[NAFLAK]
UIName=Name:NAFLAK
Name=Sv Flak Cannon
BuildCat=Combat
Strength=1200
Armor=steel
TechLevel=3
Primary=FlakAttack2AA
;ElitePrimary=FlakAttack2AAE
Prerequisite

BARRACKS,NACNST
Adjacent=9
Sight=5
Owner=Russians,Confederation,Africans,Arabs,VietNam,TrungQuoc,TrieuTien,AiCap
AIBasePlanningSide=1
Cost=7;20
BaseNormal=no
Points=30
Power=50
Crewed=no
LandTargeting=1
NavalTargeting=6
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
MaxDebris=3
MinDebris=2
ThreatPosed=20
IsBaseDefense=yes
Powered=yes
ROT=8
Turret=yes
TurretAnim=FLAKTUR
TurretAnimIsVoxel=true
TurretAnimX=0
TurretAnimY=2
TurretAnimZAdjust=-40
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no
Drainable=yes
AntiInfantryValue=0
AntiArmorValue=0
AntiAirValue=15
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
HasRadialIndicator=true
GetsBounty=yes
VeteranGetsBounty=yes
EliteGetsBounty=yes
AIBuildThis=no
BuildLimit=127
UseNewUpgradeSystem=yes
NextStage=COM1NAFLAK
VeteranRatio=9.0
[FlakAttack2AA]
Damage=60
ROF=25
Range=12
Projectile=FlakAAProj
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakAttack2AAWH
Anim=GUNFIRE
[FlakAttack2AAWH]
CellSpread=1.5
PercentAtMax=.5
Verses=150%,111%,99%,120%,111%,99%,40%,70%,10%,120%,99%
AnimList=SMKPUFF
InfDeath=3
[FlakAttack2AAE]
Damage=63
ROF=25
Range=14
Projectile=FlakAAProj
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakAttack2AAEWH
Anim=GUNFIRE
Burst=2
[COM1NAFLAK]
UIName=Name:NAFLAK2
Name=Flak Cannon Level 2
Image=NAFLAK
BuildCat=Combat
Strength=1500
Armor=steel
TechLevel=-1
Primary=FlakAttack2AAE
ElitePrimary=UpgradeFlakAttack2AAE
Trainable=yes
Prerequisite=
Adjacent=13
Sight=5
Owner=Russians,Confederation,Africans,Arabs,VietNam,TrungQuoc,TrieuTien,AiCap
AIBasePlanningSide=1
Cost=1350
BuildTimeMultiplier=0.27
BaseNormal=no
Points=30
Power=-75
Crewed=no
LandTargeting=1
NavalTargeting=6
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
MaxDebris=3
MinDebris=2
ThreatPosed=0
IsBaseDefense=yes
Powered=yes
ROT=8
Turret=yes
TurretAnim=FLAKTUR
TurretAnimIsVoxel=true
TurretAnimX=0
TurretAnimY=2
TurretAnimZAdjust=-40
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no
Drainable=yes
AntiInfantryValue=0
AntiArmorValue=0
AntiAirValue=15
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
HasRadialIndicator=true
GetsBounty=yes
VeteranGetsBounty=yes
EliteGetsBounty=yes
AIBuildThis=yes
FreeUnit=APOC
VeteranRatio=5.0
VeteranArmor=1.2
[UpgradeFlakAttack2AAE]
Damage=127
ROF=25
Range=16
Projectile=FlakAAProj
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakAttack4AAEWH
Anim=GUNFIRE
Burst=2
Đây mã nó đây… khi chơi bình thường (ko Save) thì nó biến thành Flak Cannon Level 2… nếu save game lại và load game thì nó biến thành Mayan Pyramid Level 2… và đây là mã của Mayan Pyramid Level 2:
[RA2CAMEX01]
UIName=Name:RA2CAMEX02
Name=Mayan Pyramid Level 2
Image=CAMEX01
TechLevel=-1
Prerequisite=POWER,PROC,RADAR,GATECH,FUTURETECH0
Strength=3000
BuildCat=Combat
Adjacent=13
Sight=13
Owner=Americans,British,French,Germans,Alliance,JaPan,Korea,Canada,Russians,Confederation,Africans,Arabs,VietNam,TrungQuoc,TrieuTien,AiCap,YuriCountry
RequiredHouses=Americans
AIBasePlanningSide=0
Nominal=yes
Points=50
Cost=5000
BuildTimeMultiplier=0.75
Armor=Concrete
Power=-800
Crewed=no
Overpowerable=false
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=12
ClickRepairable=yes
CanBeOccupied=no
IsBaseDefense=yes
BaseNormal=no
Powered=yes
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
Primary=LaserAttack22E
ElitePrimary=LaserAttack18
HasRadialIndicator=true
VeteranRatio=7.0
RefundPercent=270%
RepairPercent=27%
Unsellable=no
Trainable=yes
GetsBounty=yes
VeteranGetsBounty=yes
EliteGetsBounty=yes
[LaserAttack22E]
Damage=1350
ROF=99
Range=18
Projectile=SuperCometP
Speed=100
Report=PrismTowerAttack
Warhead=LaserCoilWH
Bright=yes
LaserDuration=15
IsLaser=true
IsBigLaser=yes
LaserSize=7
IsHouseColor=true
LaserColor=153,214,212
[LaserAttack18]
Damage=1750
ROF=99
Range=19
Speed=100
Projectile=360VX5X4P
Warhead=LaserCoilWH
LaserDuration=15
IsLaser=true
Report=PrismTowerAttack
IsHouseColor=true
LaserSize=7
LaserColor=221,102,255
Đó cậu xem giùm tớ.. và đặt biệt cậu có load game bao nhiêu lần nó cũng biến thành nhà Mayan Pyramid Level 2… còn nếu cậu thử nhà Mayan Pyramids Level 1 thì khi load game nó biến thành cái gì ko biết rồi nó báo lỗi giăng game (mà hình như cái thùng)… đây Mayan Pyramids Level 1:
[RA2CAMEX02]
UIName=Name:RA2CAMEX01
Name=Mayan Pyramids Level 1
Image=CAMEX01
TechLevel=7
Prerequisite

POWER,PROC,RADAR,GATECH
Strength=2250
BuildCat=Combat
Adjacent=13
Sight=9
Owner=Americans,British,French,Germans,Alliance,JaPan,Korea,Canada,Russians,Confederation,Africans,Arabs,VietNam,TrungQuoc,TrieuTien,AiCap,YuriCountry
RequiredHouses=Americans
AIBasePlanningSide=0
Nominal=yes
Points=50
Cost=2;700
Armor=steel
Power=550
Crewed=no
Overpowerable=false
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
BaseNormal=no
Sight=12
ClickRepairable=yes
CanBeOccupied=no
IsBaseDefense=yes
BaseNormal=no
Powered=yes
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
Primary=LaserAttack22
;ElitePrimary=LaserAttack22E
UseNewUpgradeSystem=yes
NextStage=RA2CAMEX01
HasRadialIndicator=true
VeteranRatio=7.0
RefundPercent=270%
RepairPercent=27%
Unsellable=no
Trainable=yes
BuildLimit=1
GetsBounty=yes
VeteranGetsBounty=yes
EliteGetsBounty=yes
[LaserAttack22]
Damage=720
ROF=99
Range=15
Speed=100
Projectile=SuperSmallCometP
Warhead=LaserCoilWH
LaserDuration=15
IsLaser=true
Report=PrismTowerAttack
IsHouseColor=true
LaserSize=7
LaserColor=221,102,255