invert camera panning left/right # minimised_ui false; # minimised_ui <true|false>, show minimised ui # ui_order_button_mode 0; # ui_order_button_mode <0|1|2>, Only applicable with minimised ui. 0 = always, 1 = slide on, 2 = never # show_selection_markers true; # show_selection_markers <true|false>, Show the selection markers under the units # show_path_markers true; # show_path_markers <true|false>, Show paths in naval battles # show_target_zones true; # show_target_zones <true|false>, Show firing arcs etc # ui_order_button_mode 0; # ui_order_button_mode <0|1|2>, Only applicable with minimised ui. 0 = always, 1 = slide on, 2 = never # ui_card_mode 0; # ui_card_mode <0|1|2>, Only applicable with minimised ui. 0 = always, 1 = slide on, 2 = never # ui_radar_mode 0; # ui_radar_mode <0|1|2>, Only applicable with minimised ui. 0 = always, 1 = slide on, 2 = never # ui_land_unit_ids 0; # ui_land_unit_ids <0|1|2>, 0 = always, 1 = on mouse over, 2 = never # ui_naval_unit_ids 0; # ui_naval_unit_ids <0|1|2>, 0 = always, 1 = on mouse over, 2 = never # ui_mouse_scroll true; # ui_mouse_scroll <true|false>, Allow/disallow scrolling of the map by putting the cursor at the edge of the screen # battle_time_limit 20; # battle_time_limit <int>, Sets the time (in minutes) for each battle. -1 for unlimited # battle_difficulty 0; # battle_difficulty <int>, Sets the handicap for battles. Positive gives advantage. -2 is vhard, -1 is hard, 0 normal, 1 easy # autoresolve_difficulty 0; # autoresolve_difficulty <int>, Sets the handicap for battles that are autoresolved. Positive gives advantage. -2 is vhard, -1 is hard, 0 normal, 1 easy # campaign_difficulty -1; # campaign_difficulty <int>, Sets the handicap for campaigns. Positive gives advantage. -2 is vhard, -1 is hard, 0 normal, 1 easy # battle_advice_level 0; # battle_advice_level <int>, Sets advice level in the battle game # campaign_advice_level 0; # campaign_advice_level <int>, Sets advice level in the campaign game # info_panel_mode 1; # info_panel_mode <int>, Sets info panel options. 0 - only in campaign, 1 - campaign and battle cards, 2 - campaign and battle cards and battle units # advisor_mode 2; # advisor_mode <int>, Sets Advisor options. 0 - text only, 1 - audio only, 2 - text and audio both # campaign_time_limit -1; # campaign_time_limit <int>, Sets the time (in minutes) for each round of the campaign. -1 for unlimited # show_cpu_moves true; # show_cpu_moves <true|false>, Show/hide the movement of the ai pieces on the campaign map # automanage_regions false; # automanage_regions <true|false>, Let the AI manage taxes etc in players regions # limitless_ammo true; # show_cpu_moves <true|false>, Enable/disable Infinite ammo on battlefields # occupiable_building_markers true; # show_occupiable_building_markers <true|false>, Enable/disable occupiable building markers on battlefields # allow_drop_in_battles false; # allow_drop_in_battles <bool>, Allow invititations to other peoples campaign battles when playing a single player campaign # friend_only_drop_in_battles true; # friend_only_drop_in_battles <bool>, invite only friends to your campaign drop in battles when playing a single player campaign # multithreaded_model_enabled true; # multithreaded_model_enabled <true|false>, Run the battle model on a separate thread # battle_camera_shake_enabled true; # battle_camera_shake_enabled <true|false>, Enable battle camera shake effects # subtitles true; # subtitles <true|false>, Display subtitles during movies # sound_master_volume 100; # sound_master_volume <int>, master sound volume 0-100 # sound_music_volume 82; # sound_music_volume <int>, music sound volume 0-100 # sound_speech_volume 100; # sound_speech_volume <int>, speech sound volume 0-100 # sound_sfx_volume 100; # sound_sfx_volume <int>, sfx sound volume 0-100 # sound_previous_master_volume 100; # sound_master_previous_volume <int>, Last modified sound value # sound_previous_music_volume 100; # sound_music_previous_volume <int>, Last modified sound value # sound_previous_speech_volume 100; # sound_speech_previous_volume <int>, Last modified sound value # sound_previous_sfx_volume 100; # sound_master_previous_volume <int>, Last modified sound value # sound_master_enabled true; # sound_master_enabled <true|false>, master sound enabled # sound_music_enabled true; # sound_music_enabled <true|false>, music sound enabled # sound_speech_enabled true; # sound_speech_enabled <true|false>, speech sound enabled # sound_sfx_enabled true; # sound_sfx_enabled <true|false>, sfx sound volume enabled # sound_provider 0; # sound_provider <int>, sound provider index (0-?) # sound_channels 256; # sound_channels <int>, Number of sound channels. Fewer channels means fewer sounds but faster performance. # voice_chat_enable true; # voice_chat_enable <bool>, Enables VOIP functionality in Steam. (default = true) # voice_chat_microphone_gain 100; # voice_chat_microphone_gain <int>, voice_chat_microphone_gain (0-100). # voice_chat_microphone_gain_boost true; # voice_chat_microphone_gain_boost <bool>, Boost microphone gain. # voice_chat_volume 100; # voice_chat_volume <int>, Voice chat volume (0-100). # voice_chat_transmit_only_when_key_pressed true; # voice_chat_transmit_only_when_key_pressed <bool>, voice_chat_transmit_only_when_key_pressed (otherwise always trasnmitting). # bink_use_thread true; # bink_use_thread <bool>, tells bink to use asynchronous update, increased performance on some systems, decreased on others. (default = true) # number_of_threads 0; # number_of_threads <int>, Set the number of threads <= 0 - automatic, >0 = explicit number # campaign_camera_edge_scroll_delay 0.5; # campaign_camera_edge_scroll_delay <float>, Set the number of seconds of delay between the mouse cursor entering the edge-scroll zone on the campaign map the camera starting movement. #
---------- Post added at 21:32 ---------- Previous post was at 21:28 ----------
mình quên
dòng campaign_unit_multiplier 1
đổi thành campaign_unit_multiplier 1.2
---------- Post added at 22:04 ---------- Previous post was at 21:32 ----------
mình quên
dòng campaign_unit_multiplier 1
đổi thành campaign_unit_multiplier 1.2
rồi vào lại game start new campaign xem thử thế nào
Có, thường thì sau khi thất bại quick load lại sẽ thành công nhưng cũng có trường hợp load bao nhiêu lần nữa vẫn fail.ninja ám sát có số % thành công vậy thành công thấp thì có thể load lại nhiều lần để làm thành công ko ? mình đang ám sát thằng tướng 6* của bên nó khi đang bị các clan nó ộp ! ko ám đc chắc hẹo bên nó có 5 thằng 6 * mà bên mình có 1 ! chúng nó lại đứng cùng nhau hết đánh là phải táng tới 10k quân :(!
Có, thường thì sau khi thất bại quick load lại sẽ thành công nhưng cũng có trường hợp load bao nhiêu lần nữa vẫn fail.
Ninja ám sát cũng chẳng tốt lắm, nâng theo đường sabotage army lợi hơn vì quân bị sabotage là đứng im bất động luôn.
Tướng có bao nhiêu sao đi chăng nữa cũng không phải là đối thủ của quân lính cầm thương, giáo, đao và cung tên. Nên để thịt vài stack full quân của nó cho ninja sabotage rồi rỉa từng stack một bác à.
giờ toi 2 đạo đấy rồi ! đang chơi hàng xịn ở quê nhà toàn súng vs ống luôn Xem xong các cao nhân cho ý kiến hộ em ...Vừa thủ thành 1 trận với nhà Date
Date 2520 - Uesugi 3200
Replay : http://www.mediafire.com/?f8v8sn9g8cyiaa5
Bảng thống kê trận đấu :![]()

Chơi game này mà bác không có được 3 ninja 6 sao lúc realm divine thì thực sự là rất yếu. Game này DX 9 chạy rất tốt, DX 11 thì hình như chỉ có game bản quyền chạy tốt thôi, nếu bác thấy crack V2 crash quá thì dùng crack V1 đây http://www.mediafire.com/?2nuboulpq3xagu4vấn đề là đang lò dò đến gần kyoto thì bị RD thế là chúng nó xúm vào luôn ! mà giớ 5 con lợn cứ líu díu vs nhau ! ninja có mỗi 1 mes 2 monk 1 mà chúng nó cũng vài con mes ! cho ninja ra chặn quân thì chỉ đc 1 stack còn 4 thàng còn lại ! nó xúm vào đánh cũng chết ! để auto đánh thì toàn thua ! mà mình đk thì vào map đông quá hay bị crash
ninja ở dưới chuyển lên ko kịp ! vì qua turn khác là nó cũng tự kiếm mình hỏi chuyện chạy ko kịp![]()
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any way thằng ninja 6* load 30 phát ko giết đc thằng tướng kia !giờ toi 2 đạo đấy rồi ! đang chơi hàng xịn ở quê nhà toàn súng vs ống luôn
máy chíp amd x4 3ghz ram 8G vga gtx 460 1g để low mà còn bị ! mình nghĩ do crack lởm chứ ko phải cấu hình yếu ! chạy res full hd max setting ra ngoài thấy con vga vẫn chỉ load có nửa !
hơn thế nữa là nếu chạy dx 11 thì chỉ cần vào trận đánh xong ! thắng 1 cái ra ngoài là crash luôn chỉ có dx 9 mới chạy hơi ổn 1 tí ! hơi tí là crash !
crack v2 j đấy down ở ngoài kia kìa ! :(
game hay quá thức đến giờ này để cày !Chơi game này mà bác không có được 3 ninja 6 sao lúc realm divine thì thực sự là rất yếu. Game này DX 9 chạy rất tốt, DX 11 thì hình như chỉ có game bản quyền chạy tốt thôi, nếu bác thấy crack V2 crash quá thì dùng crack V1 đây http://www.mediafire.com/?2nuboulpq3xagu4

Crack V1 và V2 giống nhau, chỉ khác nhau tí chút thôi.game hay quá thức đến giờ này để cày !
mình down bản FOTS 22GB có cả 3 bản ! dùng crack v1 này đc chứ ?
có mấy điều mà mình vẫn chưa làm đc muôn hỏi bạn 1 chút là
- làm sao phong tước hay bãi miễn cho thằng tướng của mình ?
- làm sao để nhận thằng nào đấy làm con nuôi tướng ?
- làm sao để cải đạo từ phật sang thiên chúa và ngược lại ! có những tỉnh nó theo thiên chúa 100% mình chiếm đc tại sao ở đấy ko xây đc những nhà , binh chủng đặc trưng của đạo thiên chúa ?
- hornor của tướng có ảnh hưởng gì ko ? mình có thằng 6* nhưng hornor có 1 chả tên tuổi gì ???
thanks trc !
. Bãi miễn thì chỉ việc chọn thằng tướng khác chưa đc phong gì cả và lại cho nó làm cái mà mình muốn lột của thằng khác, còn muốn cho nó té cho đỡ chật nhà thì ngay cuối dòng đó có icon hình cái chân, kick vào và...Làm sao để đưa bộ binh lên thuyền thế các bác. Em chơi Shimazu declare war với Chosokabe mà bọn Chosokabe nằm trên đảo ko có đường nào đi đc. Vậy là 2 thằng đứng nhìn nhau cười suối 15 năm mà ko biết tính sao :(:(