- 15/12/08
- 11,281
- 10,286
Formats: PlayStation 4
Publisher: Sony Computer Entertainment
Developer: From Software
Release Date: 2015
Special message from Director Hidetaka Miyazaki:
“Creating Bloodborne as a completely new game on the new PlayStation 4 hardware has allowed us to really push the envelope in myriad ways. That being said, in more ways than one, it also very much retains our distinct, signature style. As has been at the core of our development philosophy since Demon’s Souls, we make true games for people who love games. Please watch for more to come on Bloodborne, and thank you very much for your support.”
Trailer
[video=youtube_share;XfYyJtyLf0o]http://youtu.be/XfYyJtyLf0o[/video]
Screenshots
[spoil]
Trademark
Trước E3 được biết đến với tên gọi Project beast qua đoạn leak gameplay
[video=youtube_share;w0YvHBxv-3Y]http://youtu.be/w0YvHBxv-3Y[/video]
Detail
- Spring 2015 release window
- They started work on this right after finishing Artorias of the Abyss, planning it for Sony's new hardware
- The world and story is completely new, and the setting takes full advantage of the PS4's capabilities
- The expected spec for the game is 30fps at 1080p
- The keywords for the game is "blood" and "beast"
- There will be melee and long range weapons (guns) this time
- Character customization is confirmed
- There will be no map display in the game
- He wants combat to not just focus on action but also the strategic element
- The combat in the game is designed to feel like a life or death struggle
- There will be online elements of some sort, and it will involve players "discovering" together
-30 min closed demo
-More aggressive, active combat. Much faster than Souls.
-Densely-layered environments.
-Beasts are main enemy throughout game.
-Very bloody combat, clothes get drenched in blood.
-Saw-cleavers, transformable weapon can go from blunt guard-breaker to damaging blade.
-Firearms are close-combat weapons used for stunning.
-Miyazaki: "If you play defensively like in Souls, the enemies will overwhelm you."
-Enemies ambush from very unexpected spots.
-Were-crows.
-Will be about as difficult as DeS/DkS. Feeling of achievement after victory will be greater.
-Shotgun functions similarly to shield-bashing.
-Enemies seem to have improved group AI, will hunt in packs.
-NPCs will aid you if you rescue them.
-Cleric Beast is the Demo boss, "Pan-like Werewolf."
-Retains sense of mystery in previous games.
-Souls are still absorbed from fallen foes (perhaps souls are currency while blood functions like humanity?).
First impression and preview
[video=youtube_share;KJtzLXg9AB0]http://youtu.be/KJtzLXg9AB0[/video]
Bloodborne game details by director Hidetaka Miyazaki And Masaaki Yamagiwa
In Bloodborne, the combat is based on intense life-threatening battles. One of the ways we are bringing that sense of danger to life is by keeping the deep strategic elements from Demon’s Souls, while also transitioning from the passive and block-and-attack style of Demon’s Souls to a quicker, more offensive and active combat style with close-range weapons and guns.
Bloodborne is Dark Souls meets Resident Evil 4 - E3 2014
In a lot of ways, Bloodborn reminded me of Resident Evil 4 crossed with Miyazaki's famed hits. Yhaarnam's inhabitants - and their behaviour - have a similar vibe to Resi 4's Ganados: their attire is formal, they have a penchant for wielding torches, and their ranks are closed. Rage is all-encompassing, and they love jumping out and ambushing players.The general look of the game has hints of Mikami's masterpiece, and that is no bad thing. There's even an ogre to fight.
Bloodborne is From Software's darkest game yet
Hidetaka Miyazaki gets straight to the point. "Just to make everything clear," he tells a small audience assembled at Sony's booth to see Bloodborne, "this is not a sequel to Demon's Souls."
Bloodborne's set in Yharham, an imposing, sprawling city that, with its verticality, has something of a deeply gothic 19th century Edinburgh.
It's a city gripped by disease, as told by the coffins that line its streets and the infected that stalk its dark corners. The city was known for a medical remedy, attracting the afflicted who are now permanent citizens, often unaware of the horrible plight that still consumes them.
It's a city told in exquisite detail, too. The legacy of the Souls' games is evident in how fully formed Bloodborne's aesthetic is.
"I want players to feel that every fight could be their last one," says Miyazaki. "You're going to see a lot of blood splattering. When you face an enemy, you're going to face death. You'll constantly face terror and horror."
The added emphasis on violence extends to a play style that's another departure from what's gone before. "In Demon's Souls, you were equipped with a sword and a shield, so you could seek out an area and take a passive approach," explains Miyazaki. "But we're going to switch that up from passive to not aggressive so much, but more pro-active."
As such there's no shield in Bloodborne - instead, you're dual-wielding weapons that themselves have dual purposes. In your right hand is a saw that doubles up as a cleaver, transforming from one form to another with a flick of the wrist.
At one point you chance across an NPC locked in combat, and aiding them will grant you a little assistance when you face off against the area's boss, a hulking hybrid of Pan and a werewolf dubbed the Cleric Beast. As to how exactly the process of fighting alongside other players will work, Miyazaki's coy. "The key concept, or phrase, that we have right now is it's an open explorative community," is all he'll give away.
Yharnham is one seamless open world, and Miyazaki promises variety throughout the city and its surroundings.
"One of the core concepts that I've had even with Dark Souls and Demon's Souls is my mission and my goal is to make a very beautiful game," he says as the demo draws to a close. "I know a lot of people have a hard time believing it when I sway those words, because that's not the first thing that comes to mind. I always believe that there is beauty in darkness. And so with Bloodborne, I feel like the darkness is darker, which means the beauty is going to rise - and you'll be able to really see that beauty out of the darkness."
Bloodborne E3 Preview: Bloody Hell (PS4)
Beyond the difficulty, Bloodborne, focuses on three key themes: “exploration of unknown, truly perilous combat, and a unique online concept”.
Bloodborne preview – a beast of a project
As unlikely as the comparison may seem we’re reminded of Devil May Cry, not in terms of the speed and athleticism of the combat but the very specific purpose behind each weapon. The shotgun doesn’t have much range but it’s very useful for knocking enemies back on their feet, while the cleaver is your workhouse melee weapon and the saw is used for close-up work.
The enemies in the game don’t just hang around waiting for a fight, as in Dark Souls, but instead move about with apparent purpose – responding to the ring of a church bell and forming into groups. There are mutated dogs and birds too, suggesting that all living things are succumbing to the same sickness.
Chỉnh sửa cuối:




. Xong hú ầm cả lên sao đang từ anime trong sáng đẹp đẽ chuyển sang thể loại máu me rùng rợn. 2 thằng bại não

Hạn free nó đến 19/08