nbanx
Mario & Luigi
- 2/12/12
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- 23
R1 đỉnh chỗ nào????
R1 mà đỉnh nỗi gì, không có đống mod cực kì nhiều thì sao chơi hay được.
Theo ý kiến bản thân thôi các bác ạ.
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R1 đỉnh chỗ nào????
R1 mà đỉnh nỗi gì, không có đống mod cực kì nhiều thì sao chơi hay được.


Đến patch 13.1 rồi, chuẩn bị patch 14, nói chung là chơi ổn, trừ AImình cũng thấy Rome1 hay mà, căn bản mình thích bối cảnh thời kì đấy + có mấy mod hay
đến giờ thỉnh thoảng vẫn chơi
p/s: R2 giờ nó đến patch bao nhiêu rồi các bác, 6 tháng nay chưa chơi chả biết nó fix đến đâu rồi, mua game này ngay lúc ra đúng là dại![]()

Nói thật chuẩn thì phải là "trừ siege AI".Đến patch 13.1 rồi, chuẩn bị patch 14, nói chung là chơi ổn, trừ AI![]()
Cho mình hỏi những mod add thêm unit ví dụ như của Radious thì mình làm sao mới tạo dc? Btw ai biết mod nào unit đẹp + balance cho mình xin với :(
Unit mod pack thì bác vào đây có hết:http://www.twcenter.net/forums/show...atibility-Rome-2-(UPC-ROM)-updated-22-12-2013
Tự tạo unit thì lên TWC tìm hiểu thoai.
À ko ý mình là cài mod xong vào game làm sao để recruit nó ấy :v

có mod nào làm cho game khó chơi hơn ko mn, cày nát game nghĩ từ hồi ceasar in gaul, h ra thêm update đang tính chơi lại
Changes:
Changes to AI recruitment priorities - more balanced armies with less ranged units (this will be very hard to complete, first needed file for this change is edited, but AI modding is divided into many many files, not all can be modded yet, so dont expect super balanced armies yet, but it should have small effect on your game)
AI difficulty bonuses edited - normal difficulty and easier untouched. From Hard difficulty AI got several small bonuses to develope faster, maintain more and better armies. Bonuses will be rise with higher difficulties, none is extreme.
Recruitment slot for armies increased by 1 - global bonus for player and AI
AI will prefer slightly more military developement and construction.
Ai will try to keep less money and spend more on armies and construction.
AI preferences at war are military constructions and navy
AI will spend less money on and cultural building, wil lprefer more military and economic structures
AI will spend less money on agents, more on armies and navies
Addtional recruitment preferences, less archers, more cavalry and melee units.
Recruitment changes - slingers and basic skirmishers are not available directly from start, higher level buildings must be constructed first
Complete recruitment overhaul - many basic units are now added to city buildings in minor regions to allow recruit basic units in wider scale and not just spam 1-2 types of units.
More agressive AI - will try to be less passive.
AI personalities reworked, more agressive or balanced factions, much less passive factions
Negative Relationships to other cultures slightly lowered.
AI should be less passive, should try to complete the whole province, should more often attack factions if its at war, should try to defend own regions.
More budget on armies, less on agents, more spending on armies when at war, less when in peace.
More spending on construction when at peace, less when at war.
More spending on agents when near the war or in suspicion.
Overall higher activity and less passivity - we will see
Increased higher difficulties AI bonuses.
Exp bonuses from structures rebalanced.
Bonus Food for AI.
Increased AI budget for construction and land armies (due to mod changes in units and buildings costs its needed to allow AI more funds to spend on these things.
Diplomacy Overhaul:
Modding diplomacy in this game is extremely complicated unlike Shogun 2 where were things much easier. However i dig in the files a lot and i made several changes which i met with positive results.
AI is divided in many priority stances - Peace, Tension, War, Total War and Last Stand. Depends in which stance AI faction is it has higher/smaller chances to do certain diplomatic actions. I edited many of them, so AI is actually using diplomacy more often and in more sensible way, values are therefore very different in each priority stance:
Now to actual changes:
AI should trade more often, (mainly in Peace and Tension stance).
AI should more often arrange treaties with its neighbours.
AI should try to improve and upgrade its treaties more often.
AI should break treaties with faction it dislikes more often.
AI should offer to join allys war more often. (mainly when its at Peace or Tension stance)
AI should request ally to join its war moe often (mainly in War, Total War and most in Last Stand stances)
All these changes are still effected by your own strength, popularity, culture and tons of other factors.
Now to actual diplomatic effects, these are positive or negative:
Defensive aliance - higher positive effect
Military Alliance - higher positive effect
Trade Agreements - higher positive effect, canceling slightly lower negative effect
Peace - higher positive effect
Captives: Enslave - higher negative effect, Execute - even higher negative effect, Release - higher positive effect
War - higher negative effect
Millitary Access - higher positive effect
Battle Support - higher positive effect
Battle Support Refusal - higher negative effect
Tresspasing - higher negative effect
Agent actions - higher negative effect
All these effects are changed around 20-50%, their final numbers again depending on many other factors, but basic ones were made more significant, which helps diplomacy to be more effective and usefull.
Massive Ai recruitment addon
From unknown reasons certain factions and cultures cant recruit several unit types even if they are added to ai and their specific faction. For example Epirus never recruited any sword/axe units no matter what even if it has them in its roster (after unit packs many of these units). I find out these restrictions for Ai and fixed it. Now all factions and cultures are able to recruit any unit i asign to it and with more usefull numbers and logic.
Recruitment system is now much logical and AI will produce units which are asign to its factions without ignoring it like before.
Balancing recruitment system with wider variety per factions and cultures (some prefer more melee, some more hoplites, some more ranged, some cavalry etc etc).
có mod nào làm cho game khó chơi hơn ko mn, cày nát game nghĩ từ hồi ceasar in gaul, h ra thêm update đang tính chơi lại

cho mình hỏi là cái AI MOd Radious Mod này nó có cho thêm unit, công trình, thay đổi số lượng general, agent ... gì gì ko, tại mình đọc sơ qua thì chỉ thấy có bonus food thôi, ý là mình chỉ muốn chơi vanilla vs 1 AI đc cái thiện á, tại thấy chơi legend nước nào cũng chỉ có có khoảng time early game, sau khi ổn định đc đoạn đó là mấy nước còn lại có cảm giác như auto-vô dụng á -_-
Các mod trong này đều tương thích với bản 13.1 phải không bạn?Unit mod pack thì bác vào đây có hết:http://www.twcenter.net/forums/show...atibility-Rome-2-(UPC-ROM)-updated-22-12-2013
Tự tạo unit thì lên TWC tìm hiểu thoai.