Europa Universalis IV (update #1)

Dead game cmnr. Vắng quá.

Mod Imperium Universalis 1.3.1 đã qua chỉnh sửa cho dễ.
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Còn em nè bác
 
cái này sắp xôm nè. Game Imperator: Rome sắp ra của Paradox :D
 

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Steam nó đề coming soon :(
https://www.pcgamer.com/imperator-rome-has-the-makings-of-a-gorgeous-accessible-grand-strategy-saga/
Behind the scenes at the expo, I'm shown a bare bones build which Andersson talks through. Imperator: Rome is due to launch in "early 2019", but it's got a ways to go if it's to land on time—even if Andersson assures me "there's no way in hell we won't get it out in the first half of next year."

Có khi cuối năm cũng nên. Chờ cái này thà chơi cái mod Imperium Universails còn hơn. Tiếc team code cho mod IU ít quá nên lỗi nhiều mấy cái tính năng như food system hay vậy mà lỗi khóa lại rồi.
 
Còn em nè các bác, tại tập trung cày cái achievement Saladin's Legacy nên quên lên đây thôi. :D. Mod Imperium Universalis khá là hay, mỗi tội là lỗi và crash cũng khá nhiều, nghe nói là người làm game đang tìm cách đưa lại cái food system ở patch 2.0.
 
Nga ở bản mới không còn nhiệm vụ chuyển thủ đô về Neva nữa nhỉ, hơi thiệt.
 
Có bạn nào quay lại video Đại Việt đánh Ming không, quân bằng 1 nửa mà thắng.
Mình chơi thấy Ming mạnh quá, mà war thì mình rất yếu, không hơn quân là không bao giờ thắng được.
Kinh tế thì mình luôn ưu tiên, giàu lắm, relation với Ming cũng 200, nhưng phải cống nạp nó tức quá.
 
Có bạn nào quay lại video Đại Việt đánh Ming không, quân bằng 1 nửa mà thắng.
Mình chơi thấy Ming mạnh quá, mà war thì mình rất yếu, không hơn quân là không bao giờ thắng được.
Kinh tế thì mình luôn ưu tiên, giàu lắm, relation với Ming cũng 200, nhưng phải cống nạp nó tức quá.
Tìm cách thống nhất đến sát buma rồi tìm cách chạy qua india ăn đất bên đó, ăn phải 1/2 india may ra mới chống được ming. Thường mình clear sạch india mới chống nổi ming.

Hoặc may mắn Ming nó nội loạn rồi chia làm mấy chục nước, ngay lúc đó ăn dần các nước sát nhà trước khi nó thống nhất trở lại.
 
Development Diary #2
Hello everyone, and welcome to the second development diary for Imperator! This time we’ll talk about our map!

This is arguably the biggest and most detailed map we have had made for a game ever. More is not always better though, as of which the original release of HoI3 is a great example. We have taken good care into making a game where you can have interesting situations both while playing a small state, and while playing a vast empire.

In various games before, we’ve worked with organising entities on the maps in various ways, with States being groups of provinces tracing back to Vicky1. In Imperator we’ve been designing the game from the ground up with having 2 layers of interaction. The smallest part of a map is what we call a city, which corresponds to about a province in previous games. A city holds a city (or village, or metropolis), a bunch of pops, produces a trade-goods and may have a few buildings. A Province is a group of cities all belonging to the same country. A province is usually about 10 to 12 cities, and this is the entity you interact with to control trade and assign governors to.

Let us quickly compare how Sicily have been depicted in our previous games, as this is where we’ll take a look today.
  • Eu2 had 2 provinces
  • CK2 has 5 provinces.
  • Eu4 has 3 provinces
  • HoI4 has 9 provinces

In Imperator, Sicily has 23 cities (provinces in previous games), and 4 impassable mountain range areas.

This creates a much more interesting military campaign, and also more variety in your peacetime activities.

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Of course, as you would expect from a game with Rome in its title, we have the entirety of Mare Nostrum covered, but there is far more of the world in the game than just that area. And with those words I’ll hand over the keys to @Arheo & @trin Tragula , our research team!

One of the major reasons behind our choice of start date, aside from being a particularly interesting period in Roman history, is the state of the successor kingdoms in the east. We’ll go into depth about those in another development diary, however, it is worth noting that many of our decisions to include certain territories were down to their relevance within the hellenistic world, as being fascinating in their own right.

Britain made up a sizeable portion of historical Roman conquests, and played an important part in the tin trade throughout the bronze age, into the iron age. Data on pre-roman Britain is scarce, particularly for the period preceding 150 BC, and some liberties have therefore been taken regarding the extrapolation of tribal territory as known to Caesar.

The inclusion of southern Scandinavia, despite it being the epitome of all modern civilization (enough of that now - Editor), was a calculated decision. Our start date of 304 BC places us during the migration (not to be confused with the Migration Period, which occurred as of the 4th century AD) of the original Germanic tribes from modern-day Scandinavia, into northern and central Germany. The displacement of the native inhabitants (about whom very little is known), and latterly some of the celtic tribes, occurred over the course of the next several hundred years. As with Britain, very little concrete data exists on the exact nature of the locations and names of tribal groupings towards the beginning of this period.

The recorded history of the Ethiopian region extends back far further than our timeline, however, none of the contemporary sources we were able to discover, were particularly detailed regarding location data or political situation. Even now, structures built by the D’mt kingdom around 700 BC still stand, a testament to the advanced civilizations out of which the contemporaries of our start date grew. The Nile has always been the lifeblood of north-eastern africa, and we felt it was worthwhile including as much of it as possible.

The inclusion of the Indian subcontinent is something we considered as vitally necessary to complete the world that was relevant to the Hellenistic era. A state of conflict had already existed for some time between the recently established Mauryan Empire, and Seleucus Nicator, self-proclaimed King, by the time we begin. Greek traders had long-since been visiting west Indian trading ports, trading in fabrics, gemstones and spices, and indeed, many of the ancient names we have for these locations appear also in Greek, or show Greek influence.

Last of all, since we only have one start date, we have wanted to include as many interesting things as possible in it. This means that we have also tried to identify interesting states that can reasonably start as subjects of others, rather than directly owned by governors, both to better cover the political realities of far off regions like northern Anatolia or Judea, and to allow the player the choice of taking over the reins of many unique polities in these regions.

Over the course of development, we have used a great number of sources, texts and maps in order to craft what we believe, is an immersive, living world, which is as close to history as is possible. One invaluable reference tool for our Roman areas which deserves special mention, is the Digital Atlas of the Roman Empire, compiled at Lund University, using data from the Pelagios Project.

Additional sources include (but are far from limited to):
  • The Schwartzberg Historical Atlas of South Asia
  • An Atlas of Ancient Indian History - Habib & Habib
  • Perseus Digital Library
  • Pelagios Project
  • Pleiades Gazetteer
It should be noted that while these have been great resources we have sometimes had to take liberties to create as full a map as possible. As such, any errors are likely to be ours and the reference materials we have used should not be faulted. :)

If there are any significant reference materials you believe might be relevant, we always welcome suggestions from our posters.
 
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Vậy là khác với Eu thì Ir sẽ có 4 loại powerpoints thay vì 3.
Hello everyone, and welcome back to another development diary for Imperator. This time we’ll talk about the resource system in the game

First of all, we have gold which you gain from tax and trade, and spend on development and military. The second resource is manpower, which is required mostly for building and reinforcing armies.

There are also four other types of resources, which do not scale with growth, but instead act as a great balancing tool against snowballing always being better.

These four resources, are referred to as power. There are four types of power in Imperator, each corresponding to a character attribute . Each with their own use and benefits.

You primarily get power from the quality of your current ruler, but there is also a bonus in monthly power for having your national ideas match the categories your government want ideas in.

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The first power is the Military Power, which represents the ‘Virtus’. This is based primarily of the martial abilities of your ruler. Military power is used to get new military traditions, inspiring devotio, as well as all unique unit abilities.

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The second power is called Civic Power, which represents ‘Gravitas’, and is based primarily on the finesse attribute of your ruler. You use civic power to get inventions, set up trade routes, and moving your pops about, amongst other things.

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The third power is the Oratory Power, which represents the ‘Dignitas’ This is based on the the charisma attribute of your ruler, and you spend this power on Fabricating Claims, Improving Relations, Enacting Laws, Endorsing Parties and many other things where a silver tongue is useful.

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The fourth and final power is Religious Power, also known as the ‘Pietas’. This is based on the zeal attribute of your ruler. Some of the things you use religious power on is to stab pigs, convert pops and call omens.


Then there is lots more of abilities and interactions, that may or may not use a combination of power to use, but your technology progress is depending on your citizens output, not on your spending of power.


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Next week we'll take a look at the units of Imperator!
 
Có bạn nào quay lại video Đại Việt đánh Ming không, quân bằng 1 nửa mà thắng.
Mình chơi thấy Ming mạnh quá, mà war thì mình rất yếu, không hơn quân là không bao giờ thắng được.
Kinh tế thì mình luôn ưu tiên, giàu lắm, relation với Ming cũng 200, nhưng phải cống nạp nó tức quá.
Mình thường chọn thời điểm hợp lý để phang Ming. Development = khoảng 1 nửa thậm chí 1/3 là ok rồi. Cái chính là do mình chọn idea với lựa thời điểm bỏ tribute và giao chiến hợp lý, chiến thuật lúc đánh nhau thì tùy vào idea bạn chọn mà đưa ra cách đánh phù hợp thôi. Nếu nó tự loạn thì dễ rồi, không thì lựa lúc nó giao chiến với các nước phía Tây, không có nhiều quân ở nhà thì lao sang, tìm 1 cái mục đích giao chiến hợp lý nhất.
 
Chơi hết dòng EU CK sang Vic2 thấy nó đơn giản vãi, mà lại dc cái tài nguyên nó rõ ràng hơn, ko như eu, ck cái éo j cũng thành tiền hết :)) Chuẩn bị đế chế Đại Nam xưng hùng châu Á ;)) về sau có khi chuyển đổi thành Đại Nam Quốc Xã =))
Lần đầu thử đánh kiểu đấu lực ez win, sau new game chơi kiểu đổi nhà, vừa dụ nó party đập thằng Siam xong quay lại cho bàn vả ko kịp ngáp, dm cái tội ăn ké siam với anh:-?. Bên nào siege 100% trước bên đó win, chả phải đánh trận mie nào luôn :)) Còn cái vụ hủy liên minh ko có truce luôn, đúng dịp nó vừa đập ké ăn hôi thằng Siam chưa kịp tiểu hóa, cho nôn ra hết tính cả tiền lãi

mW39R3A.jpg


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Bản Patch Dharma mới nhất,em mới chỉ google search,chưa kiểm tra,nhưng thấy link torrent 2,5G này có vẻ khá ngon nên chắc là đúng nó rồi
--> cái này bản Crack nhé,bản chính hãng thấy giá 188k VND,ai thích mua thì vào trang chủ game của NSX mà mua nhé
//dưới này là địa chỉ bản crack,em đang down chắc ít phút sau em thử rồi nói sau
http://igg-games.com/europa-universalis-iv-cradle-civilization-pc-free-download.html

PS : bản này đúng là bản crack Full của Patch Dharma rồi,các bác muốn thì dùng nó nhé,em google đc í,ko phải em tự up đâu ^^
 
Chỉnh sửa cuối:
Bản Patch Dharma mới nhất,em mới chỉ google search,chưa kiểm tra,nhưng thấy link torrent 2,5G này có vẻ khá ngon nên chắc là đúng nó rồi
--> cái này bản Crack nhé,bản chính hãng thấy giá 188k VND,ai thích mua thì vào trang chủ game của NSX mà mua nhé
//dưới này là địa chỉ bản crack,em đang down chắc ít phút sau em thử rồi nói sau
http://igg-games.com/europa-universalis-iv-cradle-civilization-pc-free-download.html

PS : bản này đúng là bản crack Full của Patch Dharma rồi,các bác muốn thì dùng nó nhé,em google đc í,ko phải em tự up đâu ^^

Bác nguyencao thần thánh này là trùm nè, bữa nào bác chơi Đại Việt quay lên youtube em học hỏi nhé!!!!
 
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