Heroes of Newerth - Headquarter ver.6

Nhiều lắm sao biết hết,nhưg đông nhất chắc là tụi BF rồi,list kéo mỏi tay:D.
Bem HON nhiếu giờ quay lại xem dota thấy buồn ngủ quá,có trận 30 min rồi mà thấy 2 team kill nhau chưa đến 10 mạng,khoái nhất bon pinoy mineski đấnh rất hổ báo gank hết
cả map,phong cách HON;))
 
Version 2.1.5
-----------
- Fixed Shieldbreaker applying the debuff on Spell Damage
- Fixed Frost Rider slow from Cursed Shield working correctly
- This was missing from the 2.1.4 Patch Notes:
* Amun-Ra's Path of Destruction is now a ground target ability instead of a facing ability. Still goes 600 units, just in the direction you target

Version 2.1.4
-----------
- The current Free Heroes have changed. The current available list is:
* Soulstealer
* Silhouette
* Defiler
* Gladiator
* Tremble
* Devourer
* Pestilence
* Magmus
* Blacksmith
* Pebbles
* Rampage
* Pollywog Priest
* Nymphora
* Andromeda
* Vindicator

- Fixed a duplicate bug with Guides
- Ingame levelup effects now delayed slightly
- Added spectator chat ignore checkbox in the Spec UI
- Updated minimalist options for spec UI

- Healing radius of the Wells increased to better match the actual water
- Tree of Life and Sacrifical Shrine now have truesight


== NPCs ==



- Fixed sound bug with the bad range(warlocks) NPCS death sound not playing.
- Added death sounds to the good range(archers).
- Kongor
* Fixed the faction, non-player-controlled units giving the team 0 gold when they land the killing blow from Kongor.
* Now if a non-player controlled unit lands the killing blow on Kongor, then it gives 230 gold to the team (before it was giving 0)


== Items ==

- Re-ordered components for all recipe items so the most expensive items come first. This makes right clicking on an item in the store more useful and less dumb

- All teams now start with a basic Ground Courier by default
- Bottle is no longer refilled when held by a Courier
- Shieldbreaker: Increased damage by 10 per level from 30/45/60 to 40/55/70 and ignore's the target's Deflection when you attack them
* Deflection is the damage blocked by items like Helm of the Black Legion and Iron Shield
- Alchemist Bones' timer is now paused while the hero is dead



== Heroes ==

- Added a new Alt Avatar:Frost Rider

Arachna
- Movespeed from 290 to 295

Dark Lady
- Dark Blades cooldown from 22/18/14/10 to 16/14/12/10
- Charging Strikes cooldown from 21/17/13/9 to 15/13/11/9

Drunken Master
- Drink rescaled to channel for 2 seconds, gaining 2/4/6/8 charges per second. Upon enemy death in 500 AoE, he gains 2/4/6/8 charges
- Stagger deals 50% more damage to creeps

Gauntlet
- Infernal Instability now gives 50% mana back if you do not attack anything.

Keeper of the Forest
- Treant Dogs are now limited to 2/3/4/5 max. If you summon more than the max the oldest ones will automatically die
- Treant Dogs can no longer attack Towers if they are more than 800 units away from the Keeper
- Fixed scripting to be better


Magebane
- Master of Mantra aura increased from 600 to 800

Monkey King
- Starting Stength increased by 2
- Flying Nimbus activation removed. Is now a full passive with a 5 second cooldown that will automatically trigger when not taking damage


== Bugfixes ==


Andromeda
- Fixed Aurora affector speed & lifetime so it matches the visuals

Dampeer
- Fixed his Bloodthirst aura so it stacks with Harkon's Blade, Webbed Shot and Master's Incantation

Defiler
- Fixed a bug where she can super deny allies & herself

Demented Shaman
- Fixed scripting so Unbreakable is more robust against odd frame situations (healing 2 times in 1 frame, etc.)

Doctor Repulsor
- Fixed Opposite Charges so it plays the link
- Optimized Magnetic Contraption a bit
- Fixed Portal Key exploit

Drunken Master
- Fixed the double-activate bug on Lunge where it can deal 2x the push and 2x the damage
- Fixed Lunge bug where it was teleporting Drunken Master to (0,0)
- Fixed Lunge bug when you play animations after dead (again)
- Fixed Lunge's push affecting invulnerable units
- Fixed Untouchable's "HIC!" sound not playing at the correct times on levels 1 & 2

Emerald Warden
- Fixed a small visual bug where the large vine model was lingering too long at lower levels of Overgrowth
- Fixed Gawain using Diving Strikes when he's dead
- Fixed a super-duper rare bug where he gets glitched after respawn when Gawain attempts to use Forest's Touch on the same frame he dies

Empath
- Now doesn't follow her last queued action after she gets out of someone
- Fixed a visual bug where the wall visual was expiring 1 second before the real wall expired
- Fixed Essence Link so it does DOT damage now

Engineer
- Passing through the Energy Field will now automatically break channelling if it hits you
- Made Spider Mines have 0 cast time

Legionnaire
- Made Whirling Blade proc on fountain attacks
- Fixed a small animation bug where he would still be in charging animation if the skill cancels via the distance check

Magmus
- Fixed an issue with Eruption's idle animation and the effects

Moraxus
- Made More Axes blockable via Arcane Shield and Untouchable

Myrmidon
- Weed field now breaks Succubus' Mesmerize
- Fixed a bug where Carp would stun you if you were rooted or immobilized and had a movement order queued up

Parasite
- Fixed him teleporting to the target's location if the target dies before the Infest projectile impacts
- Fixed the Parasite- Gauntlet ult bug

Pharaoh
- Fixed a small spawn location bug with his Wrath of the Pharaoh if he turns 90 degrees; it now spawns in the correct position relative to Pharaoh & the target

Rhapsody
- Fixed a bug where the DoT from Disco Inferno wasn't being applied if an enemy was stunned inside

Sand Wraith
- Fixed his passive AOE triggering Nomad's ultimate and canceling Succubus' Mesmerize

Slither
- Fixed a small issue with Poison Spray target cursor not highlighting the correct targets

Wretched Hag
- Fixed an extremely rare bug with Bat Blast's cone visual
__________________

Hot Hot Hot and it gonna become Hotter after you read through this
 
Chỉnh sửa cuối:
Cuộc chiến ks rune mid sẽ quyết liệt lắm đây =))
 
Shieldbreaker goooood !! Mà GG còn chưa có lịch update . lol
 
rẻ tiền vãi, giờ vào trận đỡ phải gào thét gà quá
 
Hôm nay lão Heo làm mình đứng tim, may mà mình đánh hay :"> Hí hí :">
Tên Heo còn dám ý kiến gì về trình Sì cao của ta ko nữa nào? :-w
Nhiều lắm sao biết hết,nhưg đông nhất chắc là tụi BF rồi,list kéo mỏi tay.
Bem HON nhiếu giờ quay lại xem dota thấy buồn ngủ quá,có trận 30 min rồi mà thấy 2 team kill nhau chưa đến 10 mạng,khoái nhất bon pinoy mineski đấnh rất hổ báo gank hết
cả map,phong cách HON
Hôm bữa coi DotA 2 trận IG vs EHOME, coi xong chửi thề liên miên, buồn tình vô HoNcast coi thấy sướng vl` :))
Mà công nhận, chơi HoN quen rồi, hôm bữa về GG đánh DotA với mấy thằng bạn thấy nó chậm kinh khủng @.@
 
Chỉnh sửa cuối:
Toàn lỡ nhịp =)), mà đánh Dota tầm chục trận là về HoN lại bị lỡ tiếp =). Đến khổ 2 cái game .HoNcast xem sướng bỏ mẹ.
 
Con Hấp Đít Y! là cái gì nhỉ? Hình như là... Ờ pờ lay pho my hét mà teo chả nhớ viết ra sao X_X
 
Con Hấp Đít Y! là cái gì nhỉ? Hình như là... Ờ pờ lay pho my hét mà teo chả nhớ viết ra sao
clgtn =)) thế này thì vn cũng bói k0 ra chứ đừng nói tây =))
 
Con Hấp Đít Y! là cái gì nhỉ? Hình như là... Ờ pờ lay pho my hét mà teo chả nhớ viết ra sao
clgtn =)) thế này thì vn cũng bói k0 ra chứ đừng nói tây =))
 
^
Bố Xenogear double post kìa, tự xử đi :)):))
 
Lão ý tự tay bóp là chuyện mỗi ngày mà =)) .
 
đm, chửi server ngu, éo xử [-(
 
Dm thằng Sô Cô La 9x, nó bóp mình từ hời IS còn CB tới h` vẫn còn bóp X_X
 
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vãi cả hà abusing =))
 
Gì đây, nick thế mà bot lên cho đẹp ah =) .
 
[spoil]
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đánh GG room 1650 team pick full gank, mình random ra devourer, gank quên cả farm hay lên đồ, hành thằng Maliken với Chronos đến nỗi ko payback được phát nào luôn mà cuối cùng như thế này đây :-< sea giờ lắm retard vkl :-<, PM đi mid feed 2 mạng sợ quá lên top farm bằng được cái pk mới đi gank, hag farm bằng được cái null stone mới tham gia fight :-<, đến chịu tụi gg
 
ui trận 1 na'vi vs ehome hay quá :x
 
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