Multi Elden Ring - Shadow of the Erdtree. DLC ra mắt 21/6/2024

Mà dịch Tarnished chuẩn là gì nhỉ? "Lọ Lem" chăng !sendtim
 
Tarnished chắc dịch là Kẻ mờ nhạt/u tối.
mà sao Nhẫn Cụ có 800k rẻ hơn hồi mình mua Sói cụt tận gần củ 2 vậy nhỉ?
Sekiro do Activision phát hành, không có trợ giá (thằng này hút máu thì ghê rồi, chắc có mỗi thằng Vuông đọ được). Bản này From với Bandai tự phát hành, mà Bandai thì chính sách trợ giá thân thiện với VN trước giờ, game mới ra đều chỉ tầm 8-900k.
 
Đứt cáp down lâu vcl, trưa giờ mới dơn dc 26 GB T_T
 
mà sao Nhẫn Cụ có 800k rẻ hơn hồi mình mua Sói cụt tận gần củ 2 vậy nhỉ?
Sói cụt Activision publisher

Nhớ mang máng bọn lìn này với Xì ke có bao giờ trợ giá đâu...
 
Giờ mới để ý tài khoản Thái hình như éo mua đc bản tiếng Anh upload_2022-2-24_19-35-6.png
May có đặt disc.
 
Thằng bị tẩy đen!wait
racist-thats-racist.gif
 
Đứt cáp mà sao mình down trên ps một cục 44GB tầm 1 tiếng nhỉ
 
Tôi down 11m/s luôn nè, mấy ông kêu mạng lag chả hiểu đang xài mạng gì...
 
Perf trên pc và console đều như cái đầu b` rồi :))

https://www.eurogamer.net/articles/...2-24-elden-ring-performance-first-impressions

First, let's look at the situation on consoles. The performance metrics we saw in the game's network test last year seem largely unchanged on PS5 and Series X. Both continue to offer two modes - a frame-rate mode and a quality mode. However, even running on the launch day patch 1.02, the frame-rate mode continues to run at a range of 45-60fps on PS5 and Series X, while the quality modes on each range between 30-60fps. Both machines run with entirely unlocked frame-rates, and much like the network test, there's still no 30fps cap to even out the wavering reading in quality mode. The result? A highly variable performance for the quality mode in particular, where 60fps is rarely - if ever - achieved on PS5 or Series X.

In comparison, PS5 is typically operating at a higher frame-rate than Series X, though clearly neither is ideal. The bottom line is neither console offers a consistent 60fps in the final release. That being said, there are workarounds for each platform well worth considering. Xbox Series X is greatly improved by its system-level support for variable refresh rate (VRR) if you have a supporting display. VRR helps minimise the perceived judder in its 45-60fps range in frame-rate mode, creating a smoother experience by matching the screen refresh to the frame-rate. This may not be a solution for everybody, but for those with compatible TVs it's the best option on Xbox right now. Series S users also benefit from VRR here. Given this platform's frame-rate mode runs between 40-60fps right now it's a viable choice, though not perfect, given Series S's performance veers more often towards the lower end of this range than Series X.

Meanwhile, hitting a stable 60fps on PS5 involves another tactic entirely. Sadly, VRR support isn't available on Sony's machine right now, but, as with the network test, simply running the PS4 app on PS5 clears up the frame-rate to a smooth 60fps. The trade-off? The game runs at a lower resolution - at what appears to be a reconstructed 1800p - and with lower settings in grass density than the native PS5 version. This is fundamentally the PS4 Pro codepath, using the higher power of PS5 to hit a more consistent performance level. Even with these trade-offs, running the PS4 app on PS5 is currently the best option on any console to achieve a consistent 60fps - and comes recommended if you value outright performance over image quality and higher-end graphical features.

The PC situation is also worth clarifying. As it currently stands the PC version using the latest 1.02 patch has a number of issues that will affect all hardware configurations on all graphical settings presets. Elden Ring is From Software's first foray into low-level APIs on PC and the game uses DirectX 12. As we have seen in other DX12 titles, there can be severe and distracting frame-time stuttering issues.

First there are stutters of up to 250 milliseconds in length when new effects, enemies, and areas appear on screen. These types of stutter lessen as the play experience goes on and enemies, areas, and effects are revisited by the player. A second and more pervasive stutter appears to be tied to loading new game areas - when traversing the terrain, moving from one area to the next can cause minor one-off frame drops a few times a minute, or at worst, tumbling frame-time issues that drop the frame-rate from a steady 60 into the 40s.

Variable refresh rate monitors using G-Sync or Freesync help alleviate a level of the distracting nature of some of these issues, but leaning on the technology is not a good situation in light of how the console versions do not suffer from these stutters. Other issues to note are the lack of ultrawide screen support, no support for frame-rates above 60fps, and unintuitive graphical options that lack visible scaling. As we have seen with other titles suffering from similar issues such as Final Fantasy 7 Remake and Halo Infinite, it could be sensible to wait for further patches before investing time into the PC version of Elden Ring.
 
Vn mình bao giờ được chơi nhỉ ? Kéo 9h mới xong, mạng như cl
 
Hóng crack day 1 !suong
Hóng cả a e invade vào gang bang con ngáo chủ!lovesend
 
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