The mechanism of conducting intelligence operations will be changed. According to the current rules intelligence presupposes one-time operation, which is available for in-game gold and will have a certain chances for success.
According to the new rules for the intelligence operation a clan should train a resident first – a special chip, which will be designed for infiltrating into enemy territory. The resident’s training will consume a certain amount of gold and time. After the training is over the resident can be infiltrated into an enemy territory. Clans will be able to have 3 residents in total. The success of the infiltration is not guaranteed, however if it happened, the clan will start to receive intelligence information about enemy chips dislocation and where its HQ is located from the moment of infiltration till the resident’s failure.
The players will receive an advantage of the resident being able to provide information about the whole enemy clan territory, unlike the current rules which allow you to get info only from one province.
In order to oppose an enemy residents (spies) clans will be able to train counterspy – another special chip type. After the training is done this chip moves to one of the clan owned provinces. After the use of this chip the province it was used for will be displayed as empty to the enemy for 24 turns. Moreover, the counterintelligence operation will reduce the possibility of the successful infiltration of enemy residents and increase the failure probability of the already infiltrated spies.