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[video=youtube;SWgis-j5BZk]http://www.youtube.com/watch?v=SWgis-j5BZk[/video]
Còn đây là phần Question and Answers của San Francisco Event(dịch sau do vẫn chưa update hết)
1. Food System: Total War Rome 2 will have a food system that contains two parts. The first part will utilize "food" as it has usually been used in previous Total War games. Food will affect the income that a city will have. The second part of the food system will be similar to Total War Shogun 2. Players will have to carefully plan the development of cities lest they fall trap to a shortage of food and causing a drop in population happiness due to starvation.
2. Ruling Factions: Recently, we have learned that Rome and Carthage have three ruling families that players can choose from. Each family will have common traits that it shares with the other two families while having traits unique to itself. Al confirmed that only Rome and Carthage will have different ruling families. Other factions will utilize a single "family" or "tribe" to rule the faction. They will have options that are not available to Rome or Carthage. One of the possible diplomatic options that Al mentioned was that barbarian tribes will have the ability to form confederations with other barbaric tribes.
3. Elephants: There will be a visual differentiation between elephants from India and elephants from Africa. Stats-wise, I am still waiting on further clarification from Al whether the two units are similar or different.
4. Naval Regions in Rome 2: I believe mmurray821 asked this question at the Q&A. From what I recall, in order to "control" a sea region, factions must have a navy present. With a navy present, any hostile or un-allied navies will be forced to engage the controlling naval force before being allowed to land an army. (Correct me if I am wrong mmurray821; I was busy eating the pizza balls)
If your fleet is in a defensive/raid stance you control that region (raiding stance also used for reducing piracy). An ally or neutral fleet can sail into that zone but if a hostile fleet comes in a battle will take place. Also if a fleet tries to attack a port or invade it will generate a battle.
5. Multiplayer: Hmm... I think this was mmurray821's question, so mmurray, feel free to correct me if I make a mistake here. Multiplayer in Rome 2 will have the some of the things that we want like the Co-Op Campaign and what have you. The big, and I mean BIG thing that we learned at the event is that players will have a new way to pick out where they can fight.
Vs. and Co-Op are in, just like in Shogun. The big, and I mean big thing that has changed with multiplayer is how maps are chosen. You will have the entire campaign map in front of you and you can zoom down to whatever area you want and fight on that spot. You want to fight at the Hot Gates? Zoom down. Fight just north? Zoom down just north. Also you can set the coordinates as a favorite spot for future battles and you can also post your favorites to social media so if you find some out of the way area that has a really cool spot to fight on you can let your friends or the world know.
Stay tuned for more on this: Need to grab a cup of coffee real quick and read my notes.
6. Ranged Units: Ranged units such as javelin throwers must be stationary in order to throw. Confirmed by Al and other attendees playing demo. Other units such as legionary cohorts will be able to both throw while stationary and while on the charge.
7. Battles Speeches: This one came as a little bit of a shocker to me. If I heard correctly, there will be no pre-battle speeches for standard battles on the campaign map. The only battles speeches as of right now are those included in historical battles. Might be for the best though. I only listened to the battle speeches a few times before I just skipped over them to start deployment. Better usage of funds to dedicate elsewhere rather than battle speeches.
8. Slavery: There will indeed be a "slavery" mechanic in game. Al and Craig both pointed out that CA did not completely flesh out the mechanic because slavery is a rather controversial topic. As of typing, players will be allowed to: capture and enslave enemy units on the battlefield. Slaves will be treated as a resource on the campaign map. Will send an email in order to further clarify this topic.
Just to clarify, cities will also be subject to the slavery mechanic.
9. Campaign City Appearance on a Siege Map: Besides famous cities such as Rome, Carthage, Alexandria and what have you, other cities will not be specifically rendered on the battlefield. There will be a form of increasing points to capture similar to Shogun 2's castles. Higher tier cities will be larger and have more defensive positions in comparison to lower tier cities, similar to Shogun 2's building system.
Also the non-famous cities will be randomly generated on the battle map.
10. Fantasy Units: Units such as the "Tessakonteres" will not be present in Rome 2.
11. Unit Cap on Battlefield: mmurray821, I'm going to need your help on this one. I didn't really understand what Al was saying regarding this topic. 20 units will be the standard cap for a legion on the field but players will have the option to have another 20 as reinforcements? To the total of 40 units?
12. Routing Units: Was not able to ask about this question at the event, so I have sent an email regarding this. What I can tell you is based on what I gathered from my experience with the demo and input from other attendees at the event.
Playing as the Romans for the Battle of the Nile, I noticed that units that were particularly disciplined managed to stay in combat despite heavy losses, which makes sense. During one moment of my playthrough of the demo, I had managed to surround several Egyptian units from all sides. Rather than running and just being slaughtered like helpless sheep like in some instances of Shogun 2, the Egyptian soldiers stood their ground and fought to the death.
Another instance is when I routed a unit of pikes with my Evocati. Rather than just completely abandoning the fight, the Egyptian soldiers at the front of the line continued to fight while soldiers at the rear ran for their lives. At which point, my cavalry swooped down upon the few hardy survivors and annihilated them without an afterthought.
Additional Info via quotes:
Originally Posted by Will CA The good gentlemen of the campaign team have some more info on sea regions:
Depending on the ownership of adjoining port settlements, sea regions may be controlled, shared or contested.
If a faction owns all port settlements adjoining a sea region, they CONTROL it.
Penalties to maritime commerce from ‘Piracy’ are low.
Replenishment rate is increased both at sea and at port.
Naval recruitment costs are decreased.
If a faction and its allies or neutrals each own a port settlement adjoining a sea region, they are SHARING it.
Penalties to maritime commerce from ‘Piracy’ are moderate.
Replenishment rate is increased a little in port, not at all at sea.
No change to naval recruitment costs.
If a faction and at least one enemy own a port settlement adjoining the same sea region, it becomes CONTESTED.
Penalties to maritime commerce from ‘Piracy’ are high.
Replenishment rate is not buffed in port, and is stopped altogether at sea.
Naval recruitment costs are increased.
If a faction owns no ports adjoining a sea region, it is either NEUTRAL or HOSTILE.
In either case, no recruitment or replenishment can take place.
Maritime commerce penalties are irrelevant to such a faction, but they may raid locally in order to further increase the penalties for the owning factions.
Originally Posted by mmurray821
I'm sure Shino is getting his answers typed up.
One quick thing I was asked to confirm:
How many units per army? Originally it was slated for 20, but Al confirmed that now it goes up to 40. There is no option in the game menu for this, it just can be done.
This has been debunked as FALSE information by Will of CA
Originally Posted by Will CA
Sadly no. You can control 40 units in a battle, but unit stacks will still be 20.
[video=youtube;SWgis-j5BZk]http://www.youtube.com/watch?v=SWgis-j5BZk[/video]
Còn đây là phần Question and Answers của San Francisco Event(dịch sau do vẫn chưa update hết)
1. Food System: Total War Rome 2 will have a food system that contains two parts. The first part will utilize "food" as it has usually been used in previous Total War games. Food will affect the income that a city will have. The second part of the food system will be similar to Total War Shogun 2. Players will have to carefully plan the development of cities lest they fall trap to a shortage of food and causing a drop in population happiness due to starvation.
2. Ruling Factions: Recently, we have learned that Rome and Carthage have three ruling families that players can choose from. Each family will have common traits that it shares with the other two families while having traits unique to itself. Al confirmed that only Rome and Carthage will have different ruling families. Other factions will utilize a single "family" or "tribe" to rule the faction. They will have options that are not available to Rome or Carthage. One of the possible diplomatic options that Al mentioned was that barbarian tribes will have the ability to form confederations with other barbaric tribes.
3. Elephants: There will be a visual differentiation between elephants from India and elephants from Africa. Stats-wise, I am still waiting on further clarification from Al whether the two units are similar or different.
4. Naval Regions in Rome 2: I believe mmurray821 asked this question at the Q&A. From what I recall, in order to "control" a sea region, factions must have a navy present. With a navy present, any hostile or un-allied navies will be forced to engage the controlling naval force before being allowed to land an army. (Correct me if I am wrong mmurray821; I was busy eating the pizza balls)
If your fleet is in a defensive/raid stance you control that region (raiding stance also used for reducing piracy). An ally or neutral fleet can sail into that zone but if a hostile fleet comes in a battle will take place. Also if a fleet tries to attack a port or invade it will generate a battle.
5. Multiplayer: Hmm... I think this was mmurray821's question, so mmurray, feel free to correct me if I make a mistake here. Multiplayer in Rome 2 will have the some of the things that we want like the Co-Op Campaign and what have you. The big, and I mean BIG thing that we learned at the event is that players will have a new way to pick out where they can fight.
Vs. and Co-Op are in, just like in Shogun. The big, and I mean big thing that has changed with multiplayer is how maps are chosen. You will have the entire campaign map in front of you and you can zoom down to whatever area you want and fight on that spot. You want to fight at the Hot Gates? Zoom down. Fight just north? Zoom down just north. Also you can set the coordinates as a favorite spot for future battles and you can also post your favorites to social media so if you find some out of the way area that has a really cool spot to fight on you can let your friends or the world know.
Stay tuned for more on this: Need to grab a cup of coffee real quick and read my notes.
6. Ranged Units: Ranged units such as javelin throwers must be stationary in order to throw. Confirmed by Al and other attendees playing demo. Other units such as legionary cohorts will be able to both throw while stationary and while on the charge.
7. Battles Speeches: This one came as a little bit of a shocker to me. If I heard correctly, there will be no pre-battle speeches for standard battles on the campaign map. The only battles speeches as of right now are those included in historical battles. Might be for the best though. I only listened to the battle speeches a few times before I just skipped over them to start deployment. Better usage of funds to dedicate elsewhere rather than battle speeches.
8. Slavery: There will indeed be a "slavery" mechanic in game. Al and Craig both pointed out that CA did not completely flesh out the mechanic because slavery is a rather controversial topic. As of typing, players will be allowed to: capture and enslave enemy units on the battlefield. Slaves will be treated as a resource on the campaign map. Will send an email in order to further clarify this topic.
Just to clarify, cities will also be subject to the slavery mechanic.
9. Campaign City Appearance on a Siege Map: Besides famous cities such as Rome, Carthage, Alexandria and what have you, other cities will not be specifically rendered on the battlefield. There will be a form of increasing points to capture similar to Shogun 2's castles. Higher tier cities will be larger and have more defensive positions in comparison to lower tier cities, similar to Shogun 2's building system.
Also the non-famous cities will be randomly generated on the battle map.
10. Fantasy Units: Units such as the "Tessakonteres" will not be present in Rome 2.
11. Unit Cap on Battlefield: mmurray821, I'm going to need your help on this one. I didn't really understand what Al was saying regarding this topic. 20 units will be the standard cap for a legion on the field but players will have the option to have another 20 as reinforcements? To the total of 40 units?
12. Routing Units: Was not able to ask about this question at the event, so I have sent an email regarding this. What I can tell you is based on what I gathered from my experience with the demo and input from other attendees at the event.
Playing as the Romans for the Battle of the Nile, I noticed that units that were particularly disciplined managed to stay in combat despite heavy losses, which makes sense. During one moment of my playthrough of the demo, I had managed to surround several Egyptian units from all sides. Rather than running and just being slaughtered like helpless sheep like in some instances of Shogun 2, the Egyptian soldiers stood their ground and fought to the death.
Another instance is when I routed a unit of pikes with my Evocati. Rather than just completely abandoning the fight, the Egyptian soldiers at the front of the line continued to fight while soldiers at the rear ran for their lives. At which point, my cavalry swooped down upon the few hardy survivors and annihilated them without an afterthought.
Additional Info via quotes:
Originally Posted by Will CA The good gentlemen of the campaign team have some more info on sea regions:
Depending on the ownership of adjoining port settlements, sea regions may be controlled, shared or contested.
If a faction owns all port settlements adjoining a sea region, they CONTROL it.
Penalties to maritime commerce from ‘Piracy’ are low.
Replenishment rate is increased both at sea and at port.
Naval recruitment costs are decreased.
If a faction and its allies or neutrals each own a port settlement adjoining a sea region, they are SHARING it.
Penalties to maritime commerce from ‘Piracy’ are moderate.
Replenishment rate is increased a little in port, not at all at sea.
No change to naval recruitment costs.
If a faction and at least one enemy own a port settlement adjoining the same sea region, it becomes CONTESTED.
Penalties to maritime commerce from ‘Piracy’ are high.
Replenishment rate is not buffed in port, and is stopped altogether at sea.
Naval recruitment costs are increased.
If a faction owns no ports adjoining a sea region, it is either NEUTRAL or HOSTILE.
In either case, no recruitment or replenishment can take place.
Maritime commerce penalties are irrelevant to such a faction, but they may raid locally in order to further increase the penalties for the owning factions.
Originally Posted by mmurray821
I'm sure Shino is getting his answers typed up.
One quick thing I was asked to confirm:
How many units per army? Originally it was slated for 20, but Al confirmed that now it goes up to 40. There is no option in the game menu for this, it just can be done.
This has been debunked as FALSE information by Will of CA
Originally Posted by Will CA
Sadly no. You can control 40 units in a battle, but unit stacks will still be 20.
Chỉnh sửa cuối:
) bộ máy vì nó nằm trong topic đang tranh cải. Như đã nói, người chơi đc phép : chiếm và biến unit kẻ thù thành nô lệ trên chiến trường. Nô lệ sẽ đc xử lý như tài nguyên trên camp map. Sẽ gửi mail sau để làm rõ cái chủ để này.
) : các unit như Tessakonteres sẽ ko có trong Rome 2.
)



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Giá mà thêm chế độ thuyết phục đám tù binh theo mình nữa thì tuyệt, vì trong Diadochi War đa phần toàn lấy quân kiểu này là chính .