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Archaeopteryx
Wind/Winged Beast/4/300/1300
This card can attack your opponent directly.
Dark Tyranno
Earth/Dinosaur/7/2600/1800
If the only monsters on your opponent's side of the field are in Defense Position, this card can attack your opponent directly.
Black Stego
Earth/Dinosaur/4/1200/2000
If this card is attacked while in Attack Position, you may switch this card to Defense Position before the Damage Step.
Giant Rex
Earth/Dinosaur/4/2000/1200
If there are no Defense Position monsters on your opponent's side of the field, this card cannot attack. (presumed effect)
Ultimate Tyranno
Earth/Dinosaur/8/3000/?
This card can attack all monsters on your opponent's side of the field once.
Dino Base
Earth/Machine/4/0/2300
When this card is face-up on the field, you can tribute this card and 1 Dinosaur-Type monster from your hand or field to Special Summon 1 "Dino Tank" from your Fusion Deck.
Dino Tank
Earth/Dinosaur/10/?/?
"Dino Base" + 1 Dinosaur-Type monster
This card cannot be Special Summoned except by the effect of "Dino Base". (You do not use "Polymerization") This card's ATK and DEF strength is equal to the ATK strength of the Dinosaur-Type monster tributed to Special Summon this card from your Fusion Deck. When your opponent designates this card as a target of a Magic, Trap, or Monster Effect, switch the target to a monster on your opponent's side of the field.
Jurassic World
Field Magic
Increase the ATK and DEF strength of all Dinosaur and Winged Beast-Type monsters by 300 points. When a Dinosaur or Winged Beast-Type monster battles, they cannot be affected by the effects of Trap Cards. When your opponent attacks one of your Attack Position Dinosaur or Winged Beast-Type monsters, the attacked monster is switched to Defense Position before the Damage Step.
Ultra Evolution Drug - Revised Formula
Normal Magic
Offer 1 Winged Beast-Type monster on your side of the field as a Tribute. Special Summon 1 Dinosaur-Type monster from your hand.
Grand Evolution Drug
Normal Magic
Tribute 1 Dinosaur-Type monster that's been on your side of the field for 3 turns. Special Summon a Dinosaur-Type monster from your hand.
Dino Stomp
Quickplay Magic
If there is a Dinosaur-Type monster on your side of the field in face-up Attack Position, destroy 1 Magic or Trap Card on your opponent's field.
Hunting Instinct
Normal Trap
You can only activate this card when a monster is Special Summoned by your opponent. Special Summon 1 Dinosaur-Type monster from your hand.
Survival Instinct
Normal Trap
Remove any number of Dinosaur-Type monsters from your hand from play. Increase your Life Points by 500 points for every Dinosaur-Type monster removed in this way.
Amber Pit Trap
Continuous Trap
You can only activate this card when your opponent's monster declares an attack. Negate that monster's attack and switch it into Defense Position. The monster cannot change battle positions as long as this card is face-up on your field.
Jurassic Impact
Normal Trap
This card can only be activated this when your Life Points are lower than your opponent's. Destroy all Monster Cards on the field. For each card destroyed and sent to the Graveyard in this way, do 1000 damage to the controllers of those monsters. For 1 turn, until the End Phase, both players on their respective turns cannot Normal Summon or Special Summon any monsters.