Strength (STR)============================================= ===============
1)+1 base damage per point for melee weapons.
2)A bonus of (Str/10)^2 total (ie, at 50 Str, 25 points total) for melee
weapons where Str/10 is rounded down.
3)+1 base damage per 5 points for missile weapons.
4)+30 carrying capacity per point of Base Str (the left hand part of Str only).
Any Champion build needs this one, 200+ wouldn't hurt. (Well, it would hurt the monsters/players but you know what I mean)
Agility (AGI)============================================= ================
1)+1 flee per point.
2)Increased attack speed per point
(complicated, but based on the atk speed of the weapon you are using in the
class you are in).
Combo builds need this stat the most. Raise it till you get 195 aspd and then stop.
Vitality (VIT)============================================= ===============
1)+1% to MaxHP per point.
2)+0.8 weapon damage reduction (defensive) per point.
3)Healing items effect increased by +2% per point.
4)Every 5 full points of VIT increases HP Recovery Power by 1
5)For monsters, there is a bonus to damage reduction of
rnd(0,[VIT/20]^2-1).
6)For players, there is a bonus to damage reduction of
[VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1)).
7)There is a hidden bonus of +1 Int style MDEF per 2 points.
8)Increasing base VIT also decreases the chance of being afflicted by the
negative status affects of Poison, Silence and Stun.
Whatever build you pick: Getting 100+ base to prevent status ailments is a must.
Intelligence (INT)============================================= ===========
1)+1 Base MAtk per point.
2)+1% to MaxSP per point.
3)SP Recovery items effect increased by +2% per point.
4)Every 6 full points of INT increases SP Recovery Power by 1 and
past 120 INT, every 2 INT gives a bonus to SP Recovery Power of 1.
5)A bonus to MinMAtk of (Int/7)^2 total where (Int/7) is rounded down.
6)A bonus to MaxMatk of (Int/5)^2 total where (Int/5) is rounded down.
7)+1 spell damage reduction (defensive) per point.
8)Increasing INT also decreases the chance of being afflicted by the negative
status affects of Blind, Sleep and Stone Curse.
Pure combo builds can keep this stat low, just raise it to somewhere around 50 for the SP and recovery. Asura builds will need this alot more, and having 100+ wouldn't be a bad idea. INT will also raise the asura damage and healing.
Dexterity (DEX)============================================= ==============
1)+1 to hit per point.
2)Increased attack speed per point.
3)+1 base damage per point for missile weapons.
4)Bonus of (Dex/10)^2 total (ie, at 50 Dex, 25 points total)
for missile weapons where dex/10 is rounded down.
5)+1 base damage per 5 points for melee weapons.
6)+1 minimum damage per point for melee weapons. If Dex exceeds the
Atk value of the melee weapon, use the Atk of the melee weapon for
the min value (ie. max and min values become the same).
7)Reduces spell casting time by a percentage calculated as Dex/1.5
(ie. 30 Dex = 20% casting time reduction).
8)+0.1% forging and refining rates for Blacksmiths.
Get 150. Period.
Luck (LUK)============================================= ===================
1)+1 base damage per 5 points of Luk for missile and melee weapons.
2)+1 crit chance per 3 points of Luk.
3)+1 "lucky" dodge chance (the right hand part of your flee value)
per 10 points of Luk.
4)+0.1% forging and refining rates for Blacksmiths per point.
5)Increasing LUK also decreases the chance of being afflicted by any
negative status affect.
6)LUK also increases the chances of Asura dealing 400k. If you’re Asura build, get at least 100 base otherwise, leave it at 1.
Nice stat for combo builds if they wish to go critical for higher damage. Suit yourself with a nice number, but remember that fury will add a nice critical hit as well.