http://www.gamasutra.com/php-bin/news_index.php?story=12928
wtf, 230 mil $ cho năm 2005 :o . Quá tởm, thu nhập thật điên cuồng
How viable a business model is microtransaction gaming in the Asian market?
Nexon pioneered microtransaction gaming in the 90s, and we have survived due to this business model, which is generally called “Item Selling” in Asia. We interchange the terms, but there is nothing “micro” about paying ten dollars for a virtual kart!
The item sales model is an extremely viable model in Asia, and it is proving to be so in North America as well. To put it simply, Nexon reported $230 million in revenue for 2005, the bulk of which stemmed from millions of “microtransactions”.
wtf, 230 mil $ cho năm 2005 :o . Quá tởm, thu nhập thật điên cuồng
