BATTLEFIELD 3 - powered by FROSTBYTE 2 - GVN

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nói bao nhiêu lần rồi, đó là chiến thuật,đó là kĩ thuật bí truyền tổng hợp từ nhiều loại võ công khác nhau, gài hàng để anh em spawn, spot enemy, âm thầm tiêu hao sinh lực định, đánh lạc hướng tấn công thu hút sự chú ý của địch,đánh cắp vehicles, spam nade/tube/smoke gây rối loạn hàng ngũ địch, mình thầm lặng thế thôi nhưng 1 khi đã xuất hiện thì ... có trận nào mà ko win :-<

Thế sao nghe nhiều người bảo anh camp kể khi team đang thua vậy nhỉ :D Hay là thế này : Anh thấy team thua rồi, có cứu cũng không được nên ngồi camp tiếp phải không nhỉ :D
 
SILX : đã chuyển khoản ngân hàng được chưa ,định mua BF3 hả .Cái nick BFBC2 của ông cho tôi để mốc meo hết cả rồi =)) Đã vậy kiểu này cho S/D xuống thậm tệ luôn .b-)
 
có BF 3 nhưng ko có máy chơi ,chơi tạm lap thì chưa có tiền mua bàn(ghế) =))
 
Chỉnh sửa cuối:
Thế sao nghe nhiều người bảo anh camp kể khi team đang thua vậy nhỉ :D Hay là thế này : Anh thấy team thua rồi, có cứu cũng không được nên ngồi camp tiếp phải không nhỉ :D

chuẩn đấy bạn, mình vốn là con người của đầu óc và sự suy tư, thiết nghĩ 1 con én ko thể làm nên mùa xuân, thế nên, phải ngồi chờ cơ hội để phản công . :-<
 
ngụy biện vê lờ =))

mi kể cho ta thấy lúc nào mi hăng hái vì team xem ;))
 
đọc được mấy cái comment mà chán hẳn, thằng Volcano đợt này nguy hiểm thế? :-ss Hay là mới có bạn gái nên lên cơn, muốn thử độ đàn ông :-?? Đã ko phải chuyện của mình thì đừng có tha về, ăn gạch là đúng rồi còn vênh với ai =.="
 
Sao không vác cái máy để bàn theo mà chơi mà vác laptop ?
 
Thế sao nghe nhiều người bảo anh camp kể khi team đang thua vậy nhỉ :D Hay là thế này : Anh thấy team thua rồi, có cứu cũng không được nên ngồi camp tiếp phải không nhỉ :D

Có thể là vì anh ấy sợ chết chăng???:|
 
Chế Độ Chơi

ai giúp nèo

[spoil]

TDM-Medal.png


Team Deathmatch
Availability: On all 9 maps
Players: 24 (12 vs. 12)
Focus: Team Based Infantry Combat
Goal: Eliminate a set number of enemy combatants
Winning the game: The team that reaches the set kill number first is declared the winner

Team Deathmatch is of the true classics when it comes to multiplayer game modes, and a game mode that makes its first appearance in a Battlefield game since the original Battlefield 1942. In Team Deathmatch, two teams of 12 players each duke it out on tight knit maps with a distinct infantry focus – there are no vehicles available in Team Deathmatch. For that quick instant action fix, this is the perfect game mode. For players new to Battlefield, this is a good place to start. Once you get the hang of the infantry gameplay, you can move on to deeper modes that include the signature vehicle warfare for which Battlefield is known and loved.




SDM-Medal.png


Squad Deathmatch
Availability: On all 9 maps
Players: 16 (4 squads of 4)
Focus: Squad Based Infantry Combat
Goal: Eliminate a set number of enemy combatants
Winning the game: The squad that reaches the set kill number first is declared the winner


Squad Deathmatch is a larger and more dynamic variety of deathmatch that also features the inclusion of an Infantry Fighting Vehicle (IFV). The IFV can help break a deadlock, as long as you keep it alive with solid Engineer gameplay. The 4 squad setup means that there is a constant battle throughout the game to gain and maintain the lead. Sticking together, keeping your squad healed up, supplied, and repaired are the keys to victory. The squad that can combine the potent Battlefield mix of team play and combat prowess will be proven the winner.



Rush-Medal.png


Rush
Availability: On all 9 maps
Players: 24/32 (Console/PC)
Focus: Objective Based All-out Warfare
Goal: Attack/defend M-COM stations
Winning the game: Destroy all M-COM stations/Deplete the attacker’s tickets (Attackers/Defenders)


First introduced in Battlefield: Bad Company, Rush has now made its way to the heart of the Battlefield series in Battlefield 3. An objective based mode, the attackers have to arm and detonate pairs of M-COM stations in each area of the map to unlock the next area and the next pair of M-COM stations. While defenders have an unlimited amount of spawn tickets, attackers only get new tickets every time they destroy a pair of M-COMs. If all M-COM stations on the entire map are destroyed, the attackers are declared the winning team. If the defenders manage to deplete the attacker’s tickets to zero (by killing them), the defenders are declared the winners.



As an all-out warfare mode, Rush features a large variety of vehicle setups tuned specifically to that map’s landscape and features. Players can find all types of vehicles on Rush maps, including transport vehicles, armored vehicles, helicopters, and of course, jets. Rush offers a compelling objective based all-out warfare game mode for Battlefield veterans.



If you are familiar with this game mode from Battlefield: Bad Company 2, you might want to know we are refining it for Battlefield 3 in a number of ways, based on player feedback. Some of the gameplay tweaks we are bringing to Rush are:
* You cannot use explosives or shoot at the M-COM to take it out. Only arm and disarm.
* If the attacking team arms the M-COM but runs out of tickets, the match will continue until the M-COM detonates or defenders disarm it
* If the defenders start disarming an M-COM just before it’s about to blow, the explosion is prevented until the disarm is accomplished. If the defender gets killed during the disarm process, the M-COM will instantly blow



Squad-Rush-Medal.png


Squad Rush
Availability: On all 9 maps
Players: 8 (4 vs. 4)
Focus: Squad Based Infantry Combat
Goal: Attack/defend M-COM stations
Winning the game: Destroy all M-COM stations/Deplete the attacker’s tickets (Attackers/Defenders)


Squad Rush is the ultimate test to show which squad is the best of the best. Squad Rush is an extremely tight duel between two squads that borrows the main rules from normal Rush, but in a much more intimate setting. In Squad Rush there are only 2 bases with 1 M-COM station per base, meaning that every M-COM taken or defended in Squad Rush is vital to the victory or defeat of the game. There are no vehicles in Squad Rush, so it’s all down to your infantry fighting skills.



To be successful it’s key that you and your squad mates customize your soldiers to complement each other on the battlefield, in order to keep reviving fallen mates, provide ammo, and perform other essential duties. Squad Rush is often favored by players who know each other’s play styles intimately and want to show their skills in the most personal of combat settings.



Conquest-Medal.png


Conquest
Availability: On all 9 maps
Players: 24/32 or 64 (Console/PC)
Focus: Objective Based All-out Warfare
Goal: Capture and Hold Flags
Winning the game: Deplete opposing team’s tickets


Conquest is without a doubt the most classic of Battlefield game modes. Introduced in Battlefield 1942, Conquest has defined the entire Battlefield series (and influenced a lot of other games out there) and encompasses everything that makes Battlefield great. Set over a series of large-scale maps, Conquest is the game mode best suited for the experience of all-out vehicle warfare. In Conquest, two teams fight for control of a number of flags by being the dominant force in the vicinity of each base. Capture and keep control of a majority of the flags and the enemy team will bleed tickets. Killing enemies will also reduce their ticket count, and the first team to run out of tickets loses.



Conquest is a strategic and tactical game that often asks you to make important decisions on whether to attack an enemy base or defend one of your own. Your forces will rarely be enough to capture and hold every base on the map, so in-game communication and quick thinking is necessary to be victorious. Of all of the game modes we have invented here at DICE, Conquest will always have a special place in our hearts.
[/spoil]
 
[Edit] Ợ, dài quá X_X Sáng mai ta chiến tiếp =]]
 
Chỉnh sửa cuối:
Vậy là sẽ có jet trong chế độ Rush à, tưởng trước đây thông báo không có chứ :-?
Mà mấy thay đổi mới trong Rush chuẩn quá, đúng ý mình \m/
 
Chế Độ Chơi

ai giúp nèo

[spoil]

TDM-Medal.png


Team Deathmatch
Availability: On all 9 maps
Players: 24 (12 vs. 12)
Focus: Team Based Infantry Combat
Goal: Eliminate a set number of enemy combatants
Winning the game: The team that reaches the set kill number first is declared the winner

Team Deathmatch is of the true classics when it comes to multiplayer game modes, and a game mode that makes its first appearance in a Battlefield game since the original Battlefield 1942. In Team Deathmatch, two teams of 12 players each duke it out on tight knit maps with a distinct infantry focus – there are no vehicles available in Team Deathmatch. For that quick instant action fix, this is the perfect game mode. For players new to Battlefield, this is a good place to start. Once you get the hang of the infantry gameplay, you can move on to deeper modes that include the signature vehicle warfare for which Battlefield is known and loved.




SDM-Medal.png


Squad Deathmatch
Availability: On all 9 maps
Players: 16 (4 squads of 4)
Focus: Squad Based Infantry Combat
Goal: Eliminate a set number of enemy combatants
Winning the game: The squad that reaches the set kill number first is declared the winner


Squad Deathmatch is a larger and more dynamic variety of deathmatch that also features the inclusion of an Infantry Fighting Vehicle (IFV). The IFV can help break a deadlock, as long as you keep it alive with solid Engineer gameplay. The 4 squad setup means that there is a constant battle throughout the game to gain and maintain the lead. Sticking together, keeping your squad healed up, supplied, and repaired are the keys to victory. The squad that can combine the potent Battlefield mix of team play and combat prowess will be proven the winner.



Rush-Medal.png


Rush
Availability: On all 9 maps
Players: 24/32 (Console/PC)
Focus: Objective Based All-out Warfare
Goal: Attack/defend M-COM stations
Winning the game: Destroy all M-COM stations/Deplete the attacker’s tickets (Attackers/Defenders)


First introduced in Battlefield: Bad Company, Rush has now made its way to the heart of the Battlefield series in Battlefield 3. An objective based mode, the attackers have to arm and detonate pairs of M-COM stations in each area of the map to unlock the next area and the next pair of M-COM stations. While defenders have an unlimited amount of spawn tickets, attackers only get new tickets every time they destroy a pair of M-COMs. If all M-COM stations on the entire map are destroyed, the attackers are declared the winning team. If the defenders manage to deplete the attacker’s tickets to zero (by killing them), the defenders are declared the winners.



As an all-out warfare mode, Rush features a large variety of vehicle setups tuned specifically to that map’s landscape and features. Players can find all types of vehicles on Rush maps, including transport vehicles, armored vehicles, helicopters, and of course, jets. Rush offers a compelling objective based all-out warfare game mode for Battlefield veterans.



If you are familiar with this game mode from Battlefield: Bad Company 2, you might want to know we are refining it for Battlefield 3 in a number of ways, based on player feedback. Some of the gameplay tweaks we are bringing to Rush are:
* You cannot use explosives or shoot at the M-COM to take it out. Only arm and disarm.
* If the attacking team arms the M-COM but runs out of tickets, the match will continue until the M-COM detonates or defenders disarm it
* If the defenders start disarming an M-COM just before it’s about to blow, the explosion is prevented until the disarm is accomplished. If the defender gets killed during the disarm process, the M-COM will instantly blow



Squad-Rush-Medal.png


Squad Rush
Availability: On all 9 maps
Players: 8 (4 vs. 4)
Focus: Squad Based Infantry Combat
Goal: Attack/defend M-COM stations
Winning the game: Destroy all M-COM stations/Deplete the attacker’s tickets (Attackers/Defenders)


Squad Rush is the ultimate test to show which squad is the best of the best. Squad Rush is an extremely tight duel between two squads that borrows the main rules from normal Rush, but in a much more intimate setting. In Squad Rush there are only 2 bases with 1 M-COM station per base, meaning that every M-COM taken or defended in Squad Rush is vital to the victory or defeat of the game. There are no vehicles in Squad Rush, so it’s all down to your infantry fighting skills.



To be successful it’s key that you and your squad mates customize your soldiers to complement each other on the battlefield, in order to keep reviving fallen mates, provide ammo, and perform other essential duties. Squad Rush is often favored by players who know each other’s play styles intimately and want to show their skills in the most personal of combat settings.



Conquest-Medal.png


Conquest
Availability: On all 9 maps
Players: 24/32 or 64 (Console/PC)
Focus: Objective Based All-out Warfare
Goal: Capture and Hold Flags
Winning the game: Deplete opposing team’s tickets


Conquest is without a doubt the most classic of Battlefield game modes. Introduced in Battlefield 1942, Conquest has defined the entire Battlefield series (and influenced a lot of other games out there) and encompasses everything that makes Battlefield great. Set over a series of large-scale maps, Conquest is the game mode best suited for the experience of all-out vehicle warfare. In Conquest, two teams fight for control of a number of flags by being the dominant force in the vicinity of each base. Capture and keep control of a majority of the flags and the enemy team will bleed tickets. Killing enemies will also reduce their ticket count, and the first team to run out of tickets loses.



Conquest is a strategic and tactical game that often asks you to make important decisions on whether to attack an enemy base or defend one of your own. Your forces will rarely be enough to capture and hold every base on the map, so in-game communication and quick thinking is necessary to be victorious. Of all of the game modes we have invented here at DICE, Conquest will always have a special place in our hearts.
[/spoil]

Giúp gì? Giúp dịch lại à? :-?
 
Có quyển sách thôi mà .....

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Mình có thể hiểu nôm na là thế này :
Team Deathmatch Players: 24
Không có phương tiện cơ giới như xe tăng ,máy bay ...
Giúp người chơi làm quen với thể loại BF ở mức đơn giản nhất ( dân COD rất thích mod này ,phải nói thằng EA rất khôn và biết cách lấy lòng gamer khi thêm chế độ này trong khi BFBC2 chỉ có Squad Deathmatch ) .
Rồi sau đó khi thành thạo bạn có thể chuyển sang các chế độ khác khó hơn như rush và conquest với nhiều phương tiện chiến tranh hiện đại .
Squad Deathmatch Players: 16
Không cần nói nhiều ,ai chơi BFBC2 đều rõ cả rồi .Khác với Team Deathmatch là có thêm xe chiến đấu bộ binh .
Rush Players: 24/32 (Console/PC)
Người chơi có thể tìm thấy tất cả các loại phương tiện chiến tranh trên bản đồ Rush ,khá giống với conquest .
Xe vận tải, xe bọc thép, xe tăng ,máy bay trực thăng và tất nhiên là có máy bay phản lực .Hóa ra bọn EA nó lừa tình à :-o hay bọn nó chiều lòng gamer :x
Còn 2 chế độ kia cũng same như BFBC2 không có thêm gì mới .
Sáng ra vừa lên mạng tìm đc clip mới SP trong họp báo của SEGA ở Nhật :))
http://www.youtube.com/watch?v=MuKRwmQK6No&feature=player_embedded
 
Chỉnh sửa cuối:
vừa làm 1 key limited với giá khá bèo chỉ 25 $ \m/
 
vừa làm 1 key limited với giá khá bèo chỉ 25 $ \m/
Mua ở đâu thế ghi rõ nguồn xem nào ,có gì mình mua thêm 1 cái cho thằng em nghịch trên Lap :D.Chả nhẽ là Key lậu chăng ;)) .
 
[spoil]

[video]MqisHPhI8PQ[/video]



[video]Lk5O8mupXYM[/video]





bf3---mp----caspian-border---gamescom03.jpg






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bf3---mp---caspian-border---gamescom01.jpg




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bf3---co-op---exfiltration---gamescom02.jpg





Battlefield3_operation_Guillotine_screenshots_v1.jpg






Battlefield3_Operation_Guillotine_screenshots_v2.jpg


[/spoil]
 
Bán rẻ thế, có 42 $ cho bản limited :-?
 
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