Cards Discussions

cmc-en003.jpg

Strength: Warrior/Effect Level 5 ATK/2000 DEF/1500
Card #: CMC-EN003
Found In: Playstation 2 Capsule Monster Coliseum
Description: If this card is successfully Tribute Summoned, on your opponent's next turn, your opponent Skips his/her Battle Phase.
$4.95
Kon này thường thôi ...nhưng trước đây khi kiếm được 1 kon tiếng nhật có 1 thằng đần dịch cho tôi là
If this card is successfully Tribute Summoned, on your opponent's next turn, destroy all opponent's monster
tởm vãi...thế mà nó dùng để đấu với tôi suốt đấy :hug:
 
huynh nào có 3 lá God cards của bộ GX xin post lên dùm. Em cần hình lớn của 3 lá đó. Mua 3 lá đó mắc quá, cả 200 đô, nên không có tiền
 
Tìm meeeeetj thở mà không có hình cỡ lớn...sorry vậy
kon bài sau không lạ nhưng ghê quá
le7-jp004.jpg

Strength: Magic Card
Card #: LE7-JP004
Found In: Limited Edition 7 Curse of Vampire Pack
Translation: Select 1 face-up monster on your side of the field to activate this card. During this Battle Phase, the attack of the selected monster is increased by the total attack points of all other monsters on your side of the field field in face-up attack position. All Battle Damage by your opponent is reduced to 0, and only the selected monster can attack this turn.
thử tưởng tưởng mataza zapper + ATK của cyber dragon hoặc goblin thì sao nhỉ
 
Le5_008.jpg

Strength: Trap Card
Card #: LE5-008
Found In: Limited Edition 5 Kaiba
Translation: This card is activated when your opponent successfully performs a summon or reserve summon. This card will become a clone of that monster with the exact monster type/element/level/attk/def. and placed on your field. When that monster is destroyed, so will this clone.
khá đấy chứ ...những kon clone khác chỉ tồn tại trong turn đó thôi...token chứ
 
l3_02.jpg

Strength: Trap Card
Card #: L3-02
Found In: Limited Edition 3 Yugi
Translation: Magic effect used against a player is reversed and applied to the other player.
Kon này hay chứ...có lẽ mình phải mang nó ra xài thôi
 
huynh nào có 3 lá God cards của bộ GX xin post lên dùm

Caesar có đó,anh pót lên cho bạn ấy xem giùm đi
 
Để thỏa mãn yêu cầu của các u ..... xin cáo lỗi vì không có cái English version...
SOI-JP001
Divine Flame Emperor - Uria
Fire/Pyro/10/0/0
This card cannot be Normal Summon. This card cannot be special summon other than sending 3 face-up Trap cards from your field to Graveyard. This card's attack strength would be increase by 1000 for each Continuous Trap cards in your Graveyard. Once per turn, you may destroy a Magic/Trap card that is set on opponent's field. The effect of that Magic/Trap card cannot be activate.

GOd1.jpg


SOI-JP002
Descending Thunder Emperor - Hamon
Light/Thunder/10/4000/4000
This card cannot be Normal Summon. This card cannot be special summon other than sending 3 face-up Continuous Magic cards from your field to Graveyard. When this card destroy an opponent's monster and it's send to Graveyard, do 1000 damages to opponent's lifepoints. When this card is on your field in face-up defense mode, opponent cannot choose other monsters as target of attack.

God2.jpg


SOI-JP003
Phantom Emperor - Ravel
Dark/Demon/10/4000/4000
This card cannot be Normal Summon. This card cannot be special summon other than by sacrifice 3 Demon sub-type monsters on your field. Whenever opponent summons a monster, special summon a "Phantom Token" (Dark/Demon/1/1000/1000) to your field. The tokens cannot declare attack. Once during your turn, you may sacrifice a monster on your field, this card's attack strength would be increase by the original attack of that monster until the End Phase of the turn.

God3.jpg
[/QUOTE]
 
rds_jp049.jpg

rds-en0491.jpg

Strength: Trap Card
Card #: RDS-EN049
Found In: Rise of Destiny 1st Edition
Description: You can only activate this card when a monster on your opponent's side of the field in face-up Attack position is changed to face-up Defense Position. Destroy all Defense Position monsters on your opponent's side of the field.
Cái kon này thì đương nhiên không có gì lạ cả nhưng ở VN thì cái hình là bài NHật nhưng cái chữ là tiêng s Anh nên cứ tưởng in sai
 
Giới thiệu PP9
yugioh_pp9_jp001.jpg

Stats: Warrior-Fusion/Effect Level 10 ATK/2900 DEF/2600
Card #: PP9-JP001
Found In: Premium Pack 9
Translation: "Elemental Hero Avian"+"Elemental Hero Burstinatrix"+"Elemental Hero Clayman"+"Elemental Bubbleman"
This monster can only be special summoned. This card counted as a Wind, Water, Fire, Earth-Type monster. When this card is successfully fusion summoned, return all discarded cards to the deck and shuffle. For every monster on the opponent's field with the same Main Type as this card, increase this card's attack by 300 points.
yugioh_pp9_jp002.jpg

Stats: Magic Card
Card #: PP9-JP002
Found In: Premium Pack 9
Translation: Special summon to your field or add to your hand 1 "Kuriboh" or "Winged Kuriboh" from your deck.
yugioh_pp9_jp003.jpg

Stats: Machine/Effect Level 4 ATK/1000 DEF/600
Card #: PP9-JP003
Found In: Premium Pack 9
Translation: By sending 1 of each "Machiner's Soldier", "Machiner's Sniper", "Machiner's Defender" from your field to the graveyard, special summon 1 "Machiner's Force" from your hand.
yugioh_pp9_jp004.jpg

Stats: Machine/Effect Level 4 ATK/1600 DEF/1500
Card #: PP9-JP004
Found In: Premium Pack 9
Translation: When you successfully summon this monster with no other monsters on your field, you may special summon 1 monster with "Machiner's" in it's name except "Machiner's Soldier" from your hand to the field.
 
Tiếp theo và hết
yugioh_pp9_jp005.jpg

Stats: Machine/Effect Level 4 ATK/1800 DEF/800
Card #: PP9-JP005
Found In: Premium Pack 9
Translation: While this card is faced up on the field, all monsters with "Machiner's" in their name (except "Machiner's Sniper") cannot be targeted.
yugioh_pp9_jp006.jpg

Stats: Machine/Effect Level 4 ATK/1200 DEF/1800
Card #: PP9-JP006
Found In: Premium Pack 9
Translation: Reverse: From your deck add 1 "General Commander Covinton" to your hand.
yugioh_pp9_jp007.jpg

Stats: Machine/Effect Level 10 ATK/4600 DEF/4100
Card #: PP9-JP007
Found In: Premium Pack 9
Translation: This card cannot be normal summoned. This card can only be special summoned by the effect of "General Commander Covinton". You must pay 1000 life points to attack with this card. By sending a card from the field to the graveyard, special summon 1 of each "Machiner's Soldier", "Machiner's Sniper", and "Machiner's Defender" from the graveyard.
yugioh_pp9_jp008.jpg

Stats: Dragon/Effect Level 4 ATK/1500 DEF/1800
Card #: PP9-JP008
Found In: Premium Pack 9
Translation: When this monster attacks a defense positioned monster, if that monsters defense points is higher than this cards attacks points then apply only the difference as battle damage to your opponent's life points.
có con này là thấy khá 1 chút
yugioh_pp9_jp009.jpg

Stats: Dragon/Effect Level 4 ATK/2000 DEF/1200
Card #: PP9-JP009
Found In: Premium Pack 9
Translation: When this card attacks, change to defense position at the end of the damage step.
Tuy chưa hay bằng spear dragon nhưng công mạnh hơn...đáng lẽ chỉ cần giới hạn nó không tấn công trong nước sau là đủ...như kiểu mệt quá ấy
yugioh_pp9_jp010.jpg

Stats: Magic Card
Card #: PP9-JP010
Found In: Premium Pack 9
Translation: While this card is being equipped, the equipped monster cannot be destroyed as a result of battle. (Damage Calculation is done as normal.)
Em này dùng cho Phượng hoàng là hay nhất
 
Tin mới nhất về SD8-Conqueror of Gale
New cards:
Divine Bird - Shimurug
Wind/Bird/7/2700/1000
This card cannot be Special Summon. You must sacrifice Wind main-type monsters to summon this card. When this card is on the field, at the end of turn do 1000 damages to both players. This damages done by this effect done to player would decrease by 500 for each Magic/Trap card he/she control.

Sonic Shooter
Wind/Bird/4/1300/600
This card can direct attack opponent if there's no Magic/Trap cards on oponent's field. The battle damages done this way is equal to this card's original attack strength.

Hysteric Party
Trap - Continuous
Discard a card from your hand. Special Summon as much [Harpy Lady] in your Graveyard as possible. When this card leaves the field destroy all monsters special summon by this card's effect.
ngoài ra hình như còn có 1 kon bài nữa là "God Bird Attack" nhưng chưa rõ effect
 
God Bird Attack
Normal Trap
Tribute 1 Winged Beast-Type monster on your side of the field. Destroy 2 cards on the field.
Kon này hình như có mã là EOJ
 
thêm 1 kon bài mới nghe nói sẽ có trong SD-8
Birdman of Gale - Joe
Wind/Bird/6/2300/1400
When this card is successfully sacrificed summon by sacrifing a Wind main-type monster, return all Magic/Trap cards on the field to owner's hand.
xem ra tương lai sẽ có sự trỗi dậy của bọn Wind ...tiếc thật nếu không dính vụ mấy kon harpy lady thì bộ này sẽ hung lắm
 
Tin mới nhất nề EOJ
Official Spoiler! From Spikes and Barons
EOJ-JP001
D-Hero Devilguy
Dark/Warrior/3/600/800
When this card is in face-up attack mode, once per turn you can remove an opponent's monster from
the game. The player that use this effect cannot battle during that turn. The monster removed
by this effect, at your second Standby Phase, would return onto opponent's field in the
same mode.

EOJ-JP002
D-Hero Diehardguy
Dark/Warrior/3/800/800
When this card is face-up on the field, if a monster with [D-Hero] in its name other than this card
would be destroy as result of battle and sent to Graveyard, special summon that monster onto your
field during your next Standby Phase. This effect can only be used once per turn.

EOJ-JP003
D-Hero Diamondguy
Dark/Warrior/4/1400/1600
When this card is face-up on the field, you can look at the top card on your deck. If that
card is a Normal Magic sends it to Graveyard, and you can activate the effect of that Normal
Magic at the Main Phase of your next turn. If outside of Normal Magic card put it to bottom
of the deck. This effect can only be activate once per turn.
Rare

EOJ-JP004
D-Hero Dreadguy
Dark/Warrior/8/?/?
When special summon by effect of [Clocktower of Seclusion], destroy all monsters on your field
except cards with [D-Hero] in its name. Afterward, you can special summon up to 2 monsters with
[D-Hero] in its name from your Graveyard. During the turn this card is special summon, when monster with
[D-Hero] in its name on your field would be destroy, and the battle damages done
to controller would become 0. This card's attack and defense strength is equal to the total
original attack strength of all monsters with [D-Hero] in its name except this card.
Ultra/Ultimate Rare

EOJ-JP005
Cyber Tutu
Earth/Warrior/3/1000/800
When all monsters on opponent's field have their attack strength higher than this card's attack
strength, this card can attack opponent directly.

EOJ-JP006
Cyber Gymnetics
Earth/Warrior/4/800/1800
Discard a card from hand. Destroy a monster in face-up attack mode on opponent's field. This
effect can only be use once per turn.

EOJ-JP007
Cyber Prima
Light/Warrior/6/2300/1600
When this card is successfully sacrificed summon, destroy all face-up Magic cards on the field.
Super/Ultimate Rare

EOJ-JP008
Cyber Giraffe
Light/Machine/3/300/800
Sacrifice this card. Until End Phase of that turn, all damages done to this card's controller by
effect of cards would become 0.

EOJ-JP009
Cyber Phoenix
Fire/Machine/4/1200/1600
When this card is face-up on the field, negate all effects of Magic/Trap cards that target a Machine
sub-type monster on your field. When this card is destroy and sent to Graveyard as result of battle
when it's face-up, draw a card from your deck.
Super/Ultimate Rare

EOJ-JP010
Searchlightman
Light/Machine/3/1000/1000
Reverse: Opponent cannot set card(s) this turn.

EOJ-JP011
Victory Viper XX03
Light/Machine/4/1200/100
When this card sucessfully destroy an opponent's monster, choose one of the following effects and
activate.
- Increase this card's attack strength by 400.
- Destroy a face-up Magic/Trap card on the field
- Special Summon a [Option Token] onto your field that have the same Main-Type, sub-type, level,
attack, and defense strength as this card.
Super/Ultimate Rare

EOJ-JP012
Birdman of Gale - Joe
Wind/Bird/6/2300/1400
When this card is successfully sacrificed summon by sacrifing a Wind main-type monster, return all
Magic/Trap cards on the field to owner's hand.

EOJ-JP013
Harpy Pet Baby Dragon
Wind/Dragon/4/1200/600
This card gains effect text equal to number of monster with [Harpy] in its name on your field other
than [Harpy Pet Baby Dragon].
1 - When this card is face-up on the field, opponent cannot choose monsters with [Harpy] in its
name on your field as target of attack other than [Harpy Pet Baby Dragon]
2 - Doubled this card's attack and defense strength
3 - Once per turn, you may destroy a card on opponent's field.
Rare

EOJ-JP014
Lightning Gear - Skyflash (Lightning Gear - Senkuu)
Light/Angel/4/1000/500
When this card attack opponent's lifepoints directly, draw a card from your deck. Send this card
to Graveyard during the End Phase of the turn this card is successfully Normal Summoned, Reversed
Summon, or Special Summon.

EOJ-JP015
Lightning Gear - Ouka
Light/Angel/6/2400/1400
This card can be Summoned without sacrifice. If summon by this way, send this card to Graveyard at
End Phase.
Rare

EOJ-JP016
Lightning Gear - Rumbling Dragon (Lightning Gear - Gouryuu)
Light/Angel/8/2900/1800
This card can be Summoned by sacrificing 1 monster. If summoned by this way, send this card to
Graveyard at End Phase. When this card attack a monster in defense mode, and the attack strength
exceed that defense strength, do battle damages to opponent equal to the difference.
Super/Ultimate Rare

EOJ-JP017
Royal Knights
Light/Angel/3/1300/800
When this card destroy a monster as result of battle and send to Graveyard, increase your lifepoints
equal to that monster's defense strength.

EOJ-JP018
Green Declarer
Light/Angel/2/300/500
Discard this card and another Angel sub-type monsters from your hand to Graveyard to activate.
Negate an activation of an opponent's Magic card and destroy it. This effect can only be use in
opponent's turn.
Rare

EOJ-JP019
Purple Declarer
Light/Angel/2/300/500
Discard this card and another Angel sub-type monsters from your hand to Graveyard to activate.
Negate an activation of an opponent's Trap card and destroy it. This effect cannot be use in
opponent's turn.
Rare

EOJ-JP020
Artemis of Harvest
Light/Angel/4/1600/1700
When this card is face-up on the field, draw a card everytime a Counter Trap would be activate.
EOJ-JP021

Reiyad of Relief
Light/Angel/4/1400/1500
When this card is face-up on the field, whenever a Counter Trap would be activate return 2 Angel
sub-type monsters that are removed from game into your hand.

EOJ-JP022
Bringer of Sparking Light
Light/Angel/3/1600/0
When this card is face-up on the field, all cards that would send to Graveyard would be removed
from the game instead.
Rare

EOJ-JP023
Giver of Judgment - Boltenis
Light/Angel/8/2800/1400
When you successfully activate a Counter Trap, this card may be special summon by sacrificing
all monsters on your field. When this card is successfully special summon this way, you may
destroy number of cards on opponent's field equal to number of Angel sub-type monsters sacrificed.
Ultra/Ultimate Rare

EOJ-JP024
Guard Dog
Earth/Beast/3/1500/500
Reverse: Opponent player cannot special summon during this turn.

EOJ-JP025
Vacuum Itachi ("Vacuum Weasel")
Wind/Beast/3/500/1500
Reverse: Opponent cannot activate Magic/Trap during this turn.

EOJ-JP026
Beating Aos
Earth/Spellcaster/4/800/1500
Sacrifice an Earth main-type monster outside of this card from your field, special summon an Earth
main-type monster from your hand. This effect can only be activate once per turn. The monsters
special summon by this effect would be destroy when [Beating Aos] leaves field.

EOJ-JP027
Raging Eria
Water/Spellcaster/4/800/1500
Sacrifice a Water main-type monster outside of this card from your field, special summon a Water
main-type monster from your hand. This effect can only be activate once per turn. The monsters
special summon by this effect would be destroy when [Raging Eria] leaves field.

EOJ-JP028
Blazing Hiita
Fire/Spellcaster/4/800/1500
Sacrifice a Fire main-type monster outside of this card from your field, special summon a Fire
main-type monster from your hand. This effect can only be activate once per turn. The monsters
special summon by this effect would be destroy when [Blazing Hiita] leaves field.

EOJ-JP029
Devastating Wynn
Wind/Spellcaster/4/800/1500
Sacrifice a Wind main-type monster outside of this card from your field, special summon a Wind
main-type monster from your hand. This effect can only be activate once per turn. The monsters
special summon by this effect would be destroy when [Devastating Wynn] leaves field.

EOJ-JP030
Battery Man D
Light/Thunder/1/0/1900
When this card is face-up on the field, opponent cannot choose a Thunder sub-type monster as target
of attack other than [Battery Man D].

EOJ-JP031
Super Electromagnetic Operating Voltic Dragon
Light/Thunder/5/2400/1000
When you successfully sacrificed summon by using one of following monsters, this card gain respective
effect.
- Battery Man D: Negate the Magic/Trap effect that target this card.
- Battery Man C: When this card attacks a monster in defense mode, and the attack strength is
higher than the defense strength, do battle damages to opponent equal to the differece.
- Battery Man AA: Increase this card's attack strength by 1000.
Super/Ultimate Rare

EOJ-JP032
E-Hero Phoenix Guy
Fire/Warrior - Fusion/6/2100/1200
[E-Hero Featherman] + [E-Hero Burst Lady]
This card can only be Special summon by Fusion Summon. This card cannot be destroy as
result of battle.
Ultra/Ultimate Rare

EOJ-JP033
E-Hero Shining Phoenixguy
Fire/Warrior - Fusion/8/2500/2100
[E-Hero Sparkman] + [E-Hero Phoenixguy]
This card can only be special summon by Fusion Summon. Increase this card's attack strength by 300
for each monsters with [E-Hero] in its name in your Graveyard. This card cannot be destroy as
result of battle.
Ultra/Ultimate Rare

EOJ-JP034
E-Hero Sailorman
Water/Warrior - Fusion/5/1400/1000
[E-Hero Bubbleman] + [E-Hero Featherman]
This card can only be special summon by Fusion Summon. When you have set Magic/Trap card,
this card can attack opponent directly.

EOJ-JP035
E-Hero Wild Wingman
Earth/Warrior - Fusion/8/1900/2300
[E-Hero Wildman] + [E-Hero Featherman]
This card can only be Special summon by Fusion Summon. Discard a card from your hand, destroy a
Magic/Trap card on the field.
Super/Ultimate Rare

EOJ-JP036
E-Hero Necroid Shaman
Dark/Warrior - Fusion/6/1900/1800
[E-Hero Wildman] + [E-Hero Necrodarkman]
This card can only be Special summon by Fusion Summon. When this card is successfully special
summon, destroy a monster on opponent's field. Afterward, choose a monster in opponent's Graveyard
and special summon it to opponent's field.

EOJ-JP037
Misfortune
Magic - Normal
Choose a face-up monster on opponent's field to activate. Do damage to opponent equal to halved
of the original attack strength of the chosen monster. Your monster cannot attack during this
turn.

EOJ-JP038
H - Heat Heart
Magic - Normal
Choose a face-up monster on your field to activate. Increase the chosen monster's attack strength
by 500. When that monster attack a monster in defense mode, and the attack strength is higher than
the defense strength, do battle damages to opponent equal to the difference. This card's effect
would lasted until end of turn.

EOJ-JP039
E - Emergency Call
Magic - Normal
Choose a monster with [E-Hero] in its name from your deck and add it into your hand.

EOJ-JP040
R - Right Justice
Mgaic - Normal
For each monster with [E-Hero] in its name on your field, destroy a Magic/Trap card.

EOJ-JP041
O - Over Soul
Magic - Normal
Choose a monster with [E-Hero] in its name from your Graveyard, special summon it to the field.

EOJ-JP042
Hero Flash!!
This card can only be activate when you remove [H - Heat Heart], [E - Emergency Call], [R - Right
Justice], and [O - Over Soul] from your Graveyard from the game. Special Summon a Normal Monster
with [E-Hero] in its name from your deck. During this turn all Normal Monsters with [E-Hero] in
its name can attack opponent directly.
Rare

EOJ-JP043
Power Capsule
Magic - Normal
Choose one of the effects of a [Victory Viper XX03] face-up on your field. This card's
effect would become that effect.

EOJ-JP044
Deification of Light
Magic - Quickplay
Special Summon an Angel sub-type monster from your hand. That monster's attack strength would be
halved, and destroy it at the end of turn.

EOJ-JP045
Guard Penalty
Magic - Quickplay
Choose a monster on the field. When the chosen monster would switch to defense mode during this
turn, draw a card from your deck.
Rare

EOJ-JP046
Grand Cross
Magic - Quickplay
This card can only be activate when [Macrocosmo] is on your field. Do 300 lifepoint damages to
opponent, and destroy all monsters on the field.

EOJ-JP047
Dimensional Rip
Magic - Continuous
All monsters that would send to Graveyard would be removed from game instead.

EOJ-JP048
Clocktower of Seclusion
Magic - Field
During each Standby Phase of opponent's turn, put a Time Counter onto this card. When this card
have four or more Time Counters on it, battle damages would not be done to this card's controller.
When this card is destroy and send to Graveyard while it have 4 or more Time Counters, special
summon a [D-Hero Dreadguy] from your hand or deck.
Super/Ultimate Rare

EOJ-JP049
Lifechanger
Trap - Normal
This card can only be activate when your lifepoints is 8000 or more less than opponent. Both
player's lifepoints become 3000.
Rare

EOJ-JP050
Elemental Charge
Trap - Normal
For each monsters on your field with [E-Hero] in its name, increase your lifepoints by 1000.

EOJ-JP051
Destiny Destroy
Trap - Normal
Send the top 3 cards on your deck to Graveyard. For each Magic/Trap card send to Graveyard by
this effect, you take 1000 lifepoints damages.
Rare

EOJ-JP052
Destiny Signal
Trap - Normal
This card can only be activate when one of your monster on the field is destroyed as a result of
battle. Special summon a monster with [D-Hero] in its name that is Level 4 or lower from your hand
or deck.

EOJ-JP053
D-Time
Trap - Normal
This card can only be activate when a monster with [E-Hero] in its name on your field leaves the
field. Add a monster with [D-Hero] in its name with level lower than that monster into your hand
from your deck.
Rare

EOJ-JP054
D-Shield
Trap - Normal
This card can only be activate when a monster in attack mode with [D-Hero] in its name on your
field would be target of attack. This card would become an equipment card, and equipped on the
attacked monster and strength it to defense mode. The equipped monster cannot be destroy as result
of battle.

EOJ-JP055
God Bird Attack
Trap - Normal
Sacrifice a Bird sub-type monsters fron your field. Destroy 2 cards on the field.

EOJ-JP056
Elemental Absorber
Trap - Continuous
Remove a monster card from your hand from the game. All opponent's monsters with the same main-type
as that card, as long as this card is on the field, cannot declare attack.
Rare

EOJ-JP057
Macrocosmo
Trap - Continuous
You may special summon a [Primerval Sun - Helios] from your hand or deck. When this card is face-up
on the field, all cards that would send to Graveyard would be removed from game instead.

EOJ-JP058
Miracle Arrival
Trap - Continuous
Special Summon one of your Angel sub-type monster that is removed from game. When this card leaves
the field, destroy that monster. When that monster is destroy this card is destroy.
Rare

EOJ-JP059
Cracking Hatchet
Trap - Continuous
Choose a face-up monster on the field to activate. When this card is face-up on the field, the
attack strength of the chosen monster is decrease by 500 during each of your Standby Phase. When
that monster is destroy, destroy this card.

EOJ-JP060
Kickback
Trap - Counter
Negate the Normal or Reverse Summon of a monster, and return that monster to owner's hand.
Rare

Ra ngày 20 tháng 3
jp_enemyofjustice_booster.jpg
 
Một người anh em nữa của bọn Monarch...wind Monarch sắp ra đời...effect sẽ là When this card tribute summon successful return all Magic/Trap cards on the field to owner's hand...giống giant trunade rồi
Vậy là chỉ còn thiếu Dark monarch là đủ họ không hiểu eff kon đó rồi sẽ thế nào
 
eff chắc là take control 1 con face up trên bàn đối phương 1 turn :D bọn dark toàn dân trộm cắp :D
 
cái này quá đúng, VD brain jacker, dark necrofear, nhưng mà dark không ăn cắp dã man như là earth VD: dummy golem
 
Dummy golem là trao đổi ' công bằng' chứ có trộm cắp gì đâu ...nói chúng eff take control face up cũng được đấy có vẻ hợp lý
 
công bằng????, nghĩ kĩ chư, con golem flip lên ròi thì còn làm gì nưã, trừ khi ông muốn dùng book of moon để flip 1 lần nữa
 
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