Cái Sim này nó tính kiểu % quân chết phụ thuộc A/D hay sao đó, Horseman defense sharp = 0 nên chỉ cần 1 quân tấn công thuộc tính sharp thì số quân chết luôn là 100%
Thử qua với tất cả các quân sharp chỉ cần 1 con là đủ giết 9999 Horseman...Nhưng đánh thật chắc là nó phải khác đi.....
Cái này là phần thủy chiến, chắc phần tính toán cũng gần như nhau...
[spoil]Naval Battles
Step 1
The combat ships (bireme, light ship, trireme and hydra) of each side battle, using the formulas
La = min[(D/A)^1.2, 1]
Ld = min[(A/D)^1.2, 1]
where La is the attacker's losses as a percentage, Ld is the defender's losses as a percentage, A is the attacker's total attack strength, D is the defender's total defense strength, and min(a, b) returns the smaller of the two numbers.
The transports, fire ships and colony ships of each side do not participate in the battle.
Step 2
If the defender's total defense strength was greater than the attacker's total attack strength in step 1, then some of the attacking transports and the troops they are carrying are destroyed according to the formula
Lt = max[(D-BA)/(A+D), 0]
where Lt is the transport losses as a percentage, A is the attacker's total attack strength in step 1, D is the defender's total defense strength in step 1, B is 1 in a Normal attack and 3 in a Breakthrough attack, and max(a, b) returns the larger of the two numbers.
Note: It is assumed that the land units are split evenly between the transports.
If, on the other hand, the attacker won in step 1, the defender's fire ships now come into play. Each defending fire ship destroys one attacking bireme, light ship or trireme, and then sinks itself. Any extra fire ships remain unharmed. Attacking transports, fire ships, colony ships and Hydras are not targeted by the defending fire ships under any circumstances.
Step 3
Finally, the remaining land units of each side battle as usual. Any remaining ships do not affect this battle.[/spoil]