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, tiền kiếm dc chỉ đủ xài thôi, ko dư mà phóng túng đâu
Tui update 1.5 của Razor rồi mới nhai cái RI này. Tiền ít quá ! 
Thì tui đang nói tới campaing Road to independence đấy, thực ra chả cần full stack, 1 stack cũng đủ, quân ở đó ít lắm. Hồi đó tôi đánh như thếCó 5 cái Province thì money đâu mà tạo 3 full stack ? Tui đang nói Campaign RI chứ không phải Grand Campaign đâu nhé !

hic đang định up máy để đú game mà không biết nên up thế nào ( mù phần cứng anh em tư vấn với)





8600gt là đủ chơi medium,không thì chơi 9600gt yếu hơn 8800gt nhưng vẫn được mức high,không thì chơi 8800gts chứ đừng xài 8800gt dễ có vấn đề đấyp/s; mà con VGA 8600 GT hoặc 8800 GT gánh nổi không vậy







http://rapidshare.com/files/248818546/etw.rzrdx.u6.v1.3.senseman.part1.rar
http://rapidshare.com/files/248818555/etw.rzrdx.u6.v1.3.senseman.part2.rar
Empire Total War Update 6 RazorDOX: Size: 181.26 MB
In addition to the 14 free units available in Update 1.3, here's the list of fixes in this update:
- Added multithreading support.
- Fixed sound loading to reduce choppiness.
- Fixed sound load times, increasing speed.
- Changes to store Rebel data in their regions as well as armies.
- Reduced prestige bonus for getting technology fist in culture.
- Refined mountain terrain.
- Fixed excessive invasion request loop.
- Fixed diplomatic analysis AI now stores honourable war information.
- Fixed how music cycles in battle, added tweaks to sound files.
- Fixed unit group speed matching changes.
- Fixed various UI bugs.
- Fixed intermittent audio crash.
- Fixed 'double sided' mountains and errors in some settlements.
- Removed duplicate script entries.
- Fixed a crash caused by having volumetric effects disabled.
- Fixed breaks in audio packs.
- Fixed bug for retreating AI army with artillery.
- Fixed spelling error on internal variable.
- Fixed reload animation to keep rod inside musket.
- Fixed multiplayer bug where language dependent files were improperly checked.
- Fixed particle effects shader using correct depth for scene.
- Fixed reinforcing armies 'empty cards' bug.
- Fixed captured admirals ships now have the same name after capture.
- Fixed Battle AI withdrawing immediately if it doesn't have artillery in a siege.
- Fixed campaign AI crash caused by military_force function.
- Fixed sound crash caused by environment variables.
- Fixed sound fades in unit group audio.
- Fixed campaign AI start position regeneration problem.
- Changed firing arc colours for portside firing.
- Fixed commerce raiding taking money from blockaded trade routes.
- Fixed navies tactically retreating from ports getting stuck.
- Fixed inability to attack ports occasionally.
- Fixed camera lock not clearing occasionally.
- Fixed two rare pathfinding crash bugs.
- Exposed diplomatic dishonourable treaty breaking counter for AI.
- Fixed display of commodity volumes produced by buildings to include slot quality multiplier.
- Made emergent factions be at war with the faction they emerged against if that faction is human.
- Fixed error when trying to dissolve non-existant trade agreements on loss of regions.
- Fixed episodic campaign 'cannot advance' after battle.
- Fixed unit group position on halt.
- Fixed crash caused by 'empty strings' during memory allocation.
- Fixed selection audio only played when a unit is actually selected.
- Fixed bad deployment formations from AI.
- Fixed audio spamming and wrong sounds playing during melee.
- Changed Agent subterfuge chances of success.
- Updated Miles Audio from 7.2e 7.2g to fix low pass problems.
- Fixed crash caused by merging besieging army with another army nearby.
- Fixed 'opportunity to intercept' dismiss button disappearing.
- Fixed 'siege begun' message notification.
- Fixed particle shader now interact properly with animation.
- Fixed crash bug on campaign map.
- Fixed issue in unit selection after multi-promotion.
- Fixed senior character is leading a force after trait application.
- Fixed UI being notified of trait application for trait refresh.
- Fixed platform list crash.
- Fixed default use of hardware shadows as not all cards were supportive.
- Fixed audio no longer plays snow ambience when raining.
- Fixed forts on campaign map.
- Fixed crashes loading 1.2 save games and earlier under new optimised pathfinding code.
- Fixed various movement extent crashes.
- Fixed rare ship group crash.
- Fixed withdrawal direction changes.
- Fixed AI item selection at end of turn.
- Fixed audio bug on large sails unfurling.
- Fixed anchor sound playing when game is paused.
- Fixed wind gust sound not playing on ship sails.
- Fixed rare crash caused by having sound disabled.
- Changed bankruptcy notification.
- Fixed faction death on turn calling AI and causing crash.
- Fixed crash caused by transporting navy to wilderness region.
- Fixed campaign middle-mouse button scrolling stopping responding sometimes.
- Fixed background income for minor factions.
- Fixed (disabled) broadside firing when ship has been grappled.
- Fixed 'double hits' on buildings going through destruction animations.
- Added pathfinding optimisations.
- Fixed out-of-memory crash to do with movement extents.
- Fixed trade agreement diplomatic bonus being applied when trade agreements are not available due to lack of routes.
- Added after load characters now show multi-turn action arrows.
- Fixed tactical withdrawal will now always leave armies on the landmass containing the settlement of a region.
- Added assert in UI code if it tries to get spying information for a non-existant army.
- Fix for disembarking at region boundaries sometimes disembarking into the wrong region.
- Changed war score system to make the AI more likely to accept peace.
- Changed RTI - Episode 2 rebalanced.
- Fixed AI firing behaviour.
- Fixed deployment areas no longer block weather effects.
- Fixed conflict between terrain and sea underlay.
- Fixed crash when embarking / disembarking armies on ports.
- Fixed musicians not stopping with rest of unit.
- Fixed certain traded techs not being calculated.
- Fixed missing fort cannons.
- Fixed crash in pending battle stage.
- Fixed a problem with recently units required for unhapiness mitigation.
- Fixed taking units required for unhapiness when pulling forces away for invasions.
- Fixed crash when right clicking on fort upgrade after multiple construction message.
- Fixed armies attacking garrisons owned by own faction after battle.
- Fixed forts effect on prestige now counted.
- Fixed crash in campaign when messages aren't cleared in battle
- Fixed small bug with message icons overlapping the minimal hud in battle
- Fixed player agents not appearing in the spying tab on an enemy slot.
- Fixed stealing technology messages.
- Changed AI recruitment, defence and invasion calculations.
- Fixed commerce raiding display on trade screen.
- Fixed town wealth growth pips showing up in wrong tracks.
- Fixed multiplayer joining after incorrect password.
- Changed grass responds more to wind and less to snow.
- Fixed shader model 2 trees now render with fog.
- Fixed shader model 2 grass rendering with fog correctly.
- Changed AI to reduce propensity for reforming during formed attack movements.
- Fixed incorrect fire arcs for artillery during deployment.
- Fixed cross technology theft crash.
- Fixed Battle AI melee bug.
- Fixed Movement arrows now reflect the range of the selected units, not the whole army/navy.
- Fixed AI will no longer counter-offer and ask for more money than the player has available.
- Fixed commerce raiding taking money from blockaded trade routes.
- Fixed navies getting stuck when forced to retreat from ports (tactial retreat).
- Fixed rare inability to attack certain ports.
- Fixed middle mouse button camera drag stopping working occasionally.
- Fixed various movement extent crashes.
- Changed background income for minor factions.
- Fixed government change diplomatic effect.
- Fixed faction specific text is now used in diplomacy.