1. Về Duel của Zell. Có cách nào bấm luôn ra Finish Move 1 vòng trái đất không? Có cách nào bấm luôn ra Tâng bóng ko? Có cách nào bấm luôn ra Xuyên tâm tiễn ko? Có cách nào bấm luôn ra Nứt đất ko? Em bấm thấy nó cứ ra random, nhiều khi muốn dùng cái này nó cứ ra cái khác.
Đây nè , chịu khó đọc tiếng Anh tí
Z E L L ' S D U E L
Zell's Duel is somewhat similar to the way in which Tifa from FF7's limit breaks worked in that he learns new moves to add onto his attack. To learn these new moves, simply read new volumes of Combat King.
Now, like Squall, there is a status screen where you tell the game to automatically do Zell's limit breaks for him, or be smart, and set it to be doen by you.
When you use the limit break command in battle, and clock will pop up in the corner, telling you how long you have until the Duel ends. At the bottom of the screen, a window will also open, showing which moves Zell can do from here, and what button combinations are needed to execute them.
Here's a quick list of Zell's Duel attacks:NAME BUTTONS LEARN WITH
Punch Rush Circle, X N/A
Booya Right, Left N/A
Heel Drop Up, Down N/A
Mach Kick Left, Left. Circle N/A
Dolphin Blow L1, R1, L1, R1 Combat King 001
Meteor Strike Down, Circle, Up, Circle Combat King 002
Burning Rave Down, Down, Down, Down, Circle N/A
Meteor Barret Up, X, Down, Triangle, Circle Combat King 003
Different Beat Triangle, Square, X, Circle, Up Combat King 004
Final Heaven Up, Right, Down, Left, Triangle Combat King 005
The last four attacks in that list are what's called "finishing moves." In other words, you can only do them to finish off a Duel after executing certain combinations. Now, you are meant to try and discover them for yourself, but that's exactly what sites like this are for, so here goes:
End with Burning Rave:
1. Punch Rush, Mach Kick, Punch Rush, Heel Drop/Meteor Strike, BURNING RAVE
2. Booya, Heel Drop, Meteor Strike, Booya, BURNING RAVE
End with Meteor Barret:
1. Punch Rush, Dolphin Blow, METEOR BARRET
2. Booya, Meteor Strike, Dolphin Blow, Mach Kick, METEOR BARRET
3. Booya, Heel Drop, Mach Kick, Heel Drop, Booya, Punch Rush, Mach Kick, METEOR BARRET
End with Different Beat:
1. Booya, Meteor Strike, Booya, DIFFERENT BEAT
2. Booya, Heel Drop, Mach Kick, Heel Drop, Booya, DIFFERENT BEAT
End with My Final Heaven:
1. Booya, Heel Drop, Meteor Strike, MY FINAL HEAVEN
2. Booya, Heel Drop, Mach Kick, Punch Rush, MY FINAL HEAVEN
While the finishing blows are fun to watch, Zell's best combination doesn't actually have one! Named by the fans as the Armageddon Fist, this combination is incredibly simple and easy to do, but it does far more damage than any other combination! Wanna know how it works? Simply enough, start off with either Punch Rush or Booya (whichever is the one of those that's in the window at the bottom) and then follow it up with the other. Repeat this pattern until the time runs and Duel ends.
So, let's make that even simpler to understand:CHOICE 1 CHOICE 2
Punch Rush Booya
Booya Punch Rush
Punch Rush Booya
Booya Punch Rush
Punch Rush Booya
Booya Punch Rush
Punch Rush Booya
Booya Punch Rush
Simple enough, isn't it? Simply alternate between Punch Rush and Booya until the time runs out, and you'll do an awesome amount of damage to the enemy! The reason this works so well is that the commands take next to no time to input, and with practice, you should be able to rattle off at least eight a second. Now, I average about five seconds per duel, so that's a total of forty hits. With Zell's Strength stat maxed, you can pull off 50k damage easily, and with enough time, you can go over 100k! This is why Zell's Duel is THE best limit break in the game, even overshadowing the awesomeness of Angel Wing.