update hôm nay đó ^^
thế là có shield với cape mới roài
[Added Skills]
4th Job Class Awakening Charge [Toggle] Consumes MP to charge up the awakening gauge
Trapper Invisible Trap [Passive] Set traps will be harder to see for enemies.
Warrior Warriors' Bond [Active] A support skill that increases surrounding characters' DEF and MDEF by 10%.
Magician Magicians' Spring [Active] A support skill that increases surrounding characters' MP regeneration by 10%.
Archer Archers' Wind [Active] A support skill that increases surrounding characters' movement speed by 10%.
Thief Thieves' Storm [Active] A support skill that increases surrounding characters' attack speed by 10%.
[Balance Adjustment]
4th Job Class Awakening The gauge will be charged by killing monsters instead of depleting MP. The natural dropping of the gauge will be slowed down.
4th Job Class All Ultimate Skills Damage modified to 1.5 times, less awakening gauge consumed.
(This could refer to all awakening skills. I'm not too sure on jDGN's terminology.)
Warrior Air Launch MP usage lowered.
Warrior Cutdown MP Usage lowered.
Knight Revenge Rewritten to be able to reflect only nearby attacks.
(The description in here is extremely vague. I tried to translate it as literally as possible and it ended up like this. The "rewritten" part could be just the changing the skill description, or it could be a skill effect change, etc)
Knight Impervion Effect will not work at a 100% rate, but will happen at a fixed probability instead.
Knight Spin it Bear Accuracy reduced.
Gladiator I'm Gone Bear Skill range increased. Stun effect removed. (The stun effect was never added in our version, so ignore it)
Gladiator Incoming Bear Skill range increased.
Gladiator Wrath of Earth Damage increased. For level 3 and above, a super armour status will be added.
Acolyte Witch's Curse Chance of success increased, duration time decreased.
Acolyte Diffusion Cannon [PVP] When used continuously, the damage will be gradually reduced to a minimum of 30%.
Oracle Spark Rock [PVP] Knight's Revenge will not cause it to vanish.
[PVP] The delay when being hurt by this attack (time when you can't move) is reduced.
[PVP] Range narrowed.
Oracle Double Shot [PVP] When used continuously, the damage will be gradually reduced to a minimum of 30%.
Priest Lightning Magnet [PVP] Affected range is reduced.
[PVP] Even when captured by this skill, it is possible to escape.
Archer Shootdown The maximum skill level is increased to 3. (Level 1 shoots 3 arrows, level 2 shoots 4 arrows * 2, level 3 shoots 5 arrows * 3)
Archer Anti Air Shot [PVP] When used continuously, the damage will be gradually reduced to a minimum of 30%.
Hunter Bleed Damage modified to 1.5 times, status effect duration reduced.
Ranger Gatling Rush Cooldown reduced.
Ranger Two Action Shot Damage increased.
Ranger H.E. Grenade Cooldown reduced.
Ranger Autoshot System Cooldown reduced.
Ballista Vulcan 300 Skill effect changed, range widened.
Thief Vitality Effect increased.
Thief Dexterity Effect increased.
Jester Hyper Strength Effect increased.
Jester Intelligence Effect increased.
Ninja Sky Penetration Cooldown increased.
Masquerader Crazy Soul Chances of ignoring attacks reduced.