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chứ script của chủ pt mà cho mem xài thì biết có mấy team đánh, phải có script của mem nữa chứLucky_càrem nói:Anh Trường ơi , cho em hỏi cái này tí: Sao em xài bản SC của bot Ô Duy Mã mà sao chỉ được có một người đánh vậy. Kỳ quá các thành viên của em ko pt
Hay la cần Sc của mem nữa hả anh? Giúp em với!!

Endlesslovetaxes nói:Bot lên 6x thì wa đâu lợi nhất hã mấy bác (em luyện dc có 1k5 / min lâu wá trời ta
Hix, ko có team, sao ra đc TG TV, cả nhà đi CL cã roàiTrương giác hoặc Triệu Vân
Thân!

ô duy mã xài leg mệt lắm6x thì bot ô duy mã đi hay là vỏ an quốc đo
DuongVănTruong nói:Hàn Trung :
Thân!PHP:double DisconnectFlag = 0.3; // Disconnect when current HP is below 30% double hpFractionEat = 0.8; //Eat HP when current HP<= 80% double spFractionEat = 0.8; double hpFraction = 0.95; //Eat until current HP >= 95 % double spFraction = 0.95; byte DisconFai = 00; // Faith of warrior to disconnect string state=""; byte pt_count = 0; uint tv1 = 0; //là QS luôn uint tv2 = 0; uint tv3 = 0; uint tv4 = 0; uint maxpt = 0; //so thanh vien public override void MyAttack() { CharacterInfo MyChar = ts.Character; ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 10000); } public override void MyPartnerAttack() { CharacterInfo MyWarrior = ts.CurrentPartner; ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 11005); } public override void BattleStarted() { ts.SetTimerOnOff(false); } public override void BattleStoped() { ProcessInventoryAction(); AutoEatFood(); } public override void doRecvQuestion() { state="BTQ"; } public override void ResponseAnswer() { int dtime=get_random(1,5); debug("Delay "+dtime.ToString()+" before answer."); ts.delay(dtime*1000); string tmp=ts.LastQuestion.Replace("=?",""); int ans=ts.Eval(tmp); byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]); debug("Answer choice:"+ans_index.ToString()); ts.Answer(ans_index); } public override void onPlayerWalk(uint uid, ushort x, ushort y) { if (uid > 1 && uid < 501) { debug("GM den roi chay thoi",0xFF0000); ts.Disconnect(false); } } public override void PartyStop(uint playerid) { if (playerid == tv1 || playerid == tv2 || playerid == tv3 || playerid == tv4) {ts.Disconnect();} } public override void Start() { ts.ClickOnNPC(1); } public override void FinishAnswer() { Start(); } public override void NpcDialogMenu(ushort DialogId) { debug("Menu ID="+DialogId.ToString()); ts.SendEnd(); } public override void NpcDialog(ushort DialogId) { debug("Dialog ID="+DialogId.ToString()); if (DialogId == 12077) { ts.ClickOnNPC(1); ts.ClickOnNPC(1); } else {ts.SendEnd();} } public override void OnTimer() { ts.AcceptParty(tv1); ts.AcceptParty(tv2); ts.AcceptParty(tv3); ts.AcceptParty(tv4); } public override void AcceptedParty(uint playerid) { if(playerid == tv1) {ts.Sena(playerid);} pt_count++; if(pt_count==maxpt){ debug(" So thanh vien la : " + pt_count ,0x0000FF); Start();} else{ debug(" So thanh vien la : " + pt_count ,0x0000FF); } } public override void InitBot() { ts.SetTimerOnOff(true); ts.SetReconnectTime(1); ts.SetMaxIdleTime(20); debug(" S? con ma : " + ts.Character.ghost ,0xFF0000) ; }
hoang945 nói:giup tớ nha bà con hix hix fix thành solo 1 char 1 đệ cái
public override void InitBot()
{
ts.SetTimerOnOff(true);
ts.SetReconnectTime(1);
ts.SetMaxIdleTime(20);
debug(" S? con ma : " + ts.Character.ghost ,0xFF0000) ;
}
double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%
double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.6;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;
byte DisconFai = 19; // Faith of warrior to disconnect
byte battle_count = 0;
byte NS_count = 0;
byte myturn = 0;
byte peturn = 0;
byte pt1 = 0;
byte pt2 = 1;
byte pt3 = 0;
byte pt4 = 0;
double mapid1 = 12000;
double mapid2 = 12421;
byte warpid1 = 10;
byte warpid2 = 1;
/***** Chinh sua ID Member o day *****/
uint idmem1 = 2109127;
uint idmem2 = 2299437;
uint idmem3 = 2347458;
uint idmem4_sena = 2108928;
/*************************************/
/*********************** My Attack ************************/
public override void MyAttack()
{
myturn++;
if (myturn == 1) {
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 12003);
}
if (myturn==2) {
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 17001);
}
if (myturn>=3) {
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 10000);
}
}
/******************* My Partner Attack *********************/
public override void MyPartnerAttack()
{
peturn++;
if (peturn == 1) {
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 0, 10000);
}
if (peturn >= 2) {
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 10000);
}
}
/********************* Battle Started **********************/
public override void BattleStarted()
{
battle_count++;
myturn = 0;
peturn= 0;
}
/********************* Battle Stopped ***********************/
public override void BattleStopped()
{
AutoEatFood();
ProcessInventoryAction();
CheckDisconnect();
Stop();
ViewState();
}
/******************* Receive Question *********************/
public override void doRecvQuestion()
{
NS_count++;
}
/******************** Response Answer **********************/
public override void ResponseAnswer()
{
int dtime=1;
debug("Delay "+dtime.ToString()+" before answer.");
ts.delay(dtime*500);
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
debug("Answer choice:"+ans_index.ToString());
ts.Answer(ans_index);
}
/********************* Fishish Answer **********************/
public override void FinishAnswer()
{
ts.delay(1000);
Start();
}
/******************** NPC Dialog Menu **********************/
public override void NpcDialogMenu(ushort DialogId)
{
debug("Dialog Menu ID = "+DialogId.ToString());
}
/********************* NPC Dialog ID ***********************/
public override void NpcDialog(ushort DialogId)
{
debug("Dialog ID = "+DialogId.ToString());
ts.SendEnd();
}
/********************* On NPC Appear ***********************/
public override void onNPCAppear(ushort npcmapid, int x, int y)
{
}
/************************ On Timer ************************/
public override void OnTimer()
{
if (pt1 == 0) {ts.AcceptParty(idmem1);}
if (pt2 == 0) {ts.AcceptParty(idmem2);}
if (pt3 == 0) {ts.AcceptParty(idmem3);}
if (pt4 == 0) {ts.AcceptParty(idmem4_sena);}
}
/********************* Accepted Party **********************/
public override void AcceptedParty(uint playerid)
{
if (playerid == idmem1){debug(playerid + " Gia nhập đội ngũ"); pt1 = 1;}
if (playerid == idmem2){debug(playerid + " Gia nhập đội ngũ"); pt2 = 1;}
if (playerid == idmem3){debug(playerid + " Gia nhập đội ngũ"); pt3 = 1;}
if (playerid == idmem4_sena) {debug(playerid + " Gia nhập đội ngũ"); pt4 = 1; ts.Sena(idmem4_sena); debug(playerid + " Làm Quân Sư");}
if (pt1 ==1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {ts.SetTimerOnOff(false); ts.delay(1000); debug("Đội ngũ đã đầy -> Start"); Start();}
}
/*********************** Party Stop ************************/
public override void PartyStop(uint playerid)
{
if (playerid == idmem1){debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!"); ts.Disconnect();}
if (playerid == idmem2){debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!"); ts.Disconnect();}
if (playerid == idmem3){debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!"); ts.Disconnect();}
if (playerid == idmem4_sena) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!"); ts.Disconnect();}
}
/********************** Warp Finish ************************/
public override void warpFinish()
{
Start();
}
/************************* Start **************************/
public override void Start()
{
if (ts.Character.mapid == mapid1) {
//ts.Walk(2190,190);
ts.Warp(warpid1);
return;
}
else
if (ts.Character.mapid == mapid2) {
ts.Warp(warpid2);
return;
}
}
/************************** Stop *************************/
public override void Stop()
{
for(byte i=0;i<25;i++) {
Slot oSlot = (Slot)ts.MyItems[i];
Item oItem = (Item)ts.ITEMS[oSlot.itemid.ToString()];
if(oSlot.itemid == 0){ continue; }
debug(oItem.itemname + " at slot " + oSlot.slot.ToString() + " with ID " + oSlot.itemid.ToString(),0);
}
}
/*********************** View State ************************/
void ViewState()
{
debug("************************************************** **********************",255) ;
debug(" Số trận đánh : " + battle_count ,255) ;
debug(" HP của "+ts.Character.CharName+" = " + ts.Character.HP +" "+ "/" +" "+ ts.Character.MAXHP,255);
debug(" HP của "+ts.CurrentPartner.CharName +" = " + ts.CurrentPartner.HP + " "+"/" +" "+ ts.CurrentPartner.MAXHP +" "+" FAI = " + ts.CurrentPartner.fai,255);
debug(" Số lần gặp BTQ : "+ NS_count +" Số con ma : " + ts.Character.ghost ,255) ;
debug("======= Edit by Hang =======",255) ;
}
/************************ Init Bot *************************/
public override void InitBot()
{
//ts.SetReconnectTime(2);
//ts.SetMaxIdleTime(10);
ts.SetTimerOnOff(true);
if (ts.Character.mapid == mapid2) {ts.Warp(warpid2);}
AddDropItemList("t?d u?ngthu?c");
//AddDropItemList("viên công kích");
ViewState();
}