Vishra
Hits:
10 (4 DC)
LS:
Chance (15%) to inflict Injury/Sick/Weaken, chance (10%) to inflict Poison/Curse/Paralyze, boost Crit Damage (150%) & boost Atk (80%)
BB: (25 BC)
14 Hits AoE (260%), inflict random status ailments when Atked (10% Poison/Curse/Paralyze, 15% Injury/Sick/Weaken) for 3 turns
SBB: (15 BC)
16 Hits AoE (500%), inflict random status ailments when damaged (10% Poison/Curse/Paralyze, 15% Injury/Sick/Weaken) for 3 turns & fill BB gauge (4~7 BC) when Atked
UBB: (20 BC)
21 Hits AoE (1000%), inflict random status ailments when Atked (100%) for 3 turns, boost BB gauge (50 BC) when Atked and boost Atk (200%) for 3 turns
ES:
Boost Atk (100%) when enemy has status ailment & chance (50%) to fill BB gauge (2~3 BC) when Atked
Arena Type:
3
Logan
Hits:
10 (4 DC)
LS:
Boost HP (30%) & Atk (100%) when 5 different elements are present, chance (15%) to inflict Injury/Sick/Weaken & chance (10%) to inflict Poison/Curse/Paralyze
BB: (14 BC)
14 Hits AoE (260%), chance (40%) to inflict Injury/Sick/Weaken & chance (30%) to inflict Poison/Curse/Paralyze
SBB: (20 BC)
18 Hits AoE (500%), boost own Atk (300%) for 3 turns, lower own Def (-50%) for 3 turns & fill BB gauge (4~7 BC) when Atked for 3 turns
UBB: (20 BC)
21 Hits AoE (1000%), convert HP to Atk (20%) for 3 turns & increase max HP (20%)
ES:
Drain HP (5~8% HP) & chance (25%) to heal HP (20~25% of damage received)
Arena Type:
2