- 11/1/07
- 23,440
- 23,270
Trừ một số nhiệm vụ chính sẽ bắt chơi cố định nhân vật, còn lại thì chọn nhân vật nào cũng dc. Nhưng đồ loot dc sẽ random cả 2 nhân vật, chơi càng lâu 1 nhân vật sẽ nhặt dc nhiều đồ của nhân vật còn lại, cơ chế này "ép" người chơi đổi qua lại nhân vật để xài dc hết đồ.
Simon Lemay-Comtois - Associate Game Director:
"It's a balanced approach. Most of the content can be played by either character, and there's no hard gating that says this is a Naoe thing. Story moments are character focused, but the rest of the game is open, and progression incentivises you to switch, because when you play just one character for a while, they will pick up stuff for the other character to use. So both characters kind of progress together."
So if you do consider yourself more of a Yasuke player, you should be A-OK to stick with him for the most part. It's just that, over time, you'll accumilate a pile of loot he can't really make use of, which should urge you to hop over to the other side. An interesting, barrier-less approach, but here's hoping this is mostly true for gameplay rather than narrative. Giving players the option to play the way they want is key, but here's hoping you don't miss out on much character development by sticking it out on one side of the aisle.
Source : https://www.vg247.com/assassins-cre...e-games-trick-to-encourage-character-swapping
Simon Lemay-Comtois - Associate Game Director:
"It's a balanced approach. Most of the content can be played by either character, and there's no hard gating that says this is a Naoe thing. Story moments are character focused, but the rest of the game is open, and progression incentivises you to switch, because when you play just one character for a while, they will pick up stuff for the other character to use. So both characters kind of progress together."
So if you do consider yourself more of a Yasuke player, you should be A-OK to stick with him for the most part. It's just that, over time, you'll accumilate a pile of loot he can't really make use of, which should urge you to hop over to the other side. An interesting, barrier-less approach, but here's hoping this is mostly true for gameplay rather than narrative. Giving players the option to play the way they want is key, but here's hoping you don't miss out on much character development by sticking it out on one side of the aisle.
Source : https://www.vg247.com/assassins-cre...e-games-trick-to-encourage-character-swapping










